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- <rwgmixer>
- <world ruleset="vanilla" />
- <rulesets>
- <ruleset name="vanilla" cell_cache_size="8" cell_size="1800" cell_offset="0" generation_distance="10000" terrain_generator="vanilla" biome_generator="vanilla">
- <cell_rule name="default" prob="1" />
- </ruleset>
- </rulesets>
- <cell_rules>
- <cell_rule name="default">
- <cave_count value="4,8" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <hub_rule name="townSmall" prob="0.3" />
- <hub_rule name="townLarge" prob="0.3" />
- <hub_rule name="citySmall" prob="0.1" />
- <hub_rule name="cityLarge" prob="0.1" />
- <hub_rule name="rural" prob="0.3" />
- <wilderness_rule name="wildernessDefault" />
- </cell_rule>
- <cell_rule name="customHubTest">
- <cave_count value="1,3" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <hub_rule name="customHubTest" />
- <wilderness_rule name="wildernessDefault" />
- </cell_rule>
- </cell_rules>
- <hub_rules>
- <hub_rule name="asiatown">
- <hub_type value="town"/>
- <width value="200, 250" />
- <height value="200, 250" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <prefab_rule name="asiatownPOIS"/>
- <street_gen level="15" length_multiplier="4">
- <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]"/>
- <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]"/>
- <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]"/>
- <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]"/>
- <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]"/>
- <alt_commands chars="T,I,N,K"/>
- </street_gen>
- </hub_rule>
- <hub_rule name="ruralSmall">
- <hub_type value="rural" />
- <width value="168, 250" />
- <height value="168, 250" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <prefab_rule name="default" />
- <street_gen level="10" length_multiplier="4">
- <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
- <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
- <alt_commands chars="T,I,N,K" />
- </street_gen>
- </hub_rule>
- <hub_rule name="ruralLarge">
- <hub_type value="rural" />
- <width value="250, 300" />
- <height value="250, 300" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <prefab_rule name="default" />
- <street_gen level="15" length_multiplier="4">
- <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
- <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
- <alt_commands chars="T,I,N,K" />
- </street_gen>
- </hub_rule>
- <hub_rule name="townSmall">
- <hub_type value="town" />
- <width value="300, 400" />
- <height value="300, 400" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <prefab_rule name="default" />
- <street_gen level="15" length_multiplier="4">
- <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
- <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
- <alt_commands chars="T,I,N,K" />
- </street_gen>
- </hub_rule>
- <hub_rule name="townLarge">
- <hub_type value="town" />
- <width value="400, 600" />
- <height value="400, 600" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <prefab_rule name="default" />
- <street_gen level="20" length_multiplier="4">
- <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
- <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
- <alt_commands chars="T,I,N,K" />
- </street_gen>
- </hub_rule>
- <hub_rule name="citySmall">
- <hub_type value="city" />
- <width value="600, 800" />
- <height value="600, 800" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <prefab_rule name="default" />
- <street_gen level="20" length_multiplier="4">
- <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
- <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
- <alt_commands chars="T,I,N,K" />
- </street_gen>
- </hub_rule>
- <hub_rule name="cityLarge">
- <hub_type value="city" />
- <width value="800, 1200" />
- <height value="800, 1200" />
- <path_material value="asphalt" />
- <path_radius value="10" />
- <downtown_zone_size_perc value="0.45" />
- <prefab_rule name="default" />
- <street_gen level="25" length_multiplier="4">
- <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
- <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
- <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
- <alt_commands chars="T,I,N,K" />
- </street_gen>
- </hub_rule>
- <hub_rule name="customHubTest">
- <hub_type value="town" />
- <hub_layout name="customHubTest" />
- <prefab_rule name="town" />
- </hub_rule>
- </hub_rules>
- <wilderness_rules>
- <wilderness_rule name="wildernessDefault" spawn_min_max="15,20">
- <path_material value="gravel" />
- <path_radius value="2" />
- <path_adjust_terrain value="false" />
- <prefab_rule name="wildernessGroup" prob="1" />
- </wilderness_rule>
- </wilderness_rules>
- <prefab_rules>
- <prefab_rule name="none" />
- <prefab_rule name="asiatownPOIS">
- <prefab name="xcostum_Asia_Apartments(by_magoli)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_ChineseMarket(by_magoli)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_Dojo(by_RedLotus)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_KhooKongsi(by_StompyNZ)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_KungFuSchool(by_magoli)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_Livinghouse_sm_01(by_magoli)" min_count="1" max_count="3" />
- <prefab name="xcostum_Asia_ModernCottage_01(by_StompyNZ)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_Pagoda(by_RedLotus)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_Pagoda_sm_01(by_magoli)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_Restaurant(by_Redlotus)" min_count="1" max_count="1" />
- <prefab name="xcostum_Asia_Restaurant_city(by_Redlotus)" min_count="1" max_count="1" />
- <prefab name="xcostum_Asia_Swordmaster(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_Asia_Temple9Powermonks(by_magoli)" min_count="1" max_count="2" />
- <prefab name="xcostum_Asia_TempleMiddleVillage(by_SylenThunder)" min_count="1" max_count="1" />
- <prefab name="xcostum_Asia_ChineseGate(by_XXX)" />
- <prefab name="trailer_01" max_count="1" />
- <prefab name="trailer_02" max_count="1" />
- <prefab name="trailer_03" max_count="1" />
- <prefab name="trailer_04" max_count="1" />
- <prefab name="trailer_park_01" max_count="1" />
- <prefab name="garageyellow1" max_count="1" />
- <prefab name="garagewhite1" max_count="1" />
- <prefab name="garagetan1" max_count="1" />
- <prefab name="garagestucco1" max_count="1" />
- <prefab name="store_book_lg_01" prob="0.6" max_count="1" />
- <prefab name="xcostum_Flagstonemansion_sm(by_elitelex)" max_count="1" />
- <prefab name="store_pharmacy_sm_01" max_count="1" />
- <prefab name="parking_lot_03" max_count="1"/>
- <prefab name="xvanilla_Trailerhousemix03" max_count="1" />
- </prefab_rule>
- <prefab_rule name="default">
- <prefab rule="residentialOldGroup" />
- <prefab rule="residentialNewGroup" />
- <prefab rule="commercialGroup" />
- <prefab rule="downtownGroup" />
- <prefab rule="industrialGroup" />
- <prefab rule="ruralGroup" />
- <prefab rule="detailFillerGroup" />
- </prefab_rule>
- <prefab_rule name="residentialOldGroup">
- <prefab name="abandoned_house_01" />
- <prefab name="abandoned_house_02" />
- <prefab name="abandoned_house_03" />
- <prefab name="abandoned_house_04" />
- <prefab name="abandoned_house_05" />
- <prefab name="abandoned_house_06" />
- <prefab name="abandoned_house_07" />
- <prefab name="abandoned_house_08" />
- <prefab name="bombshelter_lg_01" max_count="1" />
- <prefab name="bombshelter_md_01" max_count="1" />
- <prefab name="cemetery_01" />
- <prefab name="cemetery_02" />
- <prefab name="church_graveyard1" />
- <prefab name="garagebrick" />
- <prefab name="garageblue1" />
- <prefab name="garageyellow1" />
- <prefab name="garagewhite1" />
- <prefab name="garagetan1" />
- <prefab name="garagestucco1" />
- <prefab name="garagegreen1" />
- <prefab name="garageburnt1" />
- <prefab name="houseburnt1" />
- <prefab name="houseburnt2" />
- <prefab name="houseburnt3" />
- <prefab name="houseburnt3b" />
- <prefab name="houseburnt4" />
- <prefab name="houseburnt5" />
- <prefab name="housewhite1basement" />
- <prefab name="housewhitepyramid3" />
- <prefab name="housetanpyramid2" />
- <prefab name="housewhitepyramid1" />
- <prefab name="housewhitepyramid2" />
- <prefab name="housegreen1" />
- <prefab name="houseblue1" />
- <prefab name="housestucco1" />
- <prefab name="housestucco2" />
- <prefab name="housestucco3" />
- <prefab name="housebrick1" />
- <prefab name="housewhite1" />
- <prefab name="housewhite2" />
- <prefab name="housetan2" />
- <prefab name="houseyellow1" />
- <prefab name="houseyellowpyramid3" />
- <prefab name="house_trailer_blue_01" />
- <prefab name="house_trailer_burnt_01" />
- <prefab name="house_trailer_green_01" />
- <prefab name="house_trailer_tan_01" />
- <prefab name="house_trailer_white_01" />
- <prefab name="house_trailer_yellow_01" />
- <prefab name="trailer_01" />
- <prefab name="trailer_02" />
- <prefab name="trailer_03" />
- <prefab name="trailer_04" />
- <prefab name="trailer_park_01" />
- <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_Bunker1(by_LazMan)" max_count="1" />
- <prefab name="xcostum_Bunker2(by_LazMan)" max_count="1" />
- <prefab name="xcostum_Bunker3(by_LazMan)" max_count="1" />
- <prefab name="xcostum_Bunker_deep(by_Devilhunter)" max_count="1" />
- <prefab name="xcostum_SC_Bunker(by_Rhapsodos)" max_count="1" />
- <prefab name="xcostum_Bunker_Top(by_Fr0gb0mber)" max_count="1" />
- <prefab name="xcostum_Car_Dealership_old(by_P1ut0nium)" max_count="1" />
- <prefab name="xcostum_house2(by_Curbolt)" max_count="1" />
- <prefab name="xcostum_house3(by_Curbolt)" max_count="1" />
- <prefab name="xcostum_house4(by_Curbolt)" max_count="1" />
- <prefab name="xcostum_house7(by_Curbolt)" max_count="1" />
- <prefab name="xcostum_FuneralHome(by_Wsiegel)" max_count="1" />
- <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)" max_count="1" />
- <prefab name="xcostum_kuldlargehouse(by_Kuldiin)" max_count="1" />
- <prefab name="xcostum_Apartment(by_Spider)" max_count="1" />
- <prefab name="xcostum_moestaverne(by_magoli)" max_count="1" />
- <prefab name="xcostum_Restaurant(by_Gertle)" max_count="1" />
- <prefab name="xcostum_Cantine(by_Limodor)" max_count="1" />
- <prefab name="xcostum_nationalparkLodge(by_Laz_Man)" max_count="1" />
- <prefab name="xcostum_TittyTwister(by_Sorrowthief)" max_count="1" />
- <prefab name="xcostum_Warehouse(by_Batman)" max_count="1" />
- <prefab name="xcostum_Farm(by_BigC90210)" max_count="1" />
- <prefab name="xcostum_Haulier_md(by_Limodor)" max_count="1" />
- <prefab name="xcostum_Household_Storage_sm(by_Devilhunter)" max_count="1" />
- <prefab name="xcostum_Info_Center(by_LuckyStar)" max_count="1" />
- <prefab name="xcostum_Trailer(by_Sorrowthief)" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix01" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix02" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix03" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix04" max_count="1" />
- <prefab name="xcostum_LittleLeagueBaseball(by_Curmudgeon)" max_count="1" />
- <prefab name="xcostum_Rangercabin(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_Hightop(by_Curbolt)" max_count="1" />
- <prefab name="xcostum_Hospital(by_Wsiegel)" max_count="1" />
- <prefab name="xcostum_Park(by_Guppycur)" max_count="1" />
- <prefab name="abandoned_house_michone" max_count="1" />
- <prefab name="church_madmole" max_count="1" />
- <prefab name="wild_poi1" max_count="1" />
- <!-- currently a bandit settlement -->
- </prefab_rule>
- <prefab_rule name="residentialNewGroup">
- <prefab name="house_new_mansion_01" />
- <prefab name="house_new_mansion_02" />
- <prefab name="house_new_mansion_03" />
- <prefab name="house_new_01" />
- <prefab name="house_new_02" />
- <prefab name="house_new_03" />
- <prefab name="house_new_04" />
- <prefab name="house_new_05" />
- <prefab name="house_new_06" />
- <prefab name="houseranchwhite1" />
- <prefab name="houseranchtan1" />
- <prefab name="houseranchtan2" />
- <prefab name="houseranchblue1" />
- <prefab name="church_sm_01" />
- <prefab name="hospital_01_rg" max_count="1" />
- <prefab name="school_01" min_count="1" max_count="1" />
- <prefab name="school_k6_01" min_count="1" max_count="1" />
- <prefab name="school_daycare_01" min_count="1" max_count="1" />
- <prefab name="football_stadium" max_count="1" />
- <prefab name="apartment_adobe_red_5_flr" max_count="1" />
- <prefab name="apartment_brick_6_flr" max_count="1" />
- <prefab name="funeral_home_01" max_count="1" />
- <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_Car_Dealership_new(by_p1ut0nium)" max_count="1" />
- <prefab name="xcostum_Dark_Mausoleum32(by_LuckyStar)" max_count="1" />
- <prefab name="xcostum_Church(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_crematory(by_magoli)" max_count="1" />
- <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)" max_count="1" />
- <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" max_count="1" />
- <prefab name="xcostum_School(by_LazMan)" max_count="1" />
- <prefab name="xcostum_TownHall(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_House(by_LastI)" max_count="1" />
- <prefab name="xcostum_House(by_ShoNuff)" max_count="1" />
- <prefab name="xcostum_Manorhouse(by_WereWulfen)" max_count="1" />
- <prefab name="xcostum_myhouse(by_magoli)" max_count="1" />
- <prefab name="xcostum_Nicehouse(by_BigC90210)" max_count="1" />
- <prefab name="xcostum_simpsonshouse(by_magoli)" max_count="1" />
- <prefab name="xcostum_Flagstonemansion_sm(by_elitelex)" max_count="1" />
- <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" max_count="1" />
- <prefab name="xcostum_Apartment(by_Gertle)" min_count="1" max_count="1" />
- <prefab name="xcostum_Apartments(by_Batman)" min_count="1" max_count="1" />
- <prefab name="xcostum_WulftownA(by_WereWulfen)" max_count="1" />
- <prefab name="xcostum_House(by_LastI)" max_count="1" />
- <prefab name="xcostum_House(by_ShoNuff)" max_count="1" />
- <prefab name="xcostum_Twinhaus-Hostel(by__Tom_GERPVE)" max_count="1" />
- <prefab name="xcostum_house01(byGuppycur)" max_count="1" />
- <prefab name="xcostum_house02(byGuppycur)" max_count="1" />
- <prefab name="xcostum_house03(byGuppycur)" max_count="1" />
- <prefab name="xcostum_house04(byGuppycur)" max_count="1" />
- <prefab name="xcostum_house05(byGuppycur)" max_count="1" />
- <prefab name="xcostum_collapsed_bldg_01(by_BuLLeTZ)" max_count="1" />
- </prefab_rule>
- <prefab_rule name="commercialGroup">
- <prefab name="store_gun_sm_01" prob="0.6" />
- <prefab name="store_gun_lg_01" prob="0.4" />
- <prefab name="store_pharmacy_sm_01" />
- <prefab name="store_hardware_sm_01" prob="0.6" />
- <prefab name="store_hardware_lg_01" prob="0.4" />
- <prefab name="store_book_sm_01" prob="0.6" />
- <prefab name="store_book_lg_01" prob="0.4" />
- <prefab name="store_grocery_lg_01" prob="0.4" />
- <prefab name="store_grocery_sm_01" prob="0.6" />
- <prefab name="store_bank_lg_01" />
- <prefab name="gas_station1" max_count="1" />
- <prefab name="gas_station2" max_count="1" />
- <prefab name="gas_station3" max_count="1" />
- <prefab name="gas_station4" max_count="1" />
- <prefab name="gas_station5" max_count="1" />
- <prefab name="diner_01" max_count="2" />
- <prefab name="diner_02" max_count="2" />
- <prefab name="fastfood_01" max_count="2" />
- <prefab name="fastfood_02" max_count="2" />
- <prefab name="fastfood_03" max_count="2" />
- <prefab name="carlot_01" max_count="2" />
- <prefab name="carlot_02" max_count="2" />
- <prefab name="store_autoparts_01" max_count="1" />
- <prefab name="skate_park_01" max_count="1" />
- <prefab name="store_laundry_01" max_count="1" />
- <prefab name="store_salon" max_count="1" />
- <prefab name="xcostum_GasnWash32(by_LuckyStar)" max_count="1" />
- <prefab name="xcostum_GasStation(by_Warsaken)" max_count="1" />
- <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)" prob="0.5" max_count="1" />
- <prefab name="xcostum_kwikemart(by_magoli)" prob="0.3" max_count="1" />
- <prefab name="xcostum_timbershop(by_magoli)" max_count="1" />
- <prefab name="xcostum_tv_store(by_magoli)" max_count="1" />
- <prefab name="xcostum_Pawnshop(by_magoli)" max_count="1" />
- <prefab name="xcostum_Wooden_Store(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_McDonalds(by_BigC90210)" max_count="1" />
- <prefab name="xcostum_Tank_Garage(by_LuckyStar)" max_count="1" />
- <prefab name="xcostum_Bank(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_Bank(by_Limodor)" max_count="1" />
- <prefab name="xcostum_MultiStore(by_ANT)" max_count="1" />
- <prefab name="xcostum_SuperStore(by_Volar)" max_count="1" />
- <prefab name="xcostum_Shrub_Conservatory(by_Werewulfen)" min_count="1" max_count="1" />
- <prefab name="xcostum_Store_Automotive_sm(by_Laz_Man)" min_count="1" max_count="1" />
- <prefab name="xcostum_Stripmall(by_Guppycur)" min_count="1" max_count="1" />
- <prefab name="xcostum_townsquare(by_snake0567)" min_count="1" max_count="1" />
- <prefab name="xcostum_Warehouse(by_Illidua)" max_count="1" />
- <prefab name="xcostum_pistol_gunshop(by_magoli)" max_count="1" />
- <prefab name="xcostum_McDowell_restaurant(by_LazMan)" max_count="1" />
- <prefab name="xcostum_seafoodshop(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_storeset1(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_storeset2(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_Paintballarena(by_Jackelmyer)" max_count="1" />
- <prefab name="xcostum_PetStore(by_Jackelmyer)" max_count="1" />
- <prefab name="xcostum_BoxingGym(by_KamR)" max_count="1" />
- </prefab_rule>
- <prefab_rule name="downtownGroup">
- <prefab name="business_red_brick_01" />
- <prefab name="business_red_brick_02" />
- <prefab name="business_red_brick_03" />
- <prefab name="business_red_brick_04" />
- <prefab name="business_red_brick_05" />
- <prefab name="business_red_brick_06" />
- <prefab name="business_red_brick_07" />
- <prefab name="business_tan_brick_01" />
- <prefab name="business_tan_brick_02" />
- <prefab name="business_tan_brick_03" />
- <prefab name="business_tan_brick_04" />
- <prefab name="business_tan_brick_05" />
- <prefab name="business_strip_old_01" max_count="1" />
- <prefab name="business_strip_old_02" max_count="1" />
- <prefab name="courthouse_med_01" max_count="1" />
- <prefab name="courthouse_med_02" max_count="1" />
- <prefab name="post_office_sm_01" max_count="1" />
- <prefab name="post_office_med_01" max_count="1" />
- <prefab name="mp_waste_bldg_governer_08" max_count="1" />
- <prefab name="police_station1" max_count="1" />
- <prefab name="hotel_roadside_01" max_count="1" />
- <prefab name="hotel_roadside_02" max_count="1" />
- <prefab name="hotel_ostrich" max_count="1" />
- <prefab name="hotel_new_01" max_count="1" />
- <prefab name="prison_01" max_count="1" />
- <prefab name="parking_lot_01" />
- <prefab name="parking_lot_02" />
- <prefab name="parking_lot_03" />
- <prefab name="parking_garage_01" />
- <prefab name="theater_01" max_count="1" />
- <prefab name="bar_theater_01" max_count="1" />
- <prefab name="bar_stripclub_01" />
- <prefab name="bar_sm_01" />
- <prefab name="fire_station_01" max_count="1" />
- <prefab name="fire_station_02" max_count="1" />
- <prefab rule="skyscrapers" min_count="2" />
- <prefab name="store_pawn_01" max_count="1" />
- <prefab name="xcostum_bowlingcenter(by_magoli)" max_count="1" />
- <prefab name="xcostum_circus(by_magoli)" max_count="1" />
- <prefab name="xcostum_stripclub(by_magoli)" max_count="1" />
- <prefab name="xcostum_StripClub(by_Wsiegel)" max_count="1" />
- <prefab name="xcostum_ArtGallery(by_Wsiegel)" max_count="1"/>
- <prefab name="xcostum_Firedepartment(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_Firehouse(by_Warsaken)" max_count="1" />
- <prefab name="xcostum_Firestation(by_Slick50)" max_count="1" />
- <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" max_count="1" />
- <prefab name="xcostum_rollerskatedisco(by_magoli)" max_count="1" />
- <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" max_count="1" />
- <prefab name="xcostum_CasinoANKH(by_magoli)" max_count="1" />
- <prefab name="xcostum_Brownstones_House(by_Laz_Man)" max_count="1" />
- <prefab name="xcostum_Apartments_Curtilage_Playground(by_magoli)" max_count="1" />
- <prefab name="xcostum_CityPark(by_Spider)" max_count="1" />
- <prefab name="xcostum_MiniMall(by_Spider)" max_count="1" />
- <prefab name="xcostum_3BlockStores(by_Leo_Liuos)" max_count="1" />
- <prefab name="xcostum_Apartment_Stores(by_Laz_Man)" max_count="1" />
- <prefab name="xcostum_Asia_Restaurant_city(by_Redlotus)" max_count="1" />
- <prefab name="xcostum_Asia_Restaurant_city(by_Redlotus)" max_count="1" />
- <prefab name="xcostum_Courthouse(by_stallionsden)" max_count="1" />
- <prefab name="xcostum_CurlingCenter(by_magoli)" max_count="1" />
- <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" max_count="1" />
- <prefab name="xcostum_Hightop(by_Curbolt)" max_count="1" />
- <prefab name="xcostum_UnionStation(by_BuLLeTZ)" max_count="1" />
- <prefab name="xcostum_PetStore(by_Jackelmyer)" max_count="1" />
- <prefab name="xcostum_BoxingGym(by_KamR)" max_count="1" />
- <prefab name="xcostum_shootingrange(by_magoli)" max_count="1" />
- </prefab_rule>
- <prefab_rule name="skyscrapers">
- <prefab name="skyscraper_01" max_count="1" prob="50" />
- <prefab name="skyscraper_02" max_count="1" prob="50" />
- <prefab name="skyscraper_03" max_count="1" prob="50" />
- <prefab name="skyscraper_04" max_count="1" prob="50" />
- <prefab name="xcostum_Skycpraper(by_Peppino)" max_count="1" prob="50" />
- </prefab_rule>
- <prefab_rule name="industrialGroup">
- <prefab name="utility_waterworks_01" max_count="1" />
- <prefab name="utility_electric_co_01" />
- <prefab name="utility_refinery_01" max_count="1" />
- <prefab name="settlement_01" />
- <prefab name="factory_lg_01" max_count="1" />
- <prefab name="factory_lg_02" max_count="1" />
- <prefab name="installation_red_mesa" max_count="1" />
- <prefab name="sawmill_01_snow" max_count="1" />
- <prefab name="utility_celltower_02" max_count="1" />
- <prefab name="utility_celltower_01" max_count="2" />
- <prefab name="junkyard_lg_01" />
- <prefab name="junkyard_med_01" />
- <prefab name="vacant_lot_med_01" />
- <prefab name="vacant_lot_med_02" />
- <prefab name="vacant_lot_sm_01" />
- <prefab name="vacant_lot_sm_02" />
- <prefab name="army_barracks_01" />
- <prefab name="mp_waste_bldg_01_white" />
- <prefab name="mp_waste_bldg_03_white" />
- <prefab name="mp_waste_bldg_04_white" />
- <prefab name="mp_waste_bldg_01_red" />
- <prefab name="mp_waste_bldg_02_red" />
- <prefab name="mp_waste_bldg_03_red" />
- <prefab name="mp_waste_bldg_04_red" />
- <prefab name="mp_waste_bldg_01_tan" />
- <prefab name="mp_waste_bldg_02_tan" />
- <prefab name="mp_waste_bldg_03_tan" />
- <prefab name="mp_waste_bldg_04_tan" />
- <prefab name="mp_waste_bldg_04_grey" />
- <prefab name="mp_waste_bldg_05_grey" />
- <prefab name="mp_waste_bldg_06_grey" />
- <prefab name="waste_rubble_bldg_01" />
- <prefab name="waste_rubble_bldg_02" />
- <prefab name="waste_rubble_bldg_03" />
- <prefab name="waste_rubble_bldg_04" />
- <prefab name="waste_rubble_bldg_05" />
- <prefab name="waste_rubble_bldg_06" />
- <prefab name="waste_rubble_bldg_07" />
- <prefab name="waste_rubble_bldg_08" />
- <prefab name="waste_rubble_bldg_09" />
- <prefab name="mp_waste_sewer_hole_1" />
- <prefab name="xcostum_Power_Station(by_LuckyStar)" max_count="1" />
- <prefab name="xcostum_Hydro_Plant(by_LuckyStar)" max_count="1" />
- <prefab name="xcostum_Cell_Tower(by_LuckyStar)" max_count="1" />
- <prefab name="xcostum_Science_lab(by_kinklade)" max_count="1" />
- <prefab name="xcostum_Prison1(by_Curbolt)" max_count="1" />
- <prefab name="xcostum_Asylum(by_Wsiegel)" max_count="1" />
- <prefab name="xcostum_Haulier_lg(by_Limodor)" max_count="1" />
- <prefab name="xcostum_CountyJail(by_Volar)" max_count="1" />
- <prefab name="xcostum_Plant(by_Wsiegel)" max_count="1" />
- <prefab name="xcostum_Windowfactory(by_magoli)" max_count="1" />
- <prefab name="xcostum_shootingrange(by_magoli)" max_count="1" />
- <prefab name="MilitaryBarracks" max_count="1" />
- </prefab_rule>
- <prefab_rule name="ruralGroup">
- <prefab name="blueberryfield_sm" />
- <prefab name="cornfield_sm" />
- <prefab name="cornfield_med" />
- <prefab name="potatofield_sm" />
- <prefab name="barn_01" />
- <prefab name="barn_02" />
- <prefab name="barn_03" />
- <prefab name="farm_shed1" />
- <prefab name="farm_shed2" />
- <prefab name="farm_shed3" />
- <prefab name="farm_shed4" />
- <prefab name="oldwest_stables" />
- <prefab name="pond02" />
- <prefab name="pond01" />
- <prefab name="water_tower_01" />
- <prefab name="water_tower_02" />
- <prefab name="oldwest_watertower" />
- <prefab name="oldwest_church" />
- <prefab name="oldwest_hotel_01" />
- <prefab name="oldwest_hotel_02" />
- <prefab name="oldwest_jail" />
- <prefab name="oldwest_md_shop_01" />
- <prefab name="oldwest_md_shop_02" />
- <prefab name="oldwest_md_shop_03" />
- <prefab name="oldwest_md_shop_04" />
- <prefab name="oldwest_sm_shop_01" />
- <prefab name="oldwest_sm_shop_02" />
- <prefab name="oldwest_sm_shop_03" />
- <prefab name="army_camp_01" />
- <prefab name="army_camp_02" />
- <prefab name="army_camp_03" />
- <prefab name="xcostum_TruckStop(by_magoli)" max_count="1" />
- <prefab name="xcostum_TruckStop_Garage(by_stallionsden)" max_count="1" />
- <prefab name="xcostum_TruckStop_Roadhouse(by_stallionsden)" max_count="1" />
- <prefab name="xcostum_nepa_base(by_Eihwaz)" max_count="1" />
- <prefab name="xcostum_Rangercabin(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_Motel(by_Limodor)" max_count="1" />
- <prefab name="xvanilla_cornfield_md" max_count="1" />
- <prefab name="xvanilla_cornfield_sm" max_count="1" />
- <prefab name="xvanilla_potatofield1" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix01" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix02" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix03" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix04" max_count="1" />
- <prefab name="xcostum_DriveIn(by_Wsiegel)" max_count="1" />
- <prefab name="xcostum_Storage(by_ShoNuff)" max_count="1" />
- <prefab name="xcostum_RestArea_Desert(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_Wooden_Palisade(by_LuckyStar)" max_count="1" />
- <prefab name="xcostum_ZombieZoo(by_Wsiegel)" max_count="1" />
- <prefab name="xcostum_RaceTrack(by_Guppycur)" max_count="1" />
- <prefab name="xcostum_BoxingGym(by_KamR)" max_count="1" />
- <prefab name="church_madmole" max_count="1" />
- <prefab name="FarmerPrefab" max_count="1" />
- <prefab name="abandoned_house_michone" max_count="1" />
- <prefab name="MpWasteRadiated" />
- <prefab name="HouseBurntRadiated" />
- <prefab name="HouseBurntRadiated1" />
- <prefab name="rad_poi1" />
- <!-- currently a boss factory with lootRad -->
- <prefab name="pacco_poi" min_count="1" max_count="1" />
- <!-- currently a boss settlement with lootRad -->
- </prefab_rule>
- <prefab_rule name="wildernessGroup">
- <prefab rule="traderGroup" min_count="1" max_count="1" />
- <prefab rule="W_POIs_common" prob="0.6"/>
- <prefab rule="W_POIs_rare" prob="0.3"/>
- <prefab rule="W_POIs_superrare" prob="0.1"/>
- </prefab_rule>
- <prefab_rule name="W_POIs_common">
- <prefab rule="W_POIs_common_Set_A" prob="0.3"/>
- <prefab rule="W_POIs_common_Set_B" prob="0.3"/>
- <prefab rule="W_POIs_common_Set_C" prob="0.3"/>
- </prefab_rule>
- <prefab_rule name="W_POIs_common_Set_A">
- <!-- currently a bandit settlement -->
- <prefab name="MpWasteRadiated" />
- <prefab name="HouseBurntRadiated" />
- <prefab name="HouseBurntRadiated1" />
- <prefab name="rad_poi1" />
- <prefab name="barn_01" max_count="1" />
- <prefab name="barn_02" max_count="1" />
- <prefab name="barn_03" max_count="1" />
- <prefab name="army_barracks_01" max_count="1" />
- <prefab name="xvanilla_army_camp(universal)" max_count="1" />
- <prefab name="xcostum_Polarstation(by_magoli)" max_count="1" prob="0.4" />
- <prefab name="xcostum_WWHouse(by_IceJudge)" max_count="1" prob="0.4"/>
- <prefab name="house_new_mansion_01" max_count="1" prob="0.3" />
- <prefab name="xcostum_Safehouse(by_Limodor)" max_count="1" prob="0.4"/>
- <prefab name="xcostum_wastelandtrain(by_Horst)" max_count="1" prob="0.4" />
- <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="bombshelter_lg_01" max_count="1" prob="0.2" />
- <prefab name="xcostum_FuneralParlor(by_Zombieman)" max_count="1" prob="0.1" />
- <prefab name="xcostum_Trailer(by_Sorrowthief)" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix01" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix02" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix03" max_count="1" />
- <prefab name="xvanilla_Trailerhousemix04" max_count="1" />
- <prefab name="ScientistShelter" max_count="1" />
- <prefab name="PowerPlant" max_count="1" />
- <prefab name="pacco_settlement" max_count="1" />
- <prefab name="bandit_refinery" max_count="1" />
- <prefab name="wild_poi1" max_count="1" />
- <prefab rule="AframeHouses" max_count="1" />
- </prefab_rule>
- <prefab_rule name="W_POIs_common_Set_B">
- <prefab name="xcostum_Prison1(by_Curbolt)" max_count="1" prob="0.3" />
- <prefab rule="Campsites" max_count="1" />
- <prefab name="cabin_01" max_count="1" />
- <prefab name="cabin_02_sm" max_count="1" />
- <prefab name="cabin_03_lg" max_count="1" />
- <prefab name="cabin_04_md" max_count="1" />
- <prefab name="cabin_05_lg" max_count="1" />
- <prefab name="cabin_06_lg" max_count="1" />
- <prefab name="cabin_snow_hidden_01" max_count="1" />
- <prefab name="xcostum_Villa(by_Limodor)" max_count="1" prob="0.4"/>
- <prefab name="house_new_mansion_02" max_count="1" prob="0.2" />
- <prefab name="xcostum_House(by_ShoNuff)" max_count="1" prob="0.4" />
- <prefab name="xcostum_NSiteMissileSilo(byEphoie)" max_count="1" prob="0.3" />
- <prefab name="xcostum_Stonehenge(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="church_graveyard1" max_count="1" prob="0.3" />
- <prefab name="xcostum_Treehouse_sm(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="junkyard_lg_01" max_count="1" prob="0.1" />
- <prefab name="xcostum_TheMill(by_MoNKeYest1)" max_count="1" prob="0.1" />
- <prefab name="xcostum_Rangercabin(by_Guppycur)" max_count="1" prob="0.2" />
- </prefab_rule>
- <prefab_rule name="W_POIs_common_Set_C">
- <prefab name="pond02" max_count="1" />
- <prefab name="pond01" max_count="1" />
- <prefab name="water_tower_01" max_count="1" />
- <prefab name="water_tower_02" max_count="1" />
- <prefab rule="abandoned_houses" max_count="1" />
- <prefab name="xcostum_Cabin(by_Sudo)" max_count="1" prob="0.4"/>
- <prefab name="house_new_mansion_03" max_count="1" prob="0.3" />
- <prefab name="ranger_station1" max_count="1" prob="0.2" />
- <prefab name="xcostum_PersianMansion(by_saeid)" max_count="1" prob="0.3" />
- <prefab name="xcostum_burialshrine(by_snake0567)" max_count="1" prob="0.2" />
- <prefab name="indian_burial_grounds_01" max_count="1" prob="0.2" />
- <prefab name="cave_01" max_count="1" />
- <prefab name="cave_02" max_count="1" />
- <prefab name="cave_03" max_count="1" />
- <prefab name="cave_04" max_count="1" />
- <prefab name="farm_shed1" max_count="1" />
- <prefab name="farm_shed2" max_count="1" />
- <prefab name="farm_shed3" max_count="1" />
- <prefab name="farm_shed4" max_count="1" />
- <!-- currently a boss factory with lootRad -->
- <prefab name="pacco_poi" min_count="1" max_count="1" />
- <!-- currently a boss settlement with lootRad -->
- </prefab_rule>
- <prefab_rule name="W_POIs_rare">
- <prefab rule="W_POIs_rare_Set_A" prob="0.5"/>
- <prefab rule="W_POIs_rare_Set_B" prob="0.4"/>
- </prefab_rule>
- <prefab_rule name="W_POIs_rare_Set_A">
- <prefab name="xcostum_Nuket0wn(by_Limodor)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_Recycling(by_Limodor)" max_count="1" prob="0.3" />
- <prefab name="xcostum_strandresort(by_magoli)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_LumberMill(by_IceJudge)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_Tavern(by_Limodor)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_icestadium(by_magoli)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_H0bbit(by_Limodor)" max_count="1" prob="0.2"/>
- <prefab name="snowy_ski_lodge" max_count="1" prob="0.2"/>
- <prefab name="xcostum_Chernobyl(by_Maz_Burt)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_MiniBikeRaceTrack(by_Spider)" max_count="1" prob="0.3" />
- <prefab name="xcostum_nepa_base(by_Eihwaz)" max_count="1" prob="0.2" />
- <prefab name="xcostum_TheEstate(by_Ekk0)" max_count="1" prob="0.3" />
- <prefab name="ranger_station1" />
- <prefab name="indian_burial_grounds_01" prob="0.05" />
- <prefab name="oldwest_graveyard" />
- </prefab_rule>
- <prefab_rule name="W_POIs_rare_Set_B">
- <!-- <prefab name="xcostum_ResidentEvilMansion(by_magoli)" max_count="1" prob="0.3" /> -->
- <prefab name="xcostum_Nuclear_Powerplant(by_Rocky)" max_count="1" prob="0.3" />
- <prefab name="xcostum_timbershop(by_magoli)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_Firewatchtower(by_SciFiFlippa)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_Science_lab(by_kinklade)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_Asylum(by_Wsiegel)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_Glass_factory_big(by_Khyber)" max_count="1" prob="0.2" />
- <prefab name="xcostum_minigolf(by_magoli)" max_count="1" prob="0.1" />
- <prefab name="factory_lg_02" max_count="1" prob="0.1" />
- <prefab name="xcostum_Warehouse(by_Illidua)" max_count="1" prob="0.1" />
- <prefab name="xcostum_McDowell_restaurant(by_LazMan)" max_count="1" prob="0.1" />
- <prefab name="xcostum_Hospital(by_Wsiegel)" max_count="1" prob="0.2" />
- </prefab_rule>
- <prefab_rule name="W_POIs_superrare">
- <prefab name="xcostum_ZHigh(by_Volar)" max_count="1" prob="0.4"/>
- <prefab name="xcostum_RocketLaunchPad(by_Saeid)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_CrashedAirplane(by_LazMan)" max_count="1" prob="0.4"/>
- <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xcostum_strange_cornfield(by_magoli)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_swimmingbath(by_magoli)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_WulftownCD(by_WereWulfen)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Sphinx(by_Andyjoki)" max_count="1" prob="0.1" />
- <prefab name="xcostum_TheVillage(by_Stallionsden)" max_count="1" prob="0.2" />
- </prefab_rule>
- <prefab_rule name="Campsites">
- <prefab name="campsite_01" max_count="1" />
- <prefab name="campsite_02" max_count="1" />
- <prefab name="campsite_03" max_count="1" />
- <prefab name="campsite_04" max_count="1" />
- <prefab name="campsite_06" max_count="1" />
- <prefab name="campsite_06a" max_count="1" />
- <prefab name="campsite_07" max_count="1" />
- <prefab name="campsite_07a" max_count="1" />
- </prefab_rule>
- <prefab_rule name="AframeHouses">
- <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" max_count="1" />
- <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" max_count="1" />
- </prefab_rule>
- <prefab_rule name="abandoned_houses">
- <prefab name="abandoned_house_01" max_count="1" />
- <prefab name="abandoned_house_02" max_count="1" />
- <prefab name="abandoned_house_03" max_count="1" />
- <prefab name="abandoned_house_04" max_count="1" />
- <prefab name="abandoned_house_05" max_count="1" />
- <prefab name="abandoned_house_06" max_count="1" />
- <prefab name="abandoned_house_07" max_count="1" />
- <prefab name="abandoned_house_08" max_count="1" />
- </prefab_rule>
- <prefab_rule name="detailFillerGroup">
- <prefab name="mailbox1" prob="0.25" />
- <prefab name="street_light_01" prob="0.25" />
- <prefab name="street_light_02" prob="0.25" />
- <prefab name="sign_slow" />
- <prefab name="sign_speed_25" />
- <prefab name="sign_speed_35" />
- <prefab name="sign_speed_45" />
- <prefab name="sign_73_north" />
- <prefab name="sign_73_south" />
- <prefab name="sign_albuquerque" />
- <prefab name="sign_phoenix" />
- <prefab name="tree_burntpine_01" />
- <prefab name="tree_burntpine_02" />
- <prefab name="tree_burntpine_03" />
- <prefab name="water_tower_03" />
- </prefab_rule>
- <prefab_rule name="traderGroup">
- <prefab name="settlement_trader_01" />
- <prefab name="settlement_trader_02" />
- <prefab name="settlement_trader_03" />
- <prefab name="settlement_trader_04" />
- <prefab name="settlement_trader_05" />
- </prefab_rule>
- </prefab_rules>
- <hub_layouts>
- <hub_layout name="customHubTest">
- <township_type value="town" />
- <street start_point="-64,0" end_point="64,0" />
- <lot min_x_y="0, 8" size="60,60" rotation_to_road="2" />
- <lot min_x_y="-32, 12" prefab="oldwest_jail" rotation_to_road="2" />
- </hub_layout>
- <hub_layout name="ruralHub01">
- <township_type value="town" />
- <street start_point="-96,0" end_point="96,0" />
- <street start_point="0,-96" end_point="0,96" />
- <lot min_x_y="8, 8" size="48,48" rotation_to_road="2" />
- <lot min_x_y="8, -56" size="48,48" rotation_to_road="0" />
- <lot min_x_y="-56, 8" size="48,48" rotation_to_road="1" />
- <lot min_x_y="-56, -56" size="48,48" rotation_to_road="3" />
- </hub_layout>
- <hub_layout name="ruralHub02">
- <township_type value="town" />
- <street start_point="-160,0" end_point="160,0" />
- <street start_point="0,-160" end_point="0,160" />
- <lot min_x_y="7, 7" size="128,128" rotation_to_road="2" align="south_west" />
- <lot min_x_y="7, -135" size="128,128" rotation_to_road="0" align="north_west" />
- <lot min_x_y="-135, 7" size="128,128" rotation_to_road="3" align="south_east" />
- <lot min_x_y="-135, -135" size="128,128" rotation_to_road="1" align="north_east" />
- </hub_layout>
- </hub_layouts>
- <terrain_generators>
- <terrain_generator name="vanilla" use_old_final="false">
- <module name="landBaseBase" type="FastBillow" seed_additive="5">
- <property name="frequency" value="0.02" />
- </module>
- <module name="scaleLandBaseFilter" type="ScaleBiasOutput">
- <property name="sourceModule" value="landBaseBase" />
- <property name="scale" value="0.25" />
- <property name="bias" value="0.25" />
- </module>
- <module name="landBase" type="ClampOutput">
- <property name="sourceModule" value="scaleLandBaseFilter" />
- <property name="bounds" value="0.01,0.5" />
- </module>
- <module name="fastMountainsBase" type="FastRidgedMultifractal">
- <property name="frequency" value="0.25" />
- </module>
- <module name="fastMountainsT" type="FastTurbulence">
- <property name="sourceModule" value="fastMountainsBase" />
- <property name="power" value="5" />
- <property name="frequency" value="0.025" />
- <property name="roughness" value="1" />
- </module>
- <module name="fastMountainsScaled" type="ScaleBiasOutput">
- <property name="sourceModule" value="fastMountainsT" />
- <property name="scale" value="0.9" />
- </module>
- <module name="fastWaterBase" type="FastRidgedMultifractal">
- <property name="frequency" value="0.35" />
- </module>
- <module name="fastWaterBase2" type="InvertOutput">
- <property name="sourceModule" value="fastWaterBase" />
- </module>
- <module name="fastWaterScaled" type="ScaleBiasOutput">
- <property name="sourceModule" value="fastWaterBase2" />
- <property name="scale" value="1" />
- <property name="bias" value="-0.15" />
- </module>
- <module name="fastWaterClamped" type="ClampOutput">
- <property name="sourceModule" value="fastWaterScaled" />
- <property name="bounds" value="-1,0.25" />
- </module>
- <module name="fastWaterFilter" type="FastRidgedMultifractal" seed_additive="3">
- <property name="frequency" value="0.05" />
- </module>
- <module name="scaleBiasLandFilter" type="ScaleBiasOutput">
- <property name="sourceModule" value="fastWaterFilter" />
- <property name="scale" value="1" />
- <property name="bias" value="0.25" />
- </module>
- <module name="fastLandWater" type="Blend">
- <property name="controlModule" value="scaleBiasLandFilter" />
- <property name="sourceModule1" value="landBase" />
- <property name="sourceModule2" value="fastWaterClamped" />
- </module>
- <module name="finalLand" type="Blend">
- <property name="controlModule" value="fastMountainsScaled" />
- <property name="sourceModule1" value="fastLandWater" />
- <property name="sourceModule2" value="fastMountainsScaled" />
- </module>
- <module name="scaleBiasOutput" type="ScaleBiasOutput">
- <property name="sourceModule" value="finalLand" />
- <property name="scale" value="182" />
- </module>
- <output module="scaleBiasOutput" />
- </terrain_generator>
- </terrain_generators>
- <biome_generators>
- <biome_generator name="vanilla">
- <module name="voronoi" type="Voronoi">
- <property name="frequency" value="0.0008" />
- <property name="displacement" value="0.5" />
- </module>
- <module name="biasOutput" type="BiasOutput">
- <property name="sourceModule" value="voronoi" />
- <property name="bias" value="0.5" />
- </module>
- <module name="biomeDither" type="FastTurbulence">
- <property name="sourceModule" value="biasOutput" />
- <property name="frequency" value="0.25" />
- <property name="power" value="8" />
- <property name="roughness" value="5" />
- </module>
- <module name="biomeJiggle" type="FastTurbulence">
- <property name="sourceModule" value="biomeDither" />
- <property name="frequency" value="0.0016" />
- <property name="power" value="400" />
- <property name="roughness" value="1" />
- </module>
- <module name="clampOutput" type="ClampOutput">
- <property name="sourceModule" value="biomeJiggle" />
- <property name="bounds" value="0,1" />
- </module>
- <output module="clampOutput" />
- </biome_generator>
- </biome_generators>
- <biome_intensity_generators>
- <biome_intensity_generator name="vanilla">
- <module name="voronoi" type="Voronoi">
- <property name="frequency" value="0.0008" />
- <property name="displacement" value="0.5" />
- <property name="distanceEnabled" value="true" />
- </module>
- <module name="biasOutput" type="BiasOutput">
- <property name="sourceModule" value="voronoi" />
- <property name="bias" value="0.5" />
- </module>
- <module name="biomeDither" type="FastTurbulence">
- <property name="sourceModule" value="biasOutput" />
- <property name="frequency" value="0.25" />
- <property name="power" value="8" />
- <property name="roughness" value="5" />
- </module>
- <module name="biomeJiggle" type="FastTurbulence">
- <property name="sourceModule" value="biomeDither" />
- <property name="frequency" value="0.0016" />
- <property name="power" value="400" />
- <property name="roughness" value="1" />
- </module>
- <module name="clampOutput" type="ClampOutput">
- <property name="sourceModule" value="biomeJiggle" />
- <property name="bounds" value="0,1" />
- </module>
- <output module="clampOutput" />
- </biome_intensity_generator>
- </biome_intensity_generators>
- <biome_spawn_rules>
- <biome_spawn_rule name="pine_forest">
- <biome_generator range="0,0.1" />
- <terrain_generator range="150,175" />
- </biome_spawn_rule>
- <biome_spawn_rule name="desert">
- <biome_generator range="0.1,0.3" />
- </biome_spawn_rule>
- <biome_spawn_rule name="forest">
- <biome_generator range="0.3,0.6" />
- </biome_spawn_rule>
- <biome_spawn_rule name="snow">
- <biome_generator range="0.6,0.7" />
- <terrain_generator range="176,255" />
- </biome_spawn_rule>
- <biome_spawn_rule name="wasteland">
- <biome_generator range="0.7,0.8" />
- </biome_spawn_rule>
- <biome_spawn_rule name="plains">
- <biome_generator range="0.8,1" />
- </biome_spawn_rule>
- <biome_spawn_rule name="burnt_forest">
- <distance_from_center range="8000,10000" />
- </biome_spawn_rule>
- <biome_spawn_rule name="radiated">
- <distance_from_center range="10000,20000" />
- </biome_spawn_rule>
- <biome_spawn_rule name="water">
- <terrain_generator range="-31,-1" />
- </biome_spawn_rule>
- </biome_spawn_rules>
- </rwgmixer>
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