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- Opening fight menu = 5 frames (+ init lagframes)
- Switching moves = 4 frames (+ update lagframes)
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- Move # 8: 1 lagframes on init, 0 lagframes on update * ICE PUNCH *
- Move # 10: 1 lagframes on init, 0 lagframes on update * SCRATCH *
- Move # 15: 1 lagframes on init, 0 lagframes on update *CUT*
- Move # 29: 1 lagframes on init, 0 lagframes on update * HEADBUTT *
- Move # 43: 1 lagframes on init, 1 lagframes on update * LEER *
- Move # 44: 1 lagframes on init, 0 lagframes on update * BITE *
- Move # 55: 1 lagframes on init, 1 lagframes on update * WATER GUN *
- Move # 57: 1 lagframes on init, 1 lagframes on update * SURF *
- Move # 70: 1 lagframes on init, 1 lagframes on update * STRENGTH *
- Move # 84: 1 lagframes on init, 1 lagframes on update *THUNDERSHOCK*
- Move # 98: 1 lagframes on init, 1 lagframes on update *QUICK ATTACK*
- Move # 99: 1 lagframes on init, 1 lagframes on update * RAGE *
- Move #209: 2 lagframes on init, 2 lagframes on update *SPARK*
- Move #210: 2 lagframes on init, 1 lagframes on update * FURY CUTTER *
- Move #216: 2 lagframes on init, 2 lagframes on update * RETURN *
- Move #237: 2 lagframes on init, 2 lagframes on update *HIDDEN POWER*
- Move #242: 2 lagframes on init, 2 lagframes on update *CRUNCH*
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