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LukaMC59

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Nov 11th, 2017
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  1. on death of player:
  2. remove {kills.%attacker%} from {TopKills::*}
  3. increase {kills.%attacker%} by 1
  4. loop {TopKills::*}:
  5. if {kills.%attacker%} is less than loop-index:
  6. insert {kills.%attacker%} after {TopKills::%loop-index%}
  7. stop
  8. loop all players:
  9. if {kills.%attacker%} = first element of {TopKills::*}
  10. set {pos.%loop-player%} to 1
  11. else:
  12. loop {TopKills::*}:
  13. if {kills.%loop-player%} = loop-index:
  14. set {pos.%loop-player%} to loop-value
  15. set {PlayerIndic.%loop-value%} to name of loop-player
  16. set {killsIndic.%loop-value%} to {kills.%loop-player%}
  17.  
  18. command /top:
  19. aliases: /topkills
  20. trigger:
  21. message "&9 Top killers"
  22. message "&8&m--------------------"
  23. message "&9[1] &7%{PlayerIndic.1}%"
  24. message "&9[2] &7%{PlayerIndic.2}%"
  25. message "&9[3] &7%{PlayerIndic.3}%"
  26. message "&9[4] &7%{PlayerIndic.4}%"
  27. message "&9[5] &7%{PlayerIndic.5}%"
  28. message "&9[6] &7%{PlayerIndic.6}%"
  29. message "&9[7] &7%{PlayerIndic.7}%"
  30. message "&9[8] &7%{PlayerIndic.8}%"
  31. message "&9[9] &7%{PlayerIndic.9}%"
  32. message "&9[10] &7%{PlayerIndic.10}%"
  33. message "&8&m--------------------"
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