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Vindictus Useful/Useless Commands - 5/15/2011

May 15th, 2011
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  1. cc_set_sub_weapon javelin_lvl2 999 //Fine spears
  2. cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
  3. cc_set_sub_weapon mining_bomb 999 //Mining Bombs
  4. cc_set_subweapon snowball 999 //Snowballs
  5. cc_set_subweapon sticky_bomb 999 //Sticky Bombs
  6. cc_set_subweapon flashbang 999 //Palalas
  7. cc_set_subweapon hookshot 999 //Hooks
  8. cc_set_subweapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
  9. hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
  10. mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
  11. flashbang_detonate_by_throw_delay 0.1; //Instant palala explode
  12.  
  13. lift_throw_force_modifier 9000; //Far throw distance
  14. combat_min_critical_hit_ratio 100; //Critical every smash
  15. cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim
  16. lift_evy_damage_factor_ratio 9000; //Instant evie object lift kill
  17.  
  18. ai_reaction_delay_idle 99999; //idle npc
  19. ai_reaction_delay_alert 99999; //never alert npc
  20. ai_reaction_delay_idle 0; //nonidle npc
  21. ai_reaction_delay_alert 0; //always alert npc
  22.  
  23. blacksmith_craft_time_sec 0.1; //instant craft
  24. dye_craft_time_sec 0.1; //instant dye
  25. enhance_craft_time_sec 0.1; //instant enhance
  26. enchant_craft_time_sec 0.1; //instant enchant
  27. synthesis_time_sec 0.1; //instant synthesis rune
  28.  
  29. cc_fill_all_items //refill all items
  30. cc_play_emotion 7 //sit down
  31. cc_mailbox_ui //mailbox toggle
  32. show_mini_shop //show minishop
  33. hide_mini_shop //close minishop
  34. html_navigate_trade //show marketplace
  35.  
  36. //Speed modifers
  37. plr_move_speed_normal 1000;
  38. plr_move_speed_tired 1000;
  39. plr_move_speed_sprint 1000;
  40. plr_move_speed_town 1000;
  41. plr_move_speed_barehand 1000;
  42. plr_move_speed_lift1 1000;
  43. plr_move_speed_lift2 1000;
  44. plr_move_speed_lift3 1000;
  45. plr_move_speed_lift4 1000;
  46. plr_move_speed_lift5 1000;
  47. plr_move_speed_lift6 1000;
  48. plr_move_speed_lift7 1000;
  49. plr_move_speed_lift8 1000;
  50. plr_move_speed_lift9 1000;
  51. plr_move_speed_lift10 1000;
  52. plr_move_speed_lift11 1000;
  53. plr_move_speed_lift12 1000;
  54. plr_move_speed_lift1_evy 1000;
  55. plr_move_speed_lift2_evy 1000;
  56. plr_move_speed_lift3_evy 1000;
  57. plr_move_speed_lift4_evy 1000;
  58. plr_move_speed_lift5_evy 1000;
  59. plr_move_speed_lift6_evy 1000;
  60. plr_move_speed_lift7_evy 1000;
  61. plr_move_speed_lift8_evy 1000;
  62. plr_move_speed_lift9_evy 1000;
  63. plr_move_speed_lift10_evy 1000;
  64. plr_move_speed_lift11_evy 1000;
  65. plr_move_speed_lift12_evy 1000;
  66.  
  67. plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)
  68. plr_tired_mode_exit_percentage -1 //Never tired
  69. plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.
  70. campfire_ignite_num_required_props 0 //campfire without wood
  71.  
  72. changemap_to_current_random_sector //reload map
  73. changemap_to_next_random_sector //skip map
  74. changelevel 2 //skip current map
  75. changelevel2 //skip current map
  76.  
  77. cc_enter_rochest_from_colhen //enter rochest
  78. cc_enter_colhen_from_rochest //enter colhen
  79.  
  80. cc_change_figure_height 0.1 //tiny height
  81. cc_change_figure_height 1 //normal height
  82. cc_change_figure_height 3 //tall height
  83.  
  84. cc_change_figure_bust 3 //breast size modifier
  85.  
  86. host_timescale 1 //1x game speed
  87. host_timescale 2 //2x game speed
  88.  
  89. sv_gravity 800 //Original Gravity
  90. sv_gravity 0 //No gravity
  91. sv_gravity -800 //Inverse gravity
  92.  
  93. phys_timescale 0.1 //slows down all physical objects except NPCs and Player
  94.  
  95. "monster_attack_bonus_ratio -80" //Godmode
  96.  
  97. "current_combat_difficulty 1" //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
  98.  
  99. Useless
  100. cc_efx [efx]//sparkles
  101. cc_random //Random caption from cutscenes.
  102. CreateHairball 1 //creates random hairballs.
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