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- # =============================================================================
- # Theolized Sideview Battle System
- # Version : 0.2
- # Contact : www.rpgmakerid.com
- # =============================================================================
- $imported = {} if $imported.nil?
- $imported[:Theo_Sideview] = true
- # =============================================================================
- # CHANGE LOGS
- # -----------------------------------------------------------------------------
- # 2013.05.07 - script ditulis (version 0.2)
- # =============================================================================
- =begin
- Script ini masi dalam tahap pengembangan. Jadi jangan diedit-edit selain yg
- ada di konfigurasi :v
- =end
- # =============================================================================
- # Konfigurasi :
- # =============================================================================
- module THEO
- module SBS
- # nama battler harus ada di folder Graphics/battler
- ACTOR_SETTINGS ={
- # id => ["battler",screen_x, screen_y]
- 1 => ["actor4", 420,200],
- 2 => ["actor2_battler", 300,300],
- 3 => ["actor3_battler", 300,300],
- 4 => ["actor4_battler", 300,300],
- }
- end
- end
- # =============================================================================
- # Batas akhir konfig :
- # =============================================================================
- class Game_Actor < Game_Battler
- attr_reader :screen_x
- attr_reader :screen_y
- attr_reader :ori_pos_x
- attr_reader :ori_pos_y
- include THEO::Movement if $imported[:Theo_Movement]
- alias pre_battle_sprite_init initialize
- def initialize(actor_id)
- pre_battle_sprite_init(actor_id)
- set_obj(self) if $imported[:Theo_Movement]
- make_battler_name
- make_battler_hue
- make_battler_positions
- end
- def make_battler_name
- @battler_name = THEO::SBS::ACTOR_SETTINGS[id][0]
- end
- def make_battler_hue
- @battler_hue = 0
- end
- def make_battler_positions
- @screen_x = @ori_pos_x = THEO::SBS::ACTOR_SETTINGS[id][1]
- @screen_y = @ori_pos_y = THEO::SBS::ACTOR_SETTINGS[id][2]
- end
- def use_sprite?
- return true
- end
- def screen_z
- return 100
- end
- def x
- @screen_x
- end
- def x=(x)
- @screen_x = x
- end
- def y
- @screen_y
- end
- def y=(y)
- @screen_y = y
- end
- end
- class Spriteset_Battle
- def create_actors
- @actor_sprites = $game_party.members.collect do |actor|
- Sprite_Battler.new(@viewport1, actor)
- end
- end
- end
- class Game_Party < Game_Unit
- def update
- return unless $imported[:Theo_Movement]
- members.each do |actor|
- actor.update_move
- end
- end
- end
- class Scene_Battle < Scene_Base
- alias pre_sbs_update_basic update_basic
- def update_basic
- pre_sbs_update_basic
- $game_party.update
- end
- end
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