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  1. [2015.10.12-20.08.08:786][ 0]Log file open, 10/12/15 16:08:08
  2. [2015.10.12-20.08.08:786][ 0]LogInit:Display: Running engine for game: hax
  3. [2015.10.12-20.08.08:786][ 0]LogInit:Display: RandInit(-1369842638) SRandInit(-1369842638).
  4. [2015.10.12-20.08.08:786][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  5. [2015.10.12-20.08.08:786][ 0]LogStats: Stats thread started at 0.068919
  6. [2015.10.12-20.08.08:786][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
  7. [2015.10.12-20.08.08:786][ 0]LogInit: API Version: 2672455
  8. [2015.10.12-20.08.08:786][ 0]LogInit: Compiled (64-bit): Sep 28 2015 10:25:44
  9. [2015.10.12-20.08.08:786][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
  10. [2015.10.12-20.08.08:786][ 0]LogInit: Build Configuration: DebugGame
  11. [2015.10.12-20.08.08:786][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9
  12. [2015.10.12-20.08.08:786][ 0]LogInit: Command line: /Temp/Autosaves/Game/Maps/UEDPCExample_Map?Listen -game -PIEVIACONSOLE -ResX=640 -ResY=480 -Multiprocess -debug GameUserSettingsINI="E:/crap/UnrealEd/hax/Saved/Config/Windows/PIEGameUserSettings0.ini" -MultiprocessSaveConfig -MultiprocessOSS WinX=5 WinY=495 SAVEWINPOS=1
  13. [2015.10.12-20.08.08:786][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/
  14. [2015.10.12-20.08.08:786][ 0]LogInit: Rocket: 1
  15. [2015.10.12-20.08.08:792][ 0]LogInit: Using libcurl 7.41.0
  16. [2015.10.12-20.08.08:792][ 0]LogInit: - built for x86_64-pc-win32
  17. [2015.10.12-20.08.08:792][ 0]LogInit: - supports SSL with WinSSL
  18. [2015.10.12-20.08.08:792][ 0]LogInit: - other features:
  19. [2015.10.12-20.08.08:792][ 0]LogInit: CURL_VERSION_SSL
  20. [2015.10.12-20.08.08:792][ 0]LogInit: CURL_VERSION_IPV6
  21. [2015.10.12-20.08.08:792][ 0]LogInit: CURL_VERSION_ASYNCHDNS
  22. [2015.10.12-20.08.08:792][ 0]LogInit: CURL_VERSION_LARGEFILE
  23. [2015.10.12-20.08.08:792][ 0]LogInit: CURL_VERSION_IDN
  24. [2015.10.12-20.08.08:793][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
  25. [2015.10.12-20.08.08:793][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  26. [2015.10.12-20.08.08:793][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  27. [2015.10.12-20.08.08:793][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  28. [2015.10.12-20.08.08:793][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  29. [2015.10.12-20.08.08:799][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  30. [2015.10.12-20.08.08:805][ 0]LogInit: Object subsystem initialized
  31. [2015.10.12-20.08.08:806][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set ('Scalability' has a lower priority than 'ProjectSetting')
  32. [2015.10.12-20.08.08:806][ 0]LogInit: Selected Device Profile: [Windows]
  33. [2015.10.12-20.08.08:806][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  34. [2015.10.12-20.08.08:808][ 0]LogInit: Computer: THINGIE
  35. [2015.10.12-20.08.08:808][ 0]LogInit: User: Dylan
  36. [2015.10.12-20.08.08:808][ 0]LogInit: CPU Page size=4096, Cores=4
  37. [2015.10.12-20.08.08:808][ 0]LogInit: High frequency timer resolution =3.312685 MHz
  38. [2015.10.12-20.08.08:808][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
  39. [2015.10.12-20.08.08:808][ 0]LogMemory: Platform Memory Stats for Windows
  40. [2015.10.12-20.08.08:808][ 0]LogMemory: Process Physical Memory: 53.63 MB used, 53.63 MB peak
  41. [2015.10.12-20.08.08:808][ 0]LogMemory: Process Virtual Memory: 56.18 MB used, 56.18 MB peak
  42. [2015.10.12-20.08.08:808][ 0]LogMemory: Physical Memory: 6435.66 MB used, 8081.17 MB total
  43. [2015.10.12-20.08.08:808][ 0]LogMemory: Virtual Memory: 336.61 MB used, 8388608.00 MB total
  44. [2015.10.12-20.08.08:840][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  45. [2015.10.12-20.08.09:507][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
  46. [2015.10.12-20.08.09:507][ 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
  47. [2015.10.12-20.08.09:515][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0)
  48. [2015.10.12-20.08.09:515][ 0]LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory, 0 output[s]
  49. [2015.10.12-20.08.09:515][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  50. [2015.10.12-20.08.09:523][ 0]LogD3D11RHI: !Direct3DDevice
  51. [2015.10.12-20.08.09:523][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  52. [2015.10.12-20.08.09:531][ 0]LogD3D11RHI: Async texture creation enabled
  53. [2015.10.12-20.08.09:544][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (E:/crap/UnrealEd/hax/Intermediate/Shaders/WorkingDirectory/6468/).
  54. [2015.10.12-20.08.09:544][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'E:/crap/UnrealEd/hax/Intermediate/Shaders/tmp/84B2146A45617D0F2FCC67B797A5A7FF/'.
  55. [2015.10.12-20.08.09:544][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  56. [2015.10.12-20.08.10:488][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  57. [2015.10.12-20.08.10:492][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  58. [2015.10.12-20.08.10:496][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  59. [2015.10.12-20.08.10:501][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  60. [2015.10.12-20.08.10:505][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  61. [2015.10.12-20.08.10:507][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  62. [2015.10.12-20.08.10:510][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  63. [2015.10.12-20.08.10:513][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  64. [2015.10.12-20.08.10:515][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  65. [2015.10.12-20.08.10:518][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  66. [2015.10.12-20.08.10:521][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  67. [2015.10.12-20.08.10:524][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  68. [2015.10.12-20.08.10:524][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  69. [2015.10.12-20.08.10:539][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  70. [2015.10.12-20.08.10:542][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  71. [2015.10.12-20.08.10:546][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  72. [2015.10.12-20.08.10:549][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  73. [2015.10.12-20.08.10:549][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  74. [2015.10.12-20.08.10:613][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  75. [2015.10.12-20.08.10:666][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 43MB C:/Users/Dylan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
  76. [2015.10.12-20.08.10:666][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dylan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
  77. [2015.10.12-20.08.10:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/crap/UnrealEd/hax/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  78. [2015.10.12-20.08.10:666][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  79. [2015.10.12-20.08.10:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/crap/UnrealEd/hax/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  80. [2015.10.12-20.08.10:666][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  81. [2015.10.12-20.08.10:793][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  82. [2015.10.12-20.08.10:804][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Dylan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  83. [2015.10.12-20.08.10:944][ 0]LogInit: Selected Device Profile: [Windows]
  84. [2015.1
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