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ewfewfewfew

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Mar 28th, 2020
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C++ 1.92 KB | None | 0 0
  1. task rainbow{
  2.     wait(80);
  3.     if(frame % 50 == 0){
  4.     loop(48){
  5.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 2.5, angle + GetAngleToPlayer(objBoss), LASER_TIP_YELLOW, 10);
  6.     angle += 360/48;
  7.     }
  8.     } // end of if
  9.     if (frame % 30 == 0){
  10.     loop(5){
  11.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_RED, 10);
  12.     angle += 360/5;
  13.     }
  14.     wait(5);
  15.     loop(5){
  16.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_ORANGE, 10);
  17.     angle += 360/5;
  18.     }
  19.     wait(5);
  20.     loop(5){
  21.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_YELLOW, 10);
  22.     angle += 360/5;
  23.     }
  24.     wait(5);
  25.     loop(5){
  26.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_GREEN, 10);
  27.     angle += 360/5;
  28.     }
  29.     wait(5);
  30.     loop(5){
  31.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_BLUE, 10);
  32.     angle += 360/5;
  33.     }
  34.     wait(5);
  35.     loop(5){
  36.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_PURPLE, 10);
  37.     angle += 360/5;
  38.     }
  39.     loop(5){
  40.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_RED, 10);
  41.     angle += 360/5;
  42.     }
  43.     wait(5);
  44.     loop(5){
  45.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_ORANGE, 10);
  46.     angle += 360/5;
  47.     }
  48.     wait(5);
  49.     loop(5){
  50.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_YELLOW, 10);
  51.     angle += 360/5;
  52.     }
  53.     wait(5);
  54.     loop(5){
  55.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_GREEN, 10);
  56.     angle += 360/5;
  57.     }
  58.     wait(5);
  59.     loop(5){
  60.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_BLUE, 10);
  61.     angle += 360/5;
  62.     }
  63.     wait(5);
  64.     loop(5){
  65.     CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_PURPLE, 10);
  66.     angle += 360/5;
  67.     }
  68.     } // end of if
  69.     }
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