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- local plr = game.Players.LocalPlayer
- repeat wait() until plr.Character
- local char = plr.Character
- local garbage = {
- "ur bad";
- "rat";
- "ez";
- "my grandma has more skill than you";
- "gun user";
- "bunny hopper";
- "trash";
- "LOL";
- "LMAO";
- "imagine being you right now";
- "xd";
- "stinky head";
- "you lose";
- "why do you even try";
- "I didn't think being this bad was possible";
- "leave";
- "no skill";
- "ahahahahahahaha";
- "bad";
- "you're nothing";
- "lol";
- "so trash";
- "so bad";
- "ur salty";
- "salty";
- "look he's mad";
- "cry more";
- "keep crying";
- "cry baby";
- "hahaha I won";
- "no one likes u";
- "darn";
- "thank you for your time";
- "you were so close!";
- "better luck next time!";
- "rodent";
- "XD";
- "/e dab";
- "./e dab";
- "time to take out the trash";
- "did you get worse?";
- "I'm surprised you haven't quit yet";
- }
- function TrashTalk(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.J and gameProcessedEvent == false then
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
- garbage[math.random(1,#garbage)],
- "All"
- )
- end
- end
- game:GetService("UserInputService").InputBegan:connect(TrashTalk)
- --- remove text inside "" and add anything you want.
- --- Keybind J to change go to "Enum.KeyCode.J" and change letter.
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