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- on death of player:
- set {i} to victim's tool
- set {d} to player's location
- remove all {i} from victim
- set {r} to random integer between 1 and 3
- drop(victim)
- function drop(p: player):
- evaluate "drop {i} at {d}"
- evaluate "drop {r} of gunpowder at {d}"
- command /shop <text>:
- trigger:
- if arg-1 is "kjzbcfegwcs":
- teleport the player to the location (7000000.5, 65, 0.5)
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