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- warn("[Rose]:Script loaded")
- warn("[Rose]:Init All")
- local opened = false
- local hidekey = Enum.KeyCode.Insert
- game.StarterGui:SetCore("SendNotification",{Title="Rose",Text="Loaded."})
- wait(1)
- game.StarterGui:SetCore("SendNotification",{Title="Rose",Text="Press [Insert] to close/open gui"})
- warn("[Rose]:Init Tracers")
- local Tracers = {}
- local function AddLasso(p,team)
- if not Tracers[team.Name] then return end
- if p == plr then return end
- spawn(function()
- if p.Character then
- local l = Instance.new("SelectionPartLasso")
- l.Parent = p.Character
- l.Humanoid = p.Character:FindFirstChildOfClass"Humanoid"
- l.Part = plr.Character:WaitForChild"HumanoidRootPart"
- l.Visible = true
- l.Color3 = team.TeamColor.Color
- for i=0,5 do
- local sg = Instance.new("SurfaceGui")
- sg.Face = i
- sg.Parent = p.Character
- sg.Adornee = p.Character:FindFirstChild"HumanoidRootPart"
- sg.AlwaysOnTop = true
- local f = Instance.new("Frame", sg)
- f.Size = UDim2.new(1,0,1,0)
- f.BorderSizePixel = 0
- f.BackgroundColor3 = team.TeamColor.Color
- f.BackgroundTransparency = 0.5
- end
- end
- end)
- end
- local function RemoveLasso(p)
- if not p.Character then return end
- for i,v in pairs(p.Character:GetDescendants()) do
- if v.ClassName:find("Selection") or v.ClassName == "SurfaceGui" then
- v:Destroy()
- end
- end
- end
- for _,team in pairs(game:GetService("Teams"):GetChildren()) do
- team.PlayerAdded:connect(function(p)
- AddLasso(p,team)
- end)
- team.PlayerRemoved:connect(function(p)
- RemoveLasso(p)
- end)
- end
- function ToggleTracers(team, bool)
- Tracers[team] = bool
- local t = game:GetService("Teams"):FindFirstChild(team)
- if not t then return end
- for i,v in pairs(t:GetPlayers()) do
- if bool then
- AddLasso(v,t)
- else
- RemoveLasso(v)
- end
- end
- end
- local function CharAdded(plr, char)
- if Tracers[tostring(plr.Team)] then
- AddLasso(plr,plr.Team)
- end
- end
- local function PlrAdded(plr)
- plr.CharacterAdded:connect(function(char)
- CharAdded(plr, char)
- end)
- if plr.Character then
- CharAdded(plr, plr.Character)
- end
- end
- game:GetService("Players").PlayerAdded:connect(PlrAdded)
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- PlrAdded(v)
- end
- warn("[Rose]:Init Tracers Done")
- wait(1)
- warn("[Rose]:Creating GUI")
- local Rose = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Screen = Instance.new("Frame")
- local MainInfo = Instance.new("TextLabel")
- local BTools = Instance.new("TextButton")
- local NoDoors = Instance.new("TextButton")
- local NoTrees = Instance.new("TextButton")
- local RIPCITY = Instance.new("TextButton")
- local Gravity = Instance.new("TextButton")
- local NoClip = Instance.new("TextButton")
- local NoMuseum = Instance.new("TextButton")
- local NoLasers = Instance.new("TextButton")
- local CopWH = Instance.new("TextButton")
- local CrimWH = Instance.new("TextButton")
- local PrisonerWH = Instance.new("TextButton")
- local Guns = Instance.new("TextButton")
- local DeleteALL = Instance.new("TextButton")
- local Pistol = Instance.new("TextButton")
- local CarSpeed = Instance.new("TextButton")
- local JumpPower = Instance.new("TextButton")
- local InfJump = Instance.new("TextButton")
- local Tracers = Instance.new("TextButton")
- local CtrlDelete = Instance.new("TextButton")
- -- Properties
- warn("[Rose]:Init Functions")
- Rose.Name = "Rose"
- Rose.Parent = game.CoreGui
- Rose.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Main.Name = "Main"
- Main.Parent = Rose
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.Position = UDim2.new(0.122969836, 0, 0.107569724, 0)
- Main.Size = UDim2.new(0, 539, 0, 283)
- Main.Visible = true
- Main.Active = true
- Main.Draggble = true
- Screen.Name = "Screen"
- Screen.Parent = Main
- Screen.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- Screen.BorderColor3 = Color3.new(0.333333, 1, 0)
- Screen.Position = UDim2.new(-0.00061070919, 0, -0.0073684454, 0)
- Screen.Size = UDim2.new(0, 543, 0, 285)
- MainInfo.Name = "MainInfo"
- MainInfo.Parent = Screen
- MainInfo.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- MainInfo.BorderColor3 = Color3.new(0.333333, 1, 0)
- MainInfo.Position = UDim2.new(0, 0, 0.00701754401, 0)
- MainInfo.Size = UDim2.new(0, 543, 0, 32)
- MainInfo.Font = Enum.Font.SciFi
- MainInfo.Text = "Rose Jailbreak GUI v1.0.0 | Created by xCodeError"
- MainInfo.TextColor3 = Color3.new(0, 0, 0)
- MainInfo.TextSize = 14
- BTools.Name = "BTools"
- BTools.Parent = Screen
- BTools.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- BTools.Position = UDim2.new(0.392265201, 0, 0.501754403, 0)
- BTools.Size = UDim2.new(0, 93, 0, 30)
- BTools.Font = Enum.Font.SciFi
- BTools.Text = "BTools"
- BTools.TextColor3 = Color3.new(0, 0, 0)
- BTools.TextSize = 14
- NoDoors.Name = "NoDoors"
- NoDoors.Parent = Screen
- NoDoors.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- NoDoors.Position = UDim2.new(0.0147329653, 0, 0.112280704, 0)
- NoDoors.Size = UDim2.new(0, 79, 0, 30)
- NoDoors.Font = Enum.Font.SciFi
- NoDoors.Text = "NoDoors"
- NoDoors.TextColor3 = Color3.new(0, 0, 0)
- NoDoors.TextSize = 14
- NoDoors.MouseButton1Down:connect(function()
- game.Workspace.Doors:Destroy()
- end)
- NoTrees.Name = "NoTrees"
- NoTrees.Parent = Screen
- NoTrees.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- NoTrees.Position = UDim2.new(0.178637207, 0, 0.112280704, 0)
- NoTrees.Size = UDim2.new(0, 79, 0, 30)
- NoTrees.Font = Enum.Font.SciFi
- NoTrees.Text = "NoTrees"
- NoTrees.TextColor3 = Color3.new(0, 0, 0)
- NoTrees.TextSize = 14
- NoTrees.MouseButton1Down:connect(function()
- game.Workspace.Trees:Destroy()
- end)
- RIPCITY.Name = "RIPCITY"
- RIPCITY.Parent = Screen
- RIPCITY.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- RIPCITY.Position = UDim2.new(0.342541456, 0, 0.112280704, 0)
- RIPCITY.Size = UDim2.new(0, 79, 0, 30)
- RIPCITY.Font = Enum.Font.SciFi
- RIPCITY.Text = "Destroy City"
- RIPCITY.TextColor3 = Color3.new(0, 0, 0)
- RIPCITY.TextSize = 14
- RIPCITY.MouseButton1Down:connect(function()
- game.Workspace.Buildings:Destroy()
- end)
- Gravity.Name = "Gravity"
- Gravity.Parent = Screen
- Gravity.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- Gravity.Position = UDim2.new(0.0147329867, 0, 0.863157928, 0)
- Gravity.Size = UDim2.new(0, 79, 0, 30)
- Gravity.Font = Enum.Font.SciFi
- Gravity.Text = "Gravity"
- Gravity.TextColor3 = Color3.new(0, 0, 0)
- Gravity.TextSize = 14
- Gravity.MouseButton1Down:connect(function()
- game.workspace.Gravity = 45
- end)
- NoClip.Name = "NoClip"
- NoClip.Parent = Screen
- NoClip.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- NoClip.Position = UDim2.new(0.176795602, 0, 0.863157928, 0)
- NoClip.Size = UDim2.new(0, 79, 0, 30)
- NoClip.Font = Enum.Font.SciFi
- NoClip.Text = "NoClip"
- NoClip.TextColor3 = Color3.new(0, 0, 0)
- NoClip.TextSize = 14
- NoClip.MouseButton1Down:connect(function()
- _G.NC = not _G.NC local pos = game:GetService('Players').LocalPlayer.Character.LowerTorso.Position.Y if _G.InitNC ~= true then _G.NCFunc = function(part) if _G.NC then if part.Position.Y > pos then part.CanCollide = false end end end _G.InitNC = true end if _G.NC and _G.NCFunc ~= nil then game:GetService('Players').LocalPlayer.Character.Humanoid.Touched:connect(_G.NCFunc) end
- end)
- NoMuseum.Name = "NoMuseum"
- NoMuseum.Parent = Screen
- NoMuseum.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- NoMuseum.Position = UDim2.new(0.506445706, 0, 0.112280726, 0)
- NoMuseum.Size = UDim2.new(0, 79, 0, 30)
- NoMuseum.Font = Enum.Font.SciFi
- NoMuseum.Text = "NoMuseum"
- NoMuseum.TextColor3 = Color3.new(0, 0, 0)
- NoMuseum.TextSize = 14
- NoMuseum.MouseButton1Down:connect(function()
- boy = game:GetService('Workspace') nah = boy:FindFirstChild('Museum') nah.CaseLasers:Destroy()
- boy = game:GetService('Workspace') nah = boy:FindFirstChild('Museum') nah.Doors:Destroy()
- end)
- NoLasers.Name = "NoLasers"
- NoLasers.Parent = Screen
- NoLasers.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- NoLasers.Position = UDim2.new(0.668508291, 0, 0.112280704, 0)
- NoLasers.Size = UDim2.new(0, 93, 0, 30)
- NoLasers.Font = Enum.Font.SciFi
- NoLasers.Text = "NoBankLasers"
- NoLasers.TextColor3 = Color3.new(0, 0, 0)
- NoLasers.TextSize = 14
- NoLasers.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Banks:GetChildren()) do v.Name='Bank' end game:GetService('Workspace').Banks.Bank.Lasers:Destroy()
- end)
- CopWH.Name = "CopWH"
- CopWH.Parent = Screen
- CopWH.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- CopWH.Position = UDim2.new(0.0147329569, 0, 0.238596499, 0)
- CopWH.Size = UDim2.new(0, 93, 0, 30)
- CopWH.Font = Enum.Font.SciFi
- CopWH.Text = "PoliceWH"
- CopWH.TextColor3 = Color3.new(0, 0, 0)
- CopWH.TextSize = 14
- CopWH.MouseButton1Down:connect(function()
- while true do for i, v in pairs(game.Teams.Police:GetPlayers()) do p = game:GetService('Players') e = Instance.new('BoxHandleAdornment') e.Color3 = Color3.new(0,0,1) e.Size = Vector3.new(2,1.6,1) e.ZIndex = 1 e.AlwaysOnTop = true e.Parent = game:GetService('Workspace') e.Adornee = v.Character.UpperTorso end wait(5) e:Destroy() end
- end)
- CrimWH.Name = "CrimWH"
- CrimWH.Parent = Screen
- CrimWH.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- CrimWH.Position = UDim2.new(0.0147329569, 0, 0.368421048, 0)
- CrimWH.Size = UDim2.new(0, 93, 0, 30)
- CrimWH.Font = Enum.Font.SciFi
- CrimWH.Text = "CriminalWH"
- CrimWH.TextColor3 = Color3.new(0, 0, 0)
- CrimWH.TextSize = 14
- CrimWH.MouseButton1Down:connect(function()
- while true do for i, v in pairs(game.Teams.Criminal:GetPlayers()) do p = game:GetService('Players') e = Instance.new('BoxHandleAdornment') e.Color3 = Color3.new(0,0,1) e.Size = Vector3.new(2,1.6,1) e.ZIndex = 1 e.AlwaysOnTop = true e.Parent = game:GetService('Workspace') e.Adornee = v.Character.UpperTorso end wait(5) e:Destroy() end
- end)
- PrisonerWH.Name = "PrisonerWH"
- PrisonerWH.Parent = Screen
- PrisonerWH.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- PrisonerWH.Position = UDim2.new(0.0147329569, 0, 0.501754403, 0)
- PrisonerWH.Size = UDim2.new(0, 93, 0, 30)
- PrisonerWH.Font = Enum.Font.SciFi
- PrisonerWH.Text = "PrisonerWH"
- PrisonerWH.TextColor3 = Color3.new(0, 0, 0)
- PrisonerWH.TextSize = 14
- PrisonerWH.MouseButton1Down:connect(function()
- while true do for i, v in pairs(game.Teams.Prisoner:GetPlayers()) do p = game:GetService('Players') e = Instance.new('BoxHandleAdornment') e.Color3 = Color3.new(0,0,1) e.Size = Vector3.new(2,1.6,1) e.ZIndex = 1 e.AlwaysOnTop = true e.Parent = game:GetService('Workspace') e.Adornee = v.Character.UpperTorso end wait(5) e:Destroy() end
- end)
- Guns.Name = "Guns"
- Guns.Parent = Screen
- Guns.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- Guns.Position = UDim2.new(0.204419881, 0, 0.238596499, 0)
- Guns.Size = UDim2.new(0, 93, 0, 30)
- Guns.Font = Enum.Font.SciFi
- Guns.Text = "Give Guns"
- Guns.TextColor3 = Color3.new(0, 0, 0)
- Guns.TextSize = 14
- Guns.MouseButton1Down:connect(function()
- end)
- DeleteALL.Name = "DeleteALL"
- DeleteALL.Parent = Screen
- DeleteALL.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- DeleteALL.Position = UDim2.new(0.204419881, 0, 0.368421078, 0)
- DeleteALL.Size = UDim2.new(0, 93, 0, 30)
- DeleteALL.Font = Enum.Font.SciFi
- DeleteALL.Text = "RemoveAll"
- DeleteALL.TextColor3 = Color3.new(0, 0, 0)
- DeleteALL.TextSize = 14
- DeleteALL.MouseButton1Down:connect(function()
- game.Workspace.Cells:Remove()
- game.Workspace.Museum.CaseLasers:Remove()
- game.Workspace.Museum.Lights:Remove()
- game.Workspace.Museum.Doors:Remove()
- game.Workspace.EscapeRoutes:Remove()
- for i,v in pairs(workspace.Doors:GetChildren()) do
- v:Destroy()
- end
- end)
- Pistol.Name = "Pistol"
- Pistol.Parent = Screen
- Pistol.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- Pistol.Position = UDim2.new(0.204419881, 0, 0.501754403, 0)
- Pistol.Size = UDim2.new(0, 93, 0, 30)
- Pistol.Font = Enum.Font.SciFi
- Pistol.Text = "Pistol"
- Pistol.TextColor3 = Color3.new(0, 0, 0)
- Pistol.TextSize = 14
- Pistol.MouseButton1Down:connect(function()
- local hit = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,0,-3)
- a = Instance.new("Part", workspace)
- a.Anchored = true
- a.Position = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,0,-3)
- a.CanCollide = false
- for i, v in pairs(game:GetService("Workspace").Givers:GetChildren()) do
- if v.Name == "Station" then
- for a, b in pairs(v:GetChildren()) do
- if b:IsA("StringValue") then
- if b.Value == "Pistol" then
- v.CFrame = CFrame.new(hit)
- end
- end
- end
- end
- end
- end)
- CarSpeed.Name = "CarSpeed"
- CarSpeed.Parent = Screen
- CarSpeed.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- CarSpeed.Position = UDim2.new(0.392265201, 0, 0.238596499, 0)
- CarSpeed.Size = UDim2.new(0, 93, 0, 30)
- CarSpeed.Font = Enum.Font.SciFi
- CarSpeed.Text = "Car Speed"
- CarSpeed.TextColor3 = Color3.new(0, 0, 0)
- CarSpeed.TextSize = 14
- CarSpeed.MouseButton1Down:connect(function()
- dir = 0
- gs = game.GetService
- gs(game,"RunService").RenderStepped:connect(function()
- for i,v in next,workspace.Vehicles:children() do
- if v.Name ~= "Heli" then
- if v:FindFirstChild("Engine") then
- local bf,cf = v.Engine:FindFirstChild("NewForce"),v:GetPrimaryPartCFrame().lookVector
- if not bf then
- bf = v.Engine:FindFirstChild("BodyForce") or v.Engine:FindFirstChild("VectorForce")
- if bf then
- bf = bf:Clone()
- bf.Parent = v.Engine
- bf.Name = "NewForce"
- end
- end
- if bf then
- local fa = 1
- if v.Name:lower():find("bike") then fa = .3 elseif v.Name:lower():find("bugg") then fa = .5 end
- if v.Seat.PlayerName.Value ~= game:GetService("Players").LocalPlayer.Name then fa = 0 end
- bf.Force = Vector3.new(cf.X*500000*dir*fa,0,cf.Z*500000*dir*fa)
- end
- end
- end
- end
- end)
- val = {
- {Enum.KeyCode.W,1};
- }
- uis = gs(game,"UserInputService")
- chk = function(k)
- for i,v in next,val do
- if v[1]==k.KeyCode then
- return v[2]
- end
- end
- end
- uis.InputBegan:connect(function(k)
- dir = chk(k) or dir
- end)
- uis.InputEnded:connect(function(k)
- if chk(k) == dir then
- dir = 0
- end
- end)
- end)
- JumpPower.Name = "JumpPower"
- JumpPower.Parent = Screen
- JumpPower.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- JumpPower.Position = UDim2.new(0.342541456, 0, 0.863157928, 0)
- JumpPower.Size = UDim2.new(0, 79, 0, 30)
- JumpPower.Font = Enum.Font.SciFi
- JumpPower.Text = "JumpPower"
- JumpPower.TextColor3 = Color3.new(0, 0, 0)
- JumpPower.TextSize = 14
- JumpPower.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 250
- end)
- InfJump.Name = "InfJump"
- InfJump.Parent = Screen
- InfJump.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- InfJump.Position = UDim2.new(0.506445706, 0, 0.863157928, 0)
- InfJump.Size = UDim2.new(0, 79, 0, 30)
- InfJump.Font = Enum.Font.SciFi
- InfJump.Text = "InfJump"
- InfJump.TextColor3 = Color3.new(0, 0, 0)
- InfJump.TextSize = 14
- InfJump.MouseButton1Down:connect(function()
- local Player = game:GetService'Players'.LocalPlayer;
- local UIS = game:GetService'UserInputService';
- _G.JumpHeight = 50;
- function Action(Object, Function) if Object ~= nil then Function(Object); end end
- UIS.InputBegan:connect(function(UserInput)
- if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
- Action(Player.Character.Humanoid, function(self)
- if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
- Action(self.Parent.HumanoidRootPart, function(self)
- self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
- end)
- end
- end)
- end
- end)
- end)
- Tracers.Name = "Tracers"
- Tracers.Parent = Screen
- Tracers.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- Tracers.Position = UDim2.new(0.666666687, 0, 0.863157868, 0)
- Tracers.Size = UDim2.new(0, 104, 0, 30)
- Tracers.Font = Enum.Font.SciFi
- Tracers.Text = "Tracers : None"
- Tracers.TextColor3 = Color3.new(0, 0, 0)
- Tracers.TextSize = 14
- Tracers.MouseButton1Click:connect(function()
- local curr = Tracers.Text:sub(10)
- if curr ~= "None" then
- ToggleTracers(curr, false)
- end
- local teams = {"None", "Police", "Criminal", "Prisoner"}
- local new = ""
- for i,v in pairs(teams) do
- if v == curr then
- new = teams[i + 1] or teams[1]
- end
- end
- if new ~= "None" then
- ToggleTracers(new, true)
- end
- Tracers.Text = "Tracers: " .. new
- end)
- CtrlDelete.Name = "CtrlDelete"
- CtrlDelete.Parent = Screen
- CtrlDelete.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- CtrlDelete.Position = UDim2.new(0.392265201, 0, 0.368421078, 0)
- CtrlDelete.Size = UDim2.new(0, 93, 0, 30)
- CtrlDelete.Font = Enum.Font.SciFi
- CtrlDelete.Text = "CtrlDelete"
- CtrlDelete.TextColor3 = Color3.new(0, 0, 0)
- CtrlDelete.TextSize = 14
- CtrlDelete.MouseButton1Down:connect(function()
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Mouse.Target:Destroy()
- end)
- end)
- game:GetService("UserInputService").InputBegan:connect(function(key)
- if key.KeyCode == Enum.KeyCode.Insert then
- if opened == true then
- opened = false
- Main.Visible = false
- elseif opened == false then
- opened = true
- Main.Visible = true
- end
- end
- end)
- warn("[Rose]:Done!Script Sucess Loaded! Open - Insert")
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