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oleedee

oleedee.cfg

Aug 25th, 2024 (edited)
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  1.  
  2. // Oleedee's beautiful configuration file for Quakelive 17/09/2024
  3.  
  4. // Mouse: LANZU Atlantis V2
  5. // DPI: 800/1600 current=1600
  6. // RATE: 2000hz
  7. // KB: Ducky One3 - Cherry MX speed silver
  8.  
  9. // RAW ACCEL (https://github.com/a1xd/rawaccel)
  10. // Sens Multiplier 0.57
  11. // Y/X Ratio 1
  12. // Rotation -2
  13. // Linear
  14. // Gain On
  15. // Acceleration 0.0198
  16. // Cap Type Output
  17. // Cap: Output 4
  18. // Input Offset 0
  19.  
  20. // main fov 96
  21.  
  22. seta in_mouseMode "win32(Raw)"
  23. seta sensitivity "1"
  24. seta cl_mouseAccel "0"
  25. seta cl_mouseaccelstyle "0"
  26. seta cl_mouseAccelPower "0"
  27. seta cl_mouseSensCap "0"
  28. seta cl_mouseAccelOffset "0"
  29. seta m_cpi "0"
  30. seta m_yaw "0.022"
  31. seta m_pitch "-0.022"
  32. seta m_filter "0"
  33. seta in_mouse "2"
  34. seta cg_hudfiles "ui/oleedee.cfg"
  35.  
  36. //-------
  37.  
  38. seta cl_timenudge "-15"
  39. seta rate "25000"
  40. seta snaps "40"
  41.  
  42. //-------
  43.  
  44. bind e "+forward"
  45. bind d "+back"
  46. bind s "+moveleft"
  47. bind f "+moveright"
  48. bind z "+zoomdo"
  49. bind mouse4 "+voice"
  50. bind mouse5 "+zoomdo"
  51. bind SPACE "+moveup"
  52. bind MOUSE2 "+movedown"
  53. bind SHIFT "+ninjawalk"
  54. bind MOUSE1 "+attack"
  55. bind MOUSE3 "+button2;wait 5;-button2"
  56. bind ctrl "dropweapon;+button2;wait 5;-button2"
  57. bind tab "+scores"
  58. bind q "+scores"
  59. bind h "say ^3ツ^0."
  60. bind t "say ^3GL&HF^0."
  61. bind 1 "say ^3yo^0."
  62. bind F1 "vote yes"
  63. bind F2 "vote no"
  64. bind F3 "readyup"
  65. bind F5 "team free"
  66. bind F9 "vstr togglefastsky"
  67. bind F10 "forfeit"
  68. bind F11 "vstr mutetoggle"
  69. bind F12 "screenshotJPEG"
  70. //bind "disconnect"
  71. //bind "droppowerup"
  72. bind INS "exec oleedee"
  73. bind DEL "vid_restart"
  74. bind PAUSE "timeout"
  75. bind HOME "timein"
  76. bind PGUP "vstr n_vol_up"
  77. bind PGDN "vstr n_vol_down"
  78. bind F6 "vstr togglefastsky"
  79. bind enter "messagemode"
  80. bind y "messagemode"
  81. bind backspace "messagemode2"
  82. bind / "+acc"
  83. bind 2 "weapon 1; n_gun1" //g
  84. bind c "weapon 2; n_gun2" //mg
  85. bind v "weapon 3; n_gun3" //sg
  86. bind g "weapon 4; n_gun4" //gl
  87. bind mwheelup "weapon 5; n_gun5" //rl
  88. bind r "weapon 6; n_gun6" //lg
  89. bind mwheeldown "weapon 7; n_gun7" //rg
  90. bind w "weapon 8; n_gun8" //pg
  91. //bind "weapon 9; n_gun9" //bfg
  92. bind 5 "weapon 11;n_gun11" //ng
  93. //bind "weapon 12;n_gun12" //pl
  94. bind 3 "weapon 13;n_gun13" //cg
  95. bind 4 "weapon 14;n_gun14" //hmg
  96.  
  97. //-------
  98.  
  99. seta country "GB"
  100.  
  101. //-------
  102.  
  103. seta model "bitterman/red"
  104. seta headmodel "bitterman/red"
  105. seta cg_forceTeamModel "bitterman"
  106. seta cg_forceEnemyModel "tankjr"
  107. seta cg_forceTeamSkin "bright"
  108. seta cg_forceEnemySkin "bright"
  109. seta cg_enemyHeadcolor "0xff0000ff"
  110. seta cg_enemyUppercolor "0x0000ff44"
  111. seta cg_enemyLowercolor "0x00000000"
  112. seta cg_teamHeadcolor "0x884400ff"
  113. seta cg_teamUppercolor "0x804000ff"
  114. seta cg_teamLowercolor "0x804000ff"
  115. seta cg_forceEnemyWeaponColor "1"
  116. seta cg_forceTeamWeaponColor "1"
  117. seta bot_nochat "1"
  118. seta s_voicevolume 0.5
  119.  
  120. //-------
  121.  
  122. seta con_background "0"
  123. seta con_height "0.75"
  124. seta con_opacity "0.3"
  125. seta con_speed "9001"
  126. seta con_scale "1"
  127. seta con_timestamp "1"
  128. seta con_noprint "0"
  129.  
  130. //-------
  131.  
  132. seta r_mode "-1"
  133. seta r_displayrefresh "0"
  134. seta r_customWidth "1920"
  135. seta r_customHeight "1080"
  136. seta r_windowedmode "-1"
  137. seta r_windowedWidth "1280"
  138. seta r_windowedHeight "720"
  139. seta r_picmip "6"
  140. seta r_overbrightbits "1"
  141. seta r_mapoverbrightbits "5"
  142. seta r_mapOverbrightCap "255"
  143. seta r_gamma "1.4"
  144. seta r_subdivisions "4"
  145. seta r_lodbias "-2"
  146. seta r_fastSky "1"
  147. seta r_fastSkyColor "0x37255b"
  148. seta r_fullbright "1"
  149. seta r_simpleMipMaps "1"
  150. seta r_lightmap "0"
  151. seta r_vertexlight "0"
  152. seta r_intensity "0.83"
  153. seta r_enablePostProcess "1"
  154. seta r_lodscale "50"
  155. seta r_dynamiclight "0"
  156. seta r_inBrowserMode "12"
  157. seta r_ignorehwgamma "1"
  158. seta r_enableBloom "0"
  159. seta r_enableColorCorrect "1"
  160. seta r_texturemode "gl_linear_mipmap_linear"
  161. seta r_contrast "0.85"
  162. seta r_teleporterFlash "0"
  163. seta r_bloomBrightThreshold "0.06"
  164. seta r_bloomSaturation "1.5"
  165. seta r_bloomIntensity "0.2"
  166. seta r_bloomSceneSaturation "1"
  167. seta r_bloomSceneIntensity "1"
  168. seta r_bloomBlurRadius "5"
  169. seta r_bloomBlurFalloff "0.75"
  170. seta r_bloomBlurScale "1.0"
  171. seta r_bloomPasses "2"
  172. seta r_railCoreWidth "4"
  173. seta r_railWidth "8"
  174. seta r_railSegmentLength "2"
  175.  
  176. //-------
  177.  
  178. seta cg_weaponConfig_g "n_conf1"
  179. seta cg_weaponConfig_mg "n_conf2"
  180. seta cg_weaponConfig_sg "n_conf3"
  181. seta cg_weaponConfig_gl "n_conf4"
  182. seta cg_weaponConfig_rl "n_conf5"
  183. seta cg_weaponConfig_lg "n_conf6"
  184. seta cg_weaponConfig_rg "n_conf7"
  185. seta cg_weaponConfig_pg "n_conf8"
  186. seta cg_weaponConfig_bfg "n_conf9"
  187. seta cg_weaponConfig_ng "n_conf11"
  188. seta cg_weaponConfig_cg "n_conf12"
  189. seta cg_weaponConfig_pl "n_conf13"
  190. seta com_maxfps "250"
  191. seta com_idlesleep "0"
  192. seta cg_drawfps "0"
  193. seta cg_drawgun "0"
  194. seta cg_lagometer "2"
  195. seta cg_killBeep "7"
  196. seta cg_raceBeep "2"
  197. seta cg_chatBeep "0"
  198. seta cg_teamChatBeep "1"
  199. seta cg_teamChatsOnly "0"
  200. seta cg_chatHistoryLength "10"
  201. seta cg_complaintWarning "0"
  202. seta cg_quadKillCounter "1"
  203. seta cg_battlesuitKillCounter "1"
  204. seta cg_drawTeamOverlay "2"
  205. seta cg_selfOnTeamOverlay "0"
  206. seta cg_clanOnTeamOverlay "0"
  207. seta cg_drawTeamOverlayOpacity "0.33"
  208. seta cg_drawTeamOverlayX "-340"
  209. seta cg_drawTeamOverlayY "-20"
  210. seta cg_teammatePOIs "1"
  211. seta cg_teammatePOIsMinWidth "6.0f"
  212. seta cg_teammatePOIsMaxWidth "24.0f"
  213. seta cg_teammatenames "0"
  214. seta cg_drawCrosshairTeamHealth "2"
  215. seta cg_drawCrosshairTeamHealthSize "0.15f"
  216. seta cg_enemyCrosshairNames "1"
  217. seta cg_enemyCrosshairNamesOpacity "0.1"
  218. seta cg_teammateCrosshairNames "1"
  219. seta cg_teammateCrosshairNamesOpacity "0.1"
  220. seta cg_crosshairColor "4"
  221. seta cg_crosshairPulse "0"
  222. seta cg_crosshairBrightness "0"
  223. seta cg_itemFx "7"
  224. seta cg_simpleItems "0"
  225. seta cg_simpleItemsFX "1"
  226. seta cg_simpleItemsBob "2"
  227. seta cg_simpleItemsHeightOffset "10"
  228. seta cg_simpleItemsRadius "17"
  229. seta cg_gibs "0"
  230. seta cg_damagePlumColorStyle "2"
  231. seta cg_damagePlum "g mg sg gl rl rg lg pg bfg gh cg ng pl hmg"
  232. seta cg_draw3dicons "0"
  233. seta cg_bob "0"
  234. seta cg_AutoHop "0"
  235. seta cg_marks "0"
  236. seta cg_impactMarkTime "0"
  237. seta cg_impactSparks "0"
  238. seta cg_impactSparksLifetime "250"
  239. seta cg_impactSparksSize "7"
  240. seta cg_impactSparksVelocity "64"
  241. seta cg_playerlean "0"
  242. seta cg_kickScale "0"
  243. seta cg_levelTimerDirection "0"
  244. seta cg_drawattacker "0"
  245. seta cg_teammatePOIs "1"
  246. seta cg_teammatePOIsMaxWidth "24.0f"
  247. seta cg_teammatePOIsMinWidth "4.0f"
  248. seta cg_flagPOIs "1"
  249. seta cg_powerupPOIs "1"
  250. seta cg_drawDeadFriendTime "1000.0f"
  251. seta cg_drawSpriteSelf "0"
  252. seta cg_poiMaxWidth "32.0f"
  253. seta cg_poiMinWidth "16.0f"
  254. seta cg_powerupPOIs "2"
  255. seta cg_drawAmmoWarning "0"
  256. seta cg_trueLightning "1"
  257. seta cg_trueShotgun "1"
  258. seta cg_WeaponBar "1"
  259. seta cg_drawFullWeaponBar "1"
  260. seta cg_scoreplums "0"
  261. seta cg_brasstime "0"
  262. seta cg_switchonempty "1"
  263. seta cg_allowTaunt "0"
  264. seta cg_followpowerup "0"
  265. seta cg_drawRewards "0"
  266. seta cg_predictLocalRailShots "0"
  267. seta cg_predictItems "0"
  268. seta cg_playerLean "0.7"
  269. seta cg_filter_Angles "0"
  270. seta cg_gunX "0"
  271. seta cg_gunY "0"
  272. seta cg_gunZ "0"
  273. seta cg_autoswitch "0"
  274. seta cg_autoAction "3"
  275. seta cg_shadows "1"
  276. seta cg_drawPregameMessages "0"
  277. seta cg_drawSpecMessages "0"
  278. seta cg_specNames "2"
  279. seta cg_teammateNames "1"
  280. seta cg_compHud "1"
  281. seta cg_switchToEmpty "1"
  282. seta cg_zoomOutOnDeath "0"
  283. seta cg_lightningImpact "0"
  284. seta cg_lightningImpactCap "200"
  285. seta cg_muzzleFlash "0"
  286. seta cg_smokeRadius_GL "0"
  287. seta cg_smokeRadius_RL "0"
  288. seta cg_smokeRadius_NG "0"
  289. seta cg_smokeRadius_dust "0"
  290. seta cg_smokeRadius_flight "0"
  291. seta cg_smokeRadius_haste "0"
  292. seta cg_bubbleTrail "0"
  293. seta cg_smoke_SG "0"
  294. seta cg_screenDamage "0"
  295. seta cg_screenDamage_Self "0"
  296. seta cg_screenDamage_Team "0"
  297. seta cg_crosshairHitStyle "2"
  298. seta cg_crosshairHitTime "200"
  299. seta cg_crosshairHitColor "1"
  300. seta cg_weaponColor_grenade "0x00ff0000"
  301. seta cg_deadBodyDarken "1"
  302. seta cg_deadBodyColor "0x000000ff"
  303. seta cg_waterWarp "0"
  304. seta cg_zoomScaling "0"
  305. seta cg_zoomToggle "0"
  306. seta cg_zoomSensitivity "0"
  307. seta cg_drawFragMessages "1"
  308. seta cg_useItemMessage "1"
  309. seta cg_useItemWarning "1"
  310. seta cg_buzzerSound "1"
  311. seta cg_lightningStyle "5"
  312. seta cg_railStyle "1"
  313. seta cg_rocketStyle "1"
  314. seta cg_plasmaStyle "1"
  315. seta cg_flagStyle "2"
  316. seta cg_enableRespawnTimer "15"
  317. seta cg_respawnTimerX "10"
  318. seta cg_respawnTimerY "100"
  319. seta cg_drawItemPickups "5"
  320. seta cg_drawAmmoWarning "0"
  321. seta cg_lowAmmoWarningPercentile "0.08"
  322. seta cg_lowAmmoWarningSound "1"
  323. seta cg_lowAmmoWeaponBarWarning "1"
  324. seta cg_playTeamVO "1"
  325. seta cg_rewardsVO "0"
  326. seta cg_killbeepVolume "1"
  327. seta cg_HitBeep "2"
  328. seta cg_announcer "3"
  329. seta cg_announcerRewardsVO "0"
  330. seta cg_announcerLeadsVO "1"
  331. seta cg_announcerLastStandingVO "1"
  332. seta cg_announcerTiesVO "1"
  333. seta cg_railtrailtime "40"
  334. seta com_blood "0"
  335. seta com_allowconsole "1"
  336. seta cl_demoRecordMessage "0"
  337. seta cl_allowConsoleChat "1"
  338. seta winkey_disable "1"
  339. seta color1 "3"
  340. seta color2 "17"
  341. seta s_ambient "0"
  342. seta s_musicvolume "0"
  343. seta s_mutebackground "0"
  344. seta s_volume "0.5"
  345. seta s_announcerVolume "1.2"
  346.  
  347. //-------
  348.  
  349. alias n_conf1 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0; +zoom; cg_HitBeep 2" //g
  350. alias n_conf2 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0; +zoom; cg_HitBeep 2" //mg
  351. alias n_conf3 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0; +zoom; cg_HitBeep 2" //sg
  352. alias n_conf4 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0; +zoom; cg_HitBeep 2" //gl
  353. alias n_conf5 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0; +zoom; cg_HitBeep 2" //rl
  354. alias n_conf6 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 3; cg_gunX -10; cg_gunZ -8; +zoom; cg_HitBeep 0"//lg
  355. alias n_conf7 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0; +zoom; cg_HitBeep 2" //rg
  356. alias n_conf8 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0; +zoom; cg_HitBeep 2" //pg
  357. alias n_conf9 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0 ; +zoom; cg_HitBeep 2" //bfg
  358. alias n_conf11 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0 ; +zoom; cg_HitBeep 2" //ng
  359. alias n_conf12 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0 ; +zoom; cg_HitBeep 2" //pl
  360. alias n_conf13 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0 ; +zoom; cg_HitBeep 2" //cg
  361. alias n_conf14 "cg_drawcrosshair 2; cg_crosshairSize 0; cg_crosshairColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX -2; cg_gunZ 0 ; +zoom; cg_HitBeep 2" //hmg
  362.  
  363. alias n_weap1 "n_fov2; n_conf1; alias n_zon n_zoom1; alias n_zoff n_weap1; cg_weaponConfig_g n_conf1"
  364. alias n_weap2 "n_fov2; n_conf2; alias n_zon n_zoom2; alias n_zoff n_weap2; cg_weaponConfig_mg n_conf2"
  365. alias n_weap3 "n_fov2; n_conf3; alias n_zon n_zoom3; alias n_zoff n_weap3; cg_weaponConfig_sg n_conf3"
  366. alias n_weap4 "n_fov2; n_conf4; alias n_zon n_zoom4; alias n_zoff n_weap4; cg_weaponConfig_gl n_conf4"
  367. alias n_weap5 "n_fov2; n_conf5; alias n_zon n_zoom5; alias n_zoff n_weap5; cg_weaponConfig_rl n_conf5"
  368. alias n_weap6 "n_fov2; n_conf6; alias n_zon n_zoom6; alias n_zoff n_weap6; cg_weaponConfig_lg n_conf6"
  369. alias n_weap7 "n_fov2; n_conf7; alias n_zon n_zoom7; alias n_zoff n_weap7; cg_weaponConfig_rg n_conf7"
  370. alias n_weap8 "n_fov2; n_conf8; alias n_zon n_zoom8; alias n_zoff n_weap8; cg_weaponConfig_pg n_conf8"
  371. alias n_weap9 "n_fov2; n_conf9; alias n_zon n_zoom9; alias n_zoff n_weap9; cg_weaponConfig_bfg n_conf9"
  372. alias n_weap11 "n_fov2; n_conf11; alias n_zon n_zoom11; alias n_zoff n_weap11; cg_weaponConfig_ng n_conf11"
  373. alias n_weap12 "n_fov2; n_conf12; alias n_zon n_zoom12; alias n_zoff n_weap12; cg_weaponConfig_pl n_conf12"
  374. alias n_weap13 "n_fov2; n_conf13; alias n_zon n_zoom13; alias n_zoff n_weap13; cg_weaponConfig_cg n_conf13"
  375. alias n_weap14 "n_fov2; n_conf14; alias n_zon n_zoom14; alias n_zoff n_weap14; cg_weaponConfig_cg n_conf14"
  376.  
  377. alias n_zoom1 "n_zfov3; n_conf1;alias n_zon n_zoom1; alias n_zoff n_weap1; clearcvar cg_weaponConfig_g"
  378. alias n_zoom2 "n_zfov2; n_conf2;alias n_zon n_zoom2; alias n_zoff n_weap2; clearcvar cg_weaponConfig_mg; cg_drawgun 0"
  379. alias n_zoom3 "n_zfov2; n_conf3;alias n_zon n_zoom3; alias n_zoff n_weap3; clearcvar cg_weaponConfig_sg; cg_drawgun 0"
  380. alias n_zoom4 "n_zfov3; n_conf4;alias n_zon n_zoom4; alias n_zoff n_weap4; clearcvar cg_weaponConfig_gl"
  381. alias n_zoom5 "n_zfov2; n_conf5;alias n_zon n_zoom5; alias n_zoff n_weap5; clearcvar cg_weaponConfig_rl"
  382. alias n_zoom6 "n_zfov4; n_conf6;alias n_zon n_zoom6; alias n_zoff n_weap6; clearcvar cg_weaponConfig_lg; cg_drawgun 0"
  383. alias n_zoom7 "n_zfov1; n_conf7;alias n_zon n_zoom7; alias n_zoff n_weap7; clearcvar cg_weaponConfig_rg; cg_drawgun 0"
  384. alias n_zoom8 "n_zfov2; n_conf8;alias n_zon n_zoom8; alias n_zoff n_weap8; clearcvar cg_weaponConfig_pg"
  385. alias n_zoom9 "n_zfov2; n_conf9;alias n_zon n_zoom9; alias n_zoff n_weap9; clearcvar cg_weaponConfig_bfg"
  386. alias n_zoom11 "n_zfov2; n_conf11;alias n_zon n_zoom11; alias n_zoff n_weap11;clearcvar cg_weaponConfig_ng"
  387. alias n_zoom12 "n_zfov2; n_conf12;alias n_zon n_zoom12; alias n_zoff n_weap12;clearcvar cg_weaponConfig_pl"
  388. alias n_zoom13 "n_zfov2; n_conf13;alias n_zon n_zoom13; alias n_zoff n_weap13;clearcvar cg_weaponConfig_cg"
  389. alias n_zoom14 "n_zfov2; n_conf14;alias n_zon n_zoom14; alias n_zoff n_weap14;clearcvar cg_weaponConfig_hmg; cg_drawgun 0"
  390.  
  391. alias n_bind_weap "alias n_gun1 n_weap1; alias n_gun2 n_weap2; alias n_gun3 n_weap3; alias n_gun4 n_weap4; alias n_gun5 n_weap5; alias n_gun6 n_weap6; alias n_gun7 n_weap7; alias n_gun8 n_weap8; alias n_gun11 n_weap11; alias n_gun13 n_weap13; alias n_gun14 n_weap14"
  392. alias n_bind_zoom "alias n_gun1 n_zoom1; alias n_gun2 n_zoom2; alias n_gun3 n_zoom3; alias n_gun4 n_zoom4; alias n_gun5 n_zoom5; alias n_gun6 n_zoom6; alias n_gun7 n_zoom7; alias n_gun8 n_zoom8; alias n_gun11 n_zoom11; alias n_gun13 n_zoom13; alias n_gun14 n_zoom14"
  393.  
  394. alias +zoomdo "n_bind_zoom; n_zon"
  395. alias -zoomdo "n_bind_weap; n_zoff"
  396.  
  397. alias n_fov1 "cg_zoomfov 90; cg_fov 90"
  398. alias n_fov2 "cg_zoomfov 96; cg_fov 96"
  399. alias n_fov3 "cg_zoomfov 100; cg_fov 100"
  400. alias n_fov7 "cg_zoomfov 100; cg_fov 100"
  401. alias n_fov4 "cg_zoomfov 105; cg_fov 100"
  402. alias n_fov5 "cg_zoomfov 110; cg_fov 110"
  403. alias n_zfov1 "cg_zoomfov 50; cg_fov 96"
  404. alias n_zfov2 "cg_zoomfov 75; cg_fov 96"
  405. alias n_zfov3 "cg_zoomfov 85; cg_fov 96"
  406. alias n_zfov4 "cg_zoomfov 65; cg_fov 96"
  407. alias n_zoff "" //no zoom
  408.  
  409. set n_vol_up "vstr n_vol_6"
  410. set n_vol_down "vstr n_vol_4"
  411. set n_vol_0 "s_volume 0.0; set n_vol_up vstr n_vol_02; set n_vol_down vstr n_vol_0; print ^7Volume: ^0[^70.0^0]"
  412. set n_vol_02 "s_volume 0.02; set n_vol_up vstr n_vol_05; set n_vol_down vstr n_vol_0; print ^7Volume: ^0[^50.02^0]"
  413. set n_vol_05 "s_volume 0.05; set n_vol_up vstr n_vol_1; set n_vol_down vstr n_vol_02; print ^7Volume: ^0[^50.05^0]"
  414. set n_vol_1 "s_volume 0.1; set n_vol_up vstr n_vol_2; set n_vol_down vstr n_vol_05; print ^7Volume: ^0[^20.1^0]"
  415. set n_vol_2 "s_volume 0.2; set n_vol_up vstr n_vol_3; set n_vol_down vstr n_vol_1; print ^7Volume: ^0[^20.2^0]"
  416. set n_vol_3 "s_volume 0.3; set n_vol_up vstr n_vol_4; set n_vol_down vstr n_vol_2; print ^7Volume: ^0[^20.3^0]"
  417. set n_vol_4 "s_volume 0.4; set n_vol_up vstr n_vol_5; set n_vol_down vstr n_vol_3; print ^7Volume: ^0[^20.4^0]"
  418. set n_vol_5 "s_volume 0.5; set n_vol_up vstr n_vol_6; set n_vol_down vstr n_vol_4; print ^7Volume: ^0[^20.5^0]"
  419. set n_vol_6 "s_volume 0.6; set n_vol_up vstr n_vol_7; set n_vol_down vstr n_vol_5; print ^7Volume: ^0[^20.6^0]"
  420. set n_vol_7 "s_volume 0.7; set n_vol_up vstr n_vol_8; set n_vol_down vstr n_vol_6; print ^7Volume: ^0[^20.7^0]"
  421. set n_vol_8 "s_volume 0.8; set n_vol_up vstr n_vol_9; set n_vol_down vstr n_vol_7; print ^7Volume: ^0[^20.8^0]"
  422. set n_vol_9 "s_volume 0.9; set n_vol_up vstr n_vol_10; set n_vol_down vstr n_vol_8; print ^7Volume: ^0[^20.9^0]"
  423. set n_vol_10 "s_volume 1.0; set n_vol_up vstr n_vol_11; set n_vol_down vstr n_vol_9; print ^7Volume: ^0[^21.0^0]"
  424. set n_vol_11 "s_volume 1.2; set n_vol_up vstr n_vol_12; set n_vol_down vstr n_vol_10; print ^7Volume: ^0[^21.2^0]"
  425. set n_vol_12 "s_volume 1.4; set n_vol_up vstr n_vol_13; set n_vol_down vstr n_vol_11; print ^7Volume: ^0[^21.4^0]"
  426. set n_vol_13 "s_volume 1.6; set n_vol_up vstr n_vol_13; set n_vol_down vstr n_vol_12; print ^7Volume: ^0[^11.6^0]"
  427.  
  428. set n_rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
  429. set activeAction "vstr n_zoom"
  430. set n_zoom "+zoom; set activeAction vstr n_zoom"
  431.  
  432. set fs_on "r_fastsky 0;set togglefastsky vstr fs_off;print ^2* ^7f^1a^2s^3t^4s^5k^6y ^7o^1f^2f ^2*"
  433. set fs_off "r_fastsky 1;set togglefastsky vstr fs_on;print ^2* ^7fastsky on ^2*"
  434.  
  435. set togglefastsky "vstr fs_on"
  436.  
  437. set muteon "s_volume 0;set mutetoggle vstr muteoff;print ^2* ^7mute ^2*"
  438. set muteoff "vstr n_vol_up;vstr n_vol_down;set mutetoggle vstr muteon;print ^2* ^7volume restored ^2*"
  439. set mutetoggle "vstr muteon"
  440.  
  441. alias +ninjawalk "+speed; r_dynamiclight 1"
  442. alias -ninjawalk "-speed; r_dynamiclight 0"
  443.  
  444. n_bind_weap
  445. vstr n_zoom
  446. n_conf1
  447. in_restart
  448. loadhud
  449. wait 10
  450. print <3
  451. play sound/world/button_zap.wav
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