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Trash Talk Script

Oct 18th, 2021
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Lua 1.48 KB | None | 0 0
  1. local plr = game.Players.LocalPlayer
  2. repeat wait() until plr.Character
  3. local char = plr.Character
  4.  
  5. local garbage = {
  6.     "ur bad";
  7.     "rat";
  8.     "ez";
  9.     "my grandma has more skill than you";
  10.     "gun user";
  11.     "bunny hopper";
  12.     "trash";
  13.     "LOL";
  14.     "LMAO";
  15.     "imagine being you right now";
  16.     "xd";
  17.     "stinky head";
  18.     "you lose";
  19.     "why do you even try";
  20.     "I didn't think being this bad was possible";
  21.     "leave";
  22.     "no skill";
  23.     "ahahahahahahaha";
  24.     "bad";
  25.     "you're nothing";
  26.     "lol";
  27.     "so trash";
  28.     "so bad";
  29.     "ur salty";
  30.     "salty";
  31.     "look he's mad";
  32.     "cry more";
  33.     "keep crying";
  34.     "cry baby";
  35.     "hahaha I won";
  36.     "no one likes u";
  37.     "darn";
  38.     "thank you for your time";
  39.     "you were so close!";
  40.     "better luck next time!";
  41.     "rodent";
  42.     "XD";
  43.     "/e dab";
  44.     "./e dab";
  45.     "time to take out the trash";
  46.     "did you get worse?";
  47.     "I'm surprised you haven't quit yet";
  48.  
  49.  
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56.  
  57.  
  58.  
  59. }
  60.  
  61.  
  62. function TrashTalk(inputObject, gameProcessedEvent)
  63.     if inputObject.KeyCode == Enum.KeyCode.J and gameProcessedEvent == false then        
  64. game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
  65.         garbage[math.random(1,#garbage)],
  66.         "All"
  67.     )
  68.     end
  69. end
  70.  
  71. game:GetService("UserInputService").InputBegan:connect(TrashTalk)
  72.  
  73. --- remove text inside "" and add anything you want.
  74. --- Keybind J to change go to "Enum.KeyCode.J" and change letter.
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