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Nov 3rd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. -- This script has been converted to FE by TameDoNotClick :)
  5.  
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. do
  10. print("Translated to FE by me, TameDoNotClick. Enjoy ;)")
  11. script.Parent = Player.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent and t.Function then
  37. t.Function(...)
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=Player then return end
  45. if io.isMouse then
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. else
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local Mouse = Player:GetMouse()
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  88. end
  89.  
  90.  
  91. wait(1 / 60)
  92.  
  93. wait(1)
  94. jump = false
  95. local Effects2 = {}
  96. basicmusic = "rbxassetid://699991043"
  97. abyssmusic = "rbxassetid://700037500"
  98. Player = owner
  99. PlayerGui = Player.PlayerGui
  100. Cam = workspace.CurrentCamera
  101. Backpack = Player.Backpack
  102. Character = Player.Character
  103. Humanoid = Character.Humanoid
  104. RootPart = Character["HumanoidRootPart"]
  105. Torso = Character["Torso"]
  106. Head = Character["Head"]
  107. RightArm = Character["Right Arm"]
  108. LeftArm = Character["Left Arm"]
  109. RightLeg = Character["Right Leg"]
  110. LeftLeg = Character["Left Leg"]
  111. RootJoint = RootPart["RootJoint"]
  112. Neck = Torso["Neck"]
  113. RightShoulder = Torso["Right Shoulder"]
  114. LeftShoulder = Torso["Left Shoulder"]
  115. RightHip = Torso["Right Hip"]
  116. LeftHip = Torso["Left Hip"]
  117. local sick = Instance.new("Sound",Character)
  118. sick.SoundId = basicmusic
  119. sick.Looped = true
  120. sick.Pitch = 1
  121. sick.Volume = 1
  122. sick:Play()
  123. Humanoid.MaxHealth = 5000
  124. Humanoid.Health = 5000
  125. local wingholder = Instance.new("Model")
  126. wingholder.Parent = Character
  127. ABYSSFORM = false
  128. Face = Head.face
  129. FaceID = Face.Texture
  130. AFaceID = "http://www.roblox.com/asset/?id=1015774318"
  131. char = Character
  132. root = RootPart
  133. HeadColor = Head.BrickColor
  134. TorsoColor = Torso.BrickColor
  135. RLColor = RightLeg.BrickColor
  136. RAColor = RightArm.BrickColor
  137. LLColor = LeftLeg.BrickColor
  138. LAColor = LeftArm.BrickColor
  139. if Character:FindFirstChildOfClass("Shirt") then
  140. shirtclone = Character.Shirt:Clone()
  141. end
  142. if Character:FindFirstChildOfClass("Pants") then
  143. pantsclone = Character.Shirt:Clone()
  144. end
  145. Character:FindFirstChild("Body Colors"):remove()
  146. Taunts = {907332997,907332856,907330011,907332525,907333406}
  147. local attacksound1 = Instance.new("Sound",Head)
  148. attacksound1.SoundId = "rbxassetid://159972643"
  149. attacksound1.Pitch = 1
  150. attacksound1.Volume = 3
  151. local attacksound2 = Instance.new("Sound",Head)
  152. attacksound2.SoundId = "rbxassetid://159972627"
  153. attacksound2.Pitch = 1
  154. attacksound2.Volume = 3
  155. local attacksound3 = Instance.new("Sound",Head)
  156. attacksound3.SoundId = "rbxassetid://159882477"
  157. attacksound3.Pitch = 1
  158. attacksound3.Volume = 3
  159. local attacksound4 = Instance.new("Sound",Head)
  160. attacksound4.SoundId = "rbxassetid://159882584"
  161. attacksound4.Pitch = 1
  162. attacksound4.Volume = 3
  163. local shriek = Instance.new("Sound",Head)
  164. shriek.SoundId = "rbxassetid://199978176"
  165. shriek.Pitch = 1.5
  166. shriek.Volume = 3
  167. local laugh = Instance.new("Sound",Character)
  168. laugh.SoundId = "rbxassetid://861942173"
  169. laugh.Pitch = 1
  170. laugh.Volume = 10
  171. local fade = Instance.new("Sound",Character)
  172. fade.SoundId = "rbxassetid://3264923"
  173. fade.Pitch = 1
  174. fade.Volume = 3
  175. Abysstimer = 700
  176. wait(0.01)
  177. Humanoid.MaxHealth = 5000
  178. Humanoid.Health = 5000
  179.  
  180.  
  181. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  182. local fp=Instance.new("Part")
  183. fp.formFactor=formfactor
  184. fp.Parent=parent
  185. fp.Reflectance=reflectance
  186. fp.Transparency=transparency
  187. fp.CanCollide=false
  188. fp.Locked=true
  189. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  190. fp.Name=name
  191. fp.Size=size
  192. fp.Position=Character.Torso.Position
  193. fp.Material=material
  194. fp:BreakJoints()
  195. return fp
  196. end
  197.  
  198. function particles(art,enabled)
  199. local EyeSizes={
  200. NumberSequenceKeypoint.new(0,.8,0),
  201. NumberSequenceKeypoint.new(1,0,0)
  202. }
  203. local EyeTrans={
  204. NumberSequenceKeypoint.new(0,0,0),
  205. NumberSequenceKeypoint.new(1,1,0)
  206. }
  207. local PE=Instance.new("ParticleEmitter",art)
  208. PE.LightEmission=.4
  209. PE.Size=NumberSequence.new(EyeSizes)
  210. PE.Transparency=NumberSequence.new(EyeTrans)
  211. PE.Lifetime=NumberRange.new(0.5,0.5,0.5)
  212. PE.Rate=360
  213. PE.Speed = NumberRange.new(0,0,0)
  214. PE.Texture="rbxassetid://24419398"
  215. PE.ZOffset = 0
  216. PE.Name = "PE"
  217. PE.Enabled = enabled
  218. end
  219.  
  220. particles(RightArm,false)
  221. particles(LeftArm,false)
  222. particles(RightLeg,false)
  223. particles(LeftLeg,false)
  224. particles(Torso,false)
  225. particles(Head,false)
  226.  
  227.  
  228. IT = Instance.new
  229. CF = CFrame.new
  230. VT = Vector3.new
  231. RAD = math.rad
  232. C3 = Color3.new
  233. UD2 = UDim2.new
  234. BRICKC = BrickColor.new
  235. ANGLES = CFrame.Angles
  236. EULER = CFrame.fromEulerAnglesXYZ
  237. COS = math.cos
  238. ACOS = math.acos
  239. SIN = math.sin
  240. ASIN = math.asin
  241. ABS = math.abs
  242. MRANDOM = math.random
  243. FLOOR = math.floor
  244.  
  245.  
  246.  
  247.  
  248. --//=================================\\
  249. --|| CUSTOMIZATION
  250. --\\=================================//
  251.  
  252. Class_Name = "ABYSS"
  253. Weapon_Name = "Abyssal sword"
  254.  
  255. Custom_Colors = {
  256. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  257. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  258.  
  259. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  260. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  261. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  262. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  263. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  264.  
  265. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  266. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  267. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  268. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  269. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  270. }
  271.  
  272. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  273. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  274. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  275. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  276. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  277. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  278.  
  279. Player_Size = 1 --Size of the player.
  280. Animation_Speed = 2
  281. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  282.  
  283. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  284. Enable_Stats = false --Enables or disables stats.
  285. Put_Stats_In_Character = false --Places stats in Character.
  286. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  287. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  288. Enable_Stagger = false --Enables or disables staggering.
  289. Enable_Stun = false --Enables or disables the stun mechanic.
  290. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  291. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  292.  
  293. Start_Equipped = false --Starts the player equipped with their weapon.
  294. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  295. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  296. Disable_Animator = true --Disables the Animator in the humanoid.
  297. Disable_Animate = true --Disables the Animate script in the character.
  298. Disable_Moving_Arms = false --Keeps the arms from moving around.
  299. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  300. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  301. Disable_Jump = false --Disables jumping.
  302. Use_HopperBin = true --Uses a hopperbin to do things.
  303.  
  304. Cooldown_1 = 0 --Cooldowns for abilites.
  305. Cooldown_2 = 0
  306. Cooldown_3 = 0
  307. Cooldown_4 = 0
  308. HOLDCHARGE = false
  309. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  310. Skill_2_Mana_Cost = 0
  311. Skill_3_Mana_Cost = 0
  312. Skill_4_Mana_Cost = 0
  313. Max_Mana = 0 --Maximum amount of mana you can have.
  314. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  315. Mana_Name = "Mana" --Name for the mana bar.
  316. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  317. Max_Stun = 1 --Maximum amount of stun you can have.
  318. Recover_Mana = 0 --How much mana you gain.
  319. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  320. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  321. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  322. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  323. Lose_Stun = 0 --How much stun you lose.
  324. Stun_Wait = 0 --Delay between losing stun.
  325. Mana_Wait = 0 --Delay between gaining mana.
  326. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  327. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  328. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  329. Show_Stats = false --Hides or shows stats.
  330. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  331.  
  332. --//=================================\\
  333. --|| END OF CUSTOMIZATION
  334. --\\=================================//
  335.  
  336.  
  337.  
  338.  
  339.  
  340. --//=================================\\
  341. --|| USEFUL VALUES
  342. --\\=================================//
  343.  
  344. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  345. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  346. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  347. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  348. local CO1 = 0
  349. local CO2 = 0
  350. local CO3 = 0
  351. local CO4 = 0
  352. local CHANGEDEFENSE = 0
  353. local CHANGEDAMAGE = 0
  354. local CHANGEMOVEMENT = 0
  355. local ANIM = "Idle"
  356. local ATTACK = false
  357. local EQUIPPED = false
  358. local HOLD = false
  359. local COMBO = 1
  360. local LASTPOINT = nil
  361. local BLCF = nil
  362. local SCFR = nil
  363. local STAGGERHITANIM = false
  364. local STAGGERANIM = false
  365. local STUNANIM = false
  366. local CRITCHANCENUMBER = 0
  367. local IDLENUMBER = 0
  368. local DONUMBER = 0
  369. local HANDIDLE = false
  370. local SINE = 0
  371. local CHANGE = 2 / Animation_Speed
  372. local WALKINGANIM = false
  373. local WALK = 0
  374. local DISABLEJUMPING = false
  375. local HASBEENBLOCKED = false
  376. local STUNDELAYNUMBER = 0
  377. local MANADELAYNUMBER = 0
  378. local SECONDARYMANADELAYNUMBER = 0
  379. local ROBLOXIDLEANIMATION = IT("Animation")
  380. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  381. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  382. --ROBLOXIDLEANIMATION.Parent = Humanoid
  383. local WEAPONGUI = IT("ScreenGui", nil)
  384. WEAPONGUI.Name = "Weapon GUI"
  385. local WEAPONTOOL = IT("HopperBin", nil)
  386. WEAPONTOOL.Name = Weapon_Name
  387. local Weapon = IT("Model")
  388. Weapon.Name = Weapon_Name
  389. local Effects = IT("Folder", Weapon)
  390. Effects.Name = "Effects"
  391. local ANIMATOR = Humanoid.Animator
  392. local ANIMATE = Character.Animate
  393. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  394. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  395. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  396. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  397.  
  398. --//=================================\\
  399. --\\=================================//
  400.  
  401.  
  402.  
  403.  
  404.  
  405. --//=================================\\
  406. --|| STATS
  407. --\\=================================//
  408.  
  409. if Character:FindFirstChild("Stats") ~= nil then
  410. Character:FindFirstChild("Stats").Parent = nil
  411. end
  412.  
  413. local Stats = IT("Folder", nil)
  414. Stats.Name = "Stats"
  415. local ChangeStat = IT("Folder", Stats)
  416. ChangeStat.Name = "ChangeStat"
  417. local Defense = IT("NumberValue", Stats)
  418. Defense.Name = "Defense"
  419. Defense.Value = 1
  420. local Movement = IT("NumberValue", Stats)
  421. Movement.Name = "Movement"
  422. Movement.Value = 1
  423. local Damage = IT("NumberValue", Stats)
  424. Damage.Name = "Damage"
  425. Damage.Value = 1
  426. local Mana = IT("NumberValue", Stats)
  427. Mana.Name = "Mana"
  428. Mana.Value = 0
  429. local SecondaryMana = IT("NumberValue", Stats)
  430. SecondaryMana.Name = "SecondaryMana"
  431. SecondaryMana.Value = 0
  432. local CanCrit = IT("BoolValue", Stats)
  433. CanCrit.Name = "CanCrit"
  434. CanCrit.Value = false
  435. local CritChance = IT("NumberValue", Stats)
  436. CritChance.Name = "CritChance"
  437. CritChance.Value = 20
  438. local CanPenetrateArmor = IT("BoolValue", Stats)
  439. CanPenetrateArmor.Name = "CanPenetrateArmor"
  440. CanPenetrateArmor.Value = false
  441. local AntiTeamKill = IT("BoolValue", Stats)
  442. AntiTeamKill.Name = "AntiTeamKill"
  443. AntiTeamKill.Value = false
  444. local Rooted = IT("BoolValue", Stats)
  445. Rooted.Name = "Rooted"
  446. Rooted.Value = false
  447. local Block = IT("BoolValue", Stats)
  448. Block.Name = "Block"
  449. Block.Value = false
  450. local RecentEnemy = IT("ObjectValue", Stats)
  451. RecentEnemy.Name = "RecentEnemy"
  452. RecentEnemy.Value = nil
  453. local StaggerHit = IT("BoolValue", Stats)
  454. StaggerHit.Name = "StaggerHit"
  455. StaggerHit.Value = false
  456. local Stagger = IT("BoolValue", Stats)
  457. Stagger.Name = "Stagger"
  458. Stagger.Value = false
  459. local Stun = IT("BoolValue", Stats)
  460. Stun.Name = "Stun"
  461. Stun.Value = false
  462. local StunValue = IT("NumberValue", Stats)
  463. StunValue.Name = "StunValue"
  464. StunValue.Value = 0
  465.  
  466. if Enable_Stats == true and Put_Stats_In_Character == true then
  467. Stats.Parent = Character
  468. end
  469.  
  470. --//=================================\\
  471. --\\=================================//
  472.  
  473.  
  474.  
  475.  
  476.  
  477. --//=================================\\
  478. --|| DEBUFFS / BUFFS
  479. --\\=================================//
  480.  
  481. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  482. DEFENSECHANGE1.Name = "ChangeDefense"
  483. DEFENSECHANGE1.Value = 0
  484.  
  485. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  486. MOVEMENTCHANGE1.Name = "ChangeMovement"
  487. MOVEMENTCHANGE1.Value = 0
  488.  
  489. --//=================================\\
  490. --\\=================================//
  491.  
  492.  
  493.  
  494.  
  495.  
  496. --//=================================\\
  497. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  498. --\\=================================//
  499.  
  500. ArtificialHB = Instance.new("BindableEvent", script)
  501. ArtificialHB.Name = "ArtificialHB"
  502.  
  503. script:WaitForChild("ArtificialHB")
  504.  
  505. frame = Frame_Speed
  506. tf = 0
  507. allowframeloss = false
  508. tossremainder = false
  509. lastframe = tick()
  510. script.ArtificialHB:Fire()
  511.  
  512. game:GetService("RunService").Heartbeat:connect(function(s, p)
  513. tf = tf + s
  514. if tf >= frame then
  515. if allowframeloss then
  516. script.ArtificialHB:Fire()
  517. lastframe = tick()
  518. else
  519. for i = 1, math.floor(tf / frame) do
  520. script.ArtificialHB:Fire()
  521. end
  522. lastframe = tick()
  523. end
  524. if tossremainder then
  525. tf = 0
  526. else
  527. tf = tf - frame * math.floor(tf / frame)
  528. end
  529. end
  530. end)
  531.  
  532. --//=================================\\
  533. --\\=================================//
  534.  
  535.  
  536.  
  537.  
  538.  
  539. --//=================================\\
  540. --|| SOME FUNCTIONS
  541. --\\=================================//
  542.  
  543. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  544. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  545. end
  546.  
  547. function PositiveAngle(NUMBER)
  548. if NUMBER >= 0 then
  549. NUMBER = 0
  550. end
  551. return NUMBER
  552. end
  553.  
  554. function NegativeAngle(NUMBER)
  555. if NUMBER <= 0 then
  556. NUMBER = 0
  557. end
  558. return NUMBER
  559. end
  560.  
  561. function Swait(NUMBER)
  562. if NUMBER == 0 or NUMBER == nil then
  563. ArtificialHB.Event:wait()
  564. else
  565. for i = 1, NUMBER do
  566. ArtificialHB.Event:wait()
  567. end
  568. end
  569. end
  570.  
  571. function QuaternionFromCFrame(cf)
  572. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  573. local trace = m00 + m11 + m22
  574. if trace > 0 then
  575. local s = math.sqrt(1 + trace)
  576. local recip = 0.5 / s
  577. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  578. else
  579. local i = 0
  580. if m11 > m00 then
  581. i = 1
  582. end
  583. if m22 > (i == 0 and m00 or m11) then
  584. i = 2
  585. end
  586. if i == 0 then
  587. local s = math.sqrt(m00 - m11 - m22 + 1)
  588. local recip = 0.5 / s
  589. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  590. elseif i == 1 then
  591. local s = math.sqrt(m11 - m22 - m00 + 1)
  592. local recip = 0.5 / s
  593. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  594. elseif i == 2 then
  595. local s = math.sqrt(m22 - m00 - m11 + 1)
  596. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  597. end
  598. end
  599. end
  600.  
  601. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  602. local xs, ys, zs = x + x, y + y, z + z
  603. local wx, wy, wz = w * xs, w * ys, w * zs
  604. local xx = x * xs
  605. local xy = x * ys
  606. local xz = x * zs
  607. local yy = y * ys
  608. local yz = y * zs
  609. local zz = z * zs
  610. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  611. end
  612.  
  613. function QuaternionSlerp(a, b, t)
  614. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  615. local startInterp, finishInterp;
  616. if cosTheta >= 0.0001 then
  617. if (1 - cosTheta) > 0.0001 then
  618. local theta = ACOS(cosTheta)
  619. local invSinTheta = 1 / SIN(theta)
  620. startInterp = SIN((1 - t) * theta) * invSinTheta
  621. finishInterp = SIN(t * theta) * invSinTheta
  622. else
  623. startInterp = 1 - t
  624. finishInterp = t
  625. end
  626. else
  627. if (1 + cosTheta) > 0.0001 then
  628. local theta = ACOS(-cosTheta)
  629. local invSinTheta = 1 / SIN(theta)
  630. startInterp = SIN((t - 1) * theta) * invSinTheta
  631. finishInterp = SIN(t * theta) * invSinTheta
  632. else
  633. startInterp = t - 1
  634. finishInterp = t
  635. end
  636. end
  637. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  638. end
  639.  
  640. function Clerp(a, b, t)
  641. local qa = {QuaternionFromCFrame(a)}
  642. local qb = {QuaternionFromCFrame(b)}
  643. local ax, ay, az = a.x, a.y, a.z
  644. local bx, by, bz = b.x, b.y, b.z
  645. local _t = 1 - t
  646. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  647. end
  648.  
  649. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  650. local frame = IT("Frame")
  651. frame.BackgroundTransparency = TRANSPARENCY
  652. frame.BorderSizePixel = BORDERSIZEPIXEL
  653. frame.Position = POSITION
  654. frame.Size = SIZE
  655. frame.BackgroundColor3 = COLOR
  656. frame.BorderColor3 = BORDERCOLOR
  657. frame.Name = NAME
  658. frame.Parent = PARENT
  659. return frame
  660. end
  661.  
  662. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  663. local label = IT("TextLabel")
  664. label.BackgroundTransparency = 1
  665. label.Size = UD2(1, 0, 1, 0)
  666. label.Position = UD2(0, 0, 0, 0)
  667. label.TextColor3 = C3(255, 255, 255)
  668. label.TextStrokeTransparency = STROKETRANSPARENCY
  669. label.TextTransparency = TRANSPARENCY
  670. label.FontSize = TEXTFONTSIZE
  671. label.Font = TEXTFONT
  672. label.BorderSizePixel = BORDERSIZEPIXEL
  673. label.TextScaled = true
  674. label.Text = TEXT
  675. label.Name = NAME
  676. label.Parent = PARENT
  677. return label
  678. end
  679.  
  680. function NoOutlines(PART)
  681. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  682. end
  683.  
  684. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  685. local NEWPART = IT("Part")
  686. NEWPART.formFactor = FORMFACTOR
  687. NEWPART.Reflectance = REFLECTANCE
  688. NEWPART.Transparency = TRANSPARENCY
  689. NEWPART.CanCollide = false
  690. NEWPART.Locked = true
  691. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  692. NEWPART.Name = NAME
  693. NEWPART.Size = SIZE
  694. NEWPART.Position = Torso.Position
  695. NoOutlines(NEWPART)
  696. NEWPART.Material = MATERIAL
  697. NEWPART:BreakJoints()
  698. NEWPART.Parent = PARENT
  699. return NEWPART
  700. end
  701.  
  702. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  703. local NEWMESH = IT(MESH)
  704. if MESH == "SpecialMesh" then
  705. NEWMESH.MeshType = MESHTYPE
  706. if MESHID ~= "nil" and MESHID ~= "" then
  707. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  708. end
  709. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  710. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  711. end
  712. end
  713. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  714. NEWMESH.Scale = SCALE
  715. NEWMESH.Parent = PARENT
  716. return NEWMESH
  717. end
  718.  
  719. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  720. local NEWWELD = IT(TYPE)
  721. NEWWELD.Part0 = PART0
  722. NEWWELD.Part1 = PART1
  723. NEWWELD.C0 = C0
  724. NEWWELD.C1 = C1
  725. NEWWELD.Parent = PARENT
  726. return NEWWELD
  727. end
  728.  
  729. function CreateSound(ID, PARENT, VOLUME, PITCH)
  730. coroutine.resume(coroutine.create(function()
  731. local NEWSOUND = IT("Sound", PARENT)
  732. NEWSOUND.Volume = VOLUME
  733. NEWSOUND.Pitch = PITCH
  734. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  735. Swait()
  736. NEWSOUND:play()
  737. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  738. end))
  739. end
  740.  
  741. function CFrameFromTopBack(at, top, back)
  742. local right = top:Cross(back)
  743. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  744. end
  745.  
  746. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  747. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  748. local CURRENTPOSITION = POSITION1
  749. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  750. coroutine.resume(coroutine.create(function()
  751. for i = 1, MULTIPLIERTIME do
  752. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  753. LIGHTNINGPART.Anchored = true
  754. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  755. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  756. if MULTIPLIERTIME == i then
  757. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  758. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  759. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  760. else
  761. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  762. end
  763. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  764. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  765. coroutine.resume(coroutine.create(function()
  766. while LIGHTNINGPART.Transparency ~= 1 do
  767. --local StartTransparency = tra
  768. for i=0, 1, LASTINGTIME do
  769. Swait()
  770. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  771. end
  772. end
  773. end))
  774. Swait(LIGHTNINGDELAY / Animation_Speed)
  775. end
  776. end))
  777. end
  778.  
  779. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  780. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  781. EFFECTPART.Anchored = true
  782. EFFECTPART.CFrame = CFRAME
  783. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  784. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  785. coroutine.resume(coroutine.create(function(PART, MESH)
  786. for i = 0, 1, delay do
  787. Swait()
  788. PART.CFrame = PART.CFrame * ROTATION
  789. PART.Transparency = i
  790. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  791. end
  792. PART.Parent = nil
  793. end), EFFECTPART, EFFECTMESH)
  794. end
  795.  
  796. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  797. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  798. EFFECTPART.Anchored = true
  799. EFFECTPART.CFrame = CFRAME
  800. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  801. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  802. coroutine.resume(coroutine.create(function(PART, MESH)
  803. for i = 0, 1, delay do
  804. Swait()
  805. PART.CFrame = PART.CFrame * ROTATION
  806. PART.Transparency = i
  807. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  808. end
  809. PART.Parent = nil
  810. end), EFFECTPART, EFFECTMESH)
  811. end
  812.  
  813. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  814. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  815. EFFECTPART.Anchored = true
  816. EFFECTPART.CFrame = CFRAME
  817. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  818. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  819. coroutine.resume(coroutine.create(function(PART, MESH)
  820. for i = 0, 1, delay do
  821. Swait()
  822. PART.CFrame = PART.CFrame * ROTATION
  823. PART.Transparency = i
  824. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  825. end
  826. PART.Parent = nil
  827. end), EFFECTPART, EFFECTMESH)
  828. end
  829.  
  830. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  831. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  832. EFFECTPART.Anchored = true
  833. EFFECTPART.CFrame = CFRAME
  834. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  835. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  836. coroutine.resume(coroutine.create(function(PART, MESH)
  837. for i = 0, 1, delay do
  838. Swait()
  839. PART.CFrame = PART.CFrame * ROTATION
  840. PART.Transparency = i
  841. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  842. end
  843. PART.Parent = nil
  844. end), EFFECTPART, EFFECTMESH)
  845. end
  846.  
  847. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  848. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  849. EFFECTPART.Anchored = true
  850. EFFECTPART.CFrame = CFRAME
  851. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  852. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  853. coroutine.resume(coroutine.create(function(PART, MESH)
  854. for i = 0, 1, delay do
  855. Swait()
  856. PART.CFrame = PART.CFrame * ROTATION
  857. PART.Transparency = i
  858. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  859. end
  860. PART.Parent = nil
  861. end), EFFECTPART, EFFECTMESH)
  862. end
  863.  
  864. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  865. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  866. EFFECTPART.Anchored = true
  867. EFFECTPART.CFrame = CFRAME
  868. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  869. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  870. coroutine.resume(coroutine.create(function(PART, MESH)
  871. for i = 0, 1, delay do
  872. Swait()
  873. PART.CFrame = PART.CFrame * ROTATION
  874. PART.Transparency = i
  875. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  876. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  877. end
  878. PART.Parent = nil
  879. end), EFFECTPART, EFFECTMESH)
  880. end
  881.  
  882. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  883. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  884. EFFECTPART.Anchored = true
  885. EFFECTPART.CFrame = CFRAME
  886. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  887. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  888. coroutine.resume(coroutine.create(function(PART, MESH)
  889. for i = 0, 1, delay do
  890. Swait()
  891. PART.CFrame = PART.CFrame * ROTATION
  892. PART.Transparency = i
  893. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  894. end
  895. PART.Parent = nil
  896. end), EFFECTPART, EFFECTMESH)
  897. end
  898.  
  899. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  900. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  901. EFFECTPART.Anchored = true
  902. EFFECTPART.CFrame = CFRAME
  903. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  904. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  905. coroutine.resume(coroutine.create(function(PART, MESH)
  906. for i = 0, 1, delay do
  907. Swait()
  908. PART.CFrame = PART.CFrame * ROTATION
  909. PART.Transparency = i
  910. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  911. end
  912. PART.Parent = nil
  913. end), EFFECTPART, EFFECTMESH)
  914. end
  915.  
  916. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  917. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  918. EFFECTPART.Anchored = true
  919. EFFECTPART.CFrame = CFRAME
  920. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  921. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  922. coroutine.resume(coroutine.create(function(PART, MESH)
  923. for i = 0, 1, delay do
  924. Swait()
  925. PART.CFrame = PART.CFrame * ROTATION
  926. PART.Transparency = i
  927. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  928. end
  929. PART.Parent = nil
  930. end), EFFECTPART, EFFECTMESH)
  931. end
  932.  
  933. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  934. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  935. EFFECTPART.Anchored = true
  936. EFFECTPART.CFrame = CFRAME
  937. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  938. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  939. coroutine.resume(coroutine.create(function(PART, MESH)
  940. for i = 0, 1, delay do
  941. Swait()
  942. PART.CFrame = PART.CFrame * ROTATION
  943. PART.Transparency = i
  944. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  945. end
  946. PART.Parent = nil
  947. end), EFFECTPART, EFFECTMESH)
  948. end
  949.  
  950. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  951. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  952. EFFECTPART.Anchored = true
  953. EFFECTPART.CFrame = CFRAME
  954. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  955. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  956. coroutine.resume(coroutine.create(function(PART, MESH)
  957. for i = 0, 1, delay do
  958. Swait()
  959. PART.CFrame = PART.CFrame * ROTATION
  960. PART.Transparency = i
  961. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  962. end
  963. PART.Parent = nil
  964. end), EFFECTPART, EFFECTMESH)
  965. end
  966.  
  967. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  968. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  969. EFFECTPART.Anchored = true
  970. EFFECTPART.CFrame = CFRAME
  971. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  972. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  973. coroutine.resume(coroutine.create(function(PART, MESH)
  974. for i = 0, 1, delay do
  975. Swait()
  976. PART.CFrame = PART.CFrame * ROTATION
  977. PART.Transparency = i
  978. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  979. end
  980. PART.Parent = nil
  981. end), EFFECTPART, EFFECTMESH)
  982. end
  983.  
  984. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  985. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  986. EFFECTPART.Anchored = true
  987. EFFECTPART.CFrame = CFRAME
  988. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  989. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  990. coroutine.resume(coroutine.create(function(PART, MESH)
  991. for i = 0, 1, delay do
  992. Swait()
  993. PART.CFrame = PART.CFrame * ROTATION
  994. PART.Transparency = i
  995. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  996. end
  997. PART.Parent = nil
  998. end), EFFECTPART, EFFECTMESH)
  999. end
  1000.  
  1001. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  1002. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1003. EFFECTPART.Anchored = true
  1004. EFFECTPART.CFrame = CFRAME
  1005. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1006. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1007. local XVALUE = MRANDOM()
  1008. local YVALUE = MRANDOM()
  1009. local ZVALUE = MRANDOM()
  1010. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1011. for i = 0, 1, delay do
  1012. Swait()
  1013. PART.CFrame = PART.CFrame * ROTATION
  1014. PART.Transparency = i
  1015. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1016. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1017. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1018. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1019. end
  1020. PART.Parent = nil
  1021. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1022. end
  1023.  
  1024. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1025. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1026. if MAGNITUDECFRAME > (1 / 100) then
  1027. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1028. EFFECTPART.Anchored = true
  1029. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1030. local THEMESHTYPE = "BlockMesh"
  1031. if MESHTYPE == "Cylinder" then
  1032. THEMESHTYPE = "CylinderMesh"
  1033. end
  1034. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1035. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1036. coroutine.resume(coroutine.create(function(PART, MESH)
  1037. for i = 0, 1, delay do
  1038. Swait()
  1039. PART.CFrame = PART.CFrame * ROTATION
  1040. PART.Transparency = i
  1041. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1042. end
  1043. PART.Parent = nil
  1044. end), EFFECTPART, EFFECTMESH)
  1045. end
  1046. end
  1047.  
  1048. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1049. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1050. EFFECTPART.Anchored = true
  1051. EFFECTPART.CFrame = CFRAME
  1052. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1053. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1054. local THELASTPOINT = CFRAME
  1055. coroutine.resume(coroutine.create(function(PART)
  1056. for i = 1, DURATION do
  1057. Swait()
  1058. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1059. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1060. THELASTPOINT = PART.CFrame
  1061. end
  1062. PART.Parent = nil
  1063. end), EFFECTPART)
  1064. end
  1065.  
  1066. --local list={}
  1067. function Triangle(Color, Material, a, b, c, delay)
  1068. local edge1 = (c - a):Dot((b - a).unit)
  1069. local edge2 = (a - b):Dot((c - b).unit)
  1070. local edge3 = (b - c):Dot((a - c).unit)
  1071. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1072. a, b, c=a, b, c
  1073. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1074. a, b, c=b, c, a
  1075. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1076. a, b, c=c, a, b
  1077. else
  1078. assert(false, "unreachable")
  1079. end
  1080. local len1 = (c - a):Dot((b - a).unit)
  1081. local len2 = (b - a).magnitude - len1
  1082. local width = (a + (b - a).unit * len1 - c).magnitude
  1083. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1084. if len1 > 1 / 100 then
  1085. local sz = VT(0.2, width, len1)
  1086. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1087. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1088. w1.Anchored = true
  1089. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1090. coroutine.resume(coroutine.create(function()
  1091. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1092. Swait()
  1093. w1.Transparency = i
  1094. end
  1095. w1.Parent = nil
  1096. end))
  1097. game:GetService("Debris"):AddItem(w1, 10)
  1098. --table.insert(list, w1)
  1099. end
  1100. if len2 > 1 / 100 then
  1101. local sz = VT(0.2, width, len2)
  1102. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1103. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1104. w2.Anchored = true
  1105. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1106. coroutine.resume(coroutine.create(function()
  1107. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1108. Swait()
  1109. w2.Transparency = i
  1110. end
  1111. w2.Parent = nil
  1112. end))
  1113. game:GetService("Debris"):AddItem(w2, 10)
  1114. --table.insert(list, w2)
  1115. end
  1116. --return unpack(list)
  1117. end
  1118.  
  1119. --[[Usage:
  1120. local Pos = Part
  1121. local Offset = Part.CFrame * CF(0, 0, 0)
  1122. local Color = "Institutional white"
  1123. local Material = "Neon"
  1124. local TheDelay = 0.01
  1125. local Height = 4
  1126. BLCF = Offset
  1127. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1128. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1129. if a then game:GetService("Debris"):AddItem(a, 1) end
  1130. if b then game:GetService("Debris"):AddItem(b, 1) end
  1131. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1132. if a then game:GetService("Debris"):AddItem(a, 1) end
  1133. if b then game:GetService("Debris"):AddItem(b, 1) end
  1134. SCFR = BLCF
  1135. elseif not SCFR then
  1136. SCFR = BLCF
  1137. end
  1138. --
  1139. BLCF = nil
  1140. SCFR = nil
  1141. --]]
  1142.  
  1143. --//=================================\\
  1144. --\\=================================//
  1145.  
  1146.  
  1147.  
  1148.  
  1149.  
  1150. --//=================================\\
  1151. --|| RESIZE PLAYER
  1152. --\\=================================//
  1153.  
  1154. if Player_Size ~= 1 then
  1155. RootPart.Size = RootPart.Size * Player_Size
  1156. Torso.Size = Torso.Size * Player_Size
  1157. Head.Size = Head.Size * Player_Size
  1158. RightArm.Size = RightArm.Size * Player_Size
  1159. LeftArm.Size = LeftArm.Size * Player_Size
  1160. RightLeg.Size = RightLeg.Size * Player_Size
  1161. LeftLeg.Size = LeftLeg.Size * Player_Size
  1162. RootJoint.Parent = RootPart
  1163. Neck.Parent = Torso
  1164. RightShoulder.Parent = Torso
  1165. LeftShoulder.Parent = Torso
  1166. RightHip.Parent = Torso
  1167. LeftHip.Parent = Torso
  1168.  
  1169. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1170. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1171. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1172. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1173. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1174. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1175. if Disable_Moving_Arms == false then
  1176. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1177. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1178. else
  1179. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1180. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1181. end
  1182. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1183. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1184. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1185. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1186. end
  1187.  
  1188.  
  1189. --//=================================\\
  1190. --\\=================================//
  1191.  
  1192.  
  1193.  
  1194.  
  1195.  
  1196. --//=================================\\
  1197. --|| WEAPON CREATION
  1198. --\\=================================//
  1199.  
  1200. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  1201. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93117521", "1015990846", VT(0.7,0.8,0.7), VT(0, 3.1 * Player_Size, 0))
  1202. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1203.  
  1204. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  1205. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1206.  
  1207. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  1208. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1209.  
  1210. if Player_Size ~= 1 then
  1211. for _, v in pairs (Weapon:GetChildren()) do
  1212. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1213. local p1 = v.Part1
  1214. v.Part1 = nil
  1215. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1216. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1217. v.Part1 = p1
  1218. elseif v.ClassName == "Part" then
  1219. for _, b in pairs (v:GetChildren()) do
  1220. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1221. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1222. end
  1223. end
  1224. end
  1225. end
  1226. end
  1227.  
  1228. for _, c in pairs(Weapon:GetChildren()) do
  1229. if c.ClassName == "Part" then
  1230. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1231. end
  1232. end
  1233.  
  1234. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1235. HandleWeld.Part0 = RightArm
  1236. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1237. end
  1238.  
  1239. Weapon.Parent = Character
  1240.  
  1241. Humanoid.Died:connect(function()
  1242. ATTACK = true
  1243. end)
  1244.  
  1245. print(Class_Name.." loaded.")
  1246.  
  1247. --//=================================\\
  1248. --\\=================================//
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254. --//=================================\\
  1255. --|| DAMAGE FUNCTIONS
  1256. --\\=================================//
  1257.  
  1258. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1259. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1260. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1261. local BODYGYRO = IT("BodyGyro", STATPART)
  1262. local BODYPOSITION = IT("BodyPosition", STATPART)
  1263. BODYPOSITION.P = 2000
  1264. BODYPOSITION.D = 100
  1265. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1266. if LABELTYPE == "Normal" then
  1267. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1268. elseif LABELTYPE == "Debuff" then
  1269. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1270. elseif LABELTYPE == "Interruption" then
  1271. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1272. end
  1273. game:GetService("Debris"):AddItem(STATPART ,5)
  1274. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1275. BILLBOARDGUI.Adornee = STATPART
  1276. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1277. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1278. BILLBOARDGUI.AlwaysOnTop = false
  1279. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1280. TEXTLABEL.BackgroundTransparency = 1
  1281. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1282. TEXTLABEL.Text = TEXT
  1283. TEXTLABEL.Font = "SourceSans"
  1284. TEXTLABEL.FontSize="Size42"
  1285. TEXTLABEL.TextColor3 = COLOR
  1286. TEXTLABEL.TextStrokeTransparency = 0
  1287. TEXTLABEL.TextScaled = true
  1288. TEXTLABEL.TextWrapped = true
  1289. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1290. wait(0.2)
  1291. for i=1, 5 do
  1292. wait()
  1293. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1294. end
  1295. wait(1.2)
  1296. for i=1, 5 do
  1297. wait()
  1298. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1299. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1300. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1301. end
  1302. THEPART.Parent = nil
  1303. end),STATPART, BODYPOSITION, TEXTLABEL)
  1304. end
  1305.  
  1306. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1307. if LOCATION:FindFirstChild("Stats") ~= nil then
  1308. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1309. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1310. return
  1311. end
  1312. end
  1313. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1314. local NewStatChange = IT("NumberValue")
  1315. NewStatChange.Value = AMOUNT
  1316. if STAT == "Defense" then
  1317. NewStatChange.Name = "ChangeDefense"
  1318. elseif STAT == "Damage" then
  1319. NewStatChange.Name = "ChangeDamage"
  1320. elseif STAT == "Movement" then
  1321. NewStatChange.Name = "ChangeMovement"
  1322. end
  1323. if SHOWTHESTAT == true then
  1324. if AMOUNT < 0 then
  1325. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1326. elseif AMOUNT > 0 then
  1327. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1328. end
  1329. end
  1330. if DURATION ~= nil and DURATION ~= 0 then
  1331. local StatDuration = IT("NumberValue")
  1332. StatDuration.Name = "Duration"
  1333. StatDuration.Value = DURATION
  1334. StatDuration.Parent = NewStatChange
  1335. end
  1336. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1337. end
  1338. end
  1339. end
  1340.  
  1341. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1342. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1343. if HIT.Parent == nil then
  1344. return
  1345. end
  1346. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1347. for _, v in pairs(HIT.Parent:GetChildren()) do
  1348. if v:IsA("Humanoid") then
  1349. HITHUMANOID = v
  1350. HITHUMANOID.MaxHealth = 100
  1351. if HITHUMANOID.Health > 100 then
  1352. HITHUMANOID.Health = 100
  1353. end
  1354. end
  1355. end
  1356. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1357. StaggerHit.Value = true
  1358. if Play_Hitbox_Hit_Sound == true then
  1359. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1360. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1361. end
  1362. end
  1363. return
  1364. end
  1365. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1366. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1367. end
  1368. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1369. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1370. end
  1371. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1372. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1373. if HIT.Parent.DebounceHit.Value == true then
  1374. return
  1375. end
  1376. end
  1377. if AntiTeamKill.Value == true then
  1378. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1379. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1380. return
  1381. end
  1382. end
  1383. end
  1384. if HITEVENWHENDEAD == false then
  1385. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1386. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1387. return
  1388. end
  1389. end
  1390. end
  1391. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1392. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1393. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1394. end
  1395. end
  1396. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1397. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1398. if STAGGER == true and Enable_Stagger == true then
  1399. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1400. end
  1401. end
  1402. end
  1403. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1404. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1405. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1406. HASBEENBLOCKED = true
  1407. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1408. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1409. if RANGED ~= true then
  1410. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1411. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1412. end
  1413. end
  1414. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1415. BlockDebounce.Name = "BlockDebounce"
  1416. BlockDebounce.Value = true
  1417. if RANGED ~= true then
  1418. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1419. else
  1420. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1421. end
  1422. end
  1423. if RANGED ~= true and Enable_Stagger == true then
  1424. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1425. Stagger.Value = true
  1426. end
  1427. return
  1428. end
  1429. end
  1430. end
  1431. if DECREASETHESTAT ~= nil then
  1432. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1433. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1434. end
  1435. end
  1436. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1437. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1438. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1439. if CanPenetrateArmor.Value == true then
  1440. DAMAGE = DAMAGE
  1441. else
  1442. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1443. end
  1444. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1445. DAMAGE = DAMAGE
  1446. end
  1447. end
  1448. if CanCrit.Value == true then
  1449. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1450. if CRITCHANCENUMBER == 1 then
  1451. DAMAGE = DAMAGE * 2
  1452. end
  1453. end
  1454. DAMAGE = math.floor(DAMAGE)
  1455. if HASBEENBLOCKED == false then
  1456. end
  1457. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1458. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1459. StaggerHit.Value = true
  1460. end
  1461. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1462. CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
  1463. end
  1464. elseif DAMAGE == 100 then
  1465. HITHUMANOID.Health = 0
  1466. HIT.Parent.Torso.Anchored = false
  1467. elseif DAMAGE == 101 then
  1468. HIT.Parent.Torso.Anchored = true
  1469. elseif DAMAGE > 3 then
  1470. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1471. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1472. CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
  1473. end
  1474. end
  1475. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1476. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1477. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1478. CreateSound("296102734", HIT, 1, 1)
  1479. else
  1480. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1481. end
  1482. elseif DAMAGE >= 20 and HASBEENBLOCKED == false and DAMAGE < 100 then
  1483. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1484. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1485. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1486. CreateSound("296102734", HIT, 1, 1)
  1487. else
  1488. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1489. end
  1490. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  1491. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1492. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1493. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1494. CreateSound("296102734", HIT, 1, 1)
  1495. else
  1496. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1497. end
  1498. end
  1499. if TYPE == "Normal" then
  1500. local vp = IT("BodyVelocity")
  1501. vp.P=500
  1502. vp.maxForce = VT(math.huge, 0, math.huge)
  1503. if KNOCKBACKTYPE == 1 then
  1504. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1505. elseif KNOCKBACKTYPE == 2 then
  1506. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1507. end
  1508. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1509. vp.Parent = HIT--.Parent.Torso
  1510. end
  1511. game:GetService("Debris"):AddItem(vp, 0.5)
  1512. end
  1513. HASBEENBLOCKED = false
  1514. RecentEnemy.Value = HIT.Parent
  1515. local DebounceHit = IT("BoolValue", HIT.Parent)
  1516. DebounceHit.Name = "DebounceHit"
  1517. DebounceHit.Value = true
  1518. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1519. end
  1520. end
  1521.  
  1522. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1523. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1524. for _, c in pairs(workspace:GetChildren()) do
  1525. local HUMANOID = c:FindFirstChild("Humanoid")
  1526. local HEAD = nil
  1527. if HUMANOID ~= nil then
  1528. for _, d in pairs(c:GetChildren()) do
  1529. if d.ClassName == "Model" and RANGED ~= true then
  1530. HEAD = d:FindFirstChild("Hitbox")
  1531. if HEAD ~= nil then
  1532. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1533. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1534. if Play_Hitbox_Hit_Sound == true then
  1535. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1536. HitRefpart.Anchored = true
  1537. HitRefpart.CFrame = CF(HEAD.Position)
  1538. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1539. end
  1540. if Enable_Stagger_Hit == true then
  1541. StaggerHit.Value = true
  1542. end
  1543. end
  1544. end
  1545. elseif d:IsA"BasePart" then
  1546. HEAD = d
  1547. if HEAD ~= nil then
  1548. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1549. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1550. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1551. end
  1552. end
  1553. end
  1554. end
  1555. end
  1556. end
  1557. end
  1558.  
  1559. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1560. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1561. if Player.Neutral == true then
  1562. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1563. end
  1564. for _, c in pairs(workspace:GetChildren()) do
  1565. local HUMANOID = c:FindFirstChild("Humanoid")
  1566. local THEHEAD = nil
  1567. if HUMANOID ~= nil then
  1568. if c:FindFirstChild("Torso") ~= nil then
  1569. THEHEAD = c:FindFirstChild("Torso")
  1570. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1571. THEHEAD = c:FindFirstChild("UpperTorso")
  1572. end
  1573. if THEHEAD ~= nil then
  1574. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1575. print("yes 1")
  1576. if APPLYTOOTHERSINSTEAD == true then
  1577. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1578. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1579. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1580. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1581. end
  1582. end
  1583. end
  1584. elseif APPLYTOOTHERSINSTEAD == false then
  1585. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1586. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1587. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1588. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1589. end
  1590. end
  1591. end
  1592. end
  1593. end
  1594. end
  1595. end
  1596. end
  1597.  
  1598. --//=================================\\
  1599. --\\=================================//
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605. --//=================================\\
  1606. --|| WEAPON GUI
  1607. --\\=================================//
  1608.  
  1609. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1610. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1611. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1612.  
  1613. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1614. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1615. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1616.  
  1617. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1618. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1619. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1620.  
  1621. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1622. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1623. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1624.  
  1625. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1626. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1627.  
  1628. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1629. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1630.  
  1631. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1632. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1633.  
  1634. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1635. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1636. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1637. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1638.  
  1639. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1640. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1641. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1642. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1643.  
  1644. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1645. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1646. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1647. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1648.  
  1649. if Enable_Gui == true then
  1650. WEAPONGUI.Parent = PlayerGui
  1651. end
  1652.  
  1653. if Enable_Stats == true and Show_Stats == true then
  1654. DEFENSEFRAME.Parent = WEAPONGUI
  1655. DAMAGEFRAME.Parent = WEAPONGUI
  1656. MOVEMENTFRAME.Parent = WEAPONGUI
  1657. end
  1658.  
  1659. if Enable_Secondary_Bar == true then
  1660. SECONDARYMANABAR.Parent = WEAPONGUI
  1661. end
  1662.  
  1663. if Enable_Abilities == true then
  1664. SKILL1FRAME.Parent = WEAPONGUI
  1665. SKILL2FRAME.Parent = WEAPONGUI
  1666. SKILL3FRAME.Parent = WEAPONGUI
  1667. SKILL4FRAME.Parent = WEAPONGUI
  1668. end
  1669.  
  1670. if Enable_Stun == true then
  1671. STUNFRAME.Parent = WEAPONGUI
  1672. end
  1673.  
  1674. function UpdateGUI()
  1675. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1676. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1677. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1678. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1679. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1680. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1681. if Enable_Abilities == true then
  1682. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1683. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1684. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1685. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1686. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1687. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1688. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1689. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1690. end
  1691. if Enable_Stats == true and Show_Stats == true then
  1692. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1693. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1694. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1695. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1696. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1697. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1698. end
  1699. if Enable_Stun == true then
  1700. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1701. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1702. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1703. end
  1704. if Enable_Secondary_Bar == true then
  1705. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1706. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1707. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1708. end
  1709. end
  1710.  
  1711. if Enable_Gui == true then
  1712. UpdateGUI()
  1713. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1714. if v.ClassName == "Frame" then
  1715. for _, b in pairs (v:GetChildren()) do
  1716. if b.ClassName == "TextLabel" then
  1717. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1718. wait(Menu_Update_Speed)
  1719. for i = 1, 0, -0.1 do
  1720. Swait()
  1721. THETEXTLABEL.TextTransparency = i
  1722. THETEXTLABEL.TextStrokeTransparency = i
  1723. end
  1724. THETEXTLABEL.TextTransparency = 0
  1725. THETEXTLABEL.TextStrokeTransparency = 0
  1726. end), b)
  1727. end
  1728. end
  1729. end
  1730. end
  1731. end
  1732.  
  1733. --//=================================\\
  1734. --|| ABYSSAL FUNCTIONS
  1735. --\\=================================//
  1736.  
  1737. function accessblack()
  1738. m = Character:GetChildren()
  1739. for i = 1, #m do
  1740. if m[i].ClassName == "Accessory" then
  1741. m[i].Handle.Transparency = 1
  1742. end
  1743. end
  1744. end
  1745.  
  1746. function accessnormal()
  1747. m = Character:GetChildren()
  1748. for i = 1, #m do
  1749. if m[i].ClassName == "Accessory" then
  1750. m[i].Handle.Transparency = 0
  1751. end
  1752. end
  1753. end
  1754.  
  1755. function cloak()
  1756. Face.Texture = AFaceID
  1757. accessblack()
  1758. m = Character:GetChildren()
  1759. for i = 1, #m do
  1760. if m[i].ClassName == "Part" then
  1761. if m[i]:FindFirstChildOfClass("ParticleEmitter") then
  1762. m[i].PE.Enabled = true
  1763. m[i].Transparency = 1
  1764. end
  1765. end
  1766. end
  1767. end
  1768.  
  1769. function decloak()
  1770. Face.Texture = FaceID
  1771. accessnormal()
  1772. m = Character:GetChildren()
  1773. for i = 1, #m do
  1774. if m[i].ClassName == "Part" then
  1775. if m[i]:FindFirstChildOfClass("ParticleEmitter") then
  1776. m[i].PE.Enabled = false
  1777. m[i].Transparency = 0
  1778. end
  1779. end
  1780. end
  1781. end
  1782.  
  1783. function warpdecloak()
  1784. Face.Texture = ""
  1785. HandlePart.Transparency = 1
  1786. HitboxPart.Transparency = 1
  1787. m = Character:GetChildren()
  1788. for i = 1, #m do
  1789. if m[i].ClassName == "Part" then
  1790. if m[i]:FindFirstChildOfClass("ParticleEmitter") then
  1791. m[i].PE.Enabled = false
  1792. end
  1793. end
  1794. end
  1795. end
  1796.  
  1797. --//=================================\\
  1798. --|| SKILL FUNCTIONS
  1799. --\\=================================//
  1800.  
  1801. function UpdateSkillsAndStuff()
  1802. if Mana_Regen_Mode == "1" then
  1803. if Mana.Value >= Max_Mana then
  1804. Mana.Value = Max_Mana
  1805. elseif Mana.Value < 0 then
  1806. Mana.Value = 0
  1807. else
  1808. if MANADELAYNUMBER <= Mana_Wait then
  1809. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1810. else
  1811. MANADELAYNUMBER = 0
  1812. Mana.Value = Mana.Value + Recover_Mana
  1813. end
  1814. end
  1815. elseif Mana_Regen_Mode == "2" then
  1816. if Mana.Value <= Max_Mana then
  1817. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1818. elseif Mana.Value >= Max_Mana then
  1819. Mana.Value = Max_Mana
  1820. elseif Mana.Value < 0 then
  1821. Mana.Value = 0
  1822. end
  1823. end
  1824. if Enable_Secondary_Bar == true then
  1825. if Secondary_Mana_Regen_Mode == "1" then
  1826. if SecondaryMana.Value >= Max_Secondary_Mana then
  1827. SecondaryMana.Value = Max_Secondary_Mana
  1828. elseif SecondaryMana.Value < 0 then
  1829. SecondaryMana.Value = 0
  1830. else
  1831. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1832. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1833. else
  1834. SECONDARYMANADELAYNUMBER = 0
  1835. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1836. end
  1837. end
  1838. elseif Secondary_Mana_Regen_Mode == "2" then
  1839. if SecondaryMana.Value <= Max_Secondary_Mana then
  1840. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1841. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1842. SecondaryMana.Value = Max_Secondary_Mana
  1843. elseif SecondaryMana.Value < 0 then
  1844. SecondaryMana.Value = 0
  1845. end
  1846. end
  1847. else
  1848. SecondaryMana.Value = 0
  1849. end
  1850. if Enable_Stun == true then
  1851. if Stun_Lose_Mode == "1" then
  1852. if StunValue.Value > Max_Stun then
  1853. StunValue.Value = Max_Stun
  1854. elseif StunValue.Value <= 0 then
  1855. StunValue.Value = 0
  1856. else
  1857. if STUNDELAYNUMBER <= Stun_Wait then
  1858. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1859. else
  1860. STUNDELAYNUMBER = 0
  1861. StunValue.Value = StunValue.Value - Lose_Stun
  1862. end
  1863. end
  1864. elseif Stun_Lose_Mode == "2" then
  1865. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1866. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1867. elseif StunValue.Value > Max_Stun then
  1868. StunValue.Value = Max_Stun
  1869. elseif StunValue.Value <= 0 then
  1870. StunValue.Value = 0
  1871. end
  1872. end
  1873. else
  1874. StunValue.Value = 0
  1875. end
  1876. if Enable_Abilities == true then
  1877. if CO1 <= Cooldown_1 then
  1878. CO1 = CO1 + (1 / 30) / Animation_Speed
  1879. elseif CO1 >= Cooldown_1 then
  1880. CO1 = Cooldown_1
  1881. end
  1882. if CO2 <= Cooldown_2 then
  1883. CO2 = CO2 + (1 / 30) / Animation_Speed
  1884. elseif CO2 >= Cooldown_2 then
  1885. CO2 = Cooldown_2
  1886. end
  1887. if CO3 <= Cooldown_3 then
  1888. CO3 = CO3 + (1 / 30) / Animation_Speed
  1889. elseif CO3 >= Cooldown_3 then
  1890. CO3 = Cooldown_3
  1891. end
  1892. if CO4 <= Cooldown_4 then
  1893. CO4 = CO4 + (1 / 30) / Animation_Speed
  1894. elseif CO4 >= Cooldown_4 then
  1895. CO4 = Cooldown_4
  1896. end
  1897. end
  1898. end
  1899.  
  1900. --//=================================\\
  1901. --\\=================================//
  1902.  
  1903.  
  1904.  
  1905.  
  1906.  
  1907. --//=================================\\
  1908. --|| ATTACK FUNCTIONS AND STUFF
  1909. --\\=================================//
  1910.  
  1911. function EquipWeapon()
  1912. --ATTACK = true
  1913. DEFENSECHANGE1.Parent = nil
  1914. MOVEMENTCHANGE1.Parent = ChangeStat
  1915. for i=0, 1, 0.5 / Animation_Speed do
  1916. Swait()
  1917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1923. end
  1924. for i=0, 1, 0.08 / Animation_Speed do
  1925. Swait()
  1926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1932. end
  1933. HandleWeld.Part0 = RightArm
  1934. HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
  1935. CreateSound("174884033", HitboxPart, 1, 1.5)
  1936. for i=0, 1, 0.5 / Animation_Speed do
  1937. Swait()
  1938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1944. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1945. end
  1946. LASTPOINT = EffectPart.CFrame
  1947. for i=0, 1, 0.08 / Animation_Speed do
  1948. Swait()
  1949. TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
  1950. LASTPOINT = EffectPart.CFrame
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1957. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1958. end
  1959. LASTPOINT = nil
  1960. --ATTACK = false
  1961. end
  1962.  
  1963. function UnequipWeapon()
  1964. --ATTACK = true
  1965. for i=0, 1, 0.5 / Animation_Speed do
  1966. Swait()
  1967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1973. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1974. end
  1975. CreateSound("245542809", HitboxPart, 1, 1.2)
  1976. for i=0, 1, 0.08 / Animation_Speed do
  1977. Swait()
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1984. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1985. end
  1986. HandleWeld.Part0 = Torso
  1987. HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
  1988. for i=0, 1, 0.5 / Animation_Speed do
  1989. Swait()
  1990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1996. end
  1997. for i=0, 1, 0.08 / Animation_Speed do
  1998. Swait()
  1999. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2000. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2002. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2005. if Disable_Moving_Arms == false then
  2006. RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  2007. LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  2008. else
  2009. RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  2010. LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  2011. end
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2014. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2015. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2016. end
  2017. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2018. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2019. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2020. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2021. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  2022. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  2023. if Disable_Moving_Arms == false then
  2024. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  2025. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  2026. else
  2027. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2028. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2029. end
  2030. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2031. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2032. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2033. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2034. --ATTACK = false
  2035. DEFENSECHANGE1.Parent = ChangeStat
  2036. MOVEMENTCHANGE1.Parent = nil
  2037. end
  2038.  
  2039. function StaggerHitAnimation()
  2040. ATTACK = true
  2041. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2042. for i = 1, MRANDOM(2, 4) do
  2043. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2044. end
  2045. end
  2046. for i = 0, 1, 0.1 / Animation_Speed do
  2047. Swait()
  2048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2054. if Stagger.Value == true or Stun.Value == true then
  2055. break
  2056. end
  2057. end
  2058. ATTACK = false
  2059. end
  2060.  
  2061. function StaggerAnimation()
  2062. ATTACK = true
  2063. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2064. for i = 1, MRANDOM(2, 4) do
  2065. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2066. end
  2067. end
  2068. DISABLEJUMPING = true
  2069. COMBO = 1
  2070. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  2071. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  2072. STAGGERVELOCITY.P = 500
  2073. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  2074. if Rooted.Value == false then
  2075. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  2076. end
  2077. for i = 0, 1, 0.35 / Animation_Speed do
  2078. Swait()
  2079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2083. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  2085. end
  2086. for i = 0, 1, 0.2 / Animation_Speed do
  2087. Swait()
  2088. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2092. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  2094. end
  2095. STAGGERVELOCITY.Parent = nil
  2096. for i = 1, 50 * Animation_Speed do
  2097. Swait()
  2098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  2104. end
  2105. DISABLEJUMPING = false
  2106. ATTACK = false
  2107. end
  2108.  
  2109. function StunAnimation()
  2110. ATTACK = true
  2111. DISABLEJUMPING = true
  2112. COMBO = 1
  2113. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  2114. for i = 0, 1, 0.3 / Animation_Speed do
  2115. Swait()
  2116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2122. end
  2123. for i = 0, 1, 0.3 / Animation_Speed do
  2124. Swait()
  2125. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2129. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2131. end
  2132. for i = 0, 1, 0.3 / Animation_Speed do
  2133. Swait()
  2134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  2140. end
  2141. for i = 1, 70 * Animation_Speed do
  2142. Swait()
  2143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  2144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  2145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2147. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2149. end
  2150. for i = 0, 1, 0.2 / Animation_Speed do
  2151. Swait()
  2152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2156. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2158. end
  2159. DISABLEJUMPING = false
  2160. ATTACK = false
  2161. end
  2162.  
  2163. function EAbility()
  2164. ATTACK = true
  2165. ATTACK = false
  2166. end
  2167.  
  2168. function AbyssAttack1()
  2169. ATTACK = true
  2170. for i=0, 1, 0.1 / Animation_Speed do
  2171. Swait()
  2172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2176. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2178. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2179. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2180. break
  2181. end
  2182. end
  2183. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2184. attacksound1.Volume = 3
  2185. attacksound1:Play()
  2186. for i=0, 1, 0.1 / Animation_Speed do
  2187. Swait()
  2188. local Pos = HitboxPart
  2189. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2190. local Color = "Really black"
  2191. local Material = "Neon"
  2192. local TheDelay = 0.01
  2193. local Height = 6.2 * Player_Size
  2194. BLCF = Offset
  2195. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2196. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2197. if a then game:GetService("Debris"):AddItem(a, 1) end
  2198. if b then game:GetService("Debris"):AddItem(b, 1) end
  2199. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2200. if a then game:GetService("Debris"):AddItem(a, 1) end
  2201. if b then game:GetService("Debris"):AddItem(b, 1) end
  2202. SCFR = BLCF
  2203. elseif not SCFR then
  2204. SCFR = BLCF
  2205. end
  2206. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 10, 20, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2211. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2213. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2214. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2215. break
  2216. end
  2217. end
  2218. BLCF = nil
  2219. SCFR = nil
  2220. ATTACK = false
  2221. end
  2222.  
  2223. function AbyssAttack2()
  2224. ATTACK = true
  2225. for i=0, 1, 0.1 / Animation_Speed do
  2226. Swait()
  2227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2230. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2232. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2233. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2234. break
  2235. end
  2236. end
  2237. CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
  2238. attacksound2.Volume = 3
  2239. attacksound2:Play()
  2240. local HASHITFLOOR = false
  2241. for i=0, 1, 0.1 / Animation_Speed do
  2242. Swait()
  2243. local Pos = HitboxPart
  2244. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2245. local Color = "Really black"
  2246. local Material = "Neon"
  2247. local TheDelay = 0.01
  2248. local Height = 6.2 * Player_Size
  2249. BLCF = Offset
  2250. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2251. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2252. if a then game:GetService("Debris"):AddItem(a, 1) end
  2253. if b then game:GetService("Debris"):AddItem(b, 1) end
  2254. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2255. if a then game:GetService("Debris"):AddItem(a, 1) end
  2256. if b then game:GetService("Debris"):AddItem(b, 1) end
  2257. SCFR = BLCF
  2258. elseif not SCFR then
  2259. SCFR = BLCF
  2260. end
  2261. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2262. if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
  2263. HASHITFLOOR = true
  2264. --print(SWORDHIT.Material)
  2265. if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
  2266. CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
  2267. elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
  2268. CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2269. for i = 1, MRANDOM(2, 4) do
  2270. ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2271. end
  2272. elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
  2273. CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2274. end
  2275. end
  2276. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 20, 40, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2277. if HASHITFLOOR == true then
  2278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2281. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2283. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2284. else
  2285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2288. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2290. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2291. end
  2292. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2293. break
  2294. end
  2295. end
  2296. BLCF = nil
  2297. SCFR = nil
  2298. ATTACK = false
  2299. end
  2300.  
  2301. function AbyssAttack3()
  2302. ATTACK = true
  2303. for i=0, 1, 0.1 / Animation_Speed do
  2304. Swait()
  2305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2309. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2311. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2312. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2313. break
  2314. end
  2315. end
  2316. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2317. attacksound3.Volume = 3
  2318. attacksound3:Play()
  2319. for i=0, 1, 0.1 / Animation_Speed do
  2320. Swait()
  2321. local Pos = HitboxPart
  2322. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2323. local Color = "Really black"
  2324. local Material = "Neon"
  2325. local TheDelay = 0.01
  2326. local Height = 6.2 * Player_Size
  2327. BLCF = Offset
  2328. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2329. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2330. if a then game:GetService("Debris"):AddItem(a, 1) end
  2331. if b then game:GetService("Debris"):AddItem(b, 1) end
  2332. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2333. if a then game:GetService("Debris"):AddItem(a, 1) end
  2334. if b then game:GetService("Debris"):AddItem(b, 1) end
  2335. SCFR = BLCF
  2336. elseif not SCFR then
  2337. SCFR = BLCF
  2338. end
  2339. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 30, 60, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2344. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2346. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2347. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2348. break
  2349. end
  2350. end
  2351. BLCF = nil
  2352. SCFR = nil
  2353. ATTACK = false
  2354. end
  2355.  
  2356. function AbyssAttack4()
  2357. ATTACK = true
  2358. for i=0, 1, 0.1 / Animation_Speed do
  2359. Swait()
  2360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2363. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2365. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2366. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2367. break
  2368. end
  2369. end
  2370. CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
  2371. attacksound4.Volume = 3
  2372. attacksound4:Play()
  2373. local HASHITFLOOR = false
  2374. for i=0, 1, 0.1 / Animation_Speed do
  2375. Swait()
  2376. local Pos = HitboxPart
  2377. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2378. local Color = "Really black"
  2379. local Material = "Neon"
  2380. local TheDelay = 0.01
  2381. local Height = 6.2 * Player_Size
  2382. BLCF = Offset
  2383. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2384. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2385. if a then game:GetService("Debris"):AddItem(a, 1) end
  2386. if b then game:GetService("Debris"):AddItem(b, 1) end
  2387. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2388. if a then game:GetService("Debris"):AddItem(a, 1) end
  2389. if b then game:GetService("Debris"):AddItem(b, 1) end
  2390. SCFR = BLCF
  2391. elseif not SCFR then
  2392. SCFR = BLCF
  2393. end
  2394. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2395. if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
  2396. HASHITFLOOR = true
  2397. --print(SWORDHIT.Material)
  2398. if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
  2399. CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
  2400. elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
  2401. CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2402. for i = 1, MRANDOM(2, 4) do
  2403. ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2404. end
  2405. elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
  2406. CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2407. end
  2408. end
  2409. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 50, 80, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2415. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2416. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2417. break
  2418. end
  2419. end
  2420. BLCF = nil
  2421. SCFR = nil
  2422. ATTACK = false
  2423. end
  2424.  
  2425. function Attack1()
  2426. ATTACK = true
  2427. for i=0, 1, 0.1 / Animation_Speed do
  2428. Swait()
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2435. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2436. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2437. break
  2438. end
  2439. end
  2440. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2441. attacksound1.Volume = 3
  2442. attacksound1:Play()
  2443. for i=0, 1, 0.1 / Animation_Speed do
  2444. Swait()
  2445. local Pos = HitboxPart
  2446. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2447. local Color = "Institutional white"
  2448. local Material = "Neon"
  2449. local TheDelay = 0.01
  2450. local Height = 6.2 * Player_Size
  2451. BLCF = Offset
  2452. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2453. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2454. if a then game:GetService("Debris"):AddItem(a, 1) end
  2455. if b then game:GetService("Debris"):AddItem(b, 1) end
  2456. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2457. if a then game:GetService("Debris"):AddItem(a, 1) end
  2458. if b then game:GetService("Debris"):AddItem(b, 1) end
  2459. SCFR = BLCF
  2460. elseif not SCFR then
  2461. SCFR = BLCF
  2462. end
  2463. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2468. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2470. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2471. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2472. break
  2473. end
  2474. end
  2475. BLCF = nil
  2476. SCFR = nil
  2477. ATTACK = false
  2478. end
  2479.  
  2480. function Attack2()
  2481. ATTACK = true
  2482. for i=0, 1, 0.1 / Animation_Speed do
  2483. Swait()
  2484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2487. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2489. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2490. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2491. break
  2492. end
  2493. end
  2494. CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
  2495. attacksound2.Volume = 3
  2496. attacksound2:Play()
  2497. local HASHITFLOOR = false
  2498. for i=0, 1, 0.1 / Animation_Speed do
  2499. Swait()
  2500. local Pos = HitboxPart
  2501. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2502. local Color = "Institutional white"
  2503. local Material = "Neon"
  2504. local TheDelay = 0.01
  2505. local Height = 6.2 * Player_Size
  2506. BLCF = Offset
  2507. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2508. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2509. if a then game:GetService("Debris"):AddItem(a, 1) end
  2510. if b then game:GetService("Debris"):AddItem(b, 1) end
  2511. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2512. if a then game:GetService("Debris"):AddItem(a, 1) end
  2513. if b then game:GetService("Debris"):AddItem(b, 1) end
  2514. SCFR = BLCF
  2515. elseif not SCFR then
  2516. SCFR = BLCF
  2517. end
  2518. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2519. if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
  2520. HASHITFLOOR = true
  2521. --print(SWORDHIT.Material)
  2522. if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
  2523. CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
  2524. elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
  2525. CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2526. for i = 1, MRANDOM(2, 4) do
  2527. ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2528. end
  2529. elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
  2530. CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2531. end
  2532. end
  2533. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 10, 20, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2534. if HASHITFLOOR == true then
  2535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2538. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2540. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2541. else
  2542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2545. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2547. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2548. end
  2549. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2550. break
  2551. end
  2552. end
  2553. BLCF = nil
  2554. SCFR = nil
  2555. ATTACK = false
  2556. end
  2557.  
  2558. function Attack3()
  2559. ATTACK = true
  2560. for i=0, 1, 0.1 / Animation_Speed do
  2561. Swait()
  2562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2566. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2568. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2569. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2570. break
  2571. end
  2572. end
  2573. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2574. attacksound3.Volume = 3
  2575. attacksound3:Play()
  2576. for i=0, 1, 0.1 / Animation_Speed do
  2577. Swait()
  2578. local Pos = HitboxPart
  2579. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2580. local Color = "Institutional white"
  2581. local Material = "Neon"
  2582. local TheDelay = 0.01
  2583. local Height = 6.2 * Player_Size
  2584. BLCF = Offset
  2585. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2586. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2587. if a then game:GetService("Debris"):AddItem(a, 1) end
  2588. if b then game:GetService("Debris"):AddItem(b, 1) end
  2589. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2590. if a then game:GetService("Debris"):AddItem(a, 1) end
  2591. if b then game:GetService("Debris"):AddItem(b, 1) end
  2592. SCFR = BLCF
  2593. elseif not SCFR then
  2594. SCFR = BLCF
  2595. end
  2596. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 15, 30, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2601. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2603. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2604. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2605. break
  2606. end
  2607. end
  2608. BLCF = nil
  2609. SCFR = nil
  2610. ATTACK = false
  2611. end
  2612.  
  2613. function Attack4()
  2614. ATTACK = true
  2615. for i=0, 1, 0.1 / Animation_Speed do
  2616. Swait()
  2617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2620. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2622. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2623. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2624. break
  2625. end
  2626. end
  2627. CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
  2628. attacksound4.Volume = 3
  2629. attacksound4:Play()
  2630. local HASHITFLOOR = false
  2631. for i=0, 1, 0.1 / Animation_Speed do
  2632. Swait()
  2633. local Pos = HitboxPart
  2634. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2635. local Color = "Institutional white"
  2636. local Material = "Neon"
  2637. local TheDelay = 0.01
  2638. local Height = 6.2 * Player_Size
  2639. BLCF = Offset
  2640. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2641. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2642. if a then game:GetService("Debris"):AddItem(a, 1) end
  2643. if b then game:GetService("Debris"):AddItem(b, 1) end
  2644. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2645. if a then game:GetService("Debris"):AddItem(a, 1) end
  2646. if b then game:GetService("Debris"):AddItem(b, 1) end
  2647. SCFR = BLCF
  2648. elseif not SCFR then
  2649. SCFR = BLCF
  2650. end
  2651. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2652. if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
  2653. HASHITFLOOR = true
  2654. --print(SWORDHIT.Material)
  2655. if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
  2656. CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
  2657. elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
  2658. CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2659. for i = 1, MRANDOM(2, 4) do
  2660. ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2661. end
  2662. elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
  2663. CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2664. end
  2665. end
  2666. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 25, 40, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2670. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2672. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2673. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2674. break
  2675. end
  2676. end
  2677. BLCF = nil
  2678. SCFR = nil
  2679. ATTACK = false
  2680. end
  2681.  
  2682. function part2(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  2683. local fp=Instance.new("Part")
  2684. fp.formFactor=formfactor
  2685. fp.Parent=Effects
  2686. fp.Reflectance=reflectance
  2687. fp.Transparency=transparency
  2688. fp.CanCollide=false
  2689. fp.Locked=true
  2690. fp.BrickColor=brickcolor
  2691. fp.Name=name
  2692. fp.Size=size
  2693. fp.Position=Torso.Position
  2694. fp.Material="SmoothPlastic"
  2695. fp:BreakJoints()
  2696. return fp
  2697. end
  2698.  
  2699. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2700. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2701. end
  2702.  
  2703. euler=CFrame.fromEulerAnglesXYZ
  2704. vt=Vector3.new
  2705.  
  2706. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2707. local mesh=Instance.new(Mesh)
  2708. mesh.Parent=part
  2709. if Mesh=="SpecialMesh" then
  2710. mesh.MeshType=meshtype
  2711. mesh.MeshId=meshid
  2712. end
  2713. mesh.Offset=offset
  2714. mesh.Scale=scale
  2715. return mesh
  2716. end
  2717.  
  2718. function MagicBlock3(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2719. local prt=part2(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2720. prt.Anchored=true
  2721. prt.Material = "Neon"
  2722. prt.CFrame=cframe
  2723. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2724. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2725. game:GetService("Debris"):AddItem(prt,5)
  2726. coroutine.resume(coroutine.create(function(Part,Mesh)
  2727. for i=0,1,delay do
  2728. Swait()
  2729. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2730. Part.Transparency=i
  2731. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2732. end
  2733. Part.Parent=nil
  2734. end),prt,msh)
  2735. end
  2736.  
  2737. angles=CFrame.Angles
  2738.  
  2739. function Quickslashes()
  2740. ATTACK = true
  2741. Humanoid.WalkSpeed = 0
  2742. for i=0, 1, 0.1 / Animation_Speed do
  2743. Swait()
  2744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2747. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2749. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2750. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2751. break
  2752. end
  2753. end
  2754. for i=0, 1, 0.1 / Animation_Speed do
  2755. Swait()
  2756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2759. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2761. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-170), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2762. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2763. break
  2764. end
  2765. end
  2766. Humanoid.WalkSpeed = 16
  2767. RightArm.Transparency = 1
  2768. HandlePart.Transparency = 1
  2769. for i = 1, 15 do
  2770. local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(HitboxPart.Position-(HitboxPart.Position+vt(0,-1,0))).magnitude/100
  2771. local TheHit=HitboxPart.Position+vt(0,-1,0)
  2772. local MouseLook=cf((HitboxPart.Position+TheHit)/2,TheHit+spread)
  2773. local hit,pos = rayCast(HitboxPart.Position,MouseLook.lookVector,999,Character)
  2774. local mag=(HitboxPart.Position-pos).magnitude
  2775. MagicCylinder2(BrickColor.new("Institutional white"),CFrame.new((HitboxPart.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*1,1,0.5,0,0.5,0.05)
  2776. mat = math.random(1,3)
  2777. if mat ~= 2 then
  2778. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2779. end
  2780. for i= 1, 5 do
  2781. Swait()
  2782. end
  2783. MagnitudeDamage("", "", "", HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 7, false, 4, 5, MRANDOM(5, 10), "Normal", RootPart, 0.01, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2784. Swait(1)
  2785. end
  2786. RightArm.Transparency = 0
  2787. HandlePart.Transparency = 0
  2788. BLCF = nil
  2789. SCFR = nil
  2790. ATTACK = false
  2791. end
  2792.  
  2793. function Abyssslashes()
  2794. ATTACK = true
  2795. Humanoid.WalkSpeed = 0
  2796. for i=0, 1, 0.1 / Animation_Speed do
  2797. Swait()
  2798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2801. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2803. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2804. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2805. break
  2806. end
  2807. end
  2808. for i=0, 1, 0.1 / Animation_Speed do
  2809. Swait()
  2810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2815. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-170), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2816. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2817. break
  2818. end
  2819. end
  2820. Humanoid.WalkSpeed = 25
  2821. RightArm.PE.Enabled = false
  2822. HandlePart.Transparency = 1
  2823. for i = 1, 15 do
  2824. local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(HitboxPart.Position-(HitboxPart.Position+vt(0,-1,0))).magnitude/100
  2825. local TheHit=HitboxPart.Position+vt(0,-1,0)
  2826. local MouseLook=cf((HitboxPart.Position+TheHit)/2,TheHit+spread)
  2827. local hit,pos = rayCast(HitboxPart.Position,MouseLook.lookVector,999,Character)
  2828. local mag=(HitboxPart.Position-pos).magnitude
  2829. MagicCylinder2(BrickColor.new("Really black"),CFrame.new((HitboxPart.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*1,1,0.5,0,0.5,0.05)
  2830. mat = math.random(1,3)
  2831. if mat ~= 2 then
  2832. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2833. end
  2834. for i= 1, 5 do
  2835. Swait()
  2836. end
  2837. MagnitudeDamage("", "", "", HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 7, false, 10, 12, MRANDOM(5, 10), "Normal", RootPart, 0.02, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2838. Swait(1)
  2839. end
  2840. RightArm.PE.Enabled = true
  2841. HandlePart.Transparency = 0
  2842. BLCF = nil
  2843. SCFR = nil
  2844. ATTACK = false
  2845. end
  2846.  
  2847. function dash()
  2848. Humanoid.WalkSpeed = 0
  2849. ATTACK = true
  2850. cloak()
  2851. for i=0, 1, 0.1 / Animation_Speed do
  2852. Swait()
  2853. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2857. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2859. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2860. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2861. break
  2862. end
  2863. end
  2864. CreateSound("444667824", root, 1, 1)
  2865. MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,0.2,0.2,0.2,0.015)
  2866. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20, false, 20, 60, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2867. Humanoid.WalkSpeed = 0
  2868. local bv = Instance.new("BodyVelocity")
  2869. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2870. bv.velocity = RootPart.CFrame.lookVector*250
  2871. bv.Parent = RootPart
  2872. game:GetService("Debris"):AddItem(bv, 1)
  2873. local rng = Instance.new("Part", char)
  2874. rng.Anchored = true
  2875. rng.BrickColor = BrickColor.new("Really black")
  2876. rng.CanCollide = false
  2877. rng.FormFactor = 3
  2878. rng.Name = "Ring"
  2879. rng.Size = Vector3.new(1, 1, 1)
  2880. rng.Transparency = 0
  2881. rng.TopSurface = 0
  2882. rng.BottomSurface = 0
  2883. rng.CFrame = Torso.CFrame
  2884. local rngm = Instance.new("SpecialMesh", rng)
  2885. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2886. local rng2 = rng:Clone()
  2887. rng2.Parent = char
  2888. rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
  2889. local rng2m = rng2.Mesh
  2890. local rng3 = rng:Clone()
  2891. rng3.Parent = char
  2892. rng3.CFrame = root.CFrame + root.CFrame.lookVector*20
  2893. local rng3m = rng3.Mesh
  2894. local rng4 = rng:Clone()
  2895. rng4.Parent = char
  2896. rng4.CFrame = root.CFrame + root.CFrame.lookVector*30
  2897. local rng4m = rng4.Mesh
  2898. local rng5 = rng:Clone()
  2899. rng5.Parent = char
  2900. rng5.CFrame = root.CFrame + root.CFrame.lookVector*40
  2901. local rng5m = rng5.Mesh
  2902. wait()
  2903. local scaler = 5/5
  2904. local scaler2 = 5/5
  2905. local hit = Torso.Touched:connect(function(hit)
  2906. if bv then
  2907. bv:remove()
  2908. end
  2909. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 6,true, 60, 70, 25, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2910. end)
  2911. for i = 0,10,0.1 do
  2912. Swait()
  2913. rng.Transparency = rng.Transparency + 0.01
  2914. rng2.Transparency = rng2.Transparency + 0.01
  2915. rng3.Transparency = rng3.Transparency + 0.01
  2916. rng4.Transparency = rng4.Transparency + 0.01
  2917. rng5.Transparency = rng5.Transparency + 0.01
  2918. scaler = scaler - 0.125/5
  2919. scaler2 = scaler2 - 0.1/5
  2920. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0)
  2921. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
  2922. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
  2923. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
  2924. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2925. end
  2926. game:GetService("Debris"):AddItem(rng, 0.1)
  2927. game:GetService("Debris"):AddItem(rng2, 0.1)
  2928. game:GetService("Debris"):AddItem(rng3, 0.1)
  2929. game:GetService("Debris"):AddItem(rng4, 0.1)
  2930. game:GetService("Debris"):AddItem(rng5, 0.1)
  2931. hit:disconnect()
  2932. ATTACK = false
  2933. Humanoid.WalkSpeed = 16
  2934. decloak()
  2935. end
  2936.  
  2937. function abyssdash()
  2938. Humanoid.WalkSpeed = 0
  2939. ATTACK = true
  2940. for i=0, 1, 0.1 / Animation_Speed do
  2941. Swait()
  2942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2946. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2948. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2949. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2950. break
  2951. end
  2952. end
  2953. CreateSound("444667824", root, 1, 1)
  2954. MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,0.2,0.2,0.2,0.015)
  2955. MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,1,1,1,0.015)
  2956. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20, false, 40, 80, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2957. Humanoid.WalkSpeed = 0
  2958. local bv = Instance.new("BodyVelocity")
  2959. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2960. bv.velocity = RootPart.CFrame.lookVector*350
  2961. bv.Parent = RootPart
  2962. game:GetService("Debris"):AddItem(bv, 1)
  2963. local rng = Instance.new("Part", char)
  2964. rng.Anchored = true
  2965. rng.BrickColor = BrickColor.new("Really black")
  2966. rng.CanCollide = false
  2967. rng.FormFactor = 3
  2968. rng.Name = "Ring"
  2969. rng.Size = Vector3.new(1, 1, 1)
  2970. rng.Transparency = 0
  2971. rng.TopSurface = 0
  2972. rng.BottomSurface = 0
  2973. rng.CFrame = Torso.CFrame
  2974. local rngm = Instance.new("SpecialMesh", rng)
  2975. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2976. local rng2 = rng:Clone()
  2977. rng2.Parent = char
  2978. rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
  2979. local rng2m = rng2.Mesh
  2980. local rng3 = rng:Clone()
  2981. rng3.Parent = char
  2982. rng3.CFrame = root.CFrame + root.CFrame.lookVector*20
  2983. local rng3m = rng3.Mesh
  2984. local rng4 = rng:Clone()
  2985. rng4.Parent = char
  2986. rng4.CFrame = root.CFrame + root.CFrame.lookVector*30
  2987. local rng4m = rng4.Mesh
  2988. local rng5 = rng:Clone()
  2989. rng5.Parent = char
  2990. rng5.CFrame = root.CFrame + root.CFrame.lookVector*40
  2991. local rng5m = rng5.Mesh
  2992. wait()
  2993. local scaler = 10/5
  2994. local scaler2 = 10/5
  2995. local hit = Torso.Touched:connect(function(hit)
  2996. if bv then
  2997. bv:remove()
  2998. end
  2999. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10,true, 60, 70, 25, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3000. end)
  3001. for i = 0,10,0.1 do
  3002. Swait()
  3003. rng.Transparency = rng.Transparency + 0.01
  3004. rng2.Transparency = rng2.Transparency + 0.01
  3005. rng3.Transparency = rng3.Transparency + 0.01
  3006. rng4.Transparency = rng4.Transparency + 0.01
  3007. rng5.Transparency = rng5.Transparency + 0.01
  3008. scaler = scaler - 0.125/5
  3009. scaler2 = scaler2 - 0.1/5
  3010. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0)
  3011. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
  3012. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
  3013. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
  3014. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  3015. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10, false, 10, 10, 0, "Normal", RootPart, 0.01, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3016. end
  3017. game:GetService("Debris"):AddItem(rng, 0.1)
  3018. game:GetService("Debris"):AddItem(rng2, 0.1)
  3019. game:GetService("Debris"):AddItem(rng3, 0.1)
  3020. game:GetService("Debris"):AddItem(rng4, 0.1)
  3021. game:GetService("Debris"):AddItem(rng5, 0.1)
  3022. hit:disconnect()
  3023. ATTACK = false
  3024. Humanoid.WalkSpeed = 25
  3025. end
  3026.  
  3027.  
  3028. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  3029. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
  3030. prt.Anchored=true
  3031. prt.CFrame=cframe
  3032. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  3033. game:GetService("Debris"):AddItem(prt,5)
  3034. table.insert(Effects2,{prt,"Cylinder",delay,x3,y3,z3,msh})
  3035. end
  3036.  
  3037. function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  3038. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
  3039. prt.Anchored=true
  3040. prt.CFrame=cframe
  3041. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  3042. game:GetService("Debris"):AddItem(prt,2)
  3043. coroutine.resume(coroutine.create(function(Part,Mesh)
  3044. for i=0,1,delay do
  3045. wait()
  3046. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3047. Part.Transparency=i
  3048. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  3049. end
  3050. Part.Parent=nil
  3051. end),prt,msh)
  3052. end
  3053.  
  3054. function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  3055. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(2.5,2.5,2.5))
  3056. prt.Anchored=true
  3057. prt.CFrame=cframe
  3058. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  3059. game:GetService("Debris"):AddItem(prt,5)
  3060. coroutine.resume(coroutine.create(function(Part,Mesh)
  3061. for i=0,1,delay do
  3062. wait()
  3063. Part.CFrame=Part.CFrame
  3064. Part.Transparency=i
  3065. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  3066. end
  3067. Part.Parent=nil
  3068. end),prt,msh)
  3069. end
  3070.  
  3071. cf=CFrame.new
  3072.  
  3073. function Shriek()
  3074. Humanoid.WalkSpeed = 0
  3075. ATTACK = true
  3076. cloak()
  3077. for i=0, 1, 0.1 / Animation_Speed do
  3078. Swait()
  3079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3083. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3085. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3086. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3087. break
  3088. end
  3089. end
  3090. shriek.Volume = 3
  3091. shriek:Play()
  3092. siz = 0.06
  3093. for i = 1, 6 do
  3094. siz2 = siz*2
  3095. MagicCylinder2(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X + math.random(-5,5),Torso.Position.Y + math.random(10,12),Torso.Position.Z + math.random(-5,5))),0,0,0,siz,siz2,siz,0.05)
  3096. siz = siz + 0.06
  3097. end
  3098. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
  3099. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
  3100. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
  3101. for i = 1, 10 do
  3102. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 25, false, 8, 18, MRANDOM(5, 10), "Normal", RootPart, 0.1, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3103. wait(0.1)
  3104. end
  3105. decloak()
  3106. ATTACK = false
  3107. Humanoid.WalkSpeed = 16
  3108. end
  3109.  
  3110. function AbyssShriek()
  3111. Humanoid.WalkSpeed = 0
  3112. ATTACK = true
  3113. for i=0, 1, 0.1 / Animation_Speed do
  3114. Swait()
  3115. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3119. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3121. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3122. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3123. break
  3124. end
  3125. end
  3126. shriek.Volume = 4
  3127. shriek:Play()
  3128. siz = 0.08
  3129. for i = 1, 10 do
  3130. siz2 = siz*2
  3131. MagicCylinder2(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X + math.random(-5,5),Torso.Position.Y + math.random(10,12),Torso.Position.Z + math.random(-5,5))),0,0,0,siz,siz2,siz,0.05)
  3132. siz = siz + 0.06
  3133. end
  3134. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
  3135. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
  3136. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
  3137. for i = 1, 10 do
  3138. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 35, false, 12, 22, MRANDOM(5, 10), "Normal", RootPart, 0.1, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3139. wait(0.1)
  3140. end
  3141. ATTACK = false
  3142. Humanoid.WalkSpeed = 25
  3143. end
  3144.  
  3145. function AbyssBullet(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  3146. local POS1 = POSITION1
  3147. local POS2 = POSITION2
  3148. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  3149. local FIREBALLSPEED = SPEED * Player_Size
  3150. local FIREBALLDURATION = DURATION
  3151. local FIREBALLCOLORS = {"Really black", "Black"}
  3152. local FIREBALLHITSOUNDS = {"971126018", "971125740"}
  3153. coroutine.resume(coroutine.create(function()
  3154. repeat
  3155. Swait()
  3156. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  3157. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  3158. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
  3159. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  3160. FIREBALLDURATION = 0
  3161. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3162. FireballHitRefpart.Anchored = true
  3163. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  3164. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  3165. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
  3166. for i = 1, MRANDOM(4, 8) do
  3167. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  3168. end
  3169. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  3170. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  3171. MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  3172. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 25, 30, 15, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  3173. else
  3174. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  3175. end
  3176. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  3177. end))
  3178. end
  3179.  
  3180. function AbyssRain()
  3181. Humanoid.WalkSpeed = 0
  3182. Humanoid.JumpPower = 0
  3183. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
  3184. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
  3185. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
  3186. ATTACK = true
  3187. CreateSound("160773067", root, 1, 1)
  3188. for i=0, 1, 0.1 / Animation_Speed do
  3189. wait()
  3190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3194. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3196. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3197. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3198. break
  3199. end
  3200. end
  3201. laugh:Play()
  3202. for i=0, 1, 0.1 / Animation_Speed do
  3203. wait()
  3204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3208. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3210. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3211. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3212. break
  3213. end
  3214. end
  3215. wait(2)
  3216. for i=0, 1, 0.1 / Animation_Speed do
  3217. wait()
  3218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  3219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3222. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  3223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  3224. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3225. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3226. break
  3227. end
  3228. end
  3229. for i = 1, 40 do
  3230. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3231. AbyssBullet((CFrame.new(Mouse.Hit.p.X + math.random(-12,12),Mouse.Hit.p.Y + math.random(200,300),Mouse.Hit.p.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 4, 100, 2.1, 5, 10)
  3232. wait(0.2)
  3233. end
  3234. for i=0, 1, 0.1 / Animation_Speed do
  3235. wait()
  3236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  3237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3240. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  3241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  3242. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3243. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3244. break
  3245. end
  3246. end
  3247. wait(1)
  3248. for i=0, 1, 0.1 / Animation_Speed do
  3249. wait()
  3250. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3254. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3256. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3257. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3258. break
  3259. end
  3260. end
  3261. ATTACK = false
  3262. Humanoid.JumpPower = 50
  3263. Humanoid.WalkSpeed = 25
  3264. end
  3265.  
  3266. function AbyssWarp()
  3267. RootPart.Anchored = true
  3268. Torso.CanCollide = false
  3269. warpdecloak()
  3270. for i=0, 1, 0.1 / Animation_Speed do
  3271. wait()
  3272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3276. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3278. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3279. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3280. break
  3281. end
  3282. end
  3283. RootPart.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y + 2,Mouse.Hit.p.Z)
  3284. wait(0.2)
  3285. cloak()
  3286. HandlePart.Transparency = 0
  3287. HitboxPart.Transparency = 0
  3288. for i=0, 1, 0.1 / Animation_Speed do
  3289. wait()
  3290. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3294. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3296. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3297. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3298. break
  3299. end
  3300. end
  3301. Torso.CanCollide = true
  3302. RootPart.Anchored = false
  3303. end
  3304.  
  3305. function forceback()
  3306. ATTACK = true
  3307. ABYSSFORM = false
  3308. Humanoid.MaxHealth = 5000
  3309. Humanoid.Health = 5000
  3310. Humanoid.WalkSpeed = 0
  3311. Humanoid.JumpPower = 0
  3312. for i=0, 1, 0.1 / Animation_Speed do
  3313. Swait()
  3314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3318. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3320. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3321. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3322. break
  3323. end
  3324. end
  3325. for i=0, 1, 0.1 / Animation_Speed do
  3326. Swait()
  3327. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(50 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3331. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3333. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-55), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3334. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3335. break
  3336. end
  3337. end
  3338. wait(1)
  3339. Humanoid.MaxHealth = 5000
  3340. Humanoid.Health = 5000
  3341. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10,true, 20, 20, 0, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3342. MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,2,2,2,0.3,0.3,0.3,0.015)
  3343. MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,2,2,2,0.2,0.2,0.2,0.015)
  3344. CreateSound("3264923", Torso, 2, 0.85)
  3345. decloak()
  3346. wingholder:ClearAllChildren()
  3347. sick.SoundId = basicmusic
  3348. wait(1)
  3349. ATTACK = false
  3350. Humanoid.WalkSpeed = 16
  3351. Humanoid.JumpPower = 50
  3352. end
  3353.  
  3354. function refuel()
  3355. ATTACK = true
  3356. Humanoid.WalkSpeed = 0
  3357. Humanoid.JumpPower = 0
  3358. for i=0, 1, 0.1 / Animation_Speed do
  3359. Swait()
  3360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3364. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3366. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3367. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3368. break
  3369. end
  3370. end
  3371. for i=0, 1, 0.1 / Animation_Speed do
  3372. Swait()
  3373. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(50 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3377. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3379. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-55), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3380. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3381. break
  3382. end
  3383. end
  3384. while true do
  3385. wait(2)
  3386. if HOLDCHARGE == true and Abysstimer < 700 then
  3387. Humanoid.Health = Humanoid.Health - 500
  3388. MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,1,1,1,0.3,0.3,0.3,0.015)
  3389. MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,1,1,1,0.2,0.2,0.2,0.015)
  3390. CreateSound("3264923", Torso, 2, 0.85)
  3391. Abysstimer = Abysstimer + 100
  3392. elseif HOLDCHARGE == false or Abysstimer > 699 then
  3393. break
  3394. end
  3395. end
  3396. ATTACK = false
  3397. Humanoid.WalkSpeed = 16
  3398. Humanoid.JumpPower = 50
  3399. end
  3400.  
  3401. function ChangeForm()
  3402. Humanoid.WalkSpeed = 0
  3403. Humanoid.JumpPower = 0
  3404. ATTACK = true
  3405. for i=0, 1, 0.1 / Animation_Speed do
  3406. Swait()
  3407. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3411. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3413. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3414. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3415. break
  3416. end
  3417. end
  3418. for i = 1, 3 do
  3419. CreateSound("3264923", Torso, 2, 0.5)
  3420. MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  3421. wait(1)
  3422. end
  3423. cloak()
  3424. siz = 0.2
  3425. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
  3426. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
  3427. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
  3428. for i = 1, 5 do
  3429. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20,true, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3430. MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,0,0,0,siz,siz,siz,0.015)
  3431. siz = siz + 0.3
  3432. end
  3433. wait(0.2)
  3434. warpdecloak()
  3435. wait(0.3)
  3436. cloak()
  3437. HandlePart.Transparency = 0
  3438. HitboxPart.Transparency = 0
  3439. ATTACK = false
  3440. Humanoid.WalkSpeed = 25
  3441. Humanoid.JumpPower = 50
  3442. sick.SoundId = abyssmusic
  3443. ABYSSFORM = true
  3444. end
  3445.  
  3446. function AbyssSlices()
  3447. Humanoid.WalkSpeed = 0
  3448. ATTACK = true
  3449. laugh:Play()
  3450. cloak()
  3451. for i=0, 1, 0.1 / Animation_Speed do
  3452. Swait()
  3453. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3457. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3459. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3460. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3461. break
  3462. end
  3463. end
  3464. wait(2)
  3465. MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 101, 101, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3466. fade:Play()
  3467. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
  3468. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
  3469. MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
  3470. local color = Instance.new("ColorCorrectionEffect")
  3471. color.Parent = game.Lighting
  3472. for i = 1, 10 do
  3473. color.Brightness = color.Brightness - 0.1
  3474. wait(0.01)
  3475. end
  3476. for i = 1, 5 do
  3477. MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 101, 101, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3478. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Character, 2, 1)
  3479. wait(0.3)
  3480. end
  3481. MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 100, 100, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3482. wait(0.5)
  3483. for i = 1, 10 do
  3484. color.Brightness = color.Brightness + 0.1
  3485. wait(0.05)
  3486. end
  3487. color:remove()
  3488. wait(1)
  3489. decloak()
  3490. ATTACK = false
  3491. Humanoid.WalkSpeed = 16
  3492. end
  3493.  
  3494. --//=================================\\
  3495. --\\=================================//
  3496.  
  3497.  
  3498. function Taunt()
  3499. ATTACK = true
  3500. for i=0, 1, 0.1 / Animation_Speed do
  3501. Swait()
  3502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  3503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3506. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  3507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  3508. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3509. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3510. break
  3511. end
  3512. end
  3513. CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 1.4, 1.2)
  3514. wait(2.5)
  3515. ATTACK = false
  3516. end
  3517.  
  3518.  
  3519.  
  3520. --//=================================\\
  3521. --|| SET THINGS UP
  3522. --\\=================================//
  3523.  
  3524. if Start_Equipped == true then
  3525. ATTACK = true
  3526. EQUIPPED = true
  3527. if Disable_Animate == true then
  3528. ANIMATE.Parent = nil
  3529. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3530. IDLEANIMATION:Play()
  3531. end
  3532. if Disable_Animator == true then
  3533. ANIMATOR.Parent = nil
  3534. end
  3535. if Disable_Moving_Arms == true then
  3536. RSH = Torso["Right Shoulder"]
  3537. LSH = Torso["Left Shoulder"]
  3538. RSH.Parent = nil
  3539. LSH.Parent = nil
  3540. if Use_Motors_Instead_Of_Welds == true then
  3541. RightShoulder = IT("Motor")
  3542. LeftShoulder = IT("Motor")
  3543. else
  3544. RightShoulder = IT("Weld")
  3545. LeftShoulder = IT("Weld")
  3546. end
  3547. RightShoulder.Name = "Right Shoulder"
  3548. RightShoulder.Part0 = Torso
  3549. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3550. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3551. RightShoulder.Part1 = Character["Right Arm"]
  3552. RightShoulder.Parent = Torso
  3553. LeftShoulder.Name = "Left Shoulder"
  3554. LeftShoulder.Part0 = Torso
  3555. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3556. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3557. LeftShoulder.Part1 = Character["Left Arm"]
  3558. LeftShoulder.Parent = Torso
  3559. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3560. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3561. end
  3562. if Start_Equipped_With_Equipped_Animation == true then
  3563. Swait()
  3564. EquipWeapon()
  3565. end
  3566. ATTACK = false
  3567. end
  3568.  
  3569. --//=================================\\
  3570. --\\=================================//
  3571.  
  3572.  
  3573.  
  3574.  
  3575.  
  3576. --//=================================\\
  3577. --|| ASSIGN THINGS TO KEYS
  3578. --\\=================================//
  3579.  
  3580. Humanoid.Changed:connect(function(Jump)
  3581. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  3582. Humanoid.Jump = false
  3583. end
  3584. end)
  3585.  
  3586. function MouseDown(Mouse)
  3587. if ATTACK == true or EQUIPPED == false then
  3588. return
  3589. end
  3590. HOLD = true
  3591. if COMBO == 1 then
  3592. COMBO = 2
  3593. if ABYSSFORM == false then
  3594. Attack1()
  3595. elseif ABYSSFORM == true then
  3596. AbyssAttack1()
  3597. end
  3598. elseif COMBO == 2 then
  3599. COMBO = 3
  3600. if ABYSSFORM == false then
  3601. Attack2()
  3602. elseif ABYSSFORM == true then
  3603. AbyssAttack2()
  3604. end
  3605. elseif COMBO == 3 then
  3606. COMBO = 4
  3607. if ABYSSFORM == false then
  3608. Attack3()
  3609. elseif ABYSSFORM == true then
  3610. AbyssAttack3()
  3611. end
  3612. elseif COMBO == 4 then
  3613. COMBO = 1
  3614. if ABYSSFORM == false then
  3615. Attack4()
  3616. elseif ABYSSFORM == true then
  3617. AbyssAttack4()
  3618. end
  3619. end
  3620. coroutine.resume(coroutine.create(function()
  3621. for i=1, 50 do
  3622. if ATTACK == false then
  3623. Swait()
  3624. end
  3625. end
  3626. if ATTACK == false then
  3627. COMBO = 1
  3628. end
  3629. end))
  3630. end
  3631.  
  3632. function MouseUp(Mouse)
  3633. HOLD = false
  3634. end
  3635.  
  3636. function KeyDown(Key)
  3637. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  3638. ATTACK = true
  3639. COMBO = 1
  3640. if EQUIPPED == false then
  3641. EQUIPPED = true
  3642. if Disable_Animate == true then
  3643. ANIMATE.Parent = nil
  3644. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3645. IDLEANIMATION:Play()
  3646. end
  3647. if Disable_Animator == true then
  3648. ANIMATOR.Parent = nil
  3649. end
  3650. if Disable_Moving_Arms == true then
  3651. RSH = Torso["Right Shoulder"]
  3652. LSH = Torso["Left Shoulder"]
  3653. RSH.Parent = nil
  3654. LSH.Parent = nil
  3655. if Use_Motors_Instead_Of_Welds == true then
  3656. RightShoulder = IT("Motor")
  3657. LeftShoulder = IT("Motor")
  3658. else
  3659. RightShoulder = IT("Weld")
  3660. LeftShoulder = IT("Weld")
  3661. end
  3662. RightShoulder.Name = "Right Shoulder"
  3663. RightShoulder.Part0 = Torso
  3664. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3665. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3666. RightShoulder.Part1 = Character["Right Arm"]
  3667. RightShoulder.Parent = Torso
  3668. LeftShoulder.Name = "Left Shoulder"
  3669. LeftShoulder.Part0 = Torso
  3670. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3671. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3672. LeftShoulder.Part1 = Character["Left Arm"]
  3673. LeftShoulder.Parent = Torso
  3674. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3675. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3676. end
  3677. Swait()
  3678. EquipWeapon()
  3679. elseif EQUIPPED == true and ABYSSFORM == false then
  3680. EQUIPPED = false
  3681. UnequipWeapon()
  3682. if Disable_Animator == true then
  3683. ANIMATOR.Parent = Humanoid
  3684. end
  3685. if Disable_Animate == true then
  3686. ANIMATE.Parent = Character
  3687. end
  3688. Swait()
  3689. if Disable_Moving_Arms == true then
  3690. RightShoulder.Parent = nil
  3691. LeftShoulder.Parent = nil
  3692. RSH.Parent = Torso
  3693. LSH.Parent = Torso
  3694. end
  3695. end
  3696. ATTACK = false
  3697. end
  3698. if Key == "t" and EQUIPPED == true and ATTACK == false then
  3699. Taunt()
  3700. end
  3701. if Key == "z" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 199 then
  3702. Abysstimer = Abysstimer - 200
  3703. Shriek()
  3704. end
  3705. if Key == "z" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then
  3706. AbyssShriek()
  3707. end
  3708. if Key == "x" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 499 then
  3709. Abysstimer = Abysstimer - 500
  3710. AbyssSlices()
  3711. end
  3712. if Key == "u" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer < 700 then
  3713. HOLDCHARGE = true
  3714. refuel()
  3715. end
  3716. if Key == "x" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then
  3717. Abysstimer = 0
  3718. AbyssRain()
  3719. end
  3720. if Key == "u" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then
  3721. forceback()
  3722. Humanoid.MaxHealth = 5000
  3723. Humanoid.Health = 5000
  3724. end
  3725. if Key == "c" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 399 then
  3726. Abysstimer = Abysstimer - 400
  3727. dash()
  3728. end
  3729. if Key == "c" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then
  3730. abyssdash()
  3731. end
  3732. if Key == "v" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 699 then
  3733. ChangeForm()
  3734. end
  3735. if Key == "y" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then
  3736. AbyssWarp()
  3737. end
  3738. if Key == "e" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false then
  3739. Quickslashes()
  3740. end
  3741. if Key == "e" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then
  3742. Abyssslashes()
  3743. end
  3744. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  3745. if Key == "q" then
  3746. Mana.Value = Max_Mana
  3747. SecondaryMana.Value = Max_Secondary_Mana
  3748. CO1 = Cooldown_1
  3749. CO2 = Cooldown_2
  3750. CO3 = Cooldown_3
  3751. CO4 = Cooldown_4
  3752. end
  3753. if Key == "p" then
  3754. StaggerHit.Value = true
  3755. end
  3756. if Key == "[" then
  3757. Stagger.Value = true
  3758. end
  3759. if Key == "]" then
  3760. Stun.Value = true
  3761. end
  3762. end
  3763. end
  3764.  
  3765. function KeyUp(Key)
  3766. HOLDCHARGE = false
  3767. end
  3768.  
  3769. if Use_HopperBin == false then
  3770.  
  3771. Mouse.Button1Down:connect(function(NEWKEY)
  3772. MouseDown(NEWKEY)
  3773. end)
  3774. Mouse.Button1Up:connect(function(NEWKEY)
  3775. MouseUp(NEWKEY)
  3776. end)
  3777. Mouse.KeyDown:connect(function(NEWKEY)
  3778. KeyDown(NEWKEY)
  3779. end)
  3780. Mouse.KeyUp:connect(function(NEWKEY)
  3781. KeyUp(NEWKEY)
  3782. end)
  3783.  
  3784. elseif Use_HopperBin == true then
  3785. WEAPONTOOL.Parent = Backpack
  3786. script.Parent = WEAPONTOOL
  3787. function SelectTool(Mouse)
  3788. Mouse.Button1Down:connect(function()
  3789. MouseDown(Mouse)
  3790. end)
  3791. Mouse.Button1Up:connect(function()
  3792. MouseUp(Mouse)
  3793. end)
  3794. Mouse.KeyDown:connect(KeyDown)
  3795. Mouse.KeyUp:connect(KeyUp)
  3796. end
  3797. function DeselectTool(Mouse)
  3798. end
  3799. WEAPONTOOL.Selected:connect(SelectTool)
  3800. WEAPONTOOL.Deselected:connect(DeselectTool)
  3801. end
  3802.  
  3803. --//=================================\\
  3804. --\\=================================//
  3805.  
  3806.  
  3807.  
  3808.  
  3809.  
  3810. --//=================================\\
  3811. --|| WRAP THE WHOLE SCRIPT UP
  3812. --\\=================================//
  3813.  
  3814. while true do
  3815. Swait()
  3816. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  3817. HitboxPart.Name = "NilHitbox"
  3818. else
  3819. HitboxPart.Name = "Hitbox"
  3820. end
  3821. if Enable_Gui == true then
  3822. UpdateGUI()
  3823. end
  3824. UpdateSkillsAndStuff()
  3825. if Walkspeed_Depends_On_Movement_Value == true then
  3826. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  3827. Humanoid.WalkSpeed = 0
  3828. else
  3829. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  3830. end
  3831. end
  3832. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  3833. StunValue.Value = 0
  3834. Stun.Value = true
  3835. end
  3836. if Enable_Stagger_Hit == true then
  3837. if StaggerHit.Value == true and STAGGERHITANIM == false then
  3838. coroutine.resume(coroutine.create(function()
  3839. STAGGERHITANIM = true
  3840. while ATTACK == true do
  3841. Swait()
  3842. end
  3843. StaggerHitAnimation()
  3844. StaggerHit.Value = false
  3845. STAGGERHITANIM = false
  3846. end))
  3847. end
  3848. else
  3849. StaggerHit.Value = false
  3850. end
  3851. if Enable_Stagger == true then
  3852. if Stagger.Value == true and STAGGERANIM == false then
  3853. coroutine.resume(coroutine.create(function()
  3854. STAGGERANIM = true
  3855. while ATTACK == true do
  3856. Swait()
  3857. end
  3858. StaggerAnimation()
  3859. Stagger.Value = false
  3860. STAGGERANIM = false
  3861. end))
  3862. end
  3863. else
  3864. Stagger.Value = false
  3865. end
  3866. if Enable_Stun == true then
  3867. if Stun.Value == true and STUNANIM == false then
  3868. coroutine.resume(coroutine.create(function()
  3869. StunValue.Value = 0
  3870. STUNANIM = true
  3871. while ATTACK == true do
  3872. Swait()
  3873. end
  3874. StunAnimation()
  3875. Stun.Value = false
  3876. STUNANIM = false
  3877. end))
  3878. end
  3879. else
  3880. StunValue.Value = 0
  3881. Stun.Value = false
  3882. end
  3883. if DONUMBER >= .5 then
  3884. HANDIDLE = true
  3885. elseif DONUMBER <= 0 then
  3886. HANDIDLE = false
  3887. end
  3888. if HANDIDLE == false then
  3889. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  3890. else
  3891. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  3892. end
  3893. if ATTACK == false then
  3894. IDLENUMBER = IDLENUMBER + 1
  3895. else
  3896. IDLENUMBER = 0
  3897. end
  3898. if Enable_Stats == true then
  3899. for _, v in pairs (ChangeStat:GetChildren()) do
  3900. if v:FindFirstChild("Duration") ~= nil then
  3901. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  3902. if v:FindFirstChild("Duration").Value <= 0 then
  3903. v.Parent = nil
  3904. end
  3905. end
  3906. if v.Name == "ChangeDefense" then
  3907. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  3908. elseif v.Name == "ChangeDamage" then
  3909. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  3910. elseif v.Name == "ChangeMovement" then
  3911. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  3912. end
  3913. end
  3914. Defense.Value = 1 + (CHANGEDEFENSE)
  3915. if Defense.Value <= 0.01 then
  3916. Defense.Value = 0.01
  3917. end
  3918. Damage.Value = 1 + (CHANGEDAMAGE)
  3919. if Damage.Value <= 0 then
  3920. Damage.Value = 0
  3921. end
  3922. Movement.Value = 1 + (CHANGEMOVEMENT)
  3923. if Movement.Value <= 0 then
  3924. Movement.Value = 0
  3925. end
  3926. CHANGEDEFENSE = 0
  3927. CHANGEDAMAGE = 0
  3928. CHANGEMOVEMENT = 0
  3929. end
  3930. SINE = SINE + CHANGE
  3931. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3932. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3933. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3934. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3935. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3936. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 and ABYSSFORM == false then
  3937. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3938. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3939. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3940. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3941. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) and ABYSSFORM == false then
  3942. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3943. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3944. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3945. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3946. end
  3947. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3948. ANIM = "Jump"
  3949. if EQUIPPED == true and ATTACK == false then
  3950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3954. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3956. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3957. end
  3958. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3959. ANIM = "Fall"
  3960. if EQUIPPED == true and ATTACK == false then
  3961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3965. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3967. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3968. end
  3969. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3970. ANIM = "Idle"
  3971. if EQUIPPED == true and ATTACK == false then
  3972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3976. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3978. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3979. end
  3980. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3981. ANIM = "Walk"
  3982. WALK = WALK + 1 / Animation_Speed
  3983. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3984. WALK = 0
  3985. if WALKINGANIM == true then
  3986. WALKINGANIM = false
  3987. elseif WALKINGANIM == false then
  3988. WALKINGANIM = true
  3989. end
  3990. end
  3991. if EQUIPPED == true and ATTACK == false then
  3992. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3996. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3998. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3999. end
  4000. end
  4001. if #Effects2>0 then
  4002. for e=1,#Effects2 do
  4003. if Effects2[e]~=nil then
  4004. local Thing=Effects2[e]
  4005. if Thing~=nil then
  4006. local Part=Thing[1]
  4007. local Mode=Thing[2]
  4008. local Delay=Thing[3]
  4009. local IncX=Thing[4]
  4010. local IncY=Thing[5]
  4011. local IncZ=Thing[6]
  4012. if Thing[1].Transparency<=1 then
  4013. if Thing[2]=="Block1" then
  4014. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  4015. Mesh=Thing[1].Mesh
  4016. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  4017. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  4018. elseif Thing[2]=="Cylinder" then
  4019. Mesh=Thing[1].Mesh
  4020. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  4021. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  4022. elseif Thing[2]=="Blood" then
  4023. Mesh=Thing[7]
  4024. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  4025. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  4026. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  4027. elseif Thing[2]=="Elec" then
  4028. Mesh=Thing[1].Mesh
  4029. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  4030. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  4031. elseif Thing[2]=="Disappear" then
  4032. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  4033. end
  4034. else
  4035. Part.Parent=nil
  4036. table.remove(Effects2,e)
  4037. end
  4038. end
  4039. end
  4040. end
  4041. end
  4042. if ABYSSFORM == true then
  4043. Humanoid.MaxHealth = "inf"
  4044. Humanoid.Health = "inf"
  4045. Swait()
  4046. Abysstimer = Abysstimer - 0.8
  4047. if Abysstimer < 1 then
  4048. if ATTACK == false and ABYSSFORM == true then
  4049. forceback()
  4050. end
  4051. end
  4052. end
  4053. if ABYSSFORM == false and Abysstimer ~= 700 then
  4054. Swait()
  4055. Abysstimer = Abysstimer + 0.8
  4056. if Abysstimer > 699 then
  4057. Abysstimer = 700
  4058. if Abysstimer < 0 then
  4059. Abysstimer = 0
  4060. end
  4061. end
  4062. end
  4063. end
  4064.  
  4065. --//=================================\\
  4066. --\\=================================//
  4067.  
  4068.  
  4069.  
  4070.  
  4071.  
  4072. --//====================================================\\--
  4073. --|| END OF SCRIPT
  4074. --\\====================================================//--
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