Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Cryogenic Crustacean
- ★★★★
- ICE
- Aqua/Effect
- ATK 1600
- DEF 1700
- If this card is destroyed by battle and sent to the GY: You can target the monster that destroyed this card; place 1 Ice Counter on that target.
- Deep Freeze Sloth
- ★★★★★★
- ICE
- Fiend/Effect
- ATK 2400
- DEF 1000
- When an attack is declared involving your monster and an opponent's monster with an Ice Counter on it: You can Special Summon this card from your hand, then destroy that opponent's monster. Once per turn (Quick Effect): You can target 1 monster your opponent controls; place 1 Ice Counter on that target.
- Frostborne Lizard
- ★★★
- ICE
- Reptile/Effect
- ATK 600
- DEF 1800
- If this card is in your hand: You can target 1 monster your opponent controls; place 1 Ice Counter on it, and if you do, Special Summon this card. You can Tribute this card, then target 1 monster your opponent controls with an Ice Counter on it; destroy it. You can only use each effect of "Frostborne Lizard" once per turn.
- Heart of the Frozen Menace
- Continuous Spell
- During your Main Phase: You can target 1 monster your opponent controls; place 1 Ice Counter on that target. You can send this face-up card from the field to the GY, then target 1 ICE monster in your GY; add it to your hand. You can only use 1 "Heart of the Frozen Menace" effect per turn, and only once that turn.
- Shiver Quazar
- ★★★★★★★★
- ICE
- Aqua/Effect
- ATK 2500
- DEF 2500
- If this card is in your hand or GY: You can banish 2 other ICE monsters you control and/or from your GY; Special Summon this card. You can only use this effect of "Shiver Quazar" once per turn. Once per turn (Quick Effect): You can activate 1 of the following effects.
- ● Target 1 monster your opponent controls; place 1 Ice Counter on that target.
- ● Target 1 monster your opponent controls with an Ice Counter on it; change its ATK to 0, until the end of this turn.
- Empress of Snowflakes
- ICE
- Aqua/Link/Effect
- ATK 1600
- LINK-2
- BL BR
- 2 ICE monsters
- If an ICE monster this card points to is destroyed by battle and sent to the GY: You can target 1 monster your opponent controls; place 1 Ice Counter on that target. You can only use this effect of "Empress of Snowflakes" once per turn. Monsters your opponent controls with an Ice Counter on them lose 500 ATK/DEF, they cannot activate their effects, also they cannot change their battle position.
- Frozen Lord Uther
- ICE
- Aqua/Link/Effect
- ATK 2400
- LINK-3
- BL B BR
- 2+ ICE monsters
- If an ICE monster this card points to is destroyed by battle and sent to the GY: You can target 1 monster your opponent controls; place 1 Ice Counter on that target. You can only use this effect of "Frozen Lord Uther" once per turn. Once per turn (Quick Effect): You can target 1 monster your opponent controls with an Ice Counter on it; change its ATK to 0.
- Tundra
- Field Spell
- (This card's name is always treated as "Umi".)
- All ICE monsters on the field gain 300 ATK/DEF. All monsters your opponent controls with an Ice Counter on it loses 800 ATK. Once per turn: You can activate 1 of the following effects.
- ● Target 1 monster your opponent controls; place 1 Ice Counter on that target.
- ● Target 1 monster your opponent controls with an Ice Counter on it; destroy it.
- Frigid Tempest
- Quick-Play Spell
- Tribute 1 face-up ICE monster, then target 1 face-up monster on the field; place 1 Ice Counter on it, and if you do, draw 1 card.
- Sub-Zero Warlord
- ICE
- Aqua/Link/Effect
- ATK 2800
- LINK-4
- BL BR L R
- 2+ ICE monsters
- If an ICE monster this card points to is destroyed by battle and sent to the GY: You can target 1 monster your opponent controls; place 1 Ice Counter on that target. You can only use this effect of "Sub-Zero Warlord" once per turn. Negate the effects of monsters with Ice Counters on them while your opponent controls them.
- Salamangreat Rhino
- FIRE
- Cyberse/Link/Effect
- ATK 1700
- LINK-2
- B L
- 2 Cyberse Effect Monsters
- Once per turn: You can target 1 "Salamangreat" monster in your GY; add it to your hand, and if you do, 1 monster your opponent controls loses ATK equal to the ATK of the targeted monster. If you control this card that was Link Summoned using "Salamangreat Rhino" as material, Special Summon the added monster to your zone this card points to, instead.
- Salamangreat Tiger
- ★★★★
- FIRE
- Cyberse/Effect
- ATK 1500
- DEF 1800
- You can reveal this card in your hand, then target 1 "Salamangreat" monster in your GY, except "Salamangreat Tiger"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Salamangreat Tiger" once per turn.
- Salamangreat Lion
- ★★★
- FIRE
- Cyberse/Effect
- ATK 1500
- DEF 800
- You can discard this card, then target 1 "Salamangreat" monster in your GY, except "Salamangreat Lion"; Special Summon it. If this card is in your GY: You can discard 1 "Salamangreat" monster, and if you do, Special Summon this card. You can only use 1 "Salamangreat Lion" effect per turn, and only once that turn.
- Salamangreat Bear
- ★★★
- FIRE
- Cyberse/Effect
- ATK 1600
- DEF 200
- If this card is Normal or Special Summoned: You can send 1 "Salamangreat" monster from your Deck to the GY, except "Salamangreat Bear". If this card is sent to the GY as Link Material for the Link Summon of a Link-2 or higher Cyberse monster: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Bear"; add it to your hand. You can only use each effect of "Salamangreat Bear" once per turn.
- Salamangreat Salamander
- FIRE
- Cyberse/Link/Effect
- ATK 2400
- LINK-3
- L R B
- 2+ Cyberse Effect Monsters
- If this card is Link Summoned: You can target 1 face-up monster your opponent controls; negate its effect(s), also if this card was Link Summoned using "Salamangreat Salamander" as material, inflict damage to your opponent equal to half that monster's ATK, but this card cannot attack this turn. You can only use this effect of "Salamangreat Salamander" once per turn. If this card, that was Link Summoned using "Salamangreat Salamander" as material, battles, your opponent cannot activate cards or effects until the end of the Damage Step.
- Salamangreat Cougar
- ★★★★
- FIRE
- Cyberse/Effect
- ATK 1700
- DEF 1300
- If this card is in your hand or GY: You can send 1 other "Salamangreat" card from your hand or face-up field to the GY; Special Summon this card, but banish it if it leaves the field. If this card is Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Cougar". You can only use each effect of "Salamangreat Cougar" once per turn.
- Salamangreat Bobcat
- FIRE
- Cyberse/Link/Effect
- ATK 2400
- LINK-3
- L R T
- 2+ FIRE Effect Monsters
- If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this card, that was Link Summoned using "Salamangreat Bobcat" as material, destroys an opponent's monster by battle: You can destroy 1 card your opponent controls.
- Salamangreat Buffa
- ★★
- FIRE
- Cyberse/Effect
- ATK 700
- DEF 800
- If this card is sent to the GY as Link Material for the Link Summon of a "Salamangreat" monster: You can Special Summon this card, but banish it when it leaves the field. If a "Salamangreat" monster was Normal or Special Summoned to your field this turn: You can Special Summon this card from your hand. You can only use each effect of "Salamangreat Buffa" once per turn.
- Salamangreat Elephant
- FIRE
- Cyberse/Link/Effect
- ATK 1600
- LINK-2
- T B
- 2 FIRE Cyberse monsters
- At the start of the Damage Step, if this card, that was Link Summoned using "Salamangreat Elephant" as material, battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Salamangreat" monster from your hand in Defense Position.
- Salamangreat Ferret
- ★★
- FIRE
- Cyberse/Effect
- ATK 800
- DEF 1800
- You can discard 1 card; Special Summon 1 "Salamangreat" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Salamangreat" monsters. You can only use this effect of "Salamangreat Ferret" once per turn. If "Salamangreat Sanctuary" you control would be destroyed, you can banish this card from your GY instead.
- Segmental Centipede
- ★★★★
- LIGHT
- Cyberse/Effect
- ATK 1600
- DEF 1200
- (Quick Effect): You can Tribute this card; Immediately after this effect resolves, Normal Summon 1 LIGHT Cyberse monster without Tributing. If this card is Normal Summoned: You can target 1 "Segmental" monster in your GY, except "Segmental Centipede"; add it to your hand.
- Segmental Millipede
- ★★★
- LIGHT
- Cyberse/Effect
- ATK 1200
- DEF 600
- (Quick Effect): You can Tribute this card; Immediately after this effect resolves, Normal Summon 1 LIGHT Cyberse monster without Tributing. If this card is sent from the field to the GY: You can add 1 "Segmental" monster from your Deck to your hand, except "Segmental Millipede". You can only use each effect of "Segmental Millipede" once per turn.
- Segmental "C"
- ★★★★★★
- LIGHT
- Cyberse/Effect
- ATK 1200
- DEF 2600
- You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy up to 2 Spells/Traps on the field.
- Segmental Coatl
- LIGHT
- Cyberse/Link/Effect
- ATK 1200
- LINK-2
- T B
- 2 "Segmental" monsters
- (Quick Effect): You can Tribute this card; Immediately after this effect resolves, Normal Summon 1 LIGHT Cyberse monster without Tributing. If a Normal Summoned/Set "Segmental" monster you control is sent from the field to the GY while this card is in your GY: You can Special Summon this card. You can only use 1 "Segmental Coatl" effect per turn, and only once that turn.
- Segmental Manticore
- LIGHT
- Cyberse/Link/Effect
- ATK 2600
- LINK-3
- L R B
- 2+ "Segmental" monsters
- If this card is Link Summoned using "Segmental Dragon" as material: You can add 1 "Segmental" monster from your Deck to your hand. You can only use this effect of "Segmental Manticore" once per turn. Once per turn, if this Link Summoned card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy 1 monster your opponent controls, and if you do that, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
- Segmental Caterpillar
- ★★★★
- LIGHT
- Cyberse/Effect
- ATK 1700
- DEF 1600
- (Quick Effect): You can Tribute this card; Immediately after this effect resolves, Normal Summon 1 LIGHT Cyberse monster without Tributing. If this card is Normal Summoned: You can target 3 "Segmental" monsters in your GY, except "Segmental Caterpillar"; shuffle them into the Deck, then draw 1 card.
- Segmental Dryad
- ★★★
- LIGHT
- Cyberse/Effect
- ATK 1000
- DEF 1000
- (Quick Effect): You can Tribute this card; Immediately after this effect resolves, Normal Summon 1 LIGHT Cyberse monster without Tributing. If you control 2 or more other Normal Summoned/Set "Segmental" monsters, this card gains 1000 ATK.
- Segmental Satyr
- ★★★
- LIGHT
- Cyberse/Effect
- ATK 1500
- DEF 700
- (Quick Effect): You can Tribute this card; Immediately after this effect resolves, Normal Summon 1 LIGHT Cyberse monster without Tributing. If this card is Normal Summoned: You can add 1 "Segmental" Spell/Trap from your Deck to your hand.
- Segmental Sphinx
- LIGHT
- Cyberse/Link/Effect
- ATK 1000
- LINK-1
- Bottom
- 1 Normal Summoned/Set "Segmental" monster
- (Quick Effect): You can Tribute this card; Immediately after this effect resolves, Normal Summon 1 LIGHT Cyberse monster without Tributing. If a "Segmental" monster(s) is Normal Summoned to your zone this card points to: You can draw 1 card.
- Segmental Imp
- ★★★
- LIGHT
- Cyberse/Effect
- ATK 1400
- DEF 400
- (Quick Effect): You can Tribute this card; Immediately after this effect resolves, Normal Summon 1 LIGHT Cyberse monster without Tributing. If this Normal Summoned/Set monster is destroyed by battle or card effect and sent to the GY: You can add 1 "Segmental" monster from your Deck to your hand, except "Segmental Imp".
- Marincess Seal
- ★
- WATER
- Cyberse/Effect
- ATK 300
- DEF 700
- If this card is added from your GY to your hand by a card effect: You can Special Summon this card. If this card Summoned this way is sent to the GY as Link Material: You can add 1 "Marincess" monster from your Deck to your hand, except "Marincess Seal". You can only use each effect of "Marincess Seal" once per turn.
- Marincess Manatee
- ★★★
- WATER
- Cyberse/Effect
- ATK 1000
- DEF 1800
- If your "Marincess" monster is targeted for an attack: You can discard this card; negate that attack. If this card is added from your GY to your hand by a card effect: You can target 1 "Marincess" Link Monster in your GY; Special Summon that target. You can only use each effect of "Marincess Manatee" once per turn.
- Marincess Barnacle
- WATER
- Cyberse/Link/Effect
- ATK 1000
- LINK-1
- Bottom
- 1 "Marincess" monster with a Level
- You can only Link Summon "Marincess Barnacle(s)" once per turn. If this card is Link Summoned: You can target 1 "Marincess" monster in your GY; add it to your hand. If a "Marincess" monster(s) is Normal or Special Summoned to your zone this card points to: You can draw 1 card.
- Marincess Oyster
- ★★★
- WATER
- Cyberse/Effect
- ATK 1600
- DEF 0
- When an attack is declared involving your "Marincess" monster and an opponent's monster: You can discard this card; negate that attack, also destroy that opponent's monster. You can Special Summon this card (from your GY) to your zone your "Marincess" Link Monster points to, but banish it when it leaves the field. You can only use each effect of "Marincess Oyster" once per turn.
- Marincess Lobster
- ★★
- WATER
- Cyberse/Effect
- ATK 800
- DEF 1200
- If a "Marincess" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. You can Special Summon this card (from your GY) to your zone your "Marincess" Link Monster points to, but banish it when it leaves the field. You can only use each effect of "Marincess Lobster" once per turn.
- Marincess Pufferfish
- ★
- WATER
- Cyberse/Effect
- ATK 500
- DEF 1800
- You can discard this card, then target 1 "Marincess" monster in your GY, except "Marincess Pufferfish"; Special Summon it. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Pufferfish"; add it to your hand. You can only use each effect of "Marincess Pufferfish" once per turn.
- Marincess Scallop
- ★★
- WATER
- Cyberse/Effect
- ATK 100
- DEF 1400
- If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Marincess" monster: You can add 1 "Marincess" Spell/Trap from your Deck to your hand. You can only use each effect of "Marincess Scallop" once per turn.
- Marincess Tube Worm
- WATER
- Cyberse/Link/Effect
- ATK 1900
- LINK-2
- B R
- 2 "Marincess" monsters
- You can target 1 WATER monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Marincess Tube Worm" once per turn. While you have less cards in your hand than your opponent's, this card cannot be destroyed by battle or card effects.
- Marincess Stingray
- ★
- WATER
- Cyberse/Effect
- ATK 0
- DEF 0
- You can discard 1 card; Special Summon 1 "Marincess" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Marincess" monsters. If this card is Special Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Stingray"; add it to your hand. You can only use each effect of "Marincess Stingray" once per turn.
- Marincess Eel
- ★
- WATER
- Cyberse/Effect
- ATK 0
- DEF 0
- If this card is added from your GY to your hand by a card effect: You can Special Summon this card. If this card Summoned this way is sent to the GY as Link Material: You can target 1 "Marincess" monster in your GY, except "Marincess Eel"; add it to your hand. You can only use each effect of "Marincess Eel" once per turn.
- Robotics Improvement Bay
- Field Spell
- Once per turn: You can add 1 "Robolady" or "Roboyarou" from your Deck to your hand. If "Robolady" or "Roboyarou" is Normal or Special Summoned to your field: You can add 1 "Robolady" or "Roboyarou" Spell/Trap from your Deck to your hand. You can only use this effect of "Robotics Improvement Bay" once per turn.
- Robolady Armor Retrofitting
- Normal Spell
- If you control "Robolady": Special Summon 1 "Roboyarou" from your Deck. If "Robolady" or "Roboyarou" you control would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "Robolady Armor Retrofitting" per turn.
- Roboyarou Armor Retrofitting
- Normal Spell
- If you control "Roboyarou": Special Summon 1 "Robolady" from your Deck. If "Robolady" or "Roboyarou" you control would be destroyed by a card effect, you can banish this card from your GY instead. You can only activate 1 "Roboyarou Armor Retrofitting" per turn.
- Robolady's Laser Cannon
- Equip Spell
- Equip only to a "Robolady" monster. It can attack directly. When the equipped monster inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
- Roboyarou's Laser Cannon
- Equip Spell
- Equip only to a "Roboyarou" monster. It can attack directly. When the equipped monster inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
- Super Robolady's Fiber Optic Relay
- Normal Spell
- Fusion Summon 1 "Super Robolady" from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials. If "Super Robolady" or "Super Roboyarou" you control would be destroyed by a card effect, you can banish this card from your GY instead. You can only activate 1 "Super Robolady's Fiber Optic Relay" per turn.
- Super Roboyarou's Fiber Optic Relay
- Normal Spell
- Fusion Summon 1 "Super Roboyarou" from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials. If "Super Roboyarou" or "Super Roboyarou" you control would be destroyed by a card effect, you can banish this card from your GY instead. You can only activate 1 "Super Roboyarou's Fiber Optic Relay" per turn.
- Super Robolady's Speed Inititive
- Normal Spell
- If you control "Super Robolady": Target 1 monster your opponent controls; destroy it.
- Super Roboyarou's Speed Inititive
- Normal Spell
- If you control "Super Roboyarou": Target 1 Spell/Trap your opponent controls; destroy it.
- Super Robo Reboot
- Normal Spell
- Activate 1 of the following effects.
- ● Reveal 1 "Robolady" monster from your hand; add 1 "Roboyarou" card from your Deck to your hand.
- ● Reveal 1 "Roboyarou" monster from your hand; add 1 "Robolady" card from your Deck to your hand.
- You can only activate 1 "Super Robo Reboot" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement