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- public class YourGame extends ApplicationAdapter {
- public void create() {
- Gdx.input.setInputProcessor(new InputProcessor() {
- @Override
- public boolean touchUp(int screenX, int screenY, int pointer, int button) {
- // Handle touch up here
- return false;
- }
- @Override
- public boolean touchDragged(int screenX, int screenY, int pointer) {
- // Handle dragging here
- return false;
- }
- @Override
- public boolean touchDown(int screenX, int screenY, int pointer, int button) {
- // Handle touch down here
- return false;
- }
- @Override
- public boolean scrolled(int amount) {
- return false;
- }
- @Override
- public boolean mouseMoved(int screenX, int screenY) {
- return false;
- }
- @Override
- public boolean keyUp(int keycode) {
- return false;
- }
- @Override
- public boolean keyTyped(char character) {
- return false;
- }
- @Override
- public boolean keyDown(int keycode) {
- return false;
- }
- });
- }
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