Advertisement
rivahaviz

Untitled

May 29th, 2018
367
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 73.71 KB | None | 0 0
  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(255,0,191)
  18. text.Text = "The Pink Gunner"
  19.  
  20. wait(0.2)
  21. Player = game:GetService("Players").LocalPlayer
  22. PlayerGui = Player.PlayerGui
  23. Cam = workspace.CurrentCamera
  24. Backpack = Player.Backpack
  25. Character = Player.Character
  26. Humanoid = Character.Humanoid
  27. Mouse = Player:GetMouse()
  28. RootPart = Character["HumanoidRootPart"]
  29. Torso = Character["Torso"]
  30. Head = Character["Head"]
  31. RightArm = Character["Right Arm"]
  32. LeftArm = Character["Left Arm"]
  33. RightLeg = Character["Right Leg"]
  34. LeftLeg = Character["Left Leg"]
  35. RootJoint = RootPart["RootJoint"]
  36. Neck = Torso["Neck"]
  37. RightShoulder = Torso["Right Shoulder"]
  38. LeftShoulder = Torso["Left Shoulder"]
  39. RightHip = Torso["Right Hip"]
  40. LeftHip = Torso["Left Hip"]
  41. local sick = Instance.new("Sound",Character)
  42. sick.SoundId = "rbxassetid://1131624146"
  43. sick.Looped = true
  44. sick.Pitch = 1
  45. sick.Volume = 30
  46. sick:Play()
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63.  
  64. --//=================================\\
  65. --|| USEFUL VALUES
  66. --\\=================================//
  67.  
  68. Animation_Speed = 3
  69. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  70. local Speed = 45
  71. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  74. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  75. local DAMAGEMULTIPLIER = 1
  76. local ANIM = "Idle"
  77. local ATTACK = false
  78. local EQUIPPED = false
  79. local HOLD = false
  80. local COMBO = 1
  81. local Rooted = false
  82. local SINE = 0
  83. local KEYHOLD = false
  84. local CHANGE = 2 / Animation_Speed
  85. local WALKINGANIM = false
  86. local VALUE1 = false
  87. local VALUE2 = false
  88. local ROBLOXIDLEANIMATION = IT("Animation")
  89. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  90. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  91. --ROBLOXIDLEANIMATION.Parent = Humanoid
  92. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  93. WEAPONGUI.Name = "Weapon GUI"
  94. local Weapon = IT("Model")
  95. Weapon.Name = "Adds"
  96. local Effects = IT("Folder", Weapon)
  97. Effects.Name = "Effects"
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character.Animate
  100. local UNANCHOR = true
  101. local HITFLOOR = nil
  102. local HITPOS = nil
  103. local FireSound = "1536730346"
  104. local AMMO = 9999
  105. local SONG = nil
  106. local READYTODOUBLE = false
  107. local DOUBLEJUMP = false
  108. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  109.  
  110. --//=================================\\
  111. --\\=================================//
  112.  
  113.  
  114. --//=================================\\
  115. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  116. --\\=================================//
  117.  
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "ArtificialHB"
  120.  
  121. script:WaitForChild("ArtificialHB")
  122.  
  123. frame = Frame_Speed
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129.  
  130. game:GetService("RunService").Heartbeat:connect(function(s, p)
  131. tf = tf + s
  132. if tf >= frame then
  133. if allowframeloss then
  134. script.ArtificialHB:Fire()
  135. lastframe = tick()
  136. else
  137. for i = 1, math.floor(tf / frame) do
  138. script.ArtificialHB:Fire()
  139. end
  140. lastframe = tick()
  141. end
  142. if tossremainder then
  143. tf = 0
  144. else
  145. tf = tf - frame * math.floor(tf / frame)
  146. end
  147. end
  148. end)
  149.  
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153. --//=================================\\
  154. --|| SOME FUNCTIONS
  155. --\\=================================//
  156.  
  157. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  158. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  159. end
  160.  
  161. function PositiveAngle(NUMBER)
  162. if NUMBER >= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function NegativeAngle(NUMBER)
  169. if NUMBER <= 0 then
  170. NUMBER = 0
  171. end
  172. return NUMBER
  173. end
  174.  
  175. function Swait(NUMBER)
  176. if NUMBER == 0 or NUMBER == nil then
  177. ArtificialHB.Event:wait()
  178. else
  179. for i = 1, NUMBER do
  180. ArtificialHB.Event:wait()
  181. end
  182. end
  183. end
  184.  
  185. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  186. local NEWMESH = IT(MESH)
  187. if MESH == "SpecialMesh" then
  188. NEWMESH.MeshType = MESHTYPE
  189. if MESHID ~= "nil" and MESHID ~= "" then
  190. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  191. end
  192. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  193. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  194. end
  195. end
  196. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  197. NEWMESH.Scale = SCALE
  198. NEWMESH.Parent = PARENT
  199. return NEWMESH
  200. end
  201.  
  202. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  203. local NEWPART = IT("Part")
  204. NEWPART.formFactor = FORMFACTOR
  205. NEWPART.Reflectance = REFLECTANCE
  206. NEWPART.Transparency = TRANSPARENCY
  207. NEWPART.CanCollide = false
  208. NEWPART.Locked = true
  209. NEWPART.Anchored = true
  210. if ANCHOR == false then
  211. NEWPART.Anchored = false
  212. end
  213. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  214. NEWPART.Name = NAME
  215. NEWPART.Size = SIZE
  216. NEWPART.Position = Torso.Position
  217. NEWPART.Material = MATERIAL
  218. NEWPART:BreakJoints()
  219. NEWPART.Parent = PARENT
  220. return NEWPART
  221. end
  222.  
  223. local function weldBetween(a, b)
  224. local weldd = Instance.new("ManualWeld")
  225. weldd.Part0 = a
  226. weldd.Part1 = b
  227. weldd.C0 = CFrame.new()
  228. weldd.C1 = b.CFrame:inverse() * a.CFrame
  229. weldd.Parent = a
  230. return weldd
  231. end
  232.  
  233.  
  234. function QuaternionFromCFrame(cf)
  235. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  236. local trace = m00 + m11 + m22
  237. if trace > 0 then
  238. local s = math.sqrt(1 + trace)
  239. local recip = 0.5 / s
  240. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  241. else
  242. local i = 0
  243. if m11 > m00 then
  244. i = 1
  245. end
  246. if m22 > (i == 0 and m00 or m11) then
  247. i = 2
  248. end
  249. if i == 0 then
  250. local s = math.sqrt(m00 - m11 - m22 + 1)
  251. local recip = 0.5 / s
  252. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  253. elseif i == 1 then
  254. local s = math.sqrt(m11 - m22 - m00 + 1)
  255. local recip = 0.5 / s
  256. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  257. elseif i == 2 then
  258. local s = math.sqrt(m22 - m00 - m11 + 1)
  259. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  260. end
  261. end
  262. end
  263.  
  264. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  265. local xs, ys, zs = x + x, y + y, z + z
  266. local wx, wy, wz = w * xs, w * ys, w * zs
  267. local xx = x * xs
  268. local xy = x * ys
  269. local xz = x * zs
  270. local yy = y * ys
  271. local yz = y * zs
  272. local zz = z * zs
  273. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  274. end
  275.  
  276. function QuaternionSlerp(a, b, t)
  277. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  278. local startInterp, finishInterp;
  279. if cosTheta >= 0.0001 then
  280. if (1 - cosTheta) > 0.0001 then
  281. local theta = ACOS(cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((1 - t) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = 1 - t
  287. finishInterp = t
  288. end
  289. else
  290. if (1 + cosTheta) > 0.0001 then
  291. local theta = ACOS(-cosTheta)
  292. local invSinTheta = 1 / SIN(theta)
  293. startInterp = SIN((t - 1) * theta) * invSinTheta
  294. finishInterp = SIN(t * theta) * invSinTheta
  295. else
  296. startInterp = t - 1
  297. finishInterp = t
  298. end
  299. end
  300. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  301. end
  302.  
  303. function Clerp(a, b, t)
  304. local qa = {QuaternionFromCFrame(a)}
  305. local qb = {QuaternionFromCFrame(b)}
  306. local ax, ay, az = a.x, a.y, a.z
  307. local bx, by, bz = b.x, b.y, b.z
  308. local _t = 1 - t
  309. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  310. end
  311.  
  312. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  313. local frame = IT("Frame")
  314. frame.BackgroundTransparency = TRANSPARENCY
  315. frame.BorderSizePixel = BORDERSIZEPIXEL
  316. frame.Position = POSITION
  317. frame.Size = SIZE
  318. frame.BackgroundColor3 = COLOR
  319. frame.BorderColor3 = BORDERCOLOR
  320. frame.Name = NAME
  321. frame.Parent = PARENT
  322. return frame
  323. end
  324.  
  325. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  326. local label = IT("TextLabel")
  327. label.BackgroundTransparency = 1
  328. label.Size = UD2(1, 0, 1, 0)
  329. label.Position = UD2(0, 0, 0, 0)
  330. label.TextColor3 = TEXTCOLOR
  331. label.TextStrokeTransparency = STROKETRANSPARENCY
  332. label.TextTransparency = TRANSPARENCY
  333. label.FontSize = TEXTFONTSIZE
  334. label.Font = TEXTFONT
  335. label.BorderSizePixel = BORDERSIZEPIXEL
  336. label.TextScaled = false
  337. label.Text = TEXT
  338. label.Name = NAME
  339. label.Parent = PARENT
  340. return label
  341. end
  342.  
  343. function NoOutlines(PART)
  344. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  345. end
  346.  
  347. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  348. local NEWWELD = IT(TYPE)
  349. NEWWELD.Part0 = PART0
  350. NEWWELD.Part1 = PART1
  351. NEWWELD.C0 = C0
  352. NEWWELD.C1 = C1
  353. NEWWELD.Parent = PARENT
  354. return NEWWELD
  355. end
  356.  
  357. local S = IT("Sound")
  358. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  359. local NEWSOUND = nil
  360. coroutine.resume(coroutine.create(function()
  361. NEWSOUND = S:Clone()
  362. NEWSOUND.Parent = PARENT
  363. NEWSOUND.Volume = VOLUME
  364. NEWSOUND.Pitch = PITCH
  365. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  366. NEWSOUND:play()
  367. if DOESLOOP == true then
  368. NEWSOUND.Looped = true
  369. else
  370. repeat Swait() until NEWSOUND.Playing == false
  371. NEWSOUND:remove()
  372. end
  373. end))
  374. return NEWSOUND
  375. end
  376.  
  377. function CFrameFromTopBack(at, top, back)
  378. local right = top:Cross(back)
  379. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  380. end
  381.  
  382. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  383. function WACKYEFFECT(Table)
  384. local TYPE = (Table.EffectType or "Sphere")
  385. local SIZE = (Table.Size or VT(1,1,1))
  386. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  387. local TRANSPARENCY = (Table.Transparency or 0)
  388. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  389. local CFRAME = (Table.CFrame or Torso.CFrame)
  390. local MOVEDIRECTION = (Table.MoveToPos or nil)
  391. local ROTATION1 = (Table.RotationX or 0)
  392. local ROTATION2 = (Table.RotationY or 0)
  393. local ROTATION3 = (Table.RotationZ or 0)
  394. local MATERIAL = (Table.Material or "Neon")
  395. local COLOR = (Table.Color or C3(1,1,1))
  396. local TIME = (Table.Time or 45)
  397. local SOUNDID = (Table.SoundID or nil)
  398. local SOUNDPITCH = (Table.SoundPitch or nil)
  399. local SOUNDVOLUME = (Table.SoundVolume or nil)
  400. coroutine.resume(coroutine.create(function()
  401. local PLAYSSOUND = false
  402. local SOUND = nil
  403. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  404. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  405. PLAYSSOUND = true
  406. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  407. end
  408. EFFECT.Color = COLOR
  409. local MSH = nil
  410. if TYPE == "Sphere" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Block" then
  413. MSH = IT("BlockMesh",EFFECT)
  414. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  415. elseif TYPE == "Wave" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  417. elseif TYPE == "Ring" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  419. elseif TYPE == "Slash" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  421. elseif TYPE == "Round Slash" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  423. elseif TYPE == "Swirl" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  425. elseif TYPE == "Skull" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  427. elseif TYPE == "Crystal" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  429. end
  430. if MSH ~= nil then
  431. local MOVESPEED = nil
  432. if MOVEDIRECTION ~= nil then
  433. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  434. end
  435. local GROWTH = SIZE - ENDSIZE
  436. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  437. if TYPE == "Block" then
  438. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  439. else
  440. EFFECT.CFrame = CFRAME
  441. end
  442. for LOOP = 1, TIME do
  443. Swait()
  444. MSH.Scale = MSH.Scale - GROWTH/TIME
  445. if TYPE == "Wave" then
  446. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  447. end
  448. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  449. if TYPE == "Block" then
  450. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  451. else
  452. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  453. end
  454. if MOVEDIRECTION ~= nil then
  455. local ORI = EFFECT.Orientation
  456. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  457. EFFECT.Orientation = ORI
  458. end
  459. end
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. else
  467. if PLAYSSOUND == false then
  468. EFFECT:remove()
  469. else
  470. repeat Swait() until SOUND.Playing == false
  471. EFFECT:remove()
  472. end
  473. end
  474. end))
  475. end
  476.  
  477. function SpawnTrail(FROM,TO)
  478. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  479. MakeForm(TRAIL,"Cyl")
  480. local DIST = (FROM - TO).Magnitude
  481. TRAIL.Size = VT(0.1,DIST,0.1)
  482. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  483. coroutine.resume(coroutine.create(function()
  484. for i = 1, 5 do
  485. Swait()
  486. TRAIL.Transparency = TRAIL.Transparency + 0.1
  487. end
  488. TRAIL:remove()
  489. end))
  490. end
  491.  
  492. function MakeForm(PART,TYPE)
  493. if TYPE == "Cyl" then
  494. local MSH = IT("CylinderMesh",PART)
  495. elseif TYPE == "Ball" then
  496. local MSH = IT("SpecialMesh",PART)
  497. MSH.MeshType = "Sphere"
  498. elseif TYPE == "Wedge" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Wedge"
  501. end
  502. end
  503.  
  504. Debris = game:GetService("Debris")
  505.  
  506. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  507. local DIRECTION = CF(StartPos,EndPos).lookVector
  508. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  509. end
  510.  
  511. function turnto(position)
  512. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  513. end
  514.  
  515. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  516. if FLOOR ~= nil then
  517. coroutine.resume(coroutine.create(function()
  518. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  519. PART.CFrame = CF(POSITION)
  520. for i = 1, 45 do
  521. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  522. RingPiece.Material = FLOOR.Material
  523. RingPiece.Color = FLOOR.Color
  524. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  525. Debris:AddItem(RingPiece,SWAIT)
  526. end
  527. PART:remove()
  528. end))
  529. end
  530. end
  531.  
  532. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  533. if FLOOR ~= nil then
  534. for i = 1, AMOUNT do
  535. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  536. DEBREE.Material = FLOOR.Material
  537. DEBREE.Color = FLOOR.Color
  538. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  539. if DOES360 == true then
  540. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  541. else
  542. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  543. end
  544. coroutine.resume(coroutine.create(function()
  545. Swait(15)
  546. DEBREE.Parent = workspace
  547. DEBREE.CanCollide = true
  548. Debris:AddItem(DEBREE,SWAIT)
  549. end))
  550. end
  551. end
  552. end
  553.  
  554. local Decal = IT("Decal")
  555. function SpawnBulletHole(POSITION)
  556. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  557. local decal = Decal:Clone()
  558. decal.Parent = O1
  559. decal.Face = "Top"
  560. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  561. local decal2 = Decal:Clone()
  562. decal2.Parent = O1
  563. decal2.Face = "Bottom"
  564. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  565. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  566. Debris:AddItem(O1,5)
  567. end
  568.  
  569. local asd = Instance.new("ParticleEmitter")
  570. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  571. asd.LightEmission = .1
  572. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  573. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  574. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  575. asd.Transparency = bbb
  576. asd.Size = aaa
  577. asd.ZOffset = .9
  578. asd.Acceleration = Vector3.new(0, -15, 0)
  579. asd.LockedToPart = false
  580. asd.EmissionDirection = "Back"
  581. asd.Lifetime = NumberRange.new(1, 2)
  582. asd.Rotation = NumberRange.new(-100, 100)
  583. asd.RotSpeed = NumberRange.new(-100, 100)
  584. asd.Speed = NumberRange.new(10)
  585. asd.Enabled = false
  586. asd.VelocitySpread = 999
  587.  
  588. function getbloody(victim,amount)
  589. local PART = IT("Part",Effects)
  590. PART.Transparency = 1
  591. PART.Size = victim.Size
  592. PART.Anchored = true
  593. PART.CanCollide = false
  594. PART.CFrame = CF(victim.Position)
  595. local HITPLAYERSOUNDS = {"356551938","264486467"}
  596. Debris:AddItem(PART,5)
  597. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  598. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  599. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  600. local prtcl = asd:Clone()
  601. prtcl.Parent = PART
  602. prtcl:Emit(amount*10)
  603. end
  604.  
  605. function BulletDetection(FROM,TO)
  606. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  607. if AIMHIT ~= nil then
  608. if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then
  609. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  610. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(75000,99999),AIMHIT)
  611. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  612. if AIMHIT.Parent.ClassName == "Accessory" then
  613. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  614. AIMHIT.Parent.Parent:BreakJoints()
  615. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  616. getbloody(AIMHIT.Parent.Parent.Head,15)
  617. AIMHIT.Parent.Parent.Head:remove()
  618. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  619. end
  620. else
  621. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  622. end
  623. elseif AIMHIT.Name == "Head" then
  624. getbloody(AIMHIT,15)
  625. AIMHIT.Parent:BreakJoints()
  626. AIMHIT:remove()
  627. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  628. end
  629. end
  630. else
  631. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  632. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  633. end
  634. end
  635. end
  636. return AIMHIT,AIMPOS,NORMAL
  637. end
  638.  
  639. --//=================================\\
  640. --|| WEAPON CREATION
  641. --\\=================================//
  642.  
  643. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really blue", "Hood", VT(1,1,1),false)
  644. PRT.Color = C3(1,152,14)
  645. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  646. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  647. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Fire Yellow", "Scarf", VT(1,1,1),false)
  648. PRT.Color = C3(1,132,20)
  649. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  650. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  651. for i = 1, 16 do
  652. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0+(i-1)/16.2, "Really blue", "FaceGradient", VT(1.01,0.65,1.01),false)
  653. FACE.Color = C3(1,152,41)
  654. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  655. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  656. end
  657. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Eyeball", VT(0.15,0.15,0.15),false)
  658. MakeForm(EYE,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  660. local EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Eyeball", VT(0.15,0.15,0.15),false)
  661. MakeForm(EYE2,"Ball")
  662. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  663.  
  664. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Pink", "Hair", VT(1,1,1),false)
  665. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  667. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Pink", "Hair", VT(1,1,1),false)
  668. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  669. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  670.  
  671. local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Bright blue", "Right Gun", VT(2.05, 1.05, 0.2),false)
  672. local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  673. CreateMesh("SpecialMesh", Gun1, "FileMesh", "430198390", "", VT(0.02, 0.02, 0.02), VT(0,0,0))
  674. Gun1.Color = C3(1,132,23)
  675. local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Bright yellow", "Left Gun", VT(2.05, 1.05, 0.2),false)
  676. local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  677. CreateMesh("SpecialMesh", Gun2, "FileMesh", "430198390", "", VT(0.02, 0.02, 0.02), VT(0,0,0))
  678. Gun2.Color = C3(1,132,23)
  679. local A = IT("Attachment",Torso)
  680. A.Position = VT(1,1,0)
  681. A.Orientation = VT(-0.098, -89.999, 0.227)
  682. local B = IT("Attachment",Torso)
  683. B.Position = VT(-1,-1,0)
  684. B.Orientation = VT(-88.911, -68.808, 158.782)
  685. local ChainLink = IT("Beam",Torso)
  686. ChainLink.Texture = "rbxassetid://73042633"
  687. ChainLink.Color = ColorSequence.new(C3(1,132,23))
  688. ChainLink.TextureSpeed = 1
  689. ChainLink.FaceCamera = true
  690. ChainLink.Width0 = 1
  691. ChainLink.Width1 = 1
  692. ChainLink.TextureLength = 3
  693. ChainLink.Attachment0 = A
  694. ChainLink.Attachment1 = B
  695. ChainLink.CurveSize0 = 1.6
  696. ChainLink.CurveSize1 = 1.6
  697. ChainLink.FaceCamera = true
  698. ChainLink.Transparency = NumberSequence.new(0)
  699. local ChainLink = IT("Beam",Torso)
  700. ChainLink.Texture = "rbxassetid://73042633"
  701. ChainLink.Color = ColorSequence.new(C3(1,132,23))
  702. ChainLink.TextureSpeed = 1
  703. ChainLink.FaceCamera = true
  704. ChainLink.Width0 = 1
  705. ChainLink.Width1 = 1
  706. ChainLink.TextureLength = 3
  707. ChainLink.Attachment0 = B
  708. ChainLink.Attachment1 = A
  709. ChainLink.CurveSize0 = 1.6
  710. ChainLink.CurveSize1 = 1.6
  711. ChainLink.FaceCamera = true
  712. ChainLink.Transparency = NumberSequence.new(0)
  713. local A = IT("Attachment",Torso)
  714. A.Position = VT(1,-1,0)
  715. A.Orientation = VT(-0.098, -89.999, 0.227)
  716. local B = IT("Attachment",Torso)
  717. B.Position = VT(-1,1,0)
  718. B.Orientation = VT(-88.911, -68.808, 158.782)
  719. local ChainLink = IT("Beam",Torso)
  720. ChainLink.Texture = "rbxassetid://73042633"
  721. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  722. ChainLink.TextureSpeed = 1
  723. ChainLink.FaceCamera = true
  724. ChainLink.Width0 = 1
  725. ChainLink.Width1 = 1
  726. ChainLink.TextureLength = 3
  727. ChainLink.Attachment0 = A
  728. ChainLink.Attachment1 = B
  729. ChainLink.CurveSize0 = 1.3
  730. ChainLink.CurveSize1 = 1.3
  731. ChainLink.FaceCamera = true
  732. ChainLink.Transparency = NumberSequence.new(0)
  733. local ChainLink = IT("Beam",Torso)
  734. ChainLink.Texture = "rbxassetid://73042633"
  735. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  736. ChainLink.TextureSpeed = 1
  737. ChainLink.FaceCamera = true
  738. ChainLink.Width0 = 1
  739. ChainLink.Width1 = 1
  740. ChainLink.TextureLength = 3
  741. ChainLink.Attachment0 = B
  742. ChainLink.Attachment1 = A
  743. ChainLink.CurveSize0 = 1.3
  744. ChainLink.CurveSize1 = 1.3
  745. ChainLink.FaceCamera = true
  746. ChainLink.Transparency = NumberSequence.new(0)
  747.  
  748. local top = Instance.new("Shirt")
  749. top.ShirtTemplate = "rbxassetid://108159018"
  750. top.Parent = Character
  751. top.Name = "Cloth"
  752. local bottom = Instance.new("Pants")
  753. bottom.PantsTemplate = "rbxassetid://108159018"
  754. bottom.Parent = Character
  755. bottom.Name = "Cloth"
  756.  
  757. local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
  758. CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  759. local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
  760.  
  761. for _, c in pairs(Weapon:GetChildren()) do
  762. if c.ClassName == "Part" then
  763. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  764. end
  765. end
  766.  
  767. local BODY = {}
  768.  
  769. for _, c in pairs(Character:GetDescendants()) do
  770. if c:IsA("BasePart") and c.Name ~= "Handle" then
  771. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  772. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  773. end
  774. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  775. elseif c:IsA("JointInstance") then
  776. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  777. end
  778. end
  779.  
  780. for e = 1, #BODY do
  781. if BODY[e] ~= nil then
  782. local STUFF = BODY[e]
  783. local PART = STUFF[1]
  784. local PARENT = STUFF[2]
  785. local MATERIAL = STUFF[3]
  786. local COLOR = STUFF[4]
  787. local TRANSPARENCY = STUFF[5]
  788. if PART.ClassName == "Part" and PART ~= RootPart then
  789. PART.Material = MATERIAL
  790. PART.Color = COLOR
  791. PART.Transparency = TRANSPARENCY
  792. end
  793. PART.AncestryChanged:Connect(function()
  794. PART.Parent = PARENT
  795. end)
  796. end
  797. end
  798.  
  799. function refit()
  800. Character.Parent = workspace
  801. for e = 1, #BODY do
  802. if BODY[e] ~= nil then
  803. local STUFF = BODY[e]
  804. local PART = STUFF[1]
  805. local PARENT = STUFF[2]
  806. local MATERIAL = STUFF[3]
  807. local COLOR = STUFF[4]
  808. local TRANSPARENCY = STUFF[5]
  809. if PART.ClassName == "Part" and PART ~= RootPart then
  810. PART.Material = MATERIAL
  811. PART.Color = COLOR
  812. PART.Transparency = TRANSPARENCY
  813. end
  814. if PART.Parent ~= PARENT then
  815. Humanoid:remove()
  816. PART.Parent = PARENT
  817. Humanoid = IT("Humanoid",Character)
  818. end
  819. end
  820. end
  821. end
  822.  
  823. local SKILLTEXTCOLOR = C3(1,1,1)
  824. local SKILLFONT = "SciFi"
  825. local SKILLTEXTSIZE = 7
  826.  
  827. Weapon.Parent = Character
  828.  
  829. Humanoid.Died:connect(function()
  830. refit()
  831. end)
  832.  
  833. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  834. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  835. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  836. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  837. local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame")
  838. local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame")
  839.  
  840. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  841. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Brust Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  842. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] HeadShot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  843. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Explode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  844. local AMMOTEXT = CreateLabel(AMMOFRAME, "[32]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo")
  845. local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies")
  846.  
  847. --//=================================\\
  848. --|| DAMAGE FUNCTIONS
  849. --\\=================================//
  850.  
  851. function StatLabel(CFRAME, TEXT, COLOR)
  852. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  853. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  854. local BODYGYRO = IT("BodyGyro", STATPART)
  855. game:GetService("Debris"):AddItem(STATPART ,5)
  856. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  857. BILLBOARDGUI.Adornee = STATPART
  858. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  859. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  860. BILLBOARDGUI.AlwaysOnTop = false
  861. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  862. TEXTLABEL.BackgroundTransparency = 1
  863. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  864. TEXTLABEL.Text = TEXT
  865. TEXTLABEL.Font = SKILLFONT
  866. TEXTLABEL.FontSize="Size42"
  867. TEXTLABEL.TextColor3 = COLOR
  868. TEXTLABEL.TextStrokeTransparency = 0
  869. TEXTLABEL.TextScaled = true
  870. TEXTLABEL.TextWrapped = true
  871. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  872. for i = 1, 50 do
  873. Swait()
  874. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  875. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  876. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50)
  877. end
  878. THEPART.Parent = nil
  879. end),STATPART, TEXTLABEL)
  880. end
  881.  
  882. --//=================================\\
  883. --|| DAMAGING
  884. --\\=================================//
  885.  
  886. function ApplyDamage(Humanoid,Damage,TorsoPart)
  887. if Humanoid ~= nil then
  888. Damage = Damage * DAMAGEMULTIPLIER
  889. if Humanoid.Health ~= 0 then
  890. local CritChance = MRANDOM(1,100)
  891. if Damage > Humanoid.Health then
  892. Damage = math.ceil(Humanoid.Health)
  893. if Damage == 0 then
  894. Damage = 0.1
  895. end
  896. end
  897. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false)
  898. Humanoid.Health = Humanoid.Health - Damage
  899. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1))
  900. end
  901. end
  902. end
  903.  
  904. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  905. local CHILDREN = workspace:GetDescendants()
  906. for index, CHILD in pairs(CHILDREN) do
  907. if CHILD.ClassName == "Model" and CHILD ~= Character then
  908. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  909. if HUM then
  910. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  911. if TORSO then
  912. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  913. if INSTAKILL == true then
  914. CHILD:BreakJoints()
  915. else
  916. local DMG = MRANDOM(MINDMG,MAXDMG)
  917. ApplyDamage(HUM,DMG,TORSO)
  918. end
  919. if FLING > 0 then
  920. for _, c in pairs(CHILD:GetChildren()) do
  921. if c:IsA("BasePart") then
  922. local bv = Instance.new("BodyVelocity")
  923. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  924. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  925. bv.Parent = c
  926. Debris:AddItem(bv,0.05)
  927. end
  928. end
  929. end
  930. end
  931. end
  932. end
  933. end
  934. end
  935. end
  936.  
  937. --//=================================\\
  938. --|| ATTACK FUNCTIONS AND STUFF
  939. --\\=================================//
  940.  
  941. function BULLET_SHOT()
  942. ATTACK = true
  943. Rooted = false
  944. local STOP = false
  945. repeat
  946. if AMMO > 0 then
  947. if COMBO == 1 then
  948. COMBO = 2
  949. for i=0, 0.3, 0.1 / Animation_Speed do
  950. Swait()
  951. turnto(Mouse.Hit.p)
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  956. if HITFLOOR == true then
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  959. elseif HITFLOOR == false then
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  962. end
  963. end
  964. AMMO = AMMO - 1
  965. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p)
  966. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  967. CreateSound(FireSound, Gun1, 5, 1, false)
  968. for i=0, 0.1, 0.1 / Animation_Speed do
  969. Swait()
  970. turnto(AIMPOS)
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  975. if HITFLOOR == true then
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  978. elseif HITFLOOR == false then
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  981. end
  982. end
  983. elseif COMBO == 2 then
  984. COMBO = 1
  985. for i=0, 0.3, 0.1 / Animation_Speed do
  986. Swait()
  987. turnto(Mouse.Hit.p)
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  992. if HITFLOOR == true then
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  995. elseif HITFLOOR == false then
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  998. end
  999. end
  1000. AMMO = AMMO - 1
  1001. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p)
  1002. CreateSound(FireSound, Gun2, 5, 1, false)
  1003. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  1004. for i=0, 0.1, 0.1 / Animation_Speed do
  1005. Swait()
  1006. turnto(AIMPOS)
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1011. if HITFLOOR == true then
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1014. elseif HITFLOOR == false then
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1017. end
  1018. end
  1019. end
  1020. else
  1021. Reload()
  1022. STOP = true
  1023. end
  1024. until KEYHOLD == false or STOP == true
  1025. ATTACK = false
  1026. Rooted = false
  1027. end
  1028.  
  1029. function NEXUS_BARRAGE()
  1030. ATTACK = true
  1031. Rooted = true
  1032. local BULLETS = {}
  1033. for FIRE = 1, 3 do
  1034. for i=0, 0.2, 0.1 / Animation_Speed do
  1035. Swait()
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1040. if HITFLOOR then
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1043. elseif HITFLOOR == nil then
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1046. end
  1047. end
  1048. CreateSound(FireSound, Gun1, 5, 1, false)
  1049. CreateSound(FireSound, Gun2, 5, 1, false)
  1050. local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Carnation pink", "Bullet", VT(0.3,0,0))
  1051. BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0)
  1052. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
  1053. table.insert(BULLETS,BULLET)
  1054. local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "White", "Bullet", VT(0.3,0,0))
  1055. BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0)
  1056. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
  1057. table.insert(BULLETS,BULLET)
  1058. AMMO = AMMO - 2
  1059. for i=0, 0.1, 0.1 / Animation_Speed do
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1065. if HITFLOOR then
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1068. elseif HITFLOOR == nil then
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1071. end
  1072. end
  1073. end
  1074. Rooted = false
  1075. for i=0, 0.2, 0.1 / Animation_Speed do
  1076. Swait()
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1081. if HITFLOOR then
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1084. elseif HITFLOOR == nil then
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1087. end
  1088. end
  1089. coroutine.resume(coroutine.create(function()
  1090. for BULLET = 1, #BULLETS do
  1091. if BULLETS[BULLET] ~= nil then
  1092. Swait(5)
  1093. local FIRE = BULLETS[BULLET]
  1094. local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p)
  1095. SpawnTrail(FIRE.Position,AIMPOS)
  1096. FIRE:remove()
  1097. end
  1098. end
  1099. end))
  1100. for i=0, 0.2, 0.1 / Animation_Speed do
  1101. Swait()
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1106. if HITFLOOR then
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1109. elseif HITFLOOR == nil then
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1112. end
  1113. end
  1114. ATTACK = false
  1115. Rooted = false
  1116. end
  1117.  
  1118. function HEARTSTROKE()
  1119. ATTACK = true
  1120. Rooted = false
  1121. CreateSound(1112042117, Torso, 5, 1, false)
  1122. WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1123. WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1124. for i = 1, 50 do
  1125. local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1126. RootPart.CFrame = RootPart.CFrame*CF(0,0,-2)
  1127. if DASHTHROUGH ~= nil then
  1128. if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then
  1129. local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid")
  1130. local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso")
  1131. if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1132. Rooted = true
  1133. local SOUND = CreateSound("147758746", TORSO, 10, 1,false)
  1134. RootPart.CFrame = RootPart.CFrame*CF(0,0,-12)
  1135. RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0))
  1136. for i=0, 0.5, 0.1 / Animation_Speed do
  1137. Swait()
  1138. TORSO.Anchored = true
  1139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1145. end
  1146. TORSO.Anchored = false
  1147. TORSO.Parent:BreakJoints()
  1148. if TORSO.Parent:FindFirstChild("Head") then
  1149. getbloody(TORSO.Parent:FindFirstChild("Head"),15)
  1150. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position)
  1151. TORSO.Parent:FindFirstChild("Head"):remove()
  1152. CreateSound(FireSound, Gun1, 5, 1, false)
  1153. AMMO = AMMO - 1
  1154. end
  1155. SOUND:remove()
  1156. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position)
  1157. CreateSound(FireSound, Gun2, 5, 1, false)
  1158. StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0))
  1159. AMMO = AMMO - 1
  1160. for i=0, 0.1, 0.1 / Animation_Speed do
  1161. Swait()
  1162. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1168. end
  1169. end
  1170. end
  1171. break
  1172. end
  1173. end
  1174. ATTACK = false
  1175. Rooted = false
  1176. end
  1177.  
  1178. function BLIND_STAR()
  1179. ATTACK = true
  1180. Rooted = true
  1181. for i=0, 0.3, 0.1 / Animation_Speed do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. if HITFLOOR then
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1190. elseif HITFLOOR == nil then
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1193. end
  1194. end
  1195. for i = 1, 8 do
  1196. for i=0, 0.2, 0.1 / Animation_Speed do
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  1202. if HITFLOOR then
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1205. elseif HITFLOOR == nil then
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1208. end
  1209. end
  1210. AMMO = AMMO - 1
  1211. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p)
  1212. CreateSound(FireSound, Gun1, 5, 1, false)
  1213. for i=0, 0.2, 0.1 / Animation_Speed do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219. if HITFLOOR then
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1222. elseif HITFLOOR == nil then
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1225. end
  1226. end
  1227. AMMO = AMMO - 1
  1228. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p)
  1229. CreateSound(FireSound, Gun2, 5, 1, false)
  1230. end
  1231. local AIMPOS = Mouse.Hit.p
  1232. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  1233. coroutine.resume(coroutine.create(function()
  1234. local RAYS = {}
  1235. for i = 1, 4 do
  1236. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15))
  1237. MakeForm(RAY,"Cyl")
  1238. RAY.Mesh.Scale = VT(1,1.1,1)
  1239. table.insert(RAYS,RAY)
  1240. end
  1241. CreateSound(348663022, Effects, 2, 1.2, false)
  1242. for i = 1, 100 do
  1243. Swait()
  1244. for e = 1, #RAYS do
  1245. if RAYS[e] ~= nil then
  1246. local RAY = RAYS[e]
  1247. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  1248. RAY.Transparency = RAY.Transparency - 0.01
  1249. end
  1250. end
  1251. end
  1252. for i = 1, 20 do
  1253. Swait()
  1254. for e = 1, #RAYS do
  1255. if RAYS[e] ~= nil then
  1256. local RAY = RAYS[e]
  1257. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  1258. end
  1259. end
  1260. end
  1261. wait(0.3)
  1262. for i = 1, 16 do
  1263. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  1264. SpawnTrail(POS+VT(0,200,0),POS)
  1265. end
  1266. for i = 1, 4 do
  1267. CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  1268. end
  1269. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  1270. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  1271. CreateSound(130972023, Effects, 2, 1, false)
  1272. ApplyAoE(AIMPOS,25,0,0,100,true)
  1273. Swait()
  1274. ApplyAoE(AIMPOS,85,80,99,45,false)
  1275. end))
  1276. ATTACK = false
  1277. Rooted = false
  1278. end
  1279.  
  1280. function Reload()
  1281. ATTACK = true
  1282. Rooted = false
  1283. for i=0, 0.3, 0.1 / Animation_Speed do
  1284. Swait()
  1285. if ANIM == "Walk" then
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1287. else
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. end
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1293. if HITFLOOR then
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1296. elseif HITFLOOR == nil then
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1299. end
  1300. end
  1301. for i=0, 0.1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. if ANIM == "Walk" then
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1305. else
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307. end
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1311. if HITFLOOR then
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314. elseif HITFLOOR == nil then
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1317. end
  1318. end
  1319. local FakeGun1 = Gun1:Clone()
  1320. FakeGun1.Parent = Effects
  1321. FakeGun1.CanCollide = true
  1322. Debris:AddItem(FakeGun1,5)
  1323. local FakeGun2 = Gun2:Clone()
  1324. FakeGun2.Parent = Effects
  1325. FakeGun2.CanCollide = true
  1326. Debris:AddItem(FakeGun2,5)
  1327. local bv = Instance.new("BodyVelocity")
  1328. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1329. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  1330. bv.Parent = FakeGun1
  1331. Debris:AddItem(bv,0.05)
  1332. local bv = Instance.new("BodyVelocity")
  1333. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1334. bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25
  1335. bv.Parent = FakeGun2
  1336. Debris:AddItem(bv,0.05)
  1337. Gun1.Transparency = 1
  1338. Gun2.Transparency = 1
  1339. CreateSound(1112042117, FakeGun1, 5, 1, false)
  1340. CreateSound(1112042117, FakeGun2, 5, 1, false)
  1341. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1342. FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1343. for i=0, 0.2, 0.1 / Animation_Speed do
  1344. Swait()
  1345. if ANIM == "Walk" then
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1347. else
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1349. end
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1353. if HITFLOOR then
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1356. elseif HITFLOOR == nil then
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1359. end
  1360. end
  1361. for i=0, 0.2, 0.1 / Animation_Speed do
  1362. Swait()
  1363. if ANIM == "Walk" then
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1365. else
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1367. end
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1371. if HITFLOOR then
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1374. elseif HITFLOOR == nil then
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1377. end
  1378. end
  1379. Gun1.Transparency = 0
  1380. Gun2.Transparency = 0
  1381. AMMO = 32
  1382. ATTACK = false
  1383. Rooted = false
  1384. end
  1385.  
  1386. --//=================================\\
  1387. --|| ASSIGN THINGS TO KEYS
  1388. --\\=================================//
  1389.  
  1390. function MouseDown(Mouse)
  1391. if ATTACK == false then
  1392. end
  1393. end
  1394.  
  1395. function MouseUp(Mouse)
  1396. HOLD = false
  1397. end
  1398.  
  1399. function KeyDown(Key)
  1400. KEYHOLD = true
  1401. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1402. if AMMO > 0 then
  1403. if Key == "z" and ATTACK == false then
  1404. BULLET_SHOT()
  1405. end
  1406.  
  1407. if Key == "b" and AMMO >= 6 and ATTACK == false then
  1408. NEXUS_BARRAGE()
  1409. end
  1410.  
  1411. if Key == "c" and AMMO > 1 and ATTACK == false then
  1412. HEARTSTROKE()
  1413. end
  1414.  
  1415. if Key == "x" and AMMO >= 16 and ATTACK == false then
  1416. BLIND_STAR()
  1417. end
  1418.  
  1419. if Key == "r" and ATTACK == false then
  1420. Reload()
  1421. end
  1422. elseif ATTACK == false then
  1423. Reload()
  1424. end
  1425. end
  1426. if Key == "q" then
  1427. if Radio:FindFirstChild("Flamingo") == nil then
  1428. local SONGS = {1684757802,1684757802,1684757802,1684757802}
  1429. SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 30, 1, true)
  1430. SONG.Name = "Flamingo"
  1431. else
  1432. Radio.EdgySong:remove()
  1433. SONG = nil
  1434. end
  1435. end
  1436. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then
  1437. DOUBLEJUMP = true
  1438. Torso.Velocity = Vector3.new(0,125,0)
  1439. CreateSound(159882477, Head, 4, 1, false)
  1440. CreateSound(1112042117, Torso, 2, 1, false)
  1441. end
  1442. end
  1443.  
  1444. Humanoid.Changed:connect(function(Jump)
  1445. if Jump == "Jump" and (Disable_Jump == false) then
  1446. wait(0.1)
  1447. READYTODOUBLE = true
  1448. end
  1449. end)
  1450.  
  1451. function KeyUp(Key)
  1452. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1453. KEYHOLD = false
  1454. end
  1455. end
  1456.  
  1457. Mouse.Button1Down:connect(function(NEWKEY)
  1458. MouseDown(NEWKEY)
  1459. end)
  1460. Mouse.Button1Up:connect(function(NEWKEY)
  1461. MouseUp(NEWKEY)
  1462. end)
  1463. Mouse.KeyDown:connect(function(NEWKEY)
  1464. KeyDown(NEWKEY)
  1465. end)
  1466. Mouse.KeyUp:connect(function(NEWKEY)
  1467. KeyUp(NEWKEY)
  1468. end)
  1469.  
  1470. --//=================================\\
  1471. --\\=================================//
  1472.  
  1473.  
  1474. function unanchor()
  1475. if UNANCHOR == true then
  1476. RootPart.Anchored = false
  1477. end
  1478. g = Character:GetChildren()
  1479. for i = 1, #g do
  1480. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1481. g[i].Anchored = false
  1482. end
  1483. end
  1484. g = Weapon:GetChildren()
  1485. for i = 1, #g do
  1486. if g[i].ClassName == "Part" then
  1487. g[i].Anchored = false
  1488. end
  1489. end
  1490. end
  1491.  
  1492.  
  1493. --//=================================\\
  1494. --|| WRAP THE WHOLE SCRIPT UP
  1495. --\\=================================//
  1496.  
  1497. Humanoid.Changed:connect(function(Jump)
  1498. if Jump == "Jump" and (Disable_Jump == true) then
  1499. Humanoid.Jump = false
  1500. end
  1501. end)
  1502.  
  1503. Humanoid.JumpPower = 75
  1504.  
  1505. local FF = IT("ForceField",Character)
  1506. FF.Visible = false
  1507. local LOOP = 0
  1508.  
  1509. while true do
  1510. Swait()
  1511. script.Parent = WEAPONGUI
  1512. Character.Parent = workspace
  1513. Humanoid.Parent = Character
  1514. ANIMATE.Parent = nil
  1515. if Humanoid then
  1516. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1517. IDLEANIMATION:Play()
  1518. end
  1519. SINE = SINE + CHANGE
  1520. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1521. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1522. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1523. local WALKSPEEDVALUE = 3
  1524. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1525. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1526. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1527. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1528. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
  1529. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
  1530. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1531. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1532. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1533. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1534. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1535. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1536. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1537. end
  1538. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1539. if ANIM ~= "Jump" then
  1540. LOOP = 0
  1541. end
  1542. ANIM = "Jump"
  1543. if DOUBLEJUMP == false then
  1544. if ATTACK == false then
  1545. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1551. end
  1552. elseif DOUBLEJUMP == true then
  1553. if ATTACK == false then
  1554. LOOP = LOOP + 1
  1555. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1561. end
  1562. end
  1563. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1564. ANIM = "Fall"
  1565. if ATTACK == false then
  1566. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1572. end
  1573. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1574. ANIM = "Idle"
  1575. if DOUBLEJUMP == true then
  1576. DOUBLEJUMP = false
  1577. end
  1578. if READYTODOUBLE == true then
  1579. READYTODOUBLE = false
  1580. end
  1581. if ATTACK == false then
  1582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1588. end
  1589. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1590. ANIM = "Walk"
  1591. if DOUBLEJUMP == true then
  1592. DOUBLEJUMP = false
  1593. end
  1594. if READYTODOUBLE == true then
  1595. READYTODOUBLE = false
  1596. end
  1597. if ATTACK == false then
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1604. end
  1605. end
  1606. unanchor()
  1607. Humanoid.MaxHealth = "inf"
  1608. Humanoid.Health = "inf"
  1609. if Rooted == false then
  1610. Disable_Jump = false
  1611. Humanoid.WalkSpeed = Speed
  1612. elseif Rooted == true then
  1613. Disable_Jump = true
  1614. Humanoid.WalkSpeed = 0
  1615. end
  1616. for _, c in pairs(Character:GetChildren()) do
  1617. if c.ClassName == "Part" and c.Name ~= "Radio" then
  1618. c.Material = "Neon"
  1619. if c:FindFirstChildOfClass("ParticleEmitter") then
  1620. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1621. end
  1622. c.Color = C3(255/255, 230/255, 194/255)
  1623. if c == Head then
  1624. if c:FindFirstChild("face") then
  1625. c.face.Texture = "http://www.roblox.com/asset/?id=1297067294"
  1626. end
  1627. end
  1628. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1629. c:remove()
  1630. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1631. c:remove()
  1632. end
  1633. end
  1634. AMMOTEXT.Text = "["..AMMO.."]"
  1635. refit()
  1636. Humanoid.Name = "Edgy Weeaboo"
  1637. script.Parent = WEAPONGUI
  1638. if SONG ~= nil then
  1639. RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500)
  1640. else
  1641. RADIOMESH.Scale = VT(1,1,1)
  1642. end
  1643. end
  1644.  
  1645. --//=================================\\
  1646. --\\=================================//
  1647.  
  1648.  
  1649.  
  1650.  
  1651.  
  1652. --//====================================================\\--
  1653. --|| END OF SCRIPT
  1654. --\\====================================================//--v
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement