Eliwan

Weapon Damage

Jul 9th, 2013
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  1. Main Page: http://pastebin.com/Hf6CGtjA
  2.  
  3. Quantum Spade [325]
  4. +10 Weapon Damage
  5. " A simple terran mining tool. "
  6.  
  7. Bloodletter [700]
  8. Quantum Spade (325)
  9. +10 Weapon Damage, +10% Lifesteal
  10.  
  11. Phase Cloak [1675]
  12. Psionic Ravager (925) + Quantum Spade (325
  13. +30 Agility
  14. +15 Weapon Damage
  15. [ACTIVE: VANISH 1] Cloak for 10 seconds. Attacking or casting spells will break the cloak. 20 second cooldown.
  16.  
  17. Ocelot's Revolver [1250]
  18. Quantum Spade (325) + Sapphire Mox (400)
  19. +225 Energy, +16 Weapon Damage
  20. [POWERStrengthIKE 1] Using an ability causes your next attack to deal [75% Weapon Damage] Spell Damage to the target.
  21.  
  22. Star's Fury [3550]
  23. Psionic Lasher [1625] + Ocelot's Revolver [1250]
  24. +30 Agility, +20 Intelligence, +300 Energy, +20 Weapon Damage
  25. [DRAIN 2] Your attacks leech 52 energy from the target. Has no effect if the target has less than 20% of their maximum energy.
  26. [POWERSTRIKE 4] Using an ability causes your next attack to deal [150% Intelligence] Spell Damage and leech energy equal to the damage dealt.
  27.  
  28. Sledgehammer [850]
  29. +25 Weapon Damage
  30.  
  31. Runic Gavel [1175]
  32. Quantum Spade (325) x2
  33. +10% Cooldown Reduction, +25 Weapon Damage
  34.  
  35. Darwin's Might [4300]
  36. Flesh Hammer (2000) + Bloodletter (700) x2
  37. +45 Strength, +25 Weapon Damage, +25% Lifesteal
  38. [ACTIVE] +100% Lifesteal for 4 seconds. 20 second cooldown.
  39.  
  40. Atom Smasher [4000]
  41. Flesh Hammer (2000) + Ocelot's Revolver (1250)
  42. +41 Strength, +300 Energy, +26 Weapon Damage
  43. [POWERSTRIKE 3] Using an ability causes your next attack to deal [75% Intelligence] Spell Damage and slow enemies in a 2-unit area by 50% for 2 seconds.
  44.  
  45. Vibranium Shield [2100]
  46. Sledgehammer (850) + Nullifier (700)
  47. +27 Weapon Damage, +12% Spell Resist
  48. [ACTIVE: GUARDIAN] +400 Shields for 5 seconds. 60 second cooldown.
  49.  
  50. Pulse Hammer [1525]
  51. Metabolic Booster (200) + Sledgehammer (850)
  52. +11 Strength, +35 Weapon Damage
  53. [SHOCKWAVE 1] Your attacks reduce the target's Movement Speed by 20% for 2.5 seconds.
  54.  
  55. Spell Buffer [3700]
  56. Miner's Goggles (750) + Vibranium Shield (2100)
  57. +300 Health, +10% Cooldown Reduction, +30 Weapon Damage, +15% Spell Resist
  58. [UNIQUE] Allies in a 10-unit radius gain +10% Spell Resistance
  59. [ACTIVE: GUARDIAN] You gain +500 Shields for 5 seconds and allied heroes in a 10-unit radius gain +250 shields for 5 seconds. 60 second cooldown.
  60.  
  61. Energy Saber [3000]
  62. Kinetic Cell (1000) + Runic Gavel (1175)
  63. +450 Energy, +15% Cooldown Reduction, +30 Weapon Damage
  64. [OVERCHARGE] Each time you use an ability, you gain +4 Maximum Energy, up to 600 Energy.
  65. [UNIQUE] You gain +4 Weapon Damage for every 100 Maximum Energy.
  66.  
  67. Time Splitter [5300]
  68. Stun Knife (1575) + Nerazim Dagger (2000) + Sledgehammer (850)
  69. +60 Agility, +0.08 Movement Speed, +30% Weapon Speed, +30 Weapon Damage
  70. [PARRY 2] +35% Evasion
  71. [ACTIVE: DISCHARGE] Your next 3 attacks will stun the target for 0.2 seconds and deal 90 Spell Damage. 40 second cooldown.
  72.  
  73. Force of Entropy [3200]
  74. Pulse Hammer (1525) + Emerald Lotus (1100)
  75. +12 Strength, +480 Health, +40 Weapon Damage
  76. [SHOCKWAVE 2] Your attacks Slow the target by 30% for 2.5 seconds.
  77.  
  78. Eternity [4600] (Doesn't do anything)
  79. Bloodletter (700) + Runic Gavel (1175) + Nerazim Dagger (2000)
  80. +47 Agility, +15% Cooldown Reduction, +40 Weapon Damage, +15% Lifesteal, +3% Spell Leech
  81. [Active] Deal 200 (+40% Weapon Damage) Spell Damage to enemies in a 3-unit area and Stun then for 1 second. You gain Health equal to 50% of the damage dealt. 18 second cooldown.
  82.  
  83. Black Hole Magnum [3050]
  84. Ocelot's Revolver (1250) + Runic Gavel (1175)
  85. +225 Energy, +15% Cooldown Reduction, +48 Weapon Damage
  86. [POWERStrengthIKE 2] Using an ability causes your next attack to deal [125% Weapon Damage] Spell Damage to the target.
  87.  
  88. Hyperion Incinerator [2025]
  89. +55 Weapon Damage
  90.  
  91. Explosive Retrofit [3550]
  92. Lost Treasure (850) + Hyperion Incinerator (2025)
  93. +6 Health Regen, +2.5 Energy Regen, +60 Weapon Damage
  94. [UNIQUE] Your attacks explode, dealing [50% Weapon Damage] Spell Damage to enemies in a 3-unit radius around your target.
  95.  
  96. Contamination Shard [3400]
  97. Emerald Mox (475) + Hyperion Incinerator (2025)
  98. +250 Health, +65 Weapon Damage
  99. [Unique] Your attacks deal True Damage equal to 8% of your Weapon Damage. This effect increases by 2% each time you attack the same target, up to 30%.
  100.  
  101. Shadowmourne [5000]
  102. Flesh Hammer (2000) + Sledgehammer (850) x2
  103. +38 Strength, +65 Weapon Damage
  104. [UNIQUE] Your attacks spawn a shadow of yourself that follows and attacks the target unit for up to 3 seconds. The shadow deals 50% of your Weapon Damage and applies other on-hit effects.
  105.  
  106. Shinobi Style [4800]
  107. Phase Cloak (1675) + Emerald Mox (475) + Hyperion Incinerator (2025)
  108. +35 Agility, +250 Health, +80 Weapon Damage
  109. [Unique] While cloaked, you gain +20% Movement Speed.
  110. [ACTIVE: VANISH] Cloak for 14 seconds. Attacking will dispel the effect and deal 100 [+50% Weapon Damage] Spell Damage to the target. 20 second cooldown.
  111.  
  112. Galactic Defender [5100]
  113. Vibranium Shield (2100) + Hyperion Incinerator (2025)
  114. +85 Weapon Damage, +20% Spell Resist
  115. [Unique] For every 10% of Health you are missing, you gain 2% Time Scale and +5 Weapon Damage.
  116. [ACTIVE: GUARDIAN] +1050 Shields for 5 seconds. 60 second cooldown.
  117.  
  118. Khali Blade [5500]
  119. Hyperion Incinerator (2025) + Sledgehammer (850) + Executioner's Axe (1800)
  120. +100 Weapon Damage, +35% Crit Chance
  121. [BLINDING STEEL 2] +50% Critical Damage
  122. [EXECUTIONER 2] Your attacks reduce the effects of Healing on the target by 60% for 4 seconds. Does not affect Regeneration.
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