Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [/Script/Engine.RendererSettings]
- r.Mobile.DisableVertexFog=False
- r.Shadow.CSM.MaxMobileCascades=2
- r.Mobile.AllowDitheredLODTransition=False
- r.Mobile.AllowSoftwareOcclusion=False
- r.Mobile.VirtualTextures=False
- r.DiscardUnusedQuality=False
- r.AllowOcclusionQueries=True
- r.MinScreenRadiusForLights=0.030000
- r.MinScreenRadiusForDepthPrepass=0.030000
- r.MinScreenRadiusForCSMDepth=0.010000
- r.PrecomputedVisibilityWarning=False
- r.TextureStreaming=True
- Compat.UseDXT5NormalMaps=False
- r.VirtualTextures=True
- r.VirtualTexturedLightmaps=False
- r.VT.TileSize=128
- r.VT.TileBorderSize=4
- r.vt.FeedbackFactor=16
- r.VT.EnableCompressZlib=True
- r.VT.EnableCompressCrunch=False
- r.ClearCoatNormal=False
- r.ReflectionCaptureResolution=128
- r.Mobile.ReflectionCaptureCompression=False
- r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
- r.ForwardShading=False
- r.VertexFoggingForOpaque=False
- r.AllowStaticLighting=False
- r.NormalMapsForStaticLighting=False
- r.GenerateMeshDistanceFields=True
- r.DistanceFieldBuild.EightBit=False
- r.GenerateLandscapeGIData=False
- r.DistanceFieldBuild.Compress=False
- r.TessellationAdaptivePixelsPerTriangle=48.000000
- r.SeparateTranslucency=False
- r.TranslucentSortPolicy=0
- TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
- r.CustomDepth=1
- r.CustomDepthTemporalAAJitter=True
- r.PostProcessing.PropagateAlpha=0
- r.DefaultFeature.Bloom=False
- r.DefaultFeature.AmbientOcclusion=False
- r.DefaultFeature.AmbientOcclusionStaticFraction=True
- r.DefaultFeature.AutoExposure=False
- r.DefaultFeature.AutoExposure.Method=0
- r.DefaultFeature.AutoExposure.Bias=1.000000
- r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
- r.EyeAdaptation.EditorOnly=False
- r.DefaultFeature.MotionBlur=False
- r.DefaultFeature.LensFlare=False
- r.TemporalAA.Upsampling=True
- r.SSGI.Enable=False
- r.AntiAliasingMethod=4
- r.DefaultFeature.LightUnits=1
- r.DefaultBackBufferPixelFormat=4
- r.Shadow.UnbuiltPreviewInGame=False
- r.StencilForLODDither=False
- r.EarlyZPass=3
- r.EarlyZPassOnlyMaterialMasking=False
- r.DBuffer=True
- r.ClearSceneMethod=1
- r.BasePassOutputsVelocity=False
- r.VertexDeformationOutputsVelocity=False
- r.SelectiveBasePassOutputs=False
- bDefaultParticleCutouts=False
- fx.GPUSimulationTextureSizeX=1024
- fx.GPUSimulationTextureSizeY=1024
- r.AllowGlobalClipPlane=True
- r.GBufferFormat=1
- r.MorphTarget.Mode=True
- r.GPUCrashDebugging=False
- vr.InstancedStereo=True
- r.MobileHDR=False
- vr.MobileMultiView=True
- r.Mobile.UseHWsRGBEncoding=True
- vr.RoundRobinOcclusion=False
- vr.ODSCapture=False
- r.MeshStreaming=False
- r.WireframeCullThreshold=5.000000
- r.RayTracing=True
- r.RayTracing.UseTextureLod=False
- r.SupportStationarySkylight=True
- r.SupportLowQualityLightmaps=True
- r.SupportPointLightWholeSceneShadows=True
- r.SupportAtmosphericFog=True
- r.SupportSkyAtmosphere=True
- r.SupportSkyAtmosphereAffectsHeightFog=False
- r.SkinCache.CompileShaders=True
- r.SkinCache.DefaultBehavior=1
- r.SkinCache.SceneMemoryLimitInMB=128.000000
- r.Mobile.EnableStaticAndCSMShadowReceivers=True
- r.Mobile.EnableMovableLightCSMShaderCulling=True
- r.Mobile.AllowDistanceFieldShadows=True
- r.Mobile.AllowMovableDirectionalLights=True
- r.MobileNumDynamicPointLights=4
- r.MobileDynamicPointLightsUseStaticBranch=True
- r.Mobile.EnableMovableSpotlights=False
- r.Mobile.EnableMovableSpotlightsShadow=False
- r.GPUSkin.Support16BitBoneIndex=False
- r.GPUSkin.Limit2BoneInfluences=False
- r.SupportDepthOnlyIndexBuffers=True
- r.SupportReversedIndexBuffers=True
- r.LightPropagationVolume=False
- r.Mobile.AmbientOcclusion=False
- r.GPUSkin.UnlimitedBoneInfluences=False
- r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
- r.Mobile.PlanarReflectionMode=0
- bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
- bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
- VisualizeCalibrationColorMaterialPath=None
- VisualizeCalibrationCustomMaterialPath=None
- VisualizeCalibrationGrayscaleMaterialPath=None
- r.Mobile.SupportGPUScene=1
- r.Mobile.AntiAliasing=3
- r.DynamicGlobalIlluminationMethod=1
- r.ReflectionMethod=1
- r.Shadow.Virtual.Enable=0
- vr.VRS.HMDFixedFoveationDynamic=True
- vr.VRS.HMDFixedFoveationLevel=2
- r.Shaders.CompressionFormat=2
- r.Lumen.TraceMeshSDFs=0
- r.Lumen.HardwareRayTracing=True
- r.RayTracing.Shadows=False
- r.RayTracing.Skylight=False
- ;added for better foliage FPS from Reddit post. Apparently this is in 5.2
- r.Lumen.DiffuseIndirect.AsyncCompute=1
- r.Lumen.Reflections.AsyncCompute=1
- [/Script/HardwareTargeting.HardwareTargetingSettings]
- TargetedHardwareClass=Mobile
- AppliedTargetedHardwareClass=Mobile
- DefaultGraphicsPerformance=Scalable
- AppliedDefaultGraphicsPerformance=Scalable
- [/Script/EngineSettings.GameMapsSettings]
- EditorStartupMap=/Game/Maps/Level20.Level20
- LocalMapOptions=
- TransitionMap=None
- bUseSplitscreen=False
- TwoPlayerSplitscreenLayout=Horizontal
- ThreePlayerSplitscreenLayout=FavorTop
- FourPlayerSplitscreenLayout=Grid
- bOffsetPlayerGamepadIds=False
- GameInstanceClass=/Script/Engine.GameInstance
- GameDefaultMap=/Game/Maps/Level20.Level20
- ServerDefaultMap=/Engine/Maps/Entry.Entry
- GlobalDefaultGameMode=/Game/VRSIS/Demo/Blueprints/VRGameMode-VRSIS.VRGameMode-VRSIS_C
- GlobalDefaultServerGameMode=None
- [/Script/Slate.SlateSettings]
- bExplicitCanvasChildZOrder=True
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
- -D3D12TargetedShaderFormats=PCD3D_SM5
- +D3D12TargetedShaderFormats=PCD3D_SM5
- +D3D12TargetedShaderFormats=PCD3D_SM6
- -D3D11TargetedShaderFormats=PCD3D_SM5
- +D3D11TargetedShaderFormats=PCD3D_SM5
- Compiler=VisualStudio2022
- AudioSampleRate=48000
- AudioCallbackBufferFrameSize=1024
- AudioNumBuffersToEnqueue=1
- AudioMaxChannels=0
- AudioNumSourceWorkers=4
- SpatializationPlugin=Resonance Audio
- SourceDataOverridePlugin=
- ReverbPlugin=Resonance Audio
- OcclusionPlugin=
- CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
- CacheSizeKB=0
- MaxChunkSizeOverrideKB=0
- bResampleForDevice=False
- MaxSampleRate=0.000000
- HighSampleRate=0.000000
- MedSampleRate=0.000000
- LowSampleRate=0.000000
- MinSampleRate=0.000000
- CompressionQualityModifier=0.000000
- AutoStreamingThreshold=0.000000
- SoundCueCookQualityIndex=-1
- [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- PackageName=com.epicgames.[PROJECT]
- StoreVersion=1
- StoreVersionOffsetArmV7=0
- StoreVersionOffsetArm64=0
- StoreVersionOffsetX8664=0
- ApplicationDisplayName=
- VersionDisplayName=1.0
- MinSDKVersion=23
- TargetSDKVersion=25
- InstallLocation=InternalOnly
- bEnableGradle=True
- bEnableLint=False
- bPackageDataInsideApk=True
- bCreateAllPlatformsInstall=False
- bDisableVerifyOBBOnStartUp=False
- bForceSmallOBBFiles=False
- bAllowLargeOBBFiles=False
- bAllowPatchOBBFile=False
- bAllowOverflowOBBFiles=False
- bUseExternalFilesDir=False
- bPublicLogFiles=True
- Orientation=SensorLandscape
- MaxAspectRatio=2.100000
- bUseDisplayCutout=False
- bRestoreNotificationsOnReboot=False
- bFullScreen=True
- bEnableNewKeyboard=True
- DepthBufferPreference=Default
- bValidateTextureFormats=True
- bEnableBundle=False
- bEnableUniversalAPK=True
- bBundleABISplit=True
- bBundleLanguageSplit=True
- bBundleDensitySplit=True
- ExtraApplicationSettings=
- ExtraActivitySettings=
- bAndroidVoiceEnabled=False
- +PackageForOculusMobile=Quest2
- +PackageForOculusMobile=Quest
- bRemoveOSIG=False
- +GoogleVRCaps=Daydream33
- bGoogleVRSustainedPerformance=False
- KeyStore=UE.keystore
- KeyAlias=DistroKey
- KeyStorePassword=codesigner
- KeyPassword=
- bBuildForArm64=True
- bBuildForX8664=False
- bBuildForES31=False
- bSupportsVulkan=True
- bSupportsVulkanSM5=False
- ClangSanitizer=None
- bAndroidOpenGLSupportsBackbufferSampling=False
- bDetectVulkanByDefault=True
- bBuildWithHiddenSymbolVisibility=False
- bSaveSymbols=False
- bForceLDLinker=False
- bEnableGooglePlaySupport=False
- bUseGetAccounts=False
- GamesAppID=
- bEnableSnapshots=False
- bSupportAdMob=True
- AdMobAdUnitID=
- GooglePlayLicenseKey=
- GCMClientSenderID=
- bShowLaunchImage=True
- bAllowIMU=True
- bAllowControllers=True
- bBlockAndroidKeysOnControllers=False
- bControllersBlockDeviceFeedback=False
- AndroidAudio=Default
- AudioSampleRate=44100
- AudioCallbackBufferFrameSize=1024
- AudioNumBuffersToEnqueue=4
- AudioMaxChannels=0
- AudioNumSourceWorkers=0
- SpatializationPlugin=Resonance Audio
- ReverbPlugin=Resonance Audio
- OcclusionPlugin=
- CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
- bUseAudioStreamCaching=False
- CacheSizeKB=0
- MaxChunkSizeOverrideKB=0
- bResampleForDevice=False
- SoundCueCookQualityIndex=-1
- MaxSampleRate=0.000000
- HighSampleRate=0.000000
- MedSampleRate=0.000000
- LowSampleRate=0.000000
- MinSampleRate=0.000000
- CompressionQualityModifier=0.000000
- AutoStreamingThreshold=0.000000
- AndroidGraphicsDebugger=None
- MaliGraphicsDebuggerPath=(Path="")
- bEnableMaliPerfCounters=False
- bMultiTargetFormat_ETC2=True
- bMultiTargetFormat_DXT=True
- bMultiTargetFormat_ASTC=True
- TextureFormatPriority_ETC2=0.200000
- TextureFormatPriority_DXT=0.600000
- TextureFormatPriority_ASTC=0.900000
- SDKAPILevelOverride=
- NDKAPILevelOverride=
- bStreamLandscapeMeshLODs=False
- [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- SpatializationPlugin=Resonance Audio
- FrameRateLock=PUFRL_30
- [/Script/LuminRuntimeSettings.LuminRuntimeSettings]
- SpatializationPlugin=Built-in Spatialization
- [/Script/MacTargetPlatform.MacTargetSettings]
- SpatializationPlugin=Resonance Audio
- ReverbPlugin=Resonance Audio
- [/Script/OculusHMD.OculusHMDRuntimeSettings]
- HandTrackingSupport=ControllersAndHands
- FFRLevel=FFR_Medium
- XrApi=NativeOpenXR
- [/Script/Engine.CollisionProfile]
- -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
- +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="VRInteractable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="VRInteractable",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)),HelpMessage="Add To VR Interactable")
- +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="VRInteractable")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Character")
- +EditProfiles=(Name="Pawn",CustomResponses=((Channel="VRInteractable",Response=ECR_Ignore)))
- +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="VRInteractable",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
- +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="VRInteractable",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
- +EditProfiles=(Name="Trigger",CustomResponses=((Channel="VRInteractable",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
- +EditProfiles=(Name="UI",CustomResponses=((Channel="VRInteractable",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
- +EditProfiles=(Name="Spectator",CustomResponses=((Channel="VRInteractable",Response=ECR_Ignore),(Channel="Character",Response=ECR_Ignore)))
- +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Pawn")))
- +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Character",Response=ECR_Ignore)))
- +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="Character",Response=ECR_Overlap)))
- +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Character",Response=ECR_Ignore)))
- +EditProfiles=(Name="WaterBodyCollision",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
- -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- [/Script/Engine.Engine]
- +ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VRSIS_VRTemplate")
- +ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VRSIS_VRTemplate")
- MinDesiredFrameRate=90.000000
- bUseFixedFrameRate=False
- FixedFrameRate=144.000000
- [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
- bEnablePlugin=True
- bAllowNetworkConnection=True
- SecurityToken=2F764DB747C03DF99EFB36834F4A81E0
- bIncludeInShipping=False
- bAllowExternalStartInShipping=False
- bCompileAFSProject=False
- bUseCompression=False
- bLogFiles=False
- bReportStats=False
- ConnectionType=USBOnly
- bUseManualIPAddress=False
- ManualIPAddress=
- [URL]
- GameName=EnhancedVRTemplateVRSIS
- [/Script/DLSS.DLSSSettings]
- bEnableDLSSInEditorViewports=False
- bEnableDLSSD3D12=True
- bEnableDLSSD3D11=True
- bEnableDLSSVulkan=True
- bEnableDLSSInPlayInEditorViewports=True
- bShowDLSSSDebugOnScreenMessages=True
- [/Script/Engine.PhysicsSettings]
- PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
- DefaultDegreesOfFreedom=Full3D
- bSuppressFaceRemapTable=False
- bSupportUVFromHitResults=False
- bDisableActiveActors=False
- bDisableKinematicStaticPairs=False
- bDisableKinematicKinematicPairs=False
- bDisableCCD=False
- bEnableEnhancedDeterminism=False
- AnimPhysicsMinDeltaTime=0.000000
- bSimulateAnimPhysicsAfterReset=False
- MinPhysicsDeltaTime=0.000000
- MaxPhysicsDeltaTime=0.033333
- bSubstepping=False
- bSubsteppingAsync=False
- bTickPhysicsAsync=False
- AsyncFixedTimeStepSize=0.033333
- MaxSubstepDeltaTime=0.016667
- MaxSubsteps=6
- SyncSceneSmoothingFactor=0.000000
- InitialAverageFrameRate=0.016667
- PhysXTreeRebuildRate=10
- +PhysicalSurfaces=(Type=SurfaceType1,Name="Moss")
- +PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
- DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
- MinDeltaVelocityForHitEvents=0.000000
- ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement