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Jan 19th, 2019
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  1. Adrian, Phoenix of Dread
  2. ★★★★
  3. FIRE
  4. Winged Beast/Effect
  5. ATK 1400
  6. DEF 600
  7. During your Main Phase: You can reveal 1 Winged Beast Evolute Monster in your Extra Deck; Special Summon 1 Level 4 or lower FIRE Winged Beast monster from your Deck, except "Adrian, Phoenix of Dread", but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except monsters with the same name as the revealed monster. You can only use this effect of "Adrian, Phoenix of Dread" once per turn.
  8.  
  9. Dreadstorm Phoenix
  10. 8
  11. FIRE
  12. Winged Beast/Evolute/Effect
  13. ATK 2800
  14. DEF 2000
  15. 2 FIRE Winged Beast monsters
  16. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can remove 4 E-Cs from this card; destroy all cards your opponent controls, and if you do, inflict 500 damage to your opponent for each card destroyed this way.
  17.  
  18. Dreadstorm Phoenix Atmos
  19. 8
  20. WIND
  21. Winged Beast/Evolute/Effect
  22. ATK 2800
  23. DEF 2000
  24. 2 WIND Winged Beast monsters
  25. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can remove 4 E-Cs from this card; inflict damage to your opponent equal to that monster's ATK on the field.
  26.  
  27. Belial, Phoenix of Destruction
  28. ★★★★
  29. FIRE
  30. Winged Beast/Effect
  31. ATK 1600
  32. DEF 800
  33. When this card is Normal or Special Summoned: You can add 1 "Phoenix" card from your Deck to your hand, except "Belial, Phoenix of Destruction". If this card is sent from the field to the GY: You can target 1 "Phoenix" Evolute Monster you control and 1 monster in your opponent's GY; equip the second target to the firs t target with this effect.
  34. ● The equipped monster gains 800 ATK.
  35. You can only use each effect of "Belial, Phoenix of Destruction" once per turn.
  36.  
  37. Dread Rising
  38. Equip Spell
  39. Activate this card by targeting 1 "Phoenix" monster in your GY that was destroyed this turn; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
  40.  
  41. Oberon, King of Dread
  42. ★★★★★★★★★★
  43. DARK
  44. Winged Beast/Effect
  45. ATK 3500
  46. DEF 3000
  47. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Dreadstorm Phoenix" monster you control and 1 "Phoenix" monster from your GY. Once per turn: You can discard 1 card; destroy all face-up cards your opponent controls with the same type of card (Monster, Spell, or Trap) as the discarded card. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Dreadstorm Phoenix" monster from your Extra Deck. (This is treated as an Evolute Summon.)
  48.  
  49. Uriel, Phoenix of Chaos
  50. ★★★★
  51. WIND
  52. Winged Beast/Normal
  53. ATK 1800
  54. DEF 1800
  55. A phoenix that revived to balance the world between light and chaos.
  56.  
  57. Nepthys, Sacred Phoenix of Rebirth
  58. ★★★★
  59. FIRE
  60. Winged Beast/Xyz/Effect
  61. ATK 2400
  62. DEF 1600
  63. 2 Level 4 Winged Beast monsters
  64. Once per turn: You can detach 1 material from this card and discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it. Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Banish all Spells and Traps from your opponent's GY.
  65.  
  66. Ancient Phoenix's Pact
  67. Continuous Spell
  68. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "Phoenix" card from your Deck to your hand, except "Ancient Phoenix's Pact". If this face-up card you control is destroyed by a card effect and sent to the GY: You can target 1 "Phoenix" monster in your GY; Special Summon that target. You can only use this effect of "Ancient Phoenix's Pact" once per turn.
  69.  
  70. Nyx, Sacred Phoenix of Soul
  71. ★★★★
  72. WIND
  73. Winged Beast/Effect
  74. ATK 1600
  75. DEF 1400
  76. If this card is Normal or Special Summoned: You can Special Summon 1 "Phoenix" monster from your hand with ATK less than or equal to this card's ATK on the field. If this card is sent from the field to the GY: You can target 1 "Phoenix" monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Nyx, Sacred Phoenix of Soul" once per turn.
  77.  
  78. Orion, Sacred Phoenix of Light
  79. ★★★★
  80. WIND
  81. Winged Beast/Effect
  82. ATK 1200
  83. DEF 1800
  84. If this card is Normal or Special Summoned: You can target 1 "Phoenix" monster in your GY, except "Orion, Sacred Phoenix of Light"; Special Summon that target. If this card is sent from the field to the GY: You can target 1 "Phoenix" monster you control; it loses 600 ATK (until the end of this turn), and if you do, draw 1 card. You can only use each effect of "Orion, Sacred Phoenix of Light" once per turn.
  85.  
  86. Necrosis, Dread Phoenix of Darkness
  87. ★★★★
  88. FIRE
  89. Winged Beast/Effect
  90. ATK 1800
  91. DEF 1200
  92. If you control a WIND "Phoenix" monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy 1 Spell/Trap on the field.
  93.  
  94. Du-ll, Dread Phoenix of Corruption
  95. ★★★★
  96. WIND
  97. Winged Beast/Effect
  98. ATK 1200
  99. DEF 1800
  100. If you control a FIRE "Phoenix" monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy 1 monster on the field.
  101.  
  102. Rage of the Phoenix
  103. Normal Spell
  104. If you control a "Phoenix" monster: Target 1 card your opponent controls, or up to 2 instead if you control a "Dreadstorm Phoenix" monster; destroy them. You can only activate 1 "Rage of the Phoenix" per turn.
  105.  
  106. Terros the Unbound Terror
  107. ★★★★★★★★★★★★
  108. DARK
  109. Winged Beast/Effect
  110. ATK 4000
  111. DEF 3500
  112. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Dreadstorm Phoenix" from your GY and 1 "Dreadstorm Phoenix Atmos" from your field or GY. Once per turn: You can discard 1 card; destroy all face-up cards your opponent controls with the same type of card (Monster, Spell, or Trap) as the discarded card, also destroy all Set cards your opponent controls. This card cannot attack the turn this effect is activated. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 of your banished "Dreadstorm Phoenix" monsters, then refill its E-Cs.
  113.  
  114. Pherros, Sacred Phoenix of Balance
  115. 4
  116. FIRE
  117. Winged Beast/Evolute/Effect
  118. ATK 2000
  119. DEF 1500
  120. 1 FIRE Winged Beast monster
  121. You can remove 2 E-Cs from this card, then target 1 card your opponent controls; destroy that target, and if that card is a Monster Card, inflict 500 damage to your opponent. This card cannot attack the turn you use this effect. You can only use this effect of "Pherros, Sacred Phoenix of Balance" once per turn.
  122.  
  123. Dread Prevails
  124. Continuous Trap
  125. During Main Phase 1, your opponent cannot target "Phoenix" monsters on the field with card effects. You can target 1 "Dreadstorm Phoenix" monster you control and 1 card your opponent controls; remove 2 E-Cs from the first target, and if you do, destroy the second target. You can only use this effect of "Dread Prevails" once per turn.
  126.  
  127. Herros, Sacred Phoenix of Warfare
  128. 4
  129. WIND
  130. Winged Beast/Evolute/Effect
  131. ATK 2000
  132. DEF 1500
  133. 1 WIND Winged Beast monster
  134. You can remove 2 E-Cs from this card, then target 1 face-up card your opponent controls; it has its effect(s) negated. You can only use this effect of "Herros, Sacred Phoenix of Warfare" once per turn. Gains 300 ATK for each face-up card on the field whose effect(s) are currently negated.
  135.  
  136. Merrin the Glorious Phoenix
  137. 8
  138. FIRE
  139. Winged Beast/Evolute/Effect
  140. ATK 2400
  141. DEF 1600
  142. 1+ FIRE Winged Beast monsters
  143. You can remove 4 E-Cs from this card, then target 1 card on each player's field; destroy those targets. You can only use this effect of "Merrin the Glorious Phoenix" once per turn. If this card on the field is destroyed: You can negate the effects of all face-up cards your opponent controls. Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Refill this card's E-Cs.
  144.  
  145. Phoenixian Graveyard
  146. Normal Spell
  147. If you control a WIND "Phoenix" monster and a FIRE "Phoenix" monster: Target 2 cards in your opponent's GY; banish them, and if you do, draw 2 cards. You can only activate 1 "Phoenixian Graveyard" per turn.
  148.  
  149. Honor Guard of Nephthys
  150. ★★
  151. WIND
  152. Spellcaster/Effect
  153. ATK 800
  154. DEF 1500
  155. During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your Deck in Defense Position, except "Honor Guard of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster in your hand, except "Honor Guard of Nephthys", but destroy it during the End Phase. You can only use each effect of "Honor Guard of Nephthys" once per turn.
  156.  
  157. Oath of Phoenix
  158. Ritual Spell
  159. This card is used to Ritual Summon "Herias, Dread Phoenix of Imbalance". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. While this card is in your GY, if a "Phoenix" monster you control is destroyed by a card effect and sent to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Oath of Phoenix" once per turn.
  160.  
  161. Abandoned Honor
  162. Continuous Spell
  163. Once per turn, if you Evolute Summon a "Dreadstorm Phoenix" monster: You can look at your opponent's hand, then send 1 card from there to the GY. If this card on the field is destroyed by a card effect: You can negate the effects of all face-up cards your opponent controls.
  164.  
  165. Ancient Nesting Grounds
  166. Quick-Play Spell
  167. Activate 1 of these effects;
  168. ● Target 1 WIND "Phoenix" monster you control; destroy it, and if you do, Special Summon 1 FIRE "Phoenix" monster from your Deck.
  169. ● Target 1 FIRE "Phoenix" monster you control; destroy it, and if you do, Special Summon 1 WIND "Phoenix" monster from your Deck.
  170.  
  171. Herias, Dread Phoenix of Imbalance
  172. ★★★★★★★★
  173. FIRE
  174. Winged Beast/Ritual/Effect
  175. ATK 2400
  176. DEF 1600
  177. You can Ritual Summon this card with "Oath of Phoenix". Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all monsters your opponent controls. You can only use each of these effects of "Herias, Dread Phoenix of Imbalance" once per turn.
  178. ● You can banish 1 FIRE "Phoenix" monster from your GY, then target 1 monster your opponent controls; destroy it.
  179. ● You can banish 1 WIND "Phoenix" monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it.
  180.  
  181. Gateway of Magic
  182. Quick-Play Spell
  183. Target 1 "Phoenix" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Gateway of Magic" per turn.
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