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Nov 20th, 2019
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C++ 0.35 KB | None | 0 0
  1. void FGsAIManager::Update(float In_delta)
  2. {
  3.     // ai play를 할수 있는가 -> 필요함니까?
  4.     if (false == CanAIPlay())
  5.     {
  6.         return;
  7.     }
  8.  
  9.     // 입력이 있는가 -> 필요함니까?
  10.     if (true == IsThereInput())
  11.     {
  12.         return;
  13.     }
  14.  
  15.     // 상태 갱신 -> 필요함니까?
  16.     if (nullptr != _stateManager)
  17.     {
  18.         _stateManager->Update(In_delta);
  19.     }
  20. }
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