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YTTGN

Spino[George]

Mar 20th, 2018
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  1. Name: George
  2. Age: ??
  3.  
  4. STATISTICS: base stats
  5. Level: 1
  6. HP/Aura: 8000
  7. Physical Strength: 4
  8. Magical Strength: 4
  9. Physical Defence: 4
  10. Magical Defence: 4
  11. Mana Power: 5000
  12. Wisdom: 1
  13. Intelligence: 1
  14. Stamina : 5
  15. Movement Speed : 7
  16. Stealth: 7
  17. --------------------------------------------------------------------------------------------------------------------------------------
  18.  
  19. Physical Appearance: George is a small bird like person, standing roughly 4 feet tall, or 1.2 meters. He has bird like hands and feet with small talon like claws.
  20. His body is covered in a small layer off white feathers, that sparce out at roughly his knees and elbows, to a bumpy black skin. His face mainly comprises off a short beak with beady orange eyes.
  21. Strengths: Very good at following commands, perfectly capable off preforming any task, if given adquate time to prep
  22. Weaknesses: The compelete and utter lack of abilitiy to be able to come up with original ideas
  23. Hobbies: Eating seeds, Gardening
  24. Professions: Gardening
  25. Likes: Seeds, Bird baths, Sleeping, Gardening and Flying.
  26. Dislikes: Fire and Loud noises
  27. Personality: https://youtu.be/GeuNsKYw2dE?list=PLO7ChEvlE6ffgIsRG5fuvwWIu16BTa6JM&t=510
  28. Place of birth: ???
  29.  
  30. MAGIC:
  31.  
  32. PASSIVE: An effect that's always there, unless in a magicless environment
  33.  
  34. Passive - Bird brained
  35. George is capable off copying Basic and Secret level spells, after seeing them 3 times for basic 4 for Secret.
  36. Along with this, he cant come up with, orginial thoughts or idea's meaning he cannot make his own spells, outside his two racials.
  37. Lastly, he has a cap off 45 stat points, and no stat can exceed 7.
  38.  
  39. BASIC SPELLS:
  40.  
  41. Basic Spell One- Mimic sound
  42. E: George is capable off Mimmicking any sound's he has heard within the last 72 hours, to an eerly perfect degree.
  43. D: N/A
  44. C: 200
  45. R: All tho being capabl off mimmicking, say a Dragons roar, he cannot physically produce the same volume of sound as a Dragon.
  46. Along with this, any spells that increase a persons senses/Peceptions, will be able to tell the sound is a fake.
  47.  
  48. Basic Spell Two- Ice Shards
  49. E(Effect): The user forms some shards of ice and shoots them at the opponent.
  50. D(Damage): 200
  51. C(Cost): 150
  52. R(Recoil/Drawback): Easily dodged or blocked.
  53.  
  54. Basic Spell Three-
  55. E:
  56. D:
  57. C:
  58. R:
  59.  
  60. Basic Spell Four-
  61. E:
  62. D:
  63. C:
  64. R:
  65.  
  66. Basic Spell Five -
  67. E:
  68. D:
  69. C:
  70. R:
  71.  
  72. SECRET ARTS:
  73.  
  74. Secret Art One-
  75. E:
  76. D:
  77. C:
  78. R:
  79.  
  80. Secret Art Two-
  81. E:
  82. D:
  83. C:
  84. R:
  85.  
  86. Secret Art Three-
  87. E:
  88. D:
  89. C:
  90. R:
  91.  
  92. Secret Art Four -
  93. E:
  94. D:
  95. C:
  96. R:
  97.  
  98. FORBIDDEN ARTS:
  99. Forbidden Art One- Perfect forgery
  100. E: George, if given enough time and resources, will be able to make perfect copies off an physical object, be it a sword, a Person's signed signature or a fancily woven dress.
  101. D: N/A
  102. C: 500
  103. R: X needs to have held the item in question and used/worn it, along with having similar materials that was originally used to make it.
  104. He only copies the Physical properties, any magical enchantments such as ones that made the sword lighter, or a soul enitiy will not be copied.
  105.  
  106. Forbidden Art Two-
  107. E:
  108. D:
  109. C:
  110. R:
  111.  
  112. Forbidden Art Three-
  113. E:
  114. D:
  115. C:
  116. R:
  117.  
  118. Forbidden Art Four-
  119. E:
  120. D:
  121. C:
  122. R:
  123.  
  124.  
  125. Ultimate Move-
  126. E:
  127. D:
  128. C:
  129. R:
  130.  
  131. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  132.  
  133. Takeover-
  134. E:
  135. D:
  136. C:
  137. R:
  138.  
  139.  
  140. Overdrive -
  141. E:
  142. R:
  143.  
  144. Overdrive Art -
  145. E:
  146. D:
  147. R:
  148. C:
  149.  
  150. Weapons-
  151. Weapon:
  152. E:
  153. Power-ups:
  154.  
  155. Upgrades-
  156.  
  157. Upgrades:
  158. E:
  159. Power-Ups:
  160.  
  161. Gear-
  162.  
  163. Gear:
  164. E:
  165. Power-Ups:
  166.  
  167. Extra spells list
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