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- void FGsAIManager::Update(float In_delta)
- {
- // ai play를 할수 있는가 -> 필요함니까?
- if (false == CanAIPlay())
- {
- return;
- }
- // 입력이 있는가 -> 필요함니까?
- if (true == IsThereInput())
- {
- return;
- }
- // 상태 갱신 -> 필요함니까?
- if (nullptr != _stateManager)
- {
- _stateManager->Update(In_delta);
- }
- }
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