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  1. [16:42:49] ------- Init Cemu 1.15.10 -------
  2. [16:42:49] mlc01 path: C:\Users\david\Desktop\cemu_1.15.10\Backupmlc\mlc01\
  3. [16:42:49] Cemuhook version: 0.5.7.3
  4. [16:42:49] CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
  5. [16:42:49] RAM: 8076MB
  6. [16:42:49] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  7. [16:43:23] Loading U-King.rpx
  8. [16:43:23] Creating OpenGL canvas
  9. [16:43:24] Loaded RPL module u-king (checksum 0x6267BFD0)
  10. [16:43:24] Thread quantum set to 100000
  11. [16:43:24] ------- Loaded title -------
  12. [16:43:24] TitleId: 00050000-101c9500
  13. [16:43:24] TitleVersion: v208
  14. [16:43:24] Update path: <mlc01>\usr\title\00050000\101C9500\
  15. [16:43:24] AOC path: <mlc01>\usr\title\00050000\101C9500\aoc\
  16. [16:43:24] Save path: <mlc01>\usr\save\00050000\101C9500\user\
  17. [16:43:24] shaderCache name: 1bc499ed
  18. [16:43:24] gameprofile path: gameProfiles\00050000101c9500.ini
  19. [16:43:24] RPX hash: fb7911ad
  20. [16:43:24] RPL link time: 171ms
  21. [16:43:24] HLE scan time: 110ms
  22. [16:43:24] ------- Active settings -------
  23. [16:43:24] CPU-Mode: Triple-core recompiler (gameprofile)
  24. [16:43:24] Load shared libraries: true (gameprofile)
  25. [16:43:24] GPUBufferCacheAccuracy: low (gameprofile)
  26. [16:43:24] Use precompiled shaders: auto (gameprofile)
  27. [16:43:24] Full sync at GX2DrawDone: false
  28. [16:43:24] ------- Init OpenGL graphics backend -------
  29. [16:43:24] GL_VENDOR: Intel
  30. [16:43:24] GL_RENDERER: Intel(R) UHD Graphics 620
  31. [16:43:24] GL_VERSION: 4.5.0 - Build 25.20.100.6618
  32. [16:43:24] Using precompiled shaders: true
  33. [16:43:24] OpenGL extensions:
  34. [16:43:24] ARB_clip_control: available
  35. [16:43:24] ARB_get_program_binary: available
  36. [16:43:24] ARB_clear_texture: available
  37. [16:43:24] ARB_copy_image: available
  38. [16:43:24] NV_depth_buffer_float: not supported
  39. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
  40. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD and Intel: Shadows
  41. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Clarity [Preset: Serfrost Preset (Default)]
  42. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
  43. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
  44. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 30FPS (ideal for 240/120/60Hz displays)]
  45. [16:43:25] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  46. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
  47. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Flipped Lights
  48. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Remove Excess Bloom
  49. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows
  50. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
  51. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Clouds
  52. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1920x1080 (16:9)]
  53. [16:43:25] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: Low (0.50x)]
  54. [16:43:25] ------- Init Audio backend -------
  55. [16:43:25] DirectSound: available
  56. [16:43:25] XAudio 2.8: available
  57. [16:43:25] ------- Run title -------
  58. [16:43:25] Shader cache loaded. Commited mem 10MB. Took 47ms
  59. [16:43:26] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  60. [16:43:26] Custom timer mode: QPC
  61. [16:43:26] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
  62. [16:43:26] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  63. [16:43:26] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
  64. [16:43:26] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
  65. [16:43:26] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
  66. [16:43:26] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  67. [16:43:26] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  68. [16:45:12] Creating OpenGL canvas
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