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Qalamred

The Goal is 50G

Jan 19th, 2024 (edited)
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  1. 3D6 EACH
  2.  
  3. DEFENSE ATTACK HP DAMAGE
  4. ------- ------- ------- -------
  5. | 13 | | 8 | | 8 | | D6 |
  6. ------- ------- ------- -------
  7. | | | |
  8. D20 < SUCCESS | | | |
  9. | | | |
  10. | | | |
  11. ROOM D6 X | | | |
  12. _ _ _ _ _ _ | | | |
  13. | D6 | | | |
  14. | | | | |
  15. | | | | |
  16. | | | | |
  17. | | | | |
  18. | | | | |
  19. D4 DOORS | | | |
  20. D2 UN/LOCKED | | | |
  21. ------- -------
  22. D6 GOBLIN | 4 | | D4 |
  23. X ------- -------
  24. D6 GOLD LOOT
  25.  
  26.  
  27. A 24 WORD RPG BY JASON KENNEY/SERIAL PRIZES FOR THE #24WORDRPGJAM - itch.io
  28. -----
  29.  
  30. Session 1: D13 Atk8 HP8 name: Yafi'a
  31.  
  32. D20 < 13 => Success (Uncertainty, Conflict & Initiative)
  33. 1 Dr = 1 Room
  34. 1 MedicinalHerb = 4 HP
  35. <-=-> means The Playing Character
  36. D13 - 2 = d11 means DEFENSE dropping
  37. HP8 - 1 = HP7 means HP dropping
  38. HP4 - 6([2]D20=18) - 5([3]D20=18) - 3([6]D20=3) = HP1 (only the last counts because D20=3<13; i.e. 3([6]D20=3).
  39.  
  40.  
  41. - 1st Floor: 2Dr , Loot 9 , MedicinalHerbs 0
  42.  
  43. # 1st room: South 3x4 , MedHerbs(D20=15) 0 , Loot 9
  44. 4 Gobs:
  45. 1st G: HP4 - 5 = Dead => Loot 0
  46. 2nd G: HP4 - 3 = HP1 - 1 = Dead => Loot 6
  47. <-=-> D13 - 2 = D11 - 3 = D8
  48. 3rd G: HP4 - 4 = Dead => Loot 0
  49. <-=-> D8
  50. 4th G: HP4 - 2 = HP2 - 6 = Dead => Loot 3
  51. <-=-> D8 - 4 = D4
  52.  
  53. # 2nd room: North 2x5
  54. Stairs down
  55.  
  56.  
  57. - 2nd Floor: 3Dr , Loot 27 , MedicinalHerbs 1
  58.  
  59. # 1st room: East 1x6 , MedHerbs(D20=14) 0 , Loot 19
  60. 5 Gobs:
  61. 1st G: HP4 - 5 = Dead => Loot(D20=8) 5
  62. <-=-> D4 - 4(D20=19) = D0 => HP8
  63. 2nd G: HP4 - 6(D20=7) = Dead => Loot(D20=3) 6
  64. 3rd G: HP4 - 8(Special) = Dead => Loot(D20=5) 4
  65. <-=-> HP8 - 3(D20=13) = HP5
  66. 4th G: HP4 - 8(Special) = Dead => Loot(D20=7) 4
  67. 5th G: HP4 - 8(Special) = Dead => Loot(D20=19) 0
  68.  
  69. # 2nd room: South 3x4 , MedHerbs(D20=8) 1 , Loot 8
  70. 4 Gobs: D20=10
  71. 1st G: HP4 - 8(Special) = Dead => Loot(D20=12) 2
  72. 2nd G: HP4 - 8(Special) = Dead => Loot(D20=10) 2
  73. 3rd G: HP4 - 8(Special) = Dead => Loot(D20=15) 0
  74. 4th G: HP4 - 3 = HP1 - 2 = Dead => Loot(D20=7) 4
  75. <-=-> HP5 - 1(D20=14) = HP4 + 4(MedHerbs) = HP8
  76.  
  77. # 3rd room: North 3x1
  78. Stairs down
  79.  
  80.  
  81. - 3rd Floor: 2Dr , Loot 1 , MedicinalHerbs 1
  82.  
  83. # 1st room: South 3x2 , MedHerbs(D20=4) 1 , Loot 1
  84. 6 Gobs: D20=11
  85. 1st G: HP4 - 8(Special) = Dead => Loot(D20=18) 0
  86. 2nd G: HP4 - 8(Special) = Dead => Loot(D20=19) 0
  87. 3rd G: HP4 - 8(Special) = Dead => Loot(D20=13) 0
  88. 4th G: HP4 - 4(D20=1) = Dead => Loot(D20=18) 0
  89. <-=-> HP8 - 1(D20=15) = HP7
  90. 5th G: HP4 - 6([2]D20=18) - 5([3]D20=18) - 3([6]D20=3) = HP1 - 6 = Dead => Loot(D20=13) 0
  91. <-=-> ([1]D20=8) ([4]D20=9) HP8 - 3([5]D20=5) = HP5
  92. 6th G: HP4 - 6([2]D20=14) - 6([3]D20=10) = Dead => Loot(D20=2) 1
  93. <-=-> ([1]D20=11) HP5 - 2 = HP3 + 4(MedHerbs) = HP7
  94.  
  95. # 2nd room: South 1x2
  96. Stairs down
  97.  
  98.  
  99. - 4th Floor: 4Dr , Loot 32 , MedicinalHerbs 2
  100.  
  101. # 1st room: North 5x3 , MedHerbs(D20=18) 0 , Loot 6
  102. 4 Gobs: D20=10
  103. 1st G: HP4 - 8(Special) = Dead => Loot(D20=18) 0
  104. 2nd G: HP4 - 8(Special) = Dead => Loot(D20=4) 3
  105. 3rd G: HP4 - 8(Special) = Dead => Loot(D20=8) 3
  106. 4th G: HP4 - 5([3]D20=14) - 6([4]D20=1) = Dead => Loot(D20=20) 0
  107. <-=-> ([1]D20=7) HP7 - 4([2]D20=19) = HP7
  108.  
  109. # 2nd room: East 4x5 , MedHerbs(D20=12) 1 , Loot 2
  110. 1 Gob: D20=15
  111. 1st G: HP4 - 4([2]D20=15) - 2([3]D20=14) - 1([4]D20=3) = HP3 - 1 = HP2 - 6([6]D20=20) - 2([7]D20=2) = Dead => Loot(D20=3) 2
  112. <-=-> HP7 - 4([1]D20=5) = HP3 - 1([5]D20=20) - 2 = HP1 + 4(MedHerbs) = HP5
  113.  
  114. # 3rd room: South 6x5 , MedHerbs(D20=10) 1 , Loot 24
  115. 6 Gobs: D20=15
  116. 1st G: HP4 - 8(Special) = Dead => Loot(D20=7) 4
  117. <-=-> HP5 - 1([1]D20=4) = HP4
  118. 2nd G: HP4 - 8(Special) = Dead => Loot(D20=1) 4
  119. 3rd G: HP4 - 8(Special) = Dead => Loot(D20=9) 5
  120. 4th G: HP4 - 6([2]D20=8) = Dead => Loot(D20=5) 5
  121. 5th G: HP4 - 6([3]D20=12) = Dead => Loot(D20=5) 6
  122. 6th G: HP4 - 3+1([4]D20=1) = Dead => Loot(D20=18) 0
  123. <-=-> HP4 + 4(MedHerbs) = HP8
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