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- getgenv().C = false;
- getgenv().H = false;
- getgenv().E = false;
- function C()
- spawn(function ()
- while getgenv().C do
- game:GetService("ReplicatedStorage").Knit.Services.ClickerService.RF.PlayerClick:InvokeServer() wait()
- end
- end)
- end
- function H(E)
- spawn(function ()
- while getgenv().H do
- local args = {[1] = E,[2] = 1,[3] = {}} game:GetService("ReplicatedStorage").Knit.Services.StarEggService.RF.OpenEggs:InvokeServer(unpack(args)) wait()
- end
- end)
- end
- function E()
- spawn(function ()
- while getgenv().E do
- game:GetService("ReplicatedStorage").Knit.Services.PetInventoryService.RF.EquipBest:InvokeServer() wait(1)
- end
- end)
- end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("Anime Racing Clicker")
- local b = w:CreateFolder("Main")
- b:Toggle("Auto Click",function(val)
- getgenv().C = val
- C()
- end)
- b:Toggle("Auto Equip Best",function(val)
- getgenv().E = val
- E()
- end)
- b:Toggle("Auto Hatch",function(val)
- getgenv().H = val
- H(E)
- end)
- b:Dropdown("Egg",{"Star1","Star2","Star3","Star4","Star5","Star6","Star7","Star8","Star9","Star10","Star11","Star12","Star13","Star14","Star15","Star16","Star17","Star18","Star19","Star20","Star21","Star22","Star23","Star24","Star25","Star26","Star27","Star28","Star29","Star30"},true,function(val)
- E = val
- end)
- b:Box("Egg","number",function(val)
- E = val
- end)
- b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);})
- local w = library:CreateWindow("LocalPlayer")
- local b = w:CreateFolder("LP")
- b:DestroyGui()
- b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end)
- b:Button("Full Version",function() loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end)
- b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
- b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)
- local S
- local J
- local H
- local G
- b:Box("Speed","number",function(val) S = val end)
- b:Box("Jump","number",function(val) J = val end)
- b:Box("Hip Height","number",function(val) H = val end)
- b:Box("Gravity","number",function(val) G = val end)
- b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)
- b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
- b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
- b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
- getgenv().Speed = false;
- getgenv().Jump = false;
- getgenv().Hip = false;
- getgenv().Chat = false;
- getgenv().Grav = false;
- function TPCFrame(Player_CFrame) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end
- function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end
- function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end
- function Chat(Mes, Freq) spawn(function () while getgenv().Chat do local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) wait(Freq) end end) end
- function Speed(Nume) spawn(function () if getgenv().Speed then while getgenv().Speed do game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume wait() end elseif getgenv().Speed == false then game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) end
- function Jump(Nume) spawn(function () if getgenv().Jump then while getgenv().Jump do game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume wait() end elseif getgenv().Jump == false then game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end
- function Hip(Nume) spawn(function () if getgenv().Hip then while getgenv().Hip do game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume wait() end elseif getgenv().Hip == false then game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1 end end) end
- function Grav(Nume) spawn(function () if getgenv().Grav then while getgenv().Grav do game:GetService("Workspace").Gravity = Nume wait() end elseif getgenv().Grav == false then game:GetService("Workspace").Gravity = 196.2 end end) end
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