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- task rainbow{
- wait(80);
- if(frame % 50 == 0){
- loop(48){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 2.5, angle + GetAngleToPlayer(objBoss), LASER_TIP_YELLOW, 10);
- angle += 360/48;
- }
- } // end of if
- if (frame % 30 == 0){
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_RED, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_ORANGE, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_YELLOW, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_GREEN, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_BLUE, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + cool, ARROWHEAD_PURPLE, 10);
- angle += 360/5;
- }
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_RED, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_ORANGE, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_YELLOW, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_GREEN, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_BLUE, 10);
- angle += 360/5;
- }
- wait(5);
- loop(5){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle + abc, ARROWHEAD_PURPLE, 10);
- angle += 360/5;
- }
- } // end of if
- }
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