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- local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
- local UF = E:GetModule('UnitFrames');
- local _, ns = ...
- local ElvUF = ns.oUF
- assert(ElvUF, "ElvUI was unable to locate oUF.")
- --Lua functions
- local _G = _G
- --WoW API / Variables
- local CreateFrame = CreateFrame
- local GetInstanceInfo = GetInstanceInfo
- local InCombatLockdown = InCombatLockdown
- local RegisterStateDriver = RegisterStateDriver
- local UnregisterStateDriver = UnregisterStateDriver
- function UF:Construct_PartyFrames()
- self:SetScript('OnEnter', _G.UnitFrame_OnEnter)
- self:SetScript('OnLeave', _G.UnitFrame_OnLeave)
- self.RaisedElementParent = CreateFrame('Frame', nil, self)
- self.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, self.RaisedElementParent)
- self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
- self.BORDER = E.Border
- self.SPACING = E.Spacing
- self.SHADOW_SPACING = 3
- if self.isChild then
- self.Health = UF:Construct_HealthBar(self, true)
- self.MouseGlow = UF:Construct_MouseGlow(self)
- self.TargetGlow = UF:Construct_TargetGlow(self)
- self.Name = UF:Construct_NameText(self)
- self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
- self.originalParent = self:GetParent()
- self.childType = "pet"
- if self == _G[self.originalParent:GetName()..'Target'] then
- self.childType = "target"
- end
- self.unitframeType = "party"..self.childType
- else
- self.Health = UF:Construct_HealthBar(self, true, true, 'RIGHT')
- self.Power = UF:Construct_PowerBar(self, true, true, 'LEFT')
- self.Power.frequentUpdates = false;
- self.PowerPrediction = UF:Construct_PowerPrediction(self)
- self.Portrait3D = UF:Construct_Portrait(self, 'model')
- self.Portrait2D = UF:Construct_Portrait(self, 'texture')
- self.InfoPanel = UF:Construct_InfoPanel(self)
- self.Name = UF:Construct_NameText(self)
- self.Buffs = UF:Construct_Buffs(self)
- self.Debuffs = UF:Construct_Debuffs(self)
- self.AuraWatch = UF:Construct_AuraWatch(self)
- self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
- self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
- self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
- self.MouseGlow = UF:Construct_MouseGlow(self)
- self.PhaseIndicator = UF:Construct_PhaseIcon(self)
- self.TargetGlow = UF:Construct_TargetGlow(self)
- self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
- self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self)
- self.HealthPrediction = UF:Construct_HealComm(self)
- self.customTexts = {}
- self.Sparkle = CreateFrame("Frame", nil, self)
- self.Sparkle:SetAllPoints(self.Health)
- self.Castbar = UF:Construct_Castbar(self)
- self.unitframeType = "party"
- end
- self.Fader = UF:Construct_Fader()
- self.Cutaway = UF:Construct_Cutaway(self)
- return self
- end
- function UF:Update_PartyHeader(header, db)
- header.db = db
- local headerHolder = header:GetParent()
- headerHolder.db = db
- if not headerHolder.positioned then
- headerHolder:ClearAllPoints()
- headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
- E:CreateMover(headerHolder, headerHolder:GetName()..'Mover', L["Party Frames"], nil, nil, nil, 'ALL,PARTY', nil, 'unitframe,party,generalGroup')
- headerHolder.positioned = true;
- headerHolder:RegisterEvent("PLAYER_ENTERING_WORLD")
- headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA")
- headerHolder:SetScript("OnEvent", UF.PartySmartVisibility)
- end
- UF.PartySmartVisibility(headerHolder)
- end
- function UF:PartySmartVisibility(event)
- if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then
- self.blockVisibilityChanges = false
- return
- end
- if event == "PLAYER_REGEN_ENABLED" then
- self:UnregisterEvent("PLAYER_REGEN_ENABLED")
- end
- if not InCombatLockdown() then
- local _, instanceType = GetInstanceInfo()
- if instanceType == "raid" or instanceType == "pvp" then
- UnregisterStateDriver(self, "visibility")
- self.blockVisibilityChanges = true
- self:Hide()
- elseif self.db.visibility then
- RegisterStateDriver(self, "visibility", self.db.visibility)
- self.blockVisibilityChanges = false
- end
- else
- self:RegisterEvent("PLAYER_REGEN_ENABLED")
- end
- end
- function UF:Update_PartyFrames(frame, db)
- frame.db = db
- frame.Portrait = frame.Portrait or (db.portrait.style == '2D' and frame.Portrait2D or frame.Portrait3D)
- frame.colors = ElvUF.colors
- frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
- do
- if(self.thinBorders) then
- frame.SPACING = 0
- frame.BORDER = E.mult
- else
- frame.BORDER = E.Border
- frame.SPACING = E.Spacing
- end
- frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
- frame.UNIT_WIDTH = db.width
- frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
- frame.USE_POWERBAR = db.power.enable
- frame.POWERBAR_DETACHED = db.power.detachFromFrame
- frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
- frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
- frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
- frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
- frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
- frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
- frame.USE_PORTRAIT = db.portrait and db.portrait.enable
- frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
- frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
- frame.CLASSBAR_YOFFSET = 0
- frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
- frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
- frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
- frame.VARIABLES_SET = true
- end
- if frame.isChild then
- frame.USE_PORTAIT = false
- frame.USE_PORTRAIT_OVERLAY = false
- frame.PORTRAIT_WIDTH = 0
- frame.USE_POWERBAR = false
- frame.USE_INSET_POWERBAR = false
- frame.USE_MINI_POWERBAR = false
- frame.USE_POWERBAR_OFFSET = false
- frame.POWERBAR_OFFSET = 0
- frame.POWERBAR_HEIGHT = 0
- frame.POWERBAR_WIDTH = 0
- frame.BOTTOM_OFFSET = 0
- local childDB = db.petsGroup
- if frame.childType == "target" then
- childDB = db.targetsGroup
- end
- if not frame.originalParent.childList then
- frame.originalParent.childList = {}
- end
- frame.originalParent.childList[frame] = true;
- if not InCombatLockdown() then
- if childDB.enable then
- frame:SetParent(frame.originalParent)
- frame:Size(childDB.width, childDB.height)
- frame:ClearAllPoints()
- frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
- else
- frame:SetParent(E.HiddenFrame)
- end
- end
- --Health
- UF:Configure_HealthBar(frame)
- UF:Configure_RaidIcon(frame)
- --Name
- UF:UpdateNameSettings(frame, frame.childType)
- else
- if not InCombatLockdown() then
- frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
- end
- UF:Configure_InfoPanel(frame)
- UF:Configure_HealthBar(frame)
- UF:UpdateNameSettings(frame)
- UF:Configure_PhaseIcon(frame)
- UF:Configure_Power(frame)
- -- Power Predicition
- UF:Configure_PowerPrediction(frame)
- UF:Configure_Portrait(frame)
- UF:EnableDisable_Auras(frame)
- UF:Configure_Auras(frame, 'Buffs')
- UF:Configure_Auras(frame, 'Debuffs')
- UF:Configure_RaidDebuffs(frame)
- UF:Configure_Castbar(frame)
- UF:Configure_RaidIcon(frame)
- UF:Configure_DebuffHighlight(frame)
- UF:Configure_HealComm(frame)
- UF:Configure_RaidRoleIcons(frame)
- UF:UpdateAuraWatch(frame)
- UF:Configure_ReadyCheckIcon(frame)
- UF:Configure_CustomTexts(frame)
- end
- --Fader
- UF:Configure_Fader(frame)
- --Cutaway
- UF:Configure_Cutaway(frame)
- frame:UpdateAllElements("ElvUI_UpdateAllElements")
- end
- UF.headerstoload.party = {nil, 'ELVUI_UNITPET, ELVUI_UNITTARGET'}
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