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DefaultEngine.ini

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Mar 30th, 2023
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  1. [/Script/Engine.RendererSettings]
  2. r.Mobile.DisableVertexFog=False
  3. r.Shadow.CSM.MaxMobileCascades=2
  4. r.Mobile.AllowDitheredLODTransition=False
  5. r.Mobile.AllowSoftwareOcclusion=False
  6. r.Mobile.VirtualTextures=False
  7. r.DiscardUnusedQuality=False
  8. r.AllowOcclusionQueries=True
  9. r.MinScreenRadiusForLights=0.030000
  10. r.MinScreenRadiusForDepthPrepass=0.030000
  11. r.MinScreenRadiusForCSMDepth=0.010000
  12. r.PrecomputedVisibilityWarning=False
  13. r.TextureStreaming=True
  14. Compat.UseDXT5NormalMaps=False
  15. r.VirtualTextures=True
  16. r.VirtualTexturedLightmaps=False
  17. r.VT.TileSize=128
  18. r.VT.TileBorderSize=4
  19. r.vt.FeedbackFactor=16
  20. r.VT.EnableCompressZlib=True
  21. r.VT.EnableCompressCrunch=False
  22. r.ClearCoatNormal=False
  23. r.ReflectionCaptureResolution=128
  24. r.Mobile.ReflectionCaptureCompression=False
  25. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  26. r.ForwardShading=False
  27. r.VertexFoggingForOpaque=False
  28. r.AllowStaticLighting=False
  29. r.NormalMapsForStaticLighting=False
  30. r.GenerateMeshDistanceFields=True
  31. r.DistanceFieldBuild.EightBit=False
  32. r.GenerateLandscapeGIData=False
  33. r.DistanceFieldBuild.Compress=False
  34. r.TessellationAdaptivePixelsPerTriangle=48.000000
  35. r.SeparateTranslucency=False
  36. r.TranslucentSortPolicy=0
  37. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  38. r.CustomDepth=1
  39. r.CustomDepthTemporalAAJitter=True
  40. r.PostProcessing.PropagateAlpha=0
  41. r.DefaultFeature.Bloom=False
  42. r.DefaultFeature.AmbientOcclusion=False
  43. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  44. r.DefaultFeature.AutoExposure=False
  45. r.DefaultFeature.AutoExposure.Method=0
  46. r.DefaultFeature.AutoExposure.Bias=1.000000
  47. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
  48. r.EyeAdaptation.EditorOnly=False
  49. r.DefaultFeature.MotionBlur=False
  50. r.DefaultFeature.LensFlare=False
  51. r.TemporalAA.Upsampling=True
  52. r.SSGI.Enable=False
  53. r.AntiAliasingMethod=4
  54. r.DefaultFeature.LightUnits=1
  55. r.DefaultBackBufferPixelFormat=4
  56. r.Shadow.UnbuiltPreviewInGame=False
  57. r.StencilForLODDither=False
  58. r.EarlyZPass=3
  59. r.EarlyZPassOnlyMaterialMasking=False
  60. r.DBuffer=True
  61. r.ClearSceneMethod=1
  62. r.BasePassOutputsVelocity=False
  63. r.VertexDeformationOutputsVelocity=False
  64. r.SelectiveBasePassOutputs=False
  65. bDefaultParticleCutouts=False
  66. fx.GPUSimulationTextureSizeX=1024
  67. fx.GPUSimulationTextureSizeY=1024
  68. r.AllowGlobalClipPlane=True
  69. r.GBufferFormat=1
  70. r.MorphTarget.Mode=True
  71. r.GPUCrashDebugging=False
  72. vr.InstancedStereo=True
  73. r.MobileHDR=False
  74. vr.MobileMultiView=True
  75. r.Mobile.UseHWsRGBEncoding=True
  76. vr.RoundRobinOcclusion=False
  77. vr.ODSCapture=False
  78. r.MeshStreaming=False
  79. r.WireframeCullThreshold=5.000000
  80. r.RayTracing=True
  81. r.RayTracing.UseTextureLod=False
  82. r.SupportStationarySkylight=True
  83. r.SupportLowQualityLightmaps=True
  84. r.SupportPointLightWholeSceneShadows=True
  85. r.SupportAtmosphericFog=True
  86. r.SupportSkyAtmosphere=True
  87. r.SupportSkyAtmosphereAffectsHeightFog=False
  88. r.SkinCache.CompileShaders=True
  89. r.SkinCache.DefaultBehavior=1
  90. r.SkinCache.SceneMemoryLimitInMB=128.000000
  91. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  92. r.Mobile.EnableMovableLightCSMShaderCulling=True
  93. r.Mobile.AllowDistanceFieldShadows=True
  94. r.Mobile.AllowMovableDirectionalLights=True
  95. r.MobileNumDynamicPointLights=4
  96. r.MobileDynamicPointLightsUseStaticBranch=True
  97. r.Mobile.EnableMovableSpotlights=False
  98. r.Mobile.EnableMovableSpotlightsShadow=False
  99. r.GPUSkin.Support16BitBoneIndex=False
  100. r.GPUSkin.Limit2BoneInfluences=False
  101. r.SupportDepthOnlyIndexBuffers=True
  102. r.SupportReversedIndexBuffers=True
  103. r.LightPropagationVolume=False
  104. r.Mobile.AmbientOcclusion=False
  105. r.GPUSkin.UnlimitedBoneInfluences=False
  106. r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
  107. r.Mobile.PlanarReflectionMode=0
  108. bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
  109. bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
  110. VisualizeCalibrationColorMaterialPath=None
  111. VisualizeCalibrationCustomMaterialPath=None
  112. VisualizeCalibrationGrayscaleMaterialPath=None
  113. r.Mobile.SupportGPUScene=1
  114. r.Mobile.AntiAliasing=3
  115. r.DynamicGlobalIlluminationMethod=1
  116. r.ReflectionMethod=1
  117. r.Shadow.Virtual.Enable=0
  118. vr.VRS.HMDFixedFoveationDynamic=True
  119. vr.VRS.HMDFixedFoveationLevel=2
  120. r.Shaders.CompressionFormat=2
  121. r.Lumen.TraceMeshSDFs=0
  122. r.Lumen.HardwareRayTracing=True
  123. r.RayTracing.Shadows=False
  124. r.RayTracing.Skylight=False
  125.  
  126. ;added for better foliage FPS from Reddit post. Apparently this is in 5.2
  127. r.Lumen.DiffuseIndirect.AsyncCompute=1
  128. r.Lumen.Reflections.AsyncCompute=1
  129.  
  130. [/Script/HardwareTargeting.HardwareTargetingSettings]
  131. TargetedHardwareClass=Mobile
  132. AppliedTargetedHardwareClass=Mobile
  133. DefaultGraphicsPerformance=Scalable
  134. AppliedDefaultGraphicsPerformance=Scalable
  135.  
  136. [/Script/EngineSettings.GameMapsSettings]
  137. EditorStartupMap=/Game/Maps/Level20.Level20
  138. LocalMapOptions=
  139. TransitionMap=None
  140. bUseSplitscreen=False
  141. TwoPlayerSplitscreenLayout=Horizontal
  142. ThreePlayerSplitscreenLayout=FavorTop
  143. FourPlayerSplitscreenLayout=Grid
  144. bOffsetPlayerGamepadIds=False
  145. GameInstanceClass=/Script/Engine.GameInstance
  146. GameDefaultMap=/Game/Maps/Level20.Level20
  147. ServerDefaultMap=/Engine/Maps/Entry.Entry
  148. GlobalDefaultGameMode=/Game/VRSIS/Demo/Blueprints/VRGameMode-VRSIS.VRGameMode-VRSIS_C
  149. GlobalDefaultServerGameMode=None
  150.  
  151. [/Script/Slate.SlateSettings]
  152. bExplicitCanvasChildZOrder=True
  153.  
  154. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  155. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  156. -D3D12TargetedShaderFormats=PCD3D_SM5
  157. +D3D12TargetedShaderFormats=PCD3D_SM5
  158. +D3D12TargetedShaderFormats=PCD3D_SM6
  159. -D3D11TargetedShaderFormats=PCD3D_SM5
  160. +D3D11TargetedShaderFormats=PCD3D_SM5
  161. Compiler=VisualStudio2022
  162. AudioSampleRate=48000
  163. AudioCallbackBufferFrameSize=1024
  164. AudioNumBuffersToEnqueue=1
  165. AudioMaxChannels=0
  166. AudioNumSourceWorkers=4
  167. SpatializationPlugin=Resonance Audio
  168. SourceDataOverridePlugin=
  169. ReverbPlugin=Resonance Audio
  170. OcclusionPlugin=
  171. CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
  172. CacheSizeKB=0
  173. MaxChunkSizeOverrideKB=0
  174. bResampleForDevice=False
  175. MaxSampleRate=0.000000
  176. HighSampleRate=0.000000
  177. MedSampleRate=0.000000
  178. LowSampleRate=0.000000
  179. MinSampleRate=0.000000
  180. CompressionQualityModifier=0.000000
  181. AutoStreamingThreshold=0.000000
  182. SoundCueCookQualityIndex=-1
  183.  
  184. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  185. PackageName=com.epicgames.[PROJECT]
  186. StoreVersion=1
  187. StoreVersionOffsetArmV7=0
  188. StoreVersionOffsetArm64=0
  189. StoreVersionOffsetX8664=0
  190. ApplicationDisplayName=
  191. VersionDisplayName=1.0
  192. MinSDKVersion=23
  193. TargetSDKVersion=25
  194. InstallLocation=InternalOnly
  195. bEnableGradle=True
  196. bEnableLint=False
  197. bPackageDataInsideApk=True
  198. bCreateAllPlatformsInstall=False
  199. bDisableVerifyOBBOnStartUp=False
  200. bForceSmallOBBFiles=False
  201. bAllowLargeOBBFiles=False
  202. bAllowPatchOBBFile=False
  203. bAllowOverflowOBBFiles=False
  204. bUseExternalFilesDir=False
  205. bPublicLogFiles=True
  206. Orientation=SensorLandscape
  207. MaxAspectRatio=2.100000
  208. bUseDisplayCutout=False
  209. bRestoreNotificationsOnReboot=False
  210. bFullScreen=True
  211. bEnableNewKeyboard=True
  212. DepthBufferPreference=Default
  213. bValidateTextureFormats=True
  214. bEnableBundle=False
  215. bEnableUniversalAPK=True
  216. bBundleABISplit=True
  217. bBundleLanguageSplit=True
  218. bBundleDensitySplit=True
  219. ExtraApplicationSettings=
  220. ExtraActivitySettings=
  221. bAndroidVoiceEnabled=False
  222. +PackageForOculusMobile=Quest2
  223. +PackageForOculusMobile=Quest
  224. bRemoveOSIG=False
  225. +GoogleVRCaps=Daydream33
  226. bGoogleVRSustainedPerformance=False
  227. KeyStore=UE.keystore
  228. KeyAlias=DistroKey
  229. KeyStorePassword=codesigner
  230. KeyPassword=
  231. bBuildForArm64=True
  232. bBuildForX8664=False
  233. bBuildForES31=False
  234. bSupportsVulkan=True
  235. bSupportsVulkanSM5=False
  236. ClangSanitizer=None
  237. bAndroidOpenGLSupportsBackbufferSampling=False
  238. bDetectVulkanByDefault=True
  239. bBuildWithHiddenSymbolVisibility=False
  240. bSaveSymbols=False
  241. bForceLDLinker=False
  242. bEnableGooglePlaySupport=False
  243. bUseGetAccounts=False
  244. GamesAppID=
  245. bEnableSnapshots=False
  246. bSupportAdMob=True
  247. AdMobAdUnitID=
  248. GooglePlayLicenseKey=
  249. GCMClientSenderID=
  250. bShowLaunchImage=True
  251. bAllowIMU=True
  252. bAllowControllers=True
  253. bBlockAndroidKeysOnControllers=False
  254. bControllersBlockDeviceFeedback=False
  255. AndroidAudio=Default
  256. AudioSampleRate=44100
  257. AudioCallbackBufferFrameSize=1024
  258. AudioNumBuffersToEnqueue=4
  259. AudioMaxChannels=0
  260. AudioNumSourceWorkers=0
  261. SpatializationPlugin=Resonance Audio
  262. ReverbPlugin=Resonance Audio
  263. OcclusionPlugin=
  264. CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
  265. bUseAudioStreamCaching=False
  266. CacheSizeKB=0
  267. MaxChunkSizeOverrideKB=0
  268. bResampleForDevice=False
  269. SoundCueCookQualityIndex=-1
  270. MaxSampleRate=0.000000
  271. HighSampleRate=0.000000
  272. MedSampleRate=0.000000
  273. LowSampleRate=0.000000
  274. MinSampleRate=0.000000
  275. CompressionQualityModifier=0.000000
  276. AutoStreamingThreshold=0.000000
  277. AndroidGraphicsDebugger=None
  278. MaliGraphicsDebuggerPath=(Path="")
  279. bEnableMaliPerfCounters=False
  280. bMultiTargetFormat_ETC2=True
  281. bMultiTargetFormat_DXT=True
  282. bMultiTargetFormat_ASTC=True
  283. TextureFormatPriority_ETC2=0.200000
  284. TextureFormatPriority_DXT=0.600000
  285. TextureFormatPriority_ASTC=0.900000
  286. SDKAPILevelOverride=
  287. NDKAPILevelOverride=
  288. bStreamLandscapeMeshLODs=False
  289.  
  290. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  291. SpatializationPlugin=Resonance Audio
  292. FrameRateLock=PUFRL_30
  293.  
  294. [/Script/LuminRuntimeSettings.LuminRuntimeSettings]
  295. SpatializationPlugin=Built-in Spatialization
  296.  
  297. [/Script/MacTargetPlatform.MacTargetSettings]
  298. SpatializationPlugin=Resonance Audio
  299. ReverbPlugin=Resonance Audio
  300.  
  301. [/Script/OculusHMD.OculusHMDRuntimeSettings]
  302. HandTrackingSupport=ControllersAndHands
  303. FFRLevel=FFR_Medium
  304. XrApi=NativeOpenXR
  305.  
  306. [/Script/Engine.CollisionProfile]
  307. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  308. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  309. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  310. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  311. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  312. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  313. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  314. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  315. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  316. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  317. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  318. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  319. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  320. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  321. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  322. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  323. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  324. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  325. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
  326. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
  327. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  328. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
  329. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  330. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
  331. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
  332. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
  333. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
  334. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
  335. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
  336. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
  337. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
  338. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
  339. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
  340. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
  341. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
  342. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  343. +Profiles=(Name="VRInteractable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="VRInteractable",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)),HelpMessage="Add To VR Interactable")
  344. +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
  345. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
  346. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="VRInteractable")
  347. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
  348. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Character")
  349. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="VRInteractable",Response=ECR_Ignore)))
  350. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="VRInteractable",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
  351. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="VRInteractable",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
  352. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="VRInteractable",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
  353. +EditProfiles=(Name="UI",CustomResponses=((Channel="VRInteractable",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
  354. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="VRInteractable",Response=ECR_Ignore),(Channel="Character",Response=ECR_Ignore)))
  355. +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Pawn")))
  356. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Character",Response=ECR_Ignore)))
  357. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="Character",Response=ECR_Overlap)))
  358. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Character",Response=ECR_Ignore)))
  359. +EditProfiles=(Name="WaterBodyCollision",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Character",Response=ECR_Overlap)))
  360. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  361. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  362. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  363. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  364. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  365. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  366. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  367. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  368. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  369. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  370. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  371. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  372. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  373. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  374. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  375. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  376. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  377. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  378.  
  379. [/Script/Engine.Engine]
  380. +ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VRSIS_VRTemplate")
  381. +ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VRSIS_VRTemplate")
  382. MinDesiredFrameRate=90.000000
  383. bUseFixedFrameRate=False
  384. FixedFrameRate=144.000000
  385.  
  386. [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
  387. bEnablePlugin=True
  388. bAllowNetworkConnection=True
  389. SecurityToken=2F764DB747C03DF99EFB36834F4A81E0
  390. bIncludeInShipping=False
  391. bAllowExternalStartInShipping=False
  392. bCompileAFSProject=False
  393. bUseCompression=False
  394. bLogFiles=False
  395. bReportStats=False
  396. ConnectionType=USBOnly
  397. bUseManualIPAddress=False
  398. ManualIPAddress=
  399.  
  400. [URL]
  401. GameName=EnhancedVRTemplateVRSIS
  402.  
  403. [/Script/DLSS.DLSSSettings]
  404. bEnableDLSSInEditorViewports=False
  405. bEnableDLSSD3D12=True
  406. bEnableDLSSD3D11=True
  407. bEnableDLSSVulkan=True
  408. bEnableDLSSInPlayInEditorViewports=True
  409. bShowDLSSSDebugOnScreenMessages=True
  410.  
  411. [/Script/Engine.PhysicsSettings]
  412. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  413. DefaultDegreesOfFreedom=Full3D
  414. bSuppressFaceRemapTable=False
  415. bSupportUVFromHitResults=False
  416. bDisableActiveActors=False
  417. bDisableKinematicStaticPairs=False
  418. bDisableKinematicKinematicPairs=False
  419. bDisableCCD=False
  420. bEnableEnhancedDeterminism=False
  421. AnimPhysicsMinDeltaTime=0.000000
  422. bSimulateAnimPhysicsAfterReset=False
  423. MinPhysicsDeltaTime=0.000000
  424. MaxPhysicsDeltaTime=0.033333
  425. bSubstepping=False
  426. bSubsteppingAsync=False
  427. bTickPhysicsAsync=False
  428. AsyncFixedTimeStepSize=0.033333
  429. MaxSubstepDeltaTime=0.016667
  430. MaxSubsteps=6
  431. SyncSceneSmoothingFactor=0.000000
  432. InitialAverageFrameRate=0.016667
  433. PhysXTreeRebuildRate=10
  434. +PhysicalSurfaces=(Type=SurfaceType1,Name="Moss")
  435. +PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
  436. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
  437. MinDeltaVelocityForHitEvents=0.000000
  438. ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
  439.  
  440.  
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