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Gold and Crystal Moves

May 15th, 2020
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  1. Opening fight menu = 5 frames (+ init lagframes)
  2. Switching moves = 4 frames (+ update lagframes)
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  4. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
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  6. Move # 8: 1 lagframes on init, 0 lagframes on update * ICE PUNCH *
  7. Move # 10: 1 lagframes on init, 0 lagframes on update * SCRATCH *
  8. Move # 15: 1 lagframes on init, 0 lagframes on update *CUT*
  9. Move # 29: 1 lagframes on init, 0 lagframes on update * HEADBUTT *
  10. Move # 43: 1 lagframes on init, 1 lagframes on update * LEER *
  11. Move # 44: 1 lagframes on init, 0 lagframes on update * BITE *
  12. Move # 55: 1 lagframes on init, 1 lagframes on update * WATER GUN *
  13. Move # 57: 1 lagframes on init, 1 lagframes on update * SURF *
  14. Move # 70: 1 lagframes on init, 1 lagframes on update * STRENGTH *
  15. Move # 84: 1 lagframes on init, 1 lagframes on update *THUNDERSHOCK*
  16. Move # 98: 1 lagframes on init, 1 lagframes on update *QUICK ATTACK*
  17. Move # 99: 1 lagframes on init, 1 lagframes on update * RAGE *
  18. Move #209: 2 lagframes on init, 2 lagframes on update *SPARK*
  19. Move #210: 2 lagframes on init, 1 lagframes on update * FURY CUTTER *
  20. Move #216: 2 lagframes on init, 2 lagframes on update * RETURN *
  21. Move #237: 2 lagframes on init, 2 lagframes on update *HIDDEN POWER*
  22. Move #242: 2 lagframes on init, 2 lagframes on update *CRUNCH*
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