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rwgmixer starvation16+compo29test

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Oct 21st, 2017
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  1. <rwgmixer>
  2. <world ruleset="vanilla" />
  3. <rulesets>
  4. <ruleset name="vanilla" cell_cache_size="8" cell_size="1800" cell_offset="0" generation_distance="10000" terrain_generator="vanilla" biome_generator="vanilla">
  5. <cell_rule name="default" prob="1" />
  6. </ruleset>
  7. </rulesets>
  8. <cell_rules>
  9. <cell_rule name="default">
  10. <cave_count value="4,8" />
  11. <path_material value="asphalt" />
  12. <path_radius value="10" />
  13. <hub_rule name="townSmall" prob="0.3" />
  14. <hub_rule name="townLarge" prob="0.3" />
  15. <hub_rule name="citySmall" prob="0.1" />
  16. <hub_rule name="cityLarge" prob="0.1" />
  17. <hub_rule name="rural" prob="0.3" />
  18. <wilderness_rule name="wildernessDefault" />
  19. </cell_rule>
  20. <cell_rule name="customHubTest">
  21. <cave_count value="1,3" />
  22. <path_material value="asphalt" />
  23. <path_radius value="10" />
  24. <hub_rule name="customHubTest" />
  25. <wilderness_rule name="wildernessDefault" />
  26. </cell_rule>
  27. </cell_rules>
  28. <hub_rules>
  29.  
  30. <hub_rule name="asiatown">
  31. <hub_type value="town"/>
  32. <width value="200, 250" />
  33. <height value="200, 250" />
  34. <path_material value="asphalt" />
  35. <path_radius value="10" />
  36.  
  37. <prefab_rule name="asiatownPOIS"/>
  38.  
  39. <street_gen level="15" length_multiplier="4">
  40. <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]"/>
  41.  
  42. <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]"/>
  43. <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]"/>
  44. <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]"/>
  45. <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]"/>
  46. <alt_commands chars="T,I,N,K"/>
  47. </street_gen>
  48. </hub_rule>
  49.  
  50. <hub_rule name="ruralSmall">
  51. <hub_type value="rural" />
  52. <width value="168, 250" />
  53. <height value="168, 250" />
  54. <path_material value="asphalt" />
  55. <path_radius value="10" />
  56. <prefab_rule name="default" />
  57. <street_gen level="10" length_multiplier="4">
  58. <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
  59. <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  60. <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  61. <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  62. <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
  63. <alt_commands chars="T,I,N,K" />
  64. </street_gen>
  65. </hub_rule>
  66. <hub_rule name="ruralLarge">
  67. <hub_type value="rural" />
  68. <width value="250, 300" />
  69. <height value="250, 300" />
  70. <path_material value="asphalt" />
  71. <path_radius value="10" />
  72. <prefab_rule name="default" />
  73. <street_gen level="15" length_multiplier="4">
  74. <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
  75. <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  76. <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  77. <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  78. <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
  79. <alt_commands chars="T,I,N,K" />
  80. </street_gen>
  81. </hub_rule>
  82. <hub_rule name="townSmall">
  83. <hub_type value="town" />
  84. <width value="300, 400" />
  85. <height value="300, 400" />
  86. <path_material value="asphalt" />
  87. <path_radius value="10" />
  88. <prefab_rule name="default" />
  89. <street_gen level="15" length_multiplier="4">
  90. <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
  91. <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  92. <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  93. <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  94. <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
  95. <alt_commands chars="T,I,N,K" />
  96. </street_gen>
  97. </hub_rule>
  98. <hub_rule name="townLarge">
  99. <hub_type value="town" />
  100. <width value="400, 600" />
  101. <height value="400, 600" />
  102. <path_material value="asphalt" />
  103. <path_radius value="10" />
  104. <prefab_rule name="default" />
  105. <street_gen level="20" length_multiplier="4">
  106. <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
  107. <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  108. <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  109. <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  110. <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
  111. <alt_commands chars="T,I,N,K" />
  112. </street_gen>
  113. </hub_rule>
  114. <hub_rule name="citySmall">
  115. <hub_type value="city" />
  116. <width value="600, 800" />
  117. <height value="600, 800" />
  118. <path_material value="asphalt" />
  119. <path_radius value="10" />
  120. <prefab_rule name="default" />
  121. <street_gen level="20" length_multiplier="4">
  122. <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
  123. <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  124. <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  125. <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  126. <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
  127. <alt_commands chars="T,I,N,K" />
  128. </street_gen>
  129. </hub_rule>
  130. <hub_rule name="cityLarge">
  131. <hub_type value="city" />
  132. <width value="800, 1200" />
  133. <height value="800, 1200" />
  134. <path_material value="asphalt" />
  135. <path_radius value="10" />
  136. <downtown_zone_size_perc value="0.45" />
  137. <prefab_rule name="default" />
  138. <street_gen level="25" length_multiplier="4">
  139. <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
  140. <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  141. <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  142. <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
  143. <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
  144. <alt_commands chars="T,I,N,K" />
  145. </street_gen>
  146. </hub_rule>
  147. <hub_rule name="customHubTest">
  148. <hub_type value="town" />
  149. <hub_layout name="customHubTest" />
  150. <prefab_rule name="town" />
  151. </hub_rule>
  152. </hub_rules>
  153. <wilderness_rules>
  154. <wilderness_rule name="wildernessDefault" spawn_min_max="15,20">
  155. <path_material value="gravel" />
  156. <path_radius value="2" />
  157. <path_adjust_terrain value="false" />
  158. <prefab_rule name="wildernessGroup" prob="1" />
  159. </wilderness_rule>
  160. </wilderness_rules>
  161. <prefab_rules>
  162. <prefab_rule name="none" />
  163. <prefab_rule name="asiatownPOIS">
  164. <prefab name="xcostum_Asia_Apartments(by_magoli)" min_count="1" max_count="2" />
  165. <prefab name="xcostum_Asia_ChineseMarket(by_magoli)" min_count="1" max_count="2" />
  166. <prefab name="xcostum_Asia_Dojo(by_RedLotus)" min_count="1" max_count="2" />
  167. <prefab name="xcostum_Asia_KhooKongsi(by_StompyNZ)" min_count="1" max_count="2" />
  168. <prefab name="xcostum_Asia_KungFuSchool(by_magoli)" min_count="1" max_count="2" />
  169. <prefab name="xcostum_Asia_Livinghouse_sm_01(by_magoli)" min_count="1" max_count="3" />
  170. <prefab name="xcostum_Asia_ModernCottage_01(by_StompyNZ)" min_count="1" max_count="2" />
  171. <prefab name="xcostum_Asia_Pagoda(by_RedLotus)" min_count="1" max_count="2" />
  172. <prefab name="xcostum_Asia_Pagoda_sm_01(by_magoli)" min_count="1" max_count="2" />
  173. <prefab name="xcostum_Asia_Restaurant(by_Redlotus)" min_count="1" max_count="1" />
  174. <prefab name="xcostum_Asia_Restaurant_city(by_Redlotus)" min_count="1" max_count="1" />
  175. <prefab name="xcostum_Asia_Swordmaster(by_magoli)" min_count="1" max_count="1" />
  176. <prefab name="xcostum_Asia_Temple9Powermonks(by_magoli)" min_count="1" max_count="2" />
  177. <prefab name="xcostum_Asia_TempleMiddleVillage(by_SylenThunder)" min_count="1" max_count="1" />
  178. <prefab name="xcostum_Asia_ChineseGate(by_XXX)" />
  179. <prefab name="trailer_01" max_count="1" />
  180. <prefab name="trailer_02" max_count="1" />
  181. <prefab name="trailer_03" max_count="1" />
  182. <prefab name="trailer_04" max_count="1" />
  183. <prefab name="trailer_park_01" max_count="1" />
  184. <prefab name="garageyellow1" max_count="1" />
  185. <prefab name="garagewhite1" max_count="1" />
  186. <prefab name="garagetan1" max_count="1" />
  187. <prefab name="garagestucco1" max_count="1" />
  188. <prefab name="store_book_lg_01" prob="0.6" max_count="1" />
  189. <prefab name="xcostum_Flagstonemansion_sm(by_elitelex)" max_count="1" />
  190. <prefab name="store_pharmacy_sm_01" max_count="1" />
  191. <prefab name="parking_lot_03" max_count="1"/>
  192. <prefab name="xvanilla_Trailerhousemix03" max_count="1" />
  193. </prefab_rule>
  194. <prefab_rule name="default">
  195. <prefab rule="residentialOldGroup" />
  196. <prefab rule="residentialNewGroup" />
  197. <prefab rule="commercialGroup" />
  198. <prefab rule="downtownGroup" />
  199. <prefab rule="industrialGroup" />
  200. <prefab rule="ruralGroup" />
  201. <prefab rule="detailFillerGroup" />
  202. </prefab_rule>
  203. <prefab_rule name="residentialOldGroup">
  204. <prefab name="abandoned_house_01" />
  205. <prefab name="abandoned_house_02" />
  206. <prefab name="abandoned_house_03" />
  207. <prefab name="abandoned_house_04" />
  208. <prefab name="abandoned_house_05" />
  209. <prefab name="abandoned_house_06" />
  210. <prefab name="abandoned_house_07" />
  211. <prefab name="abandoned_house_08" />
  212. <prefab name="bombshelter_lg_01" max_count="1" />
  213. <prefab name="bombshelter_md_01" max_count="1" />
  214. <prefab name="cemetery_01" />
  215. <prefab name="cemetery_02" />
  216. <prefab name="church_graveyard1" />
  217. <prefab name="garagebrick" />
  218. <prefab name="garageblue1" />
  219. <prefab name="garageyellow1" />
  220. <prefab name="garagewhite1" />
  221. <prefab name="garagetan1" />
  222. <prefab name="garagestucco1" />
  223. <prefab name="garagegreen1" />
  224. <prefab name="garageburnt1" />
  225. <prefab name="houseburnt1" />
  226. <prefab name="houseburnt2" />
  227. <prefab name="houseburnt3" />
  228. <prefab name="houseburnt3b" />
  229. <prefab name="houseburnt4" />
  230. <prefab name="houseburnt5" />
  231. <prefab name="housewhite1basement" />
  232. <prefab name="housewhitepyramid3" />
  233. <prefab name="housetanpyramid2" />
  234. <prefab name="housewhitepyramid1" />
  235. <prefab name="housewhitepyramid2" />
  236. <prefab name="housegreen1" />
  237. <prefab name="houseblue1" />
  238. <prefab name="housestucco1" />
  239. <prefab name="housestucco2" />
  240. <prefab name="housestucco3" />
  241. <prefab name="housebrick1" />
  242. <prefab name="housewhite1" />
  243. <prefab name="housewhite2" />
  244. <prefab name="housetan2" />
  245. <prefab name="houseyellow1" />
  246. <prefab name="houseyellowpyramid3" />
  247. <prefab name="house_trailer_blue_01" />
  248. <prefab name="house_trailer_burnt_01" />
  249. <prefab name="house_trailer_green_01" />
  250. <prefab name="house_trailer_tan_01" />
  251. <prefab name="house_trailer_white_01" />
  252. <prefab name="house_trailer_yellow_01" />
  253. <prefab name="trailer_01" />
  254. <prefab name="trailer_02" />
  255. <prefab name="trailer_03" />
  256. <prefab name="trailer_04" />
  257. <prefab name="trailer_park_01" />
  258. <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" max_count="1" />
  259. <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" max_count="1" />
  260. <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" max_count="1" />
  261. <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" max_count="1" />
  262. <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" max_count="1" />
  263. <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" max_count="1" />
  264. <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" max_count="1" />
  265. <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" max_count="1" />
  266. <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" max_count="1" />
  267. <prefab name="xcostum_Bunker1(by_LazMan)" max_count="1" />
  268. <prefab name="xcostum_Bunker2(by_LazMan)" max_count="1" />
  269. <prefab name="xcostum_Bunker3(by_LazMan)" max_count="1" />
  270. <prefab name="xcostum_Bunker_deep(by_Devilhunter)" max_count="1" />
  271. <prefab name="xcostum_SC_Bunker(by_Rhapsodos)" max_count="1" />
  272. <prefab name="xcostum_Bunker_Top(by_Fr0gb0mber)" max_count="1" />
  273. <prefab name="xcostum_Car_Dealership_old(by_P1ut0nium)" max_count="1" />
  274. <prefab name="xcostum_house2(by_Curbolt)" max_count="1" />
  275. <prefab name="xcostum_house3(by_Curbolt)" max_count="1" />
  276. <prefab name="xcostum_house4(by_Curbolt)" max_count="1" />
  277. <prefab name="xcostum_house7(by_Curbolt)" max_count="1" />
  278. <prefab name="xcostum_FuneralHome(by_Wsiegel)" max_count="1" />
  279. <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)" max_count="1" />
  280. <prefab name="xcostum_kuldlargehouse(by_Kuldiin)" max_count="1" />
  281. <prefab name="xcostum_Apartment(by_Spider)" max_count="1" />
  282. <prefab name="xcostum_moestaverne(by_magoli)" max_count="1" />
  283. <prefab name="xcostum_Restaurant(by_Gertle)" max_count="1" />
  284. <prefab name="xcostum_Cantine(by_Limodor)" max_count="1" />
  285. <prefab name="xcostum_nationalparkLodge(by_Laz_Man)" max_count="1" />
  286. <prefab name="xcostum_TittyTwister(by_Sorrowthief)" max_count="1" />
  287. <prefab name="xcostum_Warehouse(by_Batman)" max_count="1" />
  288. <prefab name="xcostum_Farm(by_BigC90210)" max_count="1" />
  289. <prefab name="xcostum_Haulier_md(by_Limodor)" max_count="1" />
  290. <prefab name="xcostum_Household_Storage_sm(by_Devilhunter)" max_count="1" />
  291. <prefab name="xcostum_Info_Center(by_LuckyStar)" max_count="1" />
  292. <prefab name="xcostum_Trailer(by_Sorrowthief)" max_count="1" />
  293. <prefab name="xvanilla_Trailerhousemix01" max_count="1" />
  294. <prefab name="xvanilla_Trailerhousemix02" max_count="1" />
  295. <prefab name="xvanilla_Trailerhousemix03" max_count="1" />
  296. <prefab name="xvanilla_Trailerhousemix04" max_count="1" />
  297. <prefab name="xcostum_LittleLeagueBaseball(by_Curmudgeon)" max_count="1" />
  298. <prefab name="xcostum_Rangercabin(by_Guppycur)" max_count="1" />
  299. <prefab name="xcostum_Hightop(by_Curbolt)" max_count="1" />
  300. <prefab name="xcostum_Hospital(by_Wsiegel)" max_count="1" />
  301. <prefab name="xcostum_Park(by_Guppycur)" max_count="1" />
  302. <prefab name="abandoned_house_michone" max_count="1" />
  303. <prefab name="church_madmole" max_count="1" />
  304. <prefab name="wild_poi1" max_count="1" />
  305. <!-- currently a bandit settlement -->
  306. </prefab_rule>
  307. <prefab_rule name="residentialNewGroup">
  308. <prefab name="house_new_mansion_01" />
  309. <prefab name="house_new_mansion_02" />
  310. <prefab name="house_new_mansion_03" />
  311. <prefab name="house_new_01" />
  312. <prefab name="house_new_02" />
  313. <prefab name="house_new_03" />
  314. <prefab name="house_new_04" />
  315. <prefab name="house_new_05" />
  316. <prefab name="house_new_06" />
  317. <prefab name="houseranchwhite1" />
  318. <prefab name="houseranchtan1" />
  319. <prefab name="houseranchtan2" />
  320. <prefab name="houseranchblue1" />
  321. <prefab name="church_sm_01" />
  322. <prefab name="hospital_01_rg" max_count="1" />
  323. <prefab name="school_01" min_count="1" max_count="1" />
  324. <prefab name="school_k6_01" min_count="1" max_count="1" />
  325. <prefab name="school_daycare_01" min_count="1" max_count="1" />
  326. <prefab name="football_stadium" max_count="1" />
  327. <prefab name="apartment_adobe_red_5_flr" max_count="1" />
  328. <prefab name="apartment_brick_6_flr" max_count="1" />
  329. <prefab name="funeral_home_01" max_count="1" />
  330. <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" max_count="1" />
  331. <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" max_count="1" />
  332. <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" max_count="1" />
  333. <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" max_count="1" />
  334. <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" max_count="1" />
  335. <prefab name="xcostum_Car_Dealership_new(by_p1ut0nium)" max_count="1" />
  336. <prefab name="xcostum_Dark_Mausoleum32(by_LuckyStar)" max_count="1" />
  337. <prefab name="xcostum_Church(by_Guppycur)" max_count="1" />
  338. <prefab name="xcostum_crematory(by_magoli)" max_count="1" />
  339. <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)" max_count="1" />
  340. <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" max_count="1" />
  341. <prefab name="xcostum_School(by_LazMan)" max_count="1" />
  342. <prefab name="xcostum_TownHall(by_Guppycur)" max_count="1" />
  343. <prefab name="xcostum_House(by_LastI)" max_count="1" />
  344. <prefab name="xcostum_House(by_ShoNuff)" max_count="1" />
  345. <prefab name="xcostum_Manorhouse(by_WereWulfen)" max_count="1" />
  346. <prefab name="xcostum_myhouse(by_magoli)" max_count="1" />
  347. <prefab name="xcostum_Nicehouse(by_BigC90210)" max_count="1" />
  348. <prefab name="xcostum_simpsonshouse(by_magoli)" max_count="1" />
  349. <prefab name="xcostum_Flagstonemansion_sm(by_elitelex)" max_count="1" />
  350. <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" max_count="1" />
  351. <prefab name="xcostum_Apartment(by_Gertle)" min_count="1" max_count="1" />
  352. <prefab name="xcostum_Apartments(by_Batman)" min_count="1" max_count="1" />
  353. <prefab name="xcostum_WulftownA(by_WereWulfen)" max_count="1" />
  354. <prefab name="xcostum_House(by_LastI)" max_count="1" />
  355. <prefab name="xcostum_House(by_ShoNuff)" max_count="1" />
  356. <prefab name="xcostum_Twinhaus-Hostel(by__Tom_GERPVE)" max_count="1" />
  357. <prefab name="xcostum_house01(byGuppycur)" max_count="1" />
  358. <prefab name="xcostum_house02(byGuppycur)" max_count="1" />
  359. <prefab name="xcostum_house03(byGuppycur)" max_count="1" />
  360. <prefab name="xcostum_house04(byGuppycur)" max_count="1" />
  361. <prefab name="xcostum_house05(byGuppycur)" max_count="1" />
  362. <prefab name="xcostum_collapsed_bldg_01(by_BuLLeTZ)" max_count="1" />
  363. </prefab_rule>
  364. <prefab_rule name="commercialGroup">
  365. <prefab name="store_gun_sm_01" prob="0.6" />
  366. <prefab name="store_gun_lg_01" prob="0.4" />
  367. <prefab name="store_pharmacy_sm_01" />
  368. <prefab name="store_hardware_sm_01" prob="0.6" />
  369. <prefab name="store_hardware_lg_01" prob="0.4" />
  370. <prefab name="store_book_sm_01" prob="0.6" />
  371. <prefab name="store_book_lg_01" prob="0.4" />
  372. <prefab name="store_grocery_lg_01" prob="0.4" />
  373. <prefab name="store_grocery_sm_01" prob="0.6" />
  374. <prefab name="store_bank_lg_01" />
  375. <prefab name="gas_station1" max_count="1" />
  376. <prefab name="gas_station2" max_count="1" />
  377. <prefab name="gas_station3" max_count="1" />
  378. <prefab name="gas_station4" max_count="1" />
  379. <prefab name="gas_station5" max_count="1" />
  380. <prefab name="diner_01" max_count="2" />
  381. <prefab name="diner_02" max_count="2" />
  382. <prefab name="fastfood_01" max_count="2" />
  383. <prefab name="fastfood_02" max_count="2" />
  384. <prefab name="fastfood_03" max_count="2" />
  385. <prefab name="carlot_01" max_count="2" />
  386. <prefab name="carlot_02" max_count="2" />
  387. <prefab name="store_autoparts_01" max_count="1" />
  388. <prefab name="skate_park_01" max_count="1" />
  389. <prefab name="store_laundry_01" max_count="1" />
  390. <prefab name="store_salon" max_count="1" />
  391. <prefab name="xcostum_GasnWash32(by_LuckyStar)" max_count="1" />
  392. <prefab name="xcostum_GasStation(by_Warsaken)" max_count="1" />
  393. <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)" prob="0.5" max_count="1" />
  394. <prefab name="xcostum_kwikemart(by_magoli)" prob="0.3" max_count="1" />
  395. <prefab name="xcostum_timbershop(by_magoli)" max_count="1" />
  396. <prefab name="xcostum_tv_store(by_magoli)" max_count="1" />
  397. <prefab name="xcostum_Pawnshop(by_magoli)" max_count="1" />
  398. <prefab name="xcostum_Wooden_Store(by_Guppycur)" max_count="1" />
  399. <prefab name="xcostum_McDonalds(by_BigC90210)" max_count="1" />
  400. <prefab name="xcostum_Tank_Garage(by_LuckyStar)" max_count="1" />
  401. <prefab name="xcostum_Bank(by_Guppycur)" max_count="1" />
  402. <prefab name="xcostum_Bank(by_Limodor)" max_count="1" />
  403. <prefab name="xcostum_MultiStore(by_ANT)" max_count="1" />
  404. <prefab name="xcostum_SuperStore(by_Volar)" max_count="1" />
  405. <prefab name="xcostum_Shrub_Conservatory(by_Werewulfen)" min_count="1" max_count="1" />
  406. <prefab name="xcostum_Store_Automotive_sm(by_Laz_Man)" min_count="1" max_count="1" />
  407. <prefab name="xcostum_Stripmall(by_Guppycur)" min_count="1" max_count="1" />
  408. <prefab name="xcostum_townsquare(by_snake0567)" min_count="1" max_count="1" />
  409. <prefab name="xcostum_Warehouse(by_Illidua)" max_count="1" />
  410. <prefab name="xcostum_pistol_gunshop(by_magoli)" max_count="1" />
  411. <prefab name="xcostum_McDowell_restaurant(by_LazMan)" max_count="1" />
  412. <prefab name="xcostum_seafoodshop(by_Guppycur)" max_count="1" />
  413. <prefab name="xcostum_storeset1(by_Guppycur)" max_count="1" />
  414. <prefab name="xcostum_storeset2(by_Guppycur)" max_count="1" />
  415. <prefab name="xcostum_Paintballarena(by_Jackelmyer)" max_count="1" />
  416. <prefab name="xcostum_PetStore(by_Jackelmyer)" max_count="1" />
  417. <prefab name="xcostum_BoxingGym(by_KamR)" max_count="1" />
  418. </prefab_rule>
  419. <prefab_rule name="downtownGroup">
  420. <prefab name="business_red_brick_01" />
  421. <prefab name="business_red_brick_02" />
  422. <prefab name="business_red_brick_03" />
  423. <prefab name="business_red_brick_04" />
  424. <prefab name="business_red_brick_05" />
  425. <prefab name="business_red_brick_06" />
  426. <prefab name="business_red_brick_07" />
  427. <prefab name="business_tan_brick_01" />
  428. <prefab name="business_tan_brick_02" />
  429. <prefab name="business_tan_brick_03" />
  430. <prefab name="business_tan_brick_04" />
  431. <prefab name="business_tan_brick_05" />
  432. <prefab name="business_strip_old_01" max_count="1" />
  433. <prefab name="business_strip_old_02" max_count="1" />
  434. <prefab name="courthouse_med_01" max_count="1" />
  435. <prefab name="courthouse_med_02" max_count="1" />
  436. <prefab name="post_office_sm_01" max_count="1" />
  437. <prefab name="post_office_med_01" max_count="1" />
  438. <prefab name="mp_waste_bldg_governer_08" max_count="1" />
  439. <prefab name="police_station1" max_count="1" />
  440. <prefab name="hotel_roadside_01" max_count="1" />
  441. <prefab name="hotel_roadside_02" max_count="1" />
  442. <prefab name="hotel_ostrich" max_count="1" />
  443. <prefab name="hotel_new_01" max_count="1" />
  444. <prefab name="prison_01" max_count="1" />
  445. <prefab name="parking_lot_01" />
  446. <prefab name="parking_lot_02" />
  447. <prefab name="parking_lot_03" />
  448. <prefab name="parking_garage_01" />
  449. <prefab name="theater_01" max_count="1" />
  450. <prefab name="bar_theater_01" max_count="1" />
  451. <prefab name="bar_stripclub_01" />
  452. <prefab name="bar_sm_01" />
  453. <prefab name="fire_station_01" max_count="1" />
  454. <prefab name="fire_station_02" max_count="1" />
  455. <prefab rule="skyscrapers" min_count="2" />
  456. <prefab name="store_pawn_01" max_count="1" />
  457. <prefab name="xcostum_bowlingcenter(by_magoli)" max_count="1" />
  458. <prefab name="xcostum_circus(by_magoli)" max_count="1" />
  459. <prefab name="xcostum_stripclub(by_magoli)" max_count="1" />
  460. <prefab name="xcostum_StripClub(by_Wsiegel)" max_count="1" />
  461. <prefab name="xcostum_ArtGallery(by_Wsiegel)" max_count="1"/>
  462. <prefab name="xcostum_Firedepartment(by_Guppycur)" max_count="1" />
  463. <prefab name="xcostum_Firehouse(by_Warsaken)" max_count="1" />
  464. <prefab name="xcostum_Firestation(by_Slick50)" max_count="1" />
  465. <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" max_count="1" />
  466. <prefab name="xcostum_rollerskatedisco(by_magoli)" max_count="1" />
  467. <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" max_count="1" />
  468. <prefab name="xcostum_CasinoANKH(by_magoli)" max_count="1" />
  469. <prefab name="xcostum_Brownstones_House(by_Laz_Man)" max_count="1" />
  470. <prefab name="xcostum_Apartments_Curtilage_Playground(by_magoli)" max_count="1" />
  471. <prefab name="xcostum_CityPark(by_Spider)" max_count="1" />
  472. <prefab name="xcostum_MiniMall(by_Spider)" max_count="1" />
  473. <prefab name="xcostum_3BlockStores(by_Leo_Liuos)" max_count="1" />
  474. <prefab name="xcostum_Apartment_Stores(by_Laz_Man)" max_count="1" />
  475. <prefab name="xcostum_Asia_Restaurant_city(by_Redlotus)" max_count="1" />
  476. <prefab name="xcostum_Asia_Restaurant_city(by_Redlotus)" max_count="1" />
  477. <prefab name="xcostum_Courthouse(by_stallionsden)" max_count="1" />
  478. <prefab name="xcostum_CurlingCenter(by_magoli)" max_count="1" />
  479. <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" max_count="1" />
  480. <prefab name="xcostum_Hightop(by_Curbolt)" max_count="1" />
  481. <prefab name="xcostum_UnionStation(by_BuLLeTZ)" max_count="1" />
  482. <prefab name="xcostum_PetStore(by_Jackelmyer)" max_count="1" />
  483. <prefab name="xcostum_BoxingGym(by_KamR)" max_count="1" />
  484. <prefab name="xcostum_shootingrange(by_magoli)" max_count="1" />
  485. </prefab_rule>
  486. <prefab_rule name="skyscrapers">
  487. <prefab name="skyscraper_01" max_count="1" prob="50" />
  488. <prefab name="skyscraper_02" max_count="1" prob="50" />
  489. <prefab name="skyscraper_03" max_count="1" prob="50" />
  490. <prefab name="skyscraper_04" max_count="1" prob="50" />
  491. <prefab name="xcostum_Skycpraper(by_Peppino)" max_count="1" prob="50" />
  492. </prefab_rule>
  493. <prefab_rule name="industrialGroup">
  494. <prefab name="utility_waterworks_01" max_count="1" />
  495. <prefab name="utility_electric_co_01" />
  496. <prefab name="utility_refinery_01" max_count="1" />
  497. <prefab name="settlement_01" />
  498. <prefab name="factory_lg_01" max_count="1" />
  499. <prefab name="factory_lg_02" max_count="1" />
  500. <prefab name="installation_red_mesa" max_count="1" />
  501. <prefab name="sawmill_01_snow" max_count="1" />
  502. <prefab name="utility_celltower_02" max_count="1" />
  503. <prefab name="utility_celltower_01" max_count="2" />
  504. <prefab name="junkyard_lg_01" />
  505. <prefab name="junkyard_med_01" />
  506. <prefab name="vacant_lot_med_01" />
  507. <prefab name="vacant_lot_med_02" />
  508. <prefab name="vacant_lot_sm_01" />
  509. <prefab name="vacant_lot_sm_02" />
  510. <prefab name="army_barracks_01" />
  511. <prefab name="mp_waste_bldg_01_white" />
  512. <prefab name="mp_waste_bldg_03_white" />
  513. <prefab name="mp_waste_bldg_04_white" />
  514. <prefab name="mp_waste_bldg_01_red" />
  515. <prefab name="mp_waste_bldg_02_red" />
  516. <prefab name="mp_waste_bldg_03_red" />
  517. <prefab name="mp_waste_bldg_04_red" />
  518. <prefab name="mp_waste_bldg_01_tan" />
  519. <prefab name="mp_waste_bldg_02_tan" />
  520. <prefab name="mp_waste_bldg_03_tan" />
  521. <prefab name="mp_waste_bldg_04_tan" />
  522. <prefab name="mp_waste_bldg_04_grey" />
  523. <prefab name="mp_waste_bldg_05_grey" />
  524. <prefab name="mp_waste_bldg_06_grey" />
  525. <prefab name="waste_rubble_bldg_01" />
  526. <prefab name="waste_rubble_bldg_02" />
  527. <prefab name="waste_rubble_bldg_03" />
  528. <prefab name="waste_rubble_bldg_04" />
  529. <prefab name="waste_rubble_bldg_05" />
  530. <prefab name="waste_rubble_bldg_06" />
  531. <prefab name="waste_rubble_bldg_07" />
  532. <prefab name="waste_rubble_bldg_08" />
  533. <prefab name="waste_rubble_bldg_09" />
  534. <prefab name="mp_waste_sewer_hole_1" />
  535. <prefab name="xcostum_Power_Station(by_LuckyStar)" max_count="1" />
  536. <prefab name="xcostum_Hydro_Plant(by_LuckyStar)" max_count="1" />
  537. <prefab name="xcostum_Cell_Tower(by_LuckyStar)" max_count="1" />
  538. <prefab name="xcostum_Science_lab(by_kinklade)" max_count="1" />
  539. <prefab name="xcostum_Prison1(by_Curbolt)" max_count="1" />
  540. <prefab name="xcostum_Asylum(by_Wsiegel)" max_count="1" />
  541. <prefab name="xcostum_Haulier_lg(by_Limodor)" max_count="1" />
  542. <prefab name="xcostum_CountyJail(by_Volar)" max_count="1" />
  543. <prefab name="xcostum_Plant(by_Wsiegel)" max_count="1" />
  544. <prefab name="xcostum_Windowfactory(by_magoli)" max_count="1" />
  545. <prefab name="xcostum_shootingrange(by_magoli)" max_count="1" />
  546. <prefab name="MilitaryBarracks" max_count="1" />
  547. </prefab_rule>
  548. <prefab_rule name="ruralGroup">
  549. <prefab name="blueberryfield_sm" />
  550. <prefab name="cornfield_sm" />
  551. <prefab name="cornfield_med" />
  552. <prefab name="potatofield_sm" />
  553. <prefab name="barn_01" />
  554. <prefab name="barn_02" />
  555. <prefab name="barn_03" />
  556. <prefab name="farm_shed1" />
  557. <prefab name="farm_shed2" />
  558. <prefab name="farm_shed3" />
  559. <prefab name="farm_shed4" />
  560. <prefab name="oldwest_stables" />
  561. <prefab name="pond02" />
  562. <prefab name="pond01" />
  563. <prefab name="water_tower_01" />
  564. <prefab name="water_tower_02" />
  565. <prefab name="oldwest_watertower" />
  566. <prefab name="oldwest_church" />
  567. <prefab name="oldwest_hotel_01" />
  568. <prefab name="oldwest_hotel_02" />
  569. <prefab name="oldwest_jail" />
  570. <prefab name="oldwest_md_shop_01" />
  571. <prefab name="oldwest_md_shop_02" />
  572. <prefab name="oldwest_md_shop_03" />
  573. <prefab name="oldwest_md_shop_04" />
  574. <prefab name="oldwest_sm_shop_01" />
  575. <prefab name="oldwest_sm_shop_02" />
  576. <prefab name="oldwest_sm_shop_03" />
  577. <prefab name="army_camp_01" />
  578. <prefab name="army_camp_02" />
  579. <prefab name="army_camp_03" />
  580. <prefab name="xcostum_TruckStop(by_magoli)" max_count="1" />
  581. <prefab name="xcostum_TruckStop_Garage(by_stallionsden)" max_count="1" />
  582. <prefab name="xcostum_TruckStop_Roadhouse(by_stallionsden)" max_count="1" />
  583. <prefab name="xcostum_nepa_base(by_Eihwaz)" max_count="1" />
  584. <prefab name="xcostum_Rangercabin(by_Guppycur)" max_count="1" />
  585. <prefab name="xcostum_Motel(by_Limodor)" max_count="1" />
  586. <prefab name="xvanilla_cornfield_md" max_count="1" />
  587. <prefab name="xvanilla_cornfield_sm" max_count="1" />
  588. <prefab name="xvanilla_potatofield1" max_count="1" />
  589. <prefab name="xvanilla_Trailerhousemix01" max_count="1" />
  590. <prefab name="xvanilla_Trailerhousemix02" max_count="1" />
  591. <prefab name="xvanilla_Trailerhousemix03" max_count="1" />
  592. <prefab name="xvanilla_Trailerhousemix04" max_count="1" />
  593. <prefab name="xcostum_DriveIn(by_Wsiegel)" max_count="1" />
  594. <prefab name="xcostum_Storage(by_ShoNuff)" max_count="1" />
  595. <prefab name="xcostum_RestArea_Desert(by_Guppycur)" max_count="1" />
  596. <prefab name="xcostum_Wooden_Palisade(by_LuckyStar)" max_count="1" />
  597. <prefab name="xcostum_ZombieZoo(by_Wsiegel)" max_count="1" />
  598. <prefab name="xcostum_RaceTrack(by_Guppycur)" max_count="1" />
  599. <prefab name="xcostum_BoxingGym(by_KamR)" max_count="1" />
  600. <prefab name="church_madmole" max_count="1" />
  601. <prefab name="FarmerPrefab" max_count="1" />
  602. <prefab name="abandoned_house_michone" max_count="1" />
  603. <prefab name="MpWasteRadiated" />
  604. <prefab name="HouseBurntRadiated" />
  605. <prefab name="HouseBurntRadiated1" />
  606. <prefab name="rad_poi1" />
  607. <!-- currently a boss factory with lootRad -->
  608. <prefab name="pacco_poi" min_count="1" max_count="1" />
  609. <!-- currently a boss settlement with lootRad -->
  610. </prefab_rule>
  611. <prefab_rule name="wildernessGroup">
  612. <prefab rule="traderGroup" min_count="1" max_count="1" />
  613. <prefab rule="W_POIs_common" prob="0.6"/>
  614. <prefab rule="W_POIs_rare" prob="0.3"/>
  615. <prefab rule="W_POIs_superrare" prob="0.1"/>
  616. </prefab_rule>
  617.  
  618. <prefab_rule name="W_POIs_common">
  619. <prefab rule="W_POIs_common_Set_A" prob="0.3"/>
  620. <prefab rule="W_POIs_common_Set_B" prob="0.3"/>
  621. <prefab rule="W_POIs_common_Set_C" prob="0.3"/>
  622. </prefab_rule>
  623.  
  624. <prefab_rule name="W_POIs_common_Set_A">
  625. <!-- currently a bandit settlement -->
  626. <prefab name="MpWasteRadiated" />
  627. <prefab name="HouseBurntRadiated" />
  628. <prefab name="HouseBurntRadiated1" />
  629. <prefab name="rad_poi1" />
  630. <prefab name="barn_01" max_count="1" />
  631. <prefab name="barn_02" max_count="1" />
  632. <prefab name="barn_03" max_count="1" />
  633. <prefab name="army_barracks_01" max_count="1" />
  634. <prefab name="xvanilla_army_camp(universal)" max_count="1" />
  635. <prefab name="xcostum_Polarstation(by_magoli)" max_count="1" prob="0.4" />
  636. <prefab name="xcostum_WWHouse(by_IceJudge)" max_count="1" prob="0.4"/>
  637. <prefab name="house_new_mansion_01" max_count="1" prob="0.3" />
  638. <prefab name="xcostum_Safehouse(by_Limodor)" max_count="1" prob="0.4"/>
  639. <prefab name="xcostum_wastelandtrain(by_Horst)" max_count="1" prob="0.4" />
  640. <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" max_count="1" prob="0.2" />
  641. <prefab name="bombshelter_lg_01" max_count="1" prob="0.2" />
  642. <prefab name="xcostum_FuneralParlor(by_Zombieman)" max_count="1" prob="0.1" />
  643. <prefab name="xcostum_Trailer(by_Sorrowthief)" max_count="1" />
  644. <prefab name="xvanilla_Trailerhousemix01" max_count="1" />
  645. <prefab name="xvanilla_Trailerhousemix02" max_count="1" />
  646. <prefab name="xvanilla_Trailerhousemix03" max_count="1" />
  647. <prefab name="xvanilla_Trailerhousemix04" max_count="1" />
  648. <prefab name="ScientistShelter" max_count="1" />
  649. <prefab name="PowerPlant" max_count="1" />
  650. <prefab name="pacco_settlement" max_count="1" />
  651. <prefab name="bandit_refinery" max_count="1" />
  652. <prefab name="wild_poi1" max_count="1" />
  653. <prefab rule="AframeHouses" max_count="1" />
  654. </prefab_rule>
  655.  
  656. <prefab_rule name="W_POIs_common_Set_B">
  657. <prefab name="xcostum_Prison1(by_Curbolt)" max_count="1" prob="0.3" />
  658. <prefab rule="Campsites" max_count="1" />
  659. <prefab name="cabin_01" max_count="1" />
  660. <prefab name="cabin_02_sm" max_count="1" />
  661. <prefab name="cabin_03_lg" max_count="1" />
  662. <prefab name="cabin_04_md" max_count="1" />
  663. <prefab name="cabin_05_lg" max_count="1" />
  664. <prefab name="cabin_06_lg" max_count="1" />
  665. <prefab name="cabin_snow_hidden_01" max_count="1" />
  666. <prefab name="xcostum_Villa(by_Limodor)" max_count="1" prob="0.4"/>
  667. <prefab name="house_new_mansion_02" max_count="1" prob="0.2" />
  668. <prefab name="xcostum_House(by_ShoNuff)" max_count="1" prob="0.4" />
  669. <prefab name="xcostum_NSiteMissileSilo(byEphoie)" max_count="1" prob="0.3" />
  670. <prefab name="xcostum_Stonehenge(by_magoli)" max_count="1" prob="0.2" />
  671. <prefab name="church_graveyard1" max_count="1" prob="0.3" />
  672. <prefab name="xcostum_Treehouse_sm(by_magoli)" max_count="1" prob="0.2" />
  673. <prefab name="junkyard_lg_01" max_count="1" prob="0.1" />
  674. <prefab name="xcostum_TheMill(by_MoNKeYest1)" max_count="1" prob="0.1" />
  675. <prefab name="xcostum_Rangercabin(by_Guppycur)" max_count="1" prob="0.2" />
  676. </prefab_rule>
  677.  
  678. <prefab_rule name="W_POIs_common_Set_C">
  679. <prefab name="pond02" max_count="1" />
  680. <prefab name="pond01" max_count="1" />
  681. <prefab name="water_tower_01" max_count="1" />
  682. <prefab name="water_tower_02" max_count="1" />
  683. <prefab rule="abandoned_houses" max_count="1" />
  684. <prefab name="xcostum_Cabin(by_Sudo)" max_count="1" prob="0.4"/>
  685. <prefab name="house_new_mansion_03" max_count="1" prob="0.3" />
  686. <prefab name="ranger_station1" max_count="1" prob="0.2" />
  687. <prefab name="xcostum_PersianMansion(by_saeid)" max_count="1" prob="0.3" />
  688. <prefab name="xcostum_burialshrine(by_snake0567)" max_count="1" prob="0.2" />
  689. <prefab name="indian_burial_grounds_01" max_count="1" prob="0.2" />
  690. <prefab name="cave_01" max_count="1" />
  691. <prefab name="cave_02" max_count="1" />
  692. <prefab name="cave_03" max_count="1" />
  693. <prefab name="cave_04" max_count="1" />
  694. <prefab name="farm_shed1" max_count="1" />
  695. <prefab name="farm_shed2" max_count="1" />
  696. <prefab name="farm_shed3" max_count="1" />
  697. <prefab name="farm_shed4" max_count="1" />
  698. <!-- currently a boss factory with lootRad -->
  699. <prefab name="pacco_poi" min_count="1" max_count="1" />
  700. <!-- currently a boss settlement with lootRad -->
  701. </prefab_rule>
  702. <prefab_rule name="W_POIs_rare">
  703. <prefab rule="W_POIs_rare_Set_A" prob="0.5"/>
  704. <prefab rule="W_POIs_rare_Set_B" prob="0.4"/>
  705. </prefab_rule>
  706.  
  707. <prefab_rule name="W_POIs_rare_Set_A">
  708. <prefab name="xcostum_Nuket0wn(by_Limodor)" max_count="1" prob="0.3"/>
  709. <prefab name="xcostum_Recycling(by_Limodor)" max_count="1" prob="0.3" />
  710. <prefab name="xcostum_strandresort(by_magoli)" max_count="1" prob="0.3"/>
  711. <prefab name="xcostum_LumberMill(by_IceJudge)" max_count="1" prob="0.3"/>
  712. <prefab name="xcostum_Tavern(by_Limodor)" max_count="1" prob="0.3"/>
  713. <prefab name="xcostum_icestadium(by_magoli)" max_count="1" prob="0.3"/>
  714. <prefab name="xcostum_H0bbit(by_Limodor)" max_count="1" prob="0.2"/>
  715. <prefab name="snowy_ski_lodge" max_count="1" prob="0.2"/>
  716. <prefab name="xcostum_Chernobyl(by_Maz_Burt)" max_count="1" prob="0.2"/>
  717. <prefab name="xcostum_MiniBikeRaceTrack(by_Spider)" max_count="1" prob="0.3" />
  718. <prefab name="xcostum_nepa_base(by_Eihwaz)" max_count="1" prob="0.2" />
  719. <prefab name="xcostum_TheEstate(by_Ekk0)" max_count="1" prob="0.3" />
  720. <prefab name="ranger_station1" />
  721. <prefab name="indian_burial_grounds_01" prob="0.05" />
  722. <prefab name="oldwest_graveyard" />
  723. </prefab_rule>
  724.  
  725. <prefab_rule name="W_POIs_rare_Set_B">
  726. <!-- <prefab name="xcostum_ResidentEvilMansion(by_magoli)" max_count="1" prob="0.3" /> -->
  727. <prefab name="xcostum_Nuclear_Powerplant(by_Rocky)" max_count="1" prob="0.3" />
  728. <prefab name="xcostum_timbershop(by_magoli)" max_count="1" prob="0.3"/>
  729. <prefab name="xcostum_Firewatchtower(by_SciFiFlippa)" max_count="1" prob="0.2"/>
  730. <prefab name="xcostum_Science_lab(by_kinklade)" max_count="1" prob="0.2"/>
  731. <prefab name="xcostum_Asylum(by_Wsiegel)" max_count="1" prob="0.2"/>
  732. <prefab name="xcostum_Glass_factory_big(by_Khyber)" max_count="1" prob="0.2" />
  733. <prefab name="xcostum_minigolf(by_magoli)" max_count="1" prob="0.1" />
  734. <prefab name="factory_lg_02" max_count="1" prob="0.1" />
  735. <prefab name="xcostum_Warehouse(by_Illidua)" max_count="1" prob="0.1" />
  736. <prefab name="xcostum_McDowell_restaurant(by_LazMan)" max_count="1" prob="0.1" />
  737. <prefab name="xcostum_Hospital(by_Wsiegel)" max_count="1" prob="0.2" />
  738. </prefab_rule>
  739.  
  740.  
  741. <prefab_rule name="W_POIs_superrare">
  742. <prefab name="xcostum_ZHigh(by_Volar)" max_count="1" prob="0.4"/>
  743. <prefab name="xcostum_RocketLaunchPad(by_Saeid)" max_count="1" prob="0.3"/>
  744. <prefab name="xcostum_CrashedAirplane(by_LazMan)" max_count="1" prob="0.4"/>
  745. <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" max_count="1" prob="0.2" />
  746. <prefab name="xcostum_strange_cornfield(by_magoli)" max_count="1" prob="0.2"/>
  747. <prefab name="xcostum_swimmingbath(by_magoli)" max_count="1" prob="0.3"/>
  748. <prefab name="xcostum_WulftownCD(by_WereWulfen)" max_count="1" prob="0.2" />
  749. <prefab name="xcostum_Sphinx(by_Andyjoki)" max_count="1" prob="0.1" />
  750. <prefab name="xcostum_TheVillage(by_Stallionsden)" max_count="1" prob="0.2" />
  751.  
  752. </prefab_rule>
  753.  
  754. <prefab_rule name="Campsites">
  755. <prefab name="campsite_01" max_count="1" />
  756. <prefab name="campsite_02" max_count="1" />
  757. <prefab name="campsite_03" max_count="1" />
  758. <prefab name="campsite_04" max_count="1" />
  759. <prefab name="campsite_06" max_count="1" />
  760. <prefab name="campsite_06a" max_count="1" />
  761. <prefab name="campsite_07" max_count="1" />
  762. <prefab name="campsite_07a" max_count="1" />
  763. </prefab_rule>
  764. <prefab_rule name="AframeHouses">
  765. <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" max_count="1" />
  766. <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" max_count="1" />
  767. <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" max_count="1" />
  768. <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" max_count="1" />
  769. <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" max_count="1" />
  770. <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" max_count="1" />
  771. <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" max_count="1" />
  772. <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" max_count="1" />
  773. <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" max_count="1" />
  774. <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" max_count="1" />
  775. <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" max_count="1" />
  776. <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" max_count="1" />
  777. <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" max_count="1" />
  778. <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" max_count="1" />
  779. </prefab_rule>
  780. <prefab_rule name="abandoned_houses">
  781. <prefab name="abandoned_house_01" max_count="1" />
  782. <prefab name="abandoned_house_02" max_count="1" />
  783. <prefab name="abandoned_house_03" max_count="1" />
  784. <prefab name="abandoned_house_04" max_count="1" />
  785. <prefab name="abandoned_house_05" max_count="1" />
  786. <prefab name="abandoned_house_06" max_count="1" />
  787. <prefab name="abandoned_house_07" max_count="1" />
  788. <prefab name="abandoned_house_08" max_count="1" />
  789. </prefab_rule>
  790.  
  791. <prefab_rule name="detailFillerGroup">
  792. <prefab name="mailbox1" prob="0.25" />
  793. <prefab name="street_light_01" prob="0.25" />
  794. <prefab name="street_light_02" prob="0.25" />
  795. <prefab name="sign_slow" />
  796. <prefab name="sign_speed_25" />
  797. <prefab name="sign_speed_35" />
  798. <prefab name="sign_speed_45" />
  799. <prefab name="sign_73_north" />
  800. <prefab name="sign_73_south" />
  801. <prefab name="sign_albuquerque" />
  802. <prefab name="sign_phoenix" />
  803. <prefab name="tree_burntpine_01" />
  804. <prefab name="tree_burntpine_02" />
  805. <prefab name="tree_burntpine_03" />
  806. <prefab name="water_tower_03" />
  807. </prefab_rule>
  808. <prefab_rule name="traderGroup">
  809. <prefab name="settlement_trader_01" />
  810. <prefab name="settlement_trader_02" />
  811. <prefab name="settlement_trader_03" />
  812. <prefab name="settlement_trader_04" />
  813. <prefab name="settlement_trader_05" />
  814. </prefab_rule>
  815. </prefab_rules>
  816. <hub_layouts>
  817. <hub_layout name="customHubTest">
  818. <township_type value="town" />
  819. <street start_point="-64,0" end_point="64,0" />
  820. <lot min_x_y="0, 8" size="60,60" rotation_to_road="2" />
  821. <lot min_x_y="-32, 12" prefab="oldwest_jail" rotation_to_road="2" />
  822. </hub_layout>
  823. <hub_layout name="ruralHub01">
  824. <township_type value="town" />
  825. <street start_point="-96,0" end_point="96,0" />
  826. <street start_point="0,-96" end_point="0,96" />
  827. <lot min_x_y="8, 8" size="48,48" rotation_to_road="2" />
  828. <lot min_x_y="8, -56" size="48,48" rotation_to_road="0" />
  829. <lot min_x_y="-56, 8" size="48,48" rotation_to_road="1" />
  830. <lot min_x_y="-56, -56" size="48,48" rotation_to_road="3" />
  831. </hub_layout>
  832. <hub_layout name="ruralHub02">
  833. <township_type value="town" />
  834. <street start_point="-160,0" end_point="160,0" />
  835. <street start_point="0,-160" end_point="0,160" />
  836. <lot min_x_y="7, 7" size="128,128" rotation_to_road="2" align="south_west" />
  837. <lot min_x_y="7, -135" size="128,128" rotation_to_road="0" align="north_west" />
  838. <lot min_x_y="-135, 7" size="128,128" rotation_to_road="3" align="south_east" />
  839. <lot min_x_y="-135, -135" size="128,128" rotation_to_road="1" align="north_east" />
  840. </hub_layout>
  841. </hub_layouts>
  842. <terrain_generators>
  843. <terrain_generator name="vanilla" use_old_final="false">
  844. <module name="landBaseBase" type="FastBillow" seed_additive="5">
  845. <property name="frequency" value="0.02" />
  846. </module>
  847. <module name="scaleLandBaseFilter" type="ScaleBiasOutput">
  848. <property name="sourceModule" value="landBaseBase" />
  849. <property name="scale" value="0.25" />
  850. <property name="bias" value="0.25" />
  851. </module>
  852. <module name="landBase" type="ClampOutput">
  853. <property name="sourceModule" value="scaleLandBaseFilter" />
  854. <property name="bounds" value="0.01,0.5" />
  855. </module>
  856. <module name="fastMountainsBase" type="FastRidgedMultifractal">
  857. <property name="frequency" value="0.25" />
  858. </module>
  859. <module name="fastMountainsT" type="FastTurbulence">
  860. <property name="sourceModule" value="fastMountainsBase" />
  861. <property name="power" value="5" />
  862. <property name="frequency" value="0.025" />
  863. <property name="roughness" value="1" />
  864. </module>
  865. <module name="fastMountainsScaled" type="ScaleBiasOutput">
  866. <property name="sourceModule" value="fastMountainsT" />
  867. <property name="scale" value="0.9" />
  868. </module>
  869. <module name="fastWaterBase" type="FastRidgedMultifractal">
  870. <property name="frequency" value="0.35" />
  871. </module>
  872. <module name="fastWaterBase2" type="InvertOutput">
  873. <property name="sourceModule" value="fastWaterBase" />
  874. </module>
  875. <module name="fastWaterScaled" type="ScaleBiasOutput">
  876. <property name="sourceModule" value="fastWaterBase2" />
  877. <property name="scale" value="1" />
  878. <property name="bias" value="-0.15" />
  879. </module>
  880. <module name="fastWaterClamped" type="ClampOutput">
  881. <property name="sourceModule" value="fastWaterScaled" />
  882. <property name="bounds" value="-1,0.25" />
  883. </module>
  884. <module name="fastWaterFilter" type="FastRidgedMultifractal" seed_additive="3">
  885. <property name="frequency" value="0.05" />
  886. </module>
  887. <module name="scaleBiasLandFilter" type="ScaleBiasOutput">
  888. <property name="sourceModule" value="fastWaterFilter" />
  889. <property name="scale" value="1" />
  890. <property name="bias" value="0.25" />
  891. </module>
  892. <module name="fastLandWater" type="Blend">
  893. <property name="controlModule" value="scaleBiasLandFilter" />
  894. <property name="sourceModule1" value="landBase" />
  895. <property name="sourceModule2" value="fastWaterClamped" />
  896. </module>
  897. <module name="finalLand" type="Blend">
  898. <property name="controlModule" value="fastMountainsScaled" />
  899. <property name="sourceModule1" value="fastLandWater" />
  900. <property name="sourceModule2" value="fastMountainsScaled" />
  901. </module>
  902. <module name="scaleBiasOutput" type="ScaleBiasOutput">
  903. <property name="sourceModule" value="finalLand" />
  904. <property name="scale" value="182" />
  905. </module>
  906. <output module="scaleBiasOutput" />
  907. </terrain_generator>
  908. </terrain_generators>
  909. <biome_generators>
  910. <biome_generator name="vanilla">
  911. <module name="voronoi" type="Voronoi">
  912. <property name="frequency" value="0.0008" />
  913. <property name="displacement" value="0.5" />
  914. </module>
  915. <module name="biasOutput" type="BiasOutput">
  916. <property name="sourceModule" value="voronoi" />
  917. <property name="bias" value="0.5" />
  918. </module>
  919. <module name="biomeDither" type="FastTurbulence">
  920. <property name="sourceModule" value="biasOutput" />
  921. <property name="frequency" value="0.25" />
  922. <property name="power" value="8" />
  923. <property name="roughness" value="5" />
  924. </module>
  925. <module name="biomeJiggle" type="FastTurbulence">
  926. <property name="sourceModule" value="biomeDither" />
  927. <property name="frequency" value="0.0016" />
  928. <property name="power" value="400" />
  929. <property name="roughness" value="1" />
  930. </module>
  931. <module name="clampOutput" type="ClampOutput">
  932. <property name="sourceModule" value="biomeJiggle" />
  933. <property name="bounds" value="0,1" />
  934. </module>
  935. <output module="clampOutput" />
  936. </biome_generator>
  937. </biome_generators>
  938. <biome_intensity_generators>
  939. <biome_intensity_generator name="vanilla">
  940. <module name="voronoi" type="Voronoi">
  941. <property name="frequency" value="0.0008" />
  942. <property name="displacement" value="0.5" />
  943. <property name="distanceEnabled" value="true" />
  944. </module>
  945. <module name="biasOutput" type="BiasOutput">
  946. <property name="sourceModule" value="voronoi" />
  947. <property name="bias" value="0.5" />
  948. </module>
  949. <module name="biomeDither" type="FastTurbulence">
  950. <property name="sourceModule" value="biasOutput" />
  951. <property name="frequency" value="0.25" />
  952. <property name="power" value="8" />
  953. <property name="roughness" value="5" />
  954. </module>
  955. <module name="biomeJiggle" type="FastTurbulence">
  956. <property name="sourceModule" value="biomeDither" />
  957. <property name="frequency" value="0.0016" />
  958. <property name="power" value="400" />
  959. <property name="roughness" value="1" />
  960. </module>
  961. <module name="clampOutput" type="ClampOutput">
  962. <property name="sourceModule" value="biomeJiggle" />
  963. <property name="bounds" value="0,1" />
  964. </module>
  965. <output module="clampOutput" />
  966. </biome_intensity_generator>
  967. </biome_intensity_generators>
  968. <biome_spawn_rules>
  969. <biome_spawn_rule name="pine_forest">
  970. <biome_generator range="0,0.1" />
  971. <terrain_generator range="150,175" />
  972. </biome_spawn_rule>
  973. <biome_spawn_rule name="desert">
  974. <biome_generator range="0.1,0.3" />
  975. </biome_spawn_rule>
  976. <biome_spawn_rule name="forest">
  977. <biome_generator range="0.3,0.6" />
  978. </biome_spawn_rule>
  979. <biome_spawn_rule name="snow">
  980. <biome_generator range="0.6,0.7" />
  981. <terrain_generator range="176,255" />
  982. </biome_spawn_rule>
  983. <biome_spawn_rule name="wasteland">
  984. <biome_generator range="0.7,0.8" />
  985. </biome_spawn_rule>
  986. <biome_spawn_rule name="plains">
  987. <biome_generator range="0.8,1" />
  988. </biome_spawn_rule>
  989. <biome_spawn_rule name="burnt_forest">
  990. <distance_from_center range="8000,10000" />
  991. </biome_spawn_rule>
  992. <biome_spawn_rule name="radiated">
  993. <distance_from_center range="10000,20000" />
  994. </biome_spawn_rule>
  995. <biome_spawn_rule name="water">
  996. <terrain_generator range="-31,-1" />
  997. </biome_spawn_rule>
  998. </biome_spawn_rules>
  999. </rwgmixer>
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