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May 23rd, 2018
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  1. var jumpSpeed : float = 12.0;
  2. var gravity : float = 20.0;
  3.  
  4. private var moveDirection : Vector3 = Vector3.zero;
  5.  
  6. function Update() {
  7.     var controller : CharacterController = GetComponent(CharacterController);
  8.     moveDirection = Vector3(0, jumpSpeed, 0);
  9.     if (Input.GetButton ("Fire2")) {
  10.         moveDirection.y += jumpSpeed;
  11.     }
  12.  
  13.     moveDirection.y -= gravity * Time.deltaTime;
  14.  
  15.     controller.Move(moveDirection * Time.deltaTime);
  16. }
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