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- 3D6 EACH
- DEFENSE ATTACK HP DAMAGE
- ------- ------- ------- -------
- | 13 | | 8 | | 8 | | D6 |
- ------- ------- ------- -------
- | | | |
- D20 < SUCCESS | | | |
- | | | |
- | | | |
- ROOM D6 X | | | |
- _ _ _ _ _ _ | | | |
- | D6 | | | |
- | | | | |
- | | | | |
- | | | | |
- | | | | |
- | | | | |
- D4 DOORS | | | |
- D2 UN/LOCKED | | | |
- ------- -------
- D6 GOBLIN | 4 | | D4 |
- X ------- -------
- D6 GOLD LOOT
- A 24 WORD RPG BY JASON KENNEY/SERIAL PRIZES FOR THE #24WORDRPGJAM - itch.io
- -----
- Session 1: D13 Atk8 HP8 name: Yafi'a
- D20 < 13 => Success (Uncertainty, Conflict & Initiative)
- 1 Dr = 1 Room
- 1 MedicinalHerb = 4 HP
- <-=-> means The Playing Character
- D13 - 2 = d11 means DEFENSE dropping
- HP8 - 1 = HP7 means HP dropping
- HP4 - 6([2]D20=18) - 5([3]D20=18) - 3([6]D20=3) = HP1 (only the last counts because D20=3<13; i.e. 3([6]D20=3).
- - 1st Floor: 2Dr , Loot 9 , MedicinalHerbs 0
- # 1st room: South 3x4 , MedHerbs(D20=15) 0 , Loot 9
- 4 Gobs:
- 1st G: HP4 - 5 = Dead => Loot 0
- 2nd G: HP4 - 3 = HP1 - 1 = Dead => Loot 6
- <-=-> D13 - 2 = D11 - 3 = D8
- 3rd G: HP4 - 4 = Dead => Loot 0
- <-=-> D8
- 4th G: HP4 - 2 = HP2 - 6 = Dead => Loot 3
- <-=-> D8 - 4 = D4
- # 2nd room: North 2x5
- Stairs down
- - 2nd Floor: 3Dr , Loot 27 , MedicinalHerbs 1
- # 1st room: East 1x6 , MedHerbs(D20=14) 0 , Loot 19
- 5 Gobs:
- 1st G: HP4 - 5 = Dead => Loot(D20=8) 5
- <-=-> D4 - 4(D20=19) = D0 => HP8
- 2nd G: HP4 - 6(D20=7) = Dead => Loot(D20=3) 6
- 3rd G: HP4 - 8(Special) = Dead => Loot(D20=5) 4
- <-=-> HP8 - 3(D20=13) = HP5
- 4th G: HP4 - 8(Special) = Dead => Loot(D20=7) 4
- 5th G: HP4 - 8(Special) = Dead => Loot(D20=19) 0
- # 2nd room: South 3x4 , MedHerbs(D20=8) 1 , Loot 8
- 4 Gobs: D20=10
- 1st G: HP4 - 8(Special) = Dead => Loot(D20=12) 2
- 2nd G: HP4 - 8(Special) = Dead => Loot(D20=10) 2
- 3rd G: HP4 - 8(Special) = Dead => Loot(D20=15) 0
- 4th G: HP4 - 3 = HP1 - 2 = Dead => Loot(D20=7) 4
- <-=-> HP5 - 1(D20=14) = HP4 + 4(MedHerbs) = HP8
- # 3rd room: North 3x1
- Stairs down
- - 3rd Floor: 2Dr , Loot 1 , MedicinalHerbs 1
- # 1st room: South 3x2 , MedHerbs(D20=4) 1 , Loot 1
- 6 Gobs: D20=11
- 1st G: HP4 - 8(Special) = Dead => Loot(D20=18) 0
- 2nd G: HP4 - 8(Special) = Dead => Loot(D20=19) 0
- 3rd G: HP4 - 8(Special) = Dead => Loot(D20=13) 0
- 4th G: HP4 - 4(D20=1) = Dead => Loot(D20=18) 0
- <-=-> HP8 - 1(D20=15) = HP7
- 5th G: HP4 - 6([2]D20=18) - 5([3]D20=18) - 3([6]D20=3) = HP1 - 6 = Dead => Loot(D20=13) 0
- <-=-> ([1]D20=8) ([4]D20=9) HP8 - 3([5]D20=5) = HP5
- 6th G: HP4 - 6([2]D20=14) - 6([3]D20=10) = Dead => Loot(D20=2) 1
- <-=-> ([1]D20=11) HP5 - 2 = HP3 + 4(MedHerbs) = HP7
- # 2nd room: South 1x2
- Stairs down
- - 4th Floor: 4Dr , Loot 32 , MedicinalHerbs 2
- # 1st room: North 5x3 , MedHerbs(D20=18) 0 , Loot 6
- 4 Gobs: D20=10
- 1st G: HP4 - 8(Special) = Dead => Loot(D20=18) 0
- 2nd G: HP4 - 8(Special) = Dead => Loot(D20=4) 3
- 3rd G: HP4 - 8(Special) = Dead => Loot(D20=8) 3
- 4th G: HP4 - 5([3]D20=14) - 6([4]D20=1) = Dead => Loot(D20=20) 0
- <-=-> ([1]D20=7) HP7 - 4([2]D20=19) = HP7
- # 2nd room: East 4x5 , MedHerbs(D20=12) 1 , Loot 2
- 1 Gob: D20=15
- 1st G: HP4 - 4([2]D20=15) - 2([3]D20=14) - 1([4]D20=3) = HP3 - 1 = HP2 - 6([6]D20=20) - 2([7]D20=2) = Dead => Loot(D20=3) 2
- <-=-> HP7 - 4([1]D20=5) = HP3 - 1([5]D20=20) - 2 = HP1 + 4(MedHerbs) = HP5
- # 3rd room: South 6x5 , MedHerbs(D20=10) 1 , Loot 24
- 6 Gobs: D20=15
- 1st G: HP4 - 8(Special) = Dead => Loot(D20=7) 4
- <-=-> HP5 - 1([1]D20=4) = HP4
- 2nd G: HP4 - 8(Special) = Dead => Loot(D20=1) 4
- 3rd G: HP4 - 8(Special) = Dead => Loot(D20=9) 5
- 4th G: HP4 - 6([2]D20=8) = Dead => Loot(D20=5) 5
- 5th G: HP4 - 6([3]D20=12) = Dead => Loot(D20=5) 6
- 6th G: HP4 - 3+1([4]D20=1) = Dead => Loot(D20=18) 0
- <-=-> HP4 + 4(MedHerbs) = HP8
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