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- Let's make a game!
- -Medieval Clicker
- -by EL_PEL
- -created on 12/04/2016
- -last updated on 12/07/2016
- -version 1.4
- Settings :
- -prices increase by 115%
- -selling gives back 75%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -show log
- -background : http://farm6.static.flickr.com/5098/5473328035_c8a11ec644_m.jpg
- -text color : #fff
- -fonts : Kavoon
- -boxes : main (resources, clickables); store (upgrades, buildings); stats (achievements)
- Resources :
- *Honor
- -named honor|honorship
- -displayed as %a honor%ship
- -visible
- *Bounties
- -named bounty|bounties
- -displayed as %a bounties
- -visible
- *Population
- -named population|population
- -displayed as %a population
- -visible
- Clickables :
- *MakeHonor
- -gives 1 honor
- -visible
- -gains 2% per peasant
- -named Make honor
- -picture : http://www.cun.com.mx/images/medal-icons.png
- Buildings :
- //all = P,C,S,B,A,V,L,b,K,a,H,T
- // Bin: (Right, Apperence.Exponet/show);()for peasant, |all
- //all;for %ja*p - ;()for peasant, |all
- *Peasant
- -"A random pedestrian pulled from the streets. No wonder the king makes this cost so much. ~Each peasant adds +2% to manual honor-making and gives 0.15 honor per second.."
- -costs 25 honor
- -gives 0.15 honor
- -named peasant|peasants
- -visible
- *Clubber
- -"Hmm. Like a mace. Yet, with no spikes. Genius. ~Gives 0.35 HPS"
- -costs 115 honor
- -gives 0.35 honor, 0.1 population
- -named clubber|clubbers
- -visible
- *Swordsman
- -"A man with a sword. How hard is it. Gives 1.8 HPS"
- -costs 675 honor
- -gives 1.8 honor, 0.1 population
- -named swordsman|swordsmen
- -visible
- *Barbarian
- -"Do not think of clash of clans. Gives 5 HPS and 0.1 BPS"
- -costs 3333 honor
- -gives 5 honor,0.1 bounties, 0.15 population
- -named barbarian|barbarians
- *Archer
- -"Where did that arrow come from... ~Gives 21 HPS, 0.2 BPS"
- -costs 21000 honor, 1 bounties
- -gives 21 honor,0.2 bounties, 0.25 population
- -named archer|archers
- *Viking
- -"Axe and a helmet. The way to go. ~Gives 100 HPS, 0.35 BPS"
- -costs 100000 honor, 3 bounties
- -gives 100 honor,0.35 bounties, 0.35 population
- -named viking|vikings
- *Looter
- -"Because, who doesn't want gold? ~Gives 450 HPS, 0.5 BPS"
- -costs 300000 honor, 10 bounties
- -gives 450 honor,0.5 bounties, 0.5 population
- -named looter|looters
- *bishop
- -"Apparently we are playing Chess. ~Gives 1300 HPS, 0.8 BPS"
- -costs 900000 honor, 45 bounties
- -gives 1300 honor,0.8 bounties, 1 population
- -named bishop|bishops
- *Knight
- -"You'd think they only strike at night. ~Gives 4000 HPS, 1.25 BPS"
- -costs 2500000 honor, 130 bounties
- -gives 4000 honor,1.25 bounties, 2.5 population
- -named knight|knights
- *assassin
- -"Very stealthy for you. ~Gives 23500 HPS, 2.5 BPS"
- -costs 11000000 honor, 500 bounties
- -gives 23500 honor, 2.5 bounties, 5 population
- *Horseman
- -"Very stealthy for you. ~Gives 100000 HPS, 8 BPS"
- -costs 99999999 honor, 1200 bounties
- -gives 110010 honor, 8 bounties, 10 population
- *Torcher
- -"These guys are lit. ~Gives 1000000 HPS, 25 BPS"
- -costs 309090909 honor, 2500 bounties
- -gives 1000000 honor, 25 bounties, 25 population
- Upgrades :
- *LabLevelTwo
- -"Hey! What about this research perm? Unlocks 3 new troops and bounty rates."
- -costs 500 honor
- -unlocks at 200 honor, 1 peasant
- -unlocks barbarian, archer, viking
- -named LabLevelTwo
- *LabLevelThree
- -"An ancient artifact was found. Unlocks 3 new troops."
- -costs 150000 honor, 5 bounties
- -unlocks at 75000 honor, 1 barbarian, 1 archer
- -unlocks looter, bishop, knight
- -named LabLevelThree
- *LabLevelFour
- -"Some kid dug up documents with a rock. Unfortunately, he smashed the half that had the meaning of life. ~Unlocks 3 new troops."
- -costs 10000000 honor, 15 bounties
- -unlocks at 1000000 honor, 1 looter, 1 bishop
- -unlocks assassin, horseman, torcher
- -named LabLevelFour
- *Imports
- -"The only thing we don't import are body parts. Honor income +10%."
- -costs 250 honor
- -multiplies income of honor by 110%
- -unlocks at 100 honor
- -named Importation
- *Exports
- -"Exporting is the key. NO not the key to the gold safe room peasants. Honor income +15%."
- -costs 2500 honor, 1 bounties
- -multiplies income of honor by 115%
- -unlocks at 1000 honor
- -named Exportation
- *EducatedPeasants
- -"They will finally learn how to fight instead of playing patty-cake with the enemy. ~Clicking is twice as efficient. Peasants are 25% more efficient."
- -costs 5000 honor
- -multiplies efficiency of MakeHonor by 200%
- -multiplies efficiency of Peasant by 125%
- -unlocks at 1000 honor
- -named Educating Peasants
- Achievements :
- *Celebratory
- -"gain 1 honor."
- -unlocks at 1 honor
- -named Celebratory
- *Ellis
- -"gain 250 peasants."
- -unlocks at 250 peasants
- -named Ellis's power
- *Bountership
- -"~Have 1 bounty"
- -unlocks at 1 bounties
- -named Bountership
- *Bountiful
- -"Have 100 Bounties."
- -unlocks at 100 bounties
- -named Bountiful
- *Honored
- -"Gain 100 Honorship"
- -unlocks at 100 honor
- -named Honored
- *Hamlet
- -"Have 15 People in your kingdom."
- -unlocks at 15 population
- -named Hamlet
- *Duche
- -"Have 75 People in your kingdom."
- -unlocks at 100 population
- -named Duche
- *Village
- -"Have 250 People in your kingdom."
- -unlocks at 250 population
- -named Village
- *Block
- -"Have 1000 People in your kingdom."
- -unlocks at 1000 population
- -named Block
- *Town
- -"Have 10000 People in your kingdom."
- -unlocks at 10000 population
- -named Town
- *Kingdom
- -"Have 100000 People in your kingdom."
- -unlocks at 100000 population
- -named Kingdom
- *City
- -"Have 1000000 People in your land."
- -unlocks at 1000000 population
- -named City
- *Republic
- -"Have 5000000 People in your land."
- -unlocks at 5000000 population
- -named Republic
- *Metropolis
- -"Have 20000000 People in your land."
- -unlocks at 20000000 population
- -named Metropolis
- *Megapolis
- -"Have 100000000 People in your land."
- -unlocks at 100000000 population
- -named Megapolis
- *Country
- -"Have 250000000 People in your country."
- -unlocks at 250000000 population
- -named Country
- *Continent
- -"Have 1000000000 People in your continent."
- -unlocks at 1000000000 population
- -named Continent
- *World
- -"Have 5000000000 People in your World."
- -unlocks at 5000000000 population
- -named World
- *Topia
- -"Have 20000000000 People in your Topia."
- -unlocks at 20000000000 population
- -named Topia
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