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Super Mario 64 - complete guide

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  1. Content
  2. =======
  3.  
  4. * Story
  5. * Power Stars
  6. * Secret Stars in the Castle
  7. * Red, Green and Blue ! Boxes
  8. * The 15 Stages
  9. * Bowser
  10. * Ending
  11.  
  12.  
  13. Story
  14. =====
  15. Mario was invited by Princess Daisy to her castle to have cake together. When Mario arrived, he cannot find Princess Daisy... since she was captured by Bowser! Control Mario with your N64 joystick to collect Power Stars to rescue Princess Daisy!
  16.  
  17.  
  18. Power Stars
  19. ===========
  20. Mario can collect power stars in different stages and in the castle, as he try to save Princess Daisy. Once Mario collect 70 stars, he can fight with the final Bowser. However, there are 120 power stars in total:
  21. * In each of the 15 stages, there are 6 stars and an extra star when Mario collects 100 coins in that stage.
  22. * The rest 15 secret stars are hidden somewhere in the castle.
  23. (6 + 1) * 15 + 15 = 120
  24. Once Mario collects all 120 stars, he can see his old friend Yoshi!
  25.  
  26.  
  27. Secret Stars in the Castle
  28. ==========================
  29. ONE and TWO
  30. * Finish the princess sliding course on first floor will grant Mario a star.
  31. * Finish the course within 20.9 seconds grants Mario another star
  32.  
  33. THREE
  34. There is an entrance at the wall above on the right of the picture lead to stage 3. Collect 8 red coins in this special swimming course to get a star.
  35.  
  36. FOUR and FIVE
  37. * After Mario got 20 stars or more, go to the basement and catch the yellow rabbit. It is not easy; try to chase it and press B to catch it
  38. * After Mario got 50 stars or more, the rabbit in basement will reappear; catch it again to get a star
  39.  
  40. SIX
  41. Collect 8 red coins at the special flying course. The entrance is on 3rd floor, opposite to the entrance to stage 15.
  42.  
  43. SEVEN, EIGHT and NINE
  44. Three stars are held by three Miss Mushrooms.
  45. * The first one is by the pool of metallic liquid which is the entrance to stage 6 in the basement.
  46. * The second one is on the second floor, opposite to the entrance to stage 12.
  47. * The third one is by the clock on third floor
  48.  
  49. TEN, ELEVEN and TWELVE
  50. One star is collected when Mario gets all 8 red coins in each of the three switch stages.
  51. * Red ! stage
  52. * Green ! stage
  53. * Blue ! stage
  54.  
  55. THIRTEEN, FOURTEEN and FIFTEEN
  56. One star is collected when Mario gets all 8 red coins in each of the three Bowser's stages.
  57. * Bowser in the Dark World
  58. * Bowser in the Fire Sea
  59. * Bowser in the Sky
  60.  
  61.  
  62. Red, Green and Blue ! Boxes
  63. ===========================
  64. These boxes contain caps that give Mario special power. Red ! allows Mario to fly, green ! turns Mario into metallic and blue ! makes Mario transparent. However, they can only be used after Mario had pressed their particular switches, which are hidden, in the castle.
  65.  
  66. RED !
  67. After Mario obtain 10 stars, Mario will see sunlight shinning into the main lobby of the castle. Look up at it and Mario will enter the red ! stage. Press the big red ! button and all the transparent red ! boxes in the game will turn into real. Mario can fly after performing triple jump or being shot from any cannon with this cap. Mario can also collect 8 red coins in the red ! stage. This is one of the 15 secret stars hidden in the castle.
  68.  
  69. GREEN !
  70. The way lead to the green ! stage is in stage 6. Go to the lake in stage 6 and use the swimming creature to jump over to some extended red grid with a door behind. This door lead to a pool of metallic liquid which is the entrance to green ! stage.
  71. Press the big green ! button to activate all green ! boxes. When Mario is wearing this cap, he will neither hurt by enemy nor by fire, and also can walk under water. Mario can also collect 8 red coins here to get a star, which is one of the 15 secret stars in the castle.
  72.  
  73. BLUE!
  74. In the basement of the castle, go through the door next to the door to stage 6. There is an underwater tunnel which leads to two pillars just above water level. Pound on them and the water in the moat surrounding the castle will drain away. Walk into the hole before the waterfall to the blue ! stage. Press the blue ! button to turn all blue ! boxes to real. When Mario is wearing this cap, he is transparent and will not be injured by enemy and even can walk through net, grid, picture, etc. Mario can also collect 8 red coins here. This star is one of the 15 secret stars in the castle.
  75.  
  76.  
  77. The 15 Stages
  78. =============
  79. There are 15 stages in this game. Each stage contains 6 stars. Sometimes Mario collects stars directly, sometimes after defeating a boss, passing certain secret places or collects 8 red coins. There is also an extra star when Mario collects 100 coins in each stage.
  80.  
  81.  
  82. Stage 1 - Bob-omb Battlefield
  83. -----------------------------
  84. ENTRANCE
  85. The first door from the left on the ground floor of the castle.
  86.  
  87. ONE
  88. Run all the way up the mountain and defeat King Bob-omb. How? Grab him at his back and throw him 3 times!
  89.  
  90. TWO
  91. Race with Giant Koopa - the big turtle, all the way up to the top of the mountain.
  92.  
  93. THREE
  94. Shoot Mario to the floating island and Mario will find the star in the yellow ! box.
  95.  
  96. FOUR
  97. Collect 8 red coins.
  98. * Top of double elevators.
  99. * Plain with goombas and turtle.
  100. * Chain chomp.
  101. * Underneath stone pave through the gate.
  102. * Down the slope from the mountain.
  103. * Floating island.
  104. * The last 2 coins are located in another plain with 4 wooden stakes.
  105.  
  106. FIVE
  107. * Red ! is required
  108. Fly from floating island and get the 5 coins in the center of the 5 coin ring in midair. Talk to Red Bob-omb to open all the cannon so Mario with the wing cap can be shot out of the cannon from the island to collect the coins.
  109.  
  110. SIX
  111. Release the chain chomp by pounding on the stake beneath the red coin.
  112.  
  113. Max number of coins = 141
  114. No blue block.
  115.  
  116. WARP
  117. Mario can warp from a bush of flowers near the little Koopa and goombas to another bush which is near star 4.
  118. Another warp is a hole midway up the mountain where rolling balls are coming out. Mario can warp to another hole near the top of the mountain.
  119.  
  120.  
  121. Stage 2 - Whomp's Fortress
  122. --------------------------
  123. ENTRANCE
  124. Enter the second door on the right of the stairway. The door is marked with 1 star.
  125.  
  126. ONE
  127. Defeat the big Whomp at the top of the whole fortress. Pound on his back 3 times when he falls down.
  128.  
  129. TWO
  130. Go to the top of the tower, which is at the top of the whole fortress.
  131.  
  132. THREE
  133. Talk to Red Bob-omb who is near the pool to release the cannon. Shot Mario to the platform under the pole to take the star.
  134.  
  135. FOUR
  136. Collect 8 red coins.
  137. * Stones moving in and out.
  138. * Jump on the top of a Thwomp (giant blue stone) on stair.
  139. * Behind a plant.
  140. * Near falling stone bridge.
  141. * Stand on edge of the rotating wood.
  142. * Fall down the slope from the rotating wood.
  143. * Use jump kick to hit down the tall wooden plank besides the tower at the top and collect the remaining 2 red coins.
  144.  
  145. FIVE
  146. Climb up the first tree and Mario will see an owl. Hold on to the owl and it will take Mario high into the sky. Release Mario to collect the star in the cage floating in the air near the two red coins.
  147.  
  148. SIX
  149. Shoot Mario from the same cannon to break the corner of the wall, the one which is further away. A star is hidden there.
  150.  
  151. Max number of coins = 141
  152. The blue block is in the dead end after the cannon.
  153.  
  154. WARP
  155. The corner near the lowest Thwomp can warp Mario to the top pole.
  156.  
  157.  
  158. Stage 3 - Jolly Roger Bay
  159. -------------------------
  160. ENTRANCE
  161. The first door from the right on the ground floor of the castle. The door is marked with 3 stars. One of the secret stars is inside this room.
  162. ONE
  163. After the giant eel swim out from the ship, swim into the ship through that hole. Then open the 4 chests in sequence, and collect the star in the yellow ! box.
  164.  
  165. TWO
  166. Catch the star at the tail of the giant eel after it swims out from its place.
  167.  
  168. THREE
  169. Swim passes the underwater tunnel. Go to open the 4 chests in order.
  170.  
  171. FOUR
  172. Collect 8 red coins.
  173. * 3 are inside 4 of the clams in shallow water.
  174. * Another one inside a clam in deep water.
  175. * Top of a stone spike near Red Bob-omb.
  176. * Last 3 are on the ship. Mario can get there by shooting himself from the cannon.
  177.  
  178. FIVE
  179. Shoot Mario from cannon to the left most stone spike, climb to the top and jump to the platform to get the star.
  180.  
  181. SIX
  182. * Green ! is required
  183. Turn Mario into Metal Mario. Then dive into the water as soon as possible and walk to the star where bubbles are coming out under it.
  184.  
  185. Max number of coins = 104
  186. The blue block is just after passing the underwater tunnel.
  187.  
  188.  
  189. Stage 4 - Cool, Cool Mountain
  190. -----------------------------
  191. ENTRANCE
  192. Enter the second door on the left of the stairway. The door is marked with 3 star. The picture in the center is the correct one.
  193.  
  194. ONE
  195. Fall into the chimney and finish the ice-sliding course. Note: there is a secret passage at the wall after the first few bends.
  196.  
  197. TWO
  198. Pick up the baby penguin on the top of the mountain and bring it back to the parent penguin at the bottom of the mountain outside the house. There is another baby penguin on the roof of the house; however, this is not the required one.
  199.  
  200. THREE
  201. Fall into the chimney and race with a penguin. It will grant Mario a star when Mario wins. However, it will not give a star if Mario use the secret passage.
  202.  
  203. FOUR
  204. Collect 8 red coins.
  205. * Above the tree at the beginning of the course.
  206. * On the way sliding down to mid-levels of the mountain.
  207. * Fall down the broken bridge at the beginning, the red coin is behind a prism.
  208. * Above another tree near the house at the bottom of the mountain.
  209. * The L-shape bridge on the right of the house.
  210. * Hidden at the cliff further right to the house.
  211. * Upper end of the track of the sky trolley.
  212. * At the end of the broken bridge after a bridge with 2 snowman.
  213. The star is at the other end of this bridge. Yahoo-jump across the gap.
  214.  
  215. FIVE
  216. After Mario get star 4, talk to the big snowball at the top of the mountain. Then slide down the mountain as usual to another snowball with a face. Make sure Mario slides faster than the rolling snowball to the standing snowball. Actually, Mario is leading the rolling snow ball to reach its head - the standing snow ball just before the bridge with the two jumping snowmans. They become a big snowman and grant Mario a star.
  217.  
  218. SIX
  219. Shoot Mario from the cannon nearest to the house at the bottom of the mountain. After passing a very narrow path and a big gap, perform wall-jump to collect the last star in this stage.
  220.  
  221. Max number of coins = 154
  222. When Mario reach the U-turn while sliding down from the top of the mountain, try to slow down before the U-turn and jump over to the other side for the blue block.
  223.  
  224. WARP
  225. The broken bridge at the top of the mountain can transfer Mario to the L-shape bridge to the right of the house at the bottom.
  226.  
  227.  
  228. Stage 5 - Big Boo's Haunt
  229. -------------------------
  230. ENTRANCE
  231. Kill the ghost to the left of the fountain in the backyard and dive into the little cage.
  232.  
  233. ONE
  234. Go into the mansion and kill those little ghosts. After Mario killed a certain number of little ghosts, the Big Boo appears in the entrance of the mansion. Kill it and Mario will get his first star in this stage. Pound to kill them.
  235.  
  236. TWO
  237. Kill those little ghosts in the Merry-go-round under the mansion. When the Big Boo appear, kill it to get a star.
  238.  
  239. THREE
  240. Go through the second door from the left on the first floor, and Mario will see 3 books floating in front of the bookshelf. Hit them in sequence and Mario will find a star in the door behind the bookshelf.
  241.  
  242. FOUR
  243. Collect 8 red coins.
  244. * Behind the piano in the first door from the left on ground floor.
  245. * 2 of them are on the top of two bookshelves in the second door from the left on the ground floor.
  246. * In the first door from the right on the ground floor, moonlight through the window is shinning on it.
  247. * In the third door from the left on first floor.
  248. * Through the fourth door from the left on first floor. 2 red coins are hidden under two of the six coffins.
  249. * The fifth door from the left on first floor. Moonlight is shinning on it.
  250. The star is just outside the first door from the left on the first floor.
  251.  
  252. FIVE
  253. Go through the fifth door from the left on first floor. Mario will find a bookshelf. It is facing a wooden platform. Look up and Mario will see there is a door on an extended platform. Get there by performing wall-jump. Then Mario will reach the penthouse. In the penthouse, go through a double door to the balcony. Defeat the Big Boo and get the star.
  254.  
  255. SIX
  256. * Blue ! is required
  257. Hit the blue ! box, get the vanish cap and turn Mario into transparent. Then go to the penthouse as in star 5 as quickly as possible. If you are fast enough, Mario is still transparent when he reach there. Then go through a picture of a shy ghost and defeat a big eyeball by running around it to get the last star.
  258.  
  259. Max number of coins = 151
  260. The blue block is in the penthouse.
  261.  
  262.  
  263. Stage 6 - Hazy Maze Cave
  264. ------------------------
  265. ENTRANCE
  266. After Mario defeat Bowser in the Dark World, use the 1st key to open the door to the basement. The door marked with a star to the right of the entrance to stage 7 opens to the room with a pond of metallic liquid.
  267.  
  268. ONE
  269. The first star is located on the island in the middle of a lake. Jump on to the swimming creature and run up to its head. If you find it difficult to get to his head, try this: Pound on its back, and it will lower its head, and Mario can walk onto it easily! It will move according to which direction Mario is facing. Then jump over to the island to collect the star.
  270.  
  271. TWO
  272. Collect 8 red coins. All of them are in the large area with moving platforms running above.
  273.  
  274. THREE
  275. * Green ! is required
  276. Turn Mario into Metal Mario using the green ! box when getting off from the elevator to the lake. Then walk down into water along the path and step on the ! switch. Then go through the opened gate and jump across two big gaps for the star.
  277.  
  278. FOUR
  279. In the toxic maze, perform backward jump at the wall with green stuff. It is near those bats. The top blue circle on the map before Mario drops into this toxic area corresponds to the position of this door.
  280.  
  281. FIVE
  282. In the toxic maze, perform backward jump near the 3 consecutive blue coins. After taking the elevator, climb on red grid at the ceiling to get the star. The position of this door corresponds to the left blue circle on the map of the toxic maze.
  283.  
  284. SIX
  285. In the room where giant rocks are rolling out, the star is hidden above just before the door leaving the room which is after the big white arrow on the wall,. Perform wall-jump to get the star.
  286.  
  287. Max number of coins = 138
  288. The blue block is in the toxic maze.
  289.  
  290.  
  291. Stage 7 - Lethal Lava Land
  292. --------------------------
  293. ENTRANCE
  294. The picture of fire in the basement.
  295. ONE
  296. Knock the big bully into lava to get the first star.
  297. TWO
  298. Knock all three bullies into lava, then another big bully will appear. Knock it down into lava to get a star.
  299. THREE
  300. Collect 8 red coins at the "Bowser puzzle".
  301.  
  302. FOUR
  303. Use the floating grid near the 2 small bullies at the right of the stage and get to a giant spinning log. Mario can rotate the log by walking on it to collect the star. After Mario obtain this star, a yellow ! box will appear near the T-junction in the beginning. It contains a turtle shell, so Mario can surf on lava!
  304.  
  305. FIVE
  306. Jump into the volcano, get to the top by running around the internal of the volcano to take the star at the top.
  307.  
  308. SIX
  309. Jump into the volcano and go the other way on to a moving platform. This will lead Mario to the last star in this stage.
  310.  
  311. Max number of coins = 133
  312. No blue block.
  313.  
  314. WARP
  315. Mario can warp between the island with a red ! box to the place under the eye ball.
  316.  
  317.  
  318. Stage 8 - Shifting Sand Land
  319. ----------------------------
  320. ENTRANCE
  321. Jump into the wall at the dead end to the left of the entrance to stage 7.
  322. ONE
  323. There are four red and brown towers in the desert. Suprisingly, Mario can walk up the steep slope to top of each. Go to the one nearest to the oasis. When the bird holding a star approach, jump into it.
  324.  
  325. TWO
  326. There is a star at the top of the pyramid. Mario can get there by
  327. * Walk on the narrow path on the outside of the pyramid.
  328. * Hit the red ! box and take the wing cap shoot Mario from the cannon.
  329. * Run towards the entrance of the pyramid and yahoo-jump just before falling into the entrance, Mario will run up the steep surface and catch the star directly.
  330.  
  331. THREE
  332. Enter the pyramid, proceed along the path to the top to catch a star.
  333.  
  334. FOUR
  335. After Mario pass over the top of all the four towers either by walking, riding on a turtle shell, etc, the top of the pyramid will explodes off. Enter the hole at the top of the flattened pyramid and destroy the 2 stone hands by punching at their eyes to get the star.
  336.  
  337. FIVE
  338. Collect 8 red coins.
  339. * To the left of Mario at the beginning of the stage.
  340. * Inside a block near a few goombas.
  341. * In the maze of the rolling empty boxes.
  342. * Near the oasis.
  343. * The last 4 red coins are in the sky. Shoot Mario with his wing cap from the cannon to collect them.
  344.  
  345. SIX
  346. Go into the pyramid and proceed as star 3. When Mario reach to the top inside the pyramid, notice there is a sand waterfall. There are 3 coins on 3 small platform aside the sand waterfall and 2 more in the running sand. Collect all of them for a star.
  347.  
  348. Max number of coins = 136
  349. In the pyramid, look backward at the very first T-junction. The blue block is at the corner.
  350.  
  351. WARP
  352. Stand in the center of the square next to the red ! box near the cannon, Mario will warp to a tree by the oasis.
  353.  
  354.  
  355. Stage 9 - Dire, Dire Docks
  356. --------------------------
  357. ENTRANCE
  358. Behind the star gate in the basement. This star gate requires at least 30 stars to open.
  359. ONE
  360. Swim pass the underwater tunnel to the other side, find and press the ! switch. Then jumps onto the blocks appear to the top of the Bowser's submarine to get a star.
  361.  
  362. TWO
  363. Open the 4 underwater chests surrounding the whirlpool in sequence. Take care when opening the last one as the current is pulling Mario into the whirlpool.
  364.  
  365. THREE
  366. Collect 8 red coins. It is essential to finish Bowser in the Fire Sea to collect these 8 red coins. Swim pass the underwater tunnel to the other side, press the ! switch and climb up blocks appeared. Jump from moving post to moving post to collect all 8 red coins.
  367.  
  368. FOUR
  369. * Green ! is required
  370. Swim passes the underwater tunnel to the other side. Notice there are bubbles and rings coming up from it. A star will appear when Mario swim passes 5 rings. It is easy to do so by swimming from water surface down to it. Then use the green ! switch to turn Mario into Metal Mario and collect the star.
  371.  
  372. FIVE
  373. There is a manta swimming in the whirlpool area. When Mario swim through 5 consecutive rings coming out from its tail, a star will appear.
  374.  
  375. SIX
  376. Swim pass the underwater tunnel to the other side, hit the blue ! box, turn Mario transparent and swim into a cage underwater where there is a star.
  377.  
  378. Max number of coins = 106
  379. Mario will see the blue block when collecting 8 red coins for star 3.
  380.  
  381.  
  382. Stage 10 - Snowman's Land
  383. -------------------------
  384. ENTRANCE
  385. After Mario got the 2nd key by defeating Bowser in the Fire Sea, open the door to the second floor. Go to the star door on the right and enter the mirror room. Jump into the wall on the left which has a mirror image of a picture of snow.
  386.  
  387. ONE
  388. Climb to the bridge in front of the giant Snowman's face after jumping pass the wave path. When Mario step on the bridge, the snowman refuses to let Mario pass the bridge, by blowing snow from its mouth. Walk passes the bridge using the penguin as a shelter. Mario can also get this star by shooting from the cannon. However, Mario needs to open the cannon by talking to the Red Bob-omb in the igloo. Refer to star 6 for getting into the igloo.
  389.  
  390. TWO
  391. There is a snow bully above a freezy pond which hurts Mario if he falls onto it. Defeat the bully to get the star.
  392.  
  393. THREE
  394. Turn left at the beginning, Mario will see an icehouse. There is a star in it. Go into the house and try to jump onto its roof by backward jump. Then fall down to get the star.
  395.  
  396. FOUR
  397. Notice there are 2 headhunters in the pond near the wave path. Jump onto the closest one and float over to the ledge where there are two yellow ! boxes. The left one contains the star 4. The right one contains a turtle shell.
  398.  
  399. FIVE
  400. Collect 8 red coins.
  401. * Turn right at the beginning and there is one after the second tree.
  402. * Continue going and there is another one near a yellow ! box.
  403. * Jump across the pond as in star 4 and hit the right yellow ! box for a turtle shell. Ride on it, turn to the right and collect 4 red coins.
  404. * The last two is under the ice bully. Make sure Mario is riding on the shell to collect these two.
  405. * The star is at the beginning of this stage.
  406.  
  407. SIX
  408. * Blue ! is required
  409. Jump across the pond as in star 4 and hit the right yellow ! box for a turtle shell. Ride on it and notice there is a steep path with coins from the pond. Use the shell to go up and stop before the igloo. Inside the igloo, there is a Red Bob-omb and a blue ! box. Turn Mario transparent and collect the star.
  410.  
  411. Max number of coins = 126
  412. No blue block.
  413.  
  414. WARP
  415. Turn right at the beginning and stop at the second tree. Mario will warp to the tree by the pond.
  416.  
  417.  
  418. Stage 11 - Wet-Dry World
  419. ------------------------
  420. ENTRANCE
  421. The first picture Mario sees after the round stairway to second floor is the entrance. The water level when Mario starts this stage is determined by how high Mario jump into the picture. For star 5 and star 6, Mario should jump into the top of the picture so to have a high starting water level. Touching any diamond will set water level to the same as the diamond.
  422.  
  423. ONE
  424. Set water level to diamond 4, use the one of the 2 floating boards together to jump onto the orange block. Notice there is a yellow ! box above the brown structure. The star is inside the box. To get there, Mario can move onto those arrow platforms and they will move Mario to the brown structure; or just do yahoo-jump to get there directly.
  425.  
  426. TWO
  427. Go to the top of the city. After walking pass a narrow plank and a few jumps will lead Mario to the yellow ! box at the top of the city with a star in it.
  428.  
  429. THREE
  430. Pass through 5 secret spots
  431. * Step on the ! switch beside the cage with star 4 in it. Jump up the blocks appeared and hit the yellow ! box.
  432. * Jump onto the small tower with an electrocuting orb and coins surrounding it. Hit the yellow ! box.
  433. * Set water level to diamond 2. There is a block in the wall. Push it inside.
  434. * Set water level to diamond 1. At the corner, push a block to the left under a yellow ! box.
  435. * Hi the yellow ! box.
  436.  
  437. FOUR
  438. Set water level to diamond 1. Break the block at the bottom of the cage to open up a hole to the inside. Without changing the water level, go to the top of the cage using the ! switch. Then step on the left part of the elevator. It will descend to the bottom and rise to the top again. Mario should fall to the ground before it descends to the bottom, get into the cage, and perform wall-jump to jump onto it when it reaches the bottom. Get the star after Mario ascends with the elevator.
  439.  
  440. FIVE
  441. Collect 8 red coins. Before getting into the stage, make sure Mario jumps into the picture to this stage at its highest, so water level will be highest. Then Mario should be able to climb into the cage at the corner. Swim all the way to the secret city. Touch the diamond below where Mario enters this part to set water level to lowest. 7 out of 8 red coins are inside blocks.
  442. * 2 are on the wall at the center of the city.
  443. * 1 is just before the church.
  444. * The one at the top of the church is the only one which is not hidden in block.
  445. * Perform wall-jump to get the other 4, which are all at the top of buildings.
  446.  
  447. SIX
  448. * Blue ! is required
  449. Get into this stage at its highest water level. Swim into the secret city and lower water level as in star 5. Hit the blue ! box and turn into transparent Mario to get the star inside the cage. There are 2 methods:
  450. * Go straight into the cage after Mario become transparent. Use wall-jump to climb ups and get the star. This way is direct but one needs to be good in doing wall-jump.
  451. * Another way is to hit the ! switch button after Mario become transparent and then run into the cage. The ! switch button creates a block so Mario can jump up easier. One has to be fast in this way.
  452.  
  453. Max number of coins = 152
  454. The blue block is at the bottom of the stage. Change to low water level to pound on it.
  455.  
  456. WARP
  457. Under diamond 3, Mario can warp to the cannon.
  458.  
  459.  
  460. Stage 12 - Tall, Tall Mountain
  461. ------------------------------
  462. ENTRANCE
  463. Circle round second floor behind the stairs. The tiny picture of mushrooms is the entrance to stage 12.
  464.  
  465. ONE
  466. Yahoo-jump across the 2 big gaps, climb up the area with moles throwing stones, yahoo-jump over a big gap across the waterfall, and walk pass the narrow path across the waterfall to reach the top of the mountain for the star.
  467.  
  468. TWO
  469. Head to the top of the mountain like in star 1. Mario will notice there is a cage holding a star by the waterfall. At the top of the mountain, catch the monkey and release it. The monkey will catch the star for Mario.
  470.  
  471. THREE
  472. Collect 8 red coins
  473. * There are 4 red coins on a bunch of giant mushrooms.
  474. * The other 4 are in the area where there are moles throwing stones.
  475. The star is located on a mushroom facing the moles. Yahoo-jump to it.
  476.  
  477. FOUR
  478. Head to the top of the mountain until Mario yahoo-jump over the big gap beside the waterfall. Notice there are ripples at the wall on the left by 5 coins. This is the entrance to the mountain-sliding course. In the course, make sure Mario slide to the right before ending up in a dead end with a skeleton. The star is at the end of the ride.
  479.  
  480. FIVE
  481. Head to the top of the mountain. There is a ! switch before the narrow path across the waterfall. Step on the switch, a block will appeared; do not get the coins but go to the waterfall immediately. There is another block in the waterfall. Jump onto it and walk behind the waterfall for the star!
  482.  
  483. SIX
  484. Open the cannon of this stage by talking to Red Bob-omb. After the Chunkya(thrower), cross the narrow bridge with coins on it. The Red Bob-omb is hiding in rocks somewhere before Mario reaches the river. Then use the warp point at the bunch of giant mushrooms and warp to the path which leads to the cannon. Aim for the star.
  485.  
  486. Max number of coins = 136
  487. No blue block.
  488.  
  489. WARP
  490. The top of a small mushroom in the bunch of giant mushrooms with red coins can transfer Mario to the path which leads to the cannon.
  491.  
  492.  
  493. Stage 13 - Tiny, Huge Island
  494. ----------------------------
  495. ENTRANCE
  496. Go to the star door on the left and enter the room. Mario will enter tiny world if he jumps into the picture on the left, and huge world for the picture on the right. Mario can go between the two worlds by dropping into one of the pipes.
  497.  
  498. ONE
  499. Enter tiny world, jump into pipe 1 to enter huge world. Kill all the giant plants there and Mario will be granted a star.
  500.  
  501. TWO
  502. The star is at the top of the huge island. However, the fast way to get there is to enter the stage as a tiny world, press the ! switch behind pipe 1 and jump onto the main island where tiny balls are rolling down. Then enter pipe 3 to enter huge world. The star is in the yellow ! box just before the top of the mountain.
  503.  
  504. THREE
  505. In huge world, go downhill when Mario reach pipe 3 and there is a giant Koopa (turtle) by 2 giant goombas. Race with it to get a star. Watch out, it is much faster than in stage 1!
  506.  
  507. FOUR
  508. Pass 5 secret places in tiny world.
  509. * The hole where tiny balls are rolling out near pipe 3.
  510. * Top of the mountain which is filled with water.
  511. * The entrance for 8 red coins in huge world with a narrow path above the beach.
  512. * The entrance to the beach where Mario pass through when entering the stage through huge world.
  513. * The cannon hole by the Red Bob-omb.
  514. The star is on the floating island away from the main island. Mario can get there by the ! switch behind pipe 1.
  515.  
  516. FIVE
  517. Collect 8 red coins. All coins are inside the cave in huge world. Mario needs to walk on the narrow path from the green area high above the beach to the entrance. There are two ways to get there:
  518. * Kill the Koopa (turtle) at the beach and ride on its shell.
  519. * Use cannon and shoot Mario to the tree there.
  520.  
  521. SIX
  522. Head to the top of tiny world. Pound on it to open a tiny hole and water will drain. Walk downhill to pipe 3 and enter huge world, then head to the top and drop into the hole. Kill the wiggler to get a star.
  523.  
  524. Max number of coins = 191
  525. The blue block is in the cave with red coins. Beware of the fire.
  526.  
  527. WARP
  528. Mario can warp at the coin on the floating island to pipe 1. However, this is a one way warp only.
  529.  
  530.  
  531. Stage 14 - Tick Tock Clock
  532. --------------------------
  533. ENTRANCE
  534. Mario can only go to the third floor with at least 50 stars. The clock face in the entrance to stage 14. However, all moving parts in this stage operate in different manners according to what time Mario enter this stage. This is determined by the long hand.
  535. * 3 - everything moves in normal speed
  536. * 6 - everything in chaos
  537. * 9 - everything moves fast
  538. * 12 - everything stopped
  539.  
  540. ONE
  541. After passing 3 rotating cubes and the yellow ! box on the large area, continue to get star 1 which is in the cage after a few rotating hexagons.
  542.  
  543. TWO
  544. Go to the grid above star 1and continue going up when Mario reaches the pole. Yahoo-jump across the rotating triangle after 2 yellow ! box. Get the star behind 2 pendulums.
  545.  
  546. THREE
  547. After passing 3 rotating cubes and the yellow ! box on the large area, wait for the clock's long hand and jump on it. It will bring Mario to star 3.
  548.  
  549. FOUR
  550. Go up and up to the pole as in star 2. Jump to the lifting platform above the heart, jump across and reach 2 rotating cubes. Go on passing 3 travelators and 2 rotating triangles to reach the top with a yellow ! box. Wait for clock's short hand and jump on it. It will bring Mario before a Thwomp (giant blue stone). Backward-jump onto it when it is at the bottom to get the star.
  551.  
  552. FIVE
  553. Climb up the clock until Mario reach 2 rotating cubes after the pole. Another star is inside a cage and Mario need to jump on a few moving bars to get it.
  554.  
  555. SIX
  556. Collect 8 red coins. Enter this stage when the long hand is pointing at 12. All moving parts would stop. Mario can collect all the red coins by the stopped planks above the heart at the beginning. The star is high above, jump from one of the planks to get it.
  557.  
  558. Max number of coins = 128
  559. The blue block is near star 2. Blue coins appeared in the platform just before the blue block.
  560.  
  561.  
  562. Stage 15 - Rainbow Ride
  563. -----------------------
  564. ENTRANCE
  565. On the third floor, wall-jump into the hole in the wall on the right of the clock. Drop into the hole in that mini chamber. The chamber on the opposite side is the entrance to the special flying course where Mario can get one of the 15 secret stars.
  566.  
  567. ONE
  568. Board the first carpet. It will bring Mario to 4 spinning platforms. Go to the right and board another carpet. When Mario reaches a pair of carpets, board the one on the left and stay on the carpet. It will bring Mario to the cruiser where there is a star.
  569.  
  570. TWO
  571. When Mario reach the pair of carpets, board the one on the right. Stay on the carpet. Eventually, Mario will arrive at the top of the house in the sky where there is a star.
  572.  
  573. THREE
  574. Collect 8 red coins. Pass the spinning platform in front of Mario after the first carpet. Mario will arrive at a vertical maze with 8 red coins in it.
  575.  
  576. FOUR
  577. Go to the left spinning platform after the first carpet. Head down the pole, pass a swing and a fire. Continue up the stair when Mario sees the goomba. Pass another swing to get the star.
  578.  
  579. FIVE
  580. Continue as in star 4, but do not climb up the stair when Mario sees the goomba. Continue to jump across and Mario will find a ! switch. Step on it and all little pyramids will turn up side down and Mario can now jump to the top of them for a star. Be quick, since the little pyramids will return to normal state very soon!
  581.  
  582. SIX
  583. This star requires the cannon. The Red Bob-omb is high above in the vertical maze with 8 red coins. Perform wall-jump near the blue block up the maze to reach it. Then go back to the cruiser as in star 1 where there is a cannon. Shoot Mario over the rainbow for a star on an isolated island.
  584.  
  585. Max number of coins = 146
  586. The blue block is near the heart at the bottom of the vertical maze. Perform wall-jump to get the remaining high above!
  587.  
  588. WARP
  589. Mario can warp from the edge of the balcony of the big house in the sky, to the top of the vertical maze with 8 red coins.
  590.  
  591.  
  592. Bowser
  593. ======
  594. Mario has to defeat Bowser three times. After defeating the first one, Mario gets the 1st key to the basement. The second one holds the key to the third floor. Defeat the last one to save Princess Daisy and watch the nice ending!
  595.  
  596. Bowser in the Dark World
  597. ------------------------
  598. ENTRANCE
  599. The entrance to this course is the star door on the first floor. Mario can open the door when he had collected 8 stars or more.
  600.  
  601. AIM
  602. The aim of this course is to get the 1st key, which opens the door to the basement of the castle. However, the key is kept by Bowser. There are also 8 red coins in this stage. When Mario collect all of them, one of the 15 secret stars will appear.
  603.  
  604. THE 8 RED COINS
  605. * Press the ! switch and a block will appear so Mario can step on it to get a red coin.
  606. * Press the ! switch and return to the beginning. Use the blocks appeared to get the red coin in the sky.
  607. * When Mario goes through the path with crystals and electrocuting orbs.
  608. * On the other side of the yellow moving platform.
  609. * Near to a pair of moving squares after the yellow moving platform.
  610. * At the island after Mario passed a narrow plank.
  611. * One is above the first seesaw.
  612. * The other one is behind the second seesaw.
  613. The star is behind the pipe which is the entrance to the arena to defeat Bowser.
  614.  
  615. BOWSER
  616. To defeat Bowser, Mario has to grab its tail, swing it round and round to gain speed, and release it so it will hit one of the bombs surrounding the arena. For the Bowser in this stage, one hit to a bomb will finish him.
  617.  
  618.  
  619. Bowser in the Fire Sea
  620. ----------------------
  621. ENTRANCE
  622. The entrance to this course is located in front of stage 9, both of them are behind the star door on in the basement. Mario can open the door when he had collected 30 stars or more. Also, the entrance will only appear after Mario collect star 1 from stage 9.
  623.  
  624. AIM
  625. The aim of this course is to get the 2nd key, which opens the door to the 2nd floor of the castle. However, the key is kept by Bowser. There are also 8 red coins in this stage. When Mario collect all of them, one of the 15 secret stars will appear.
  626.  
  627. THE 8 RED COINS
  628. * Walk up the grid before reaching the heart.
  629. * On one side of the seesaw.
  630. * In the cage before the elevator. It is hidden in the upper corner.
  631. * Under the elevator.
  632. * After ascending with the elevator and crossing the moving yellow platform, run up to the top of the little hill and walk up the path. Beware of the bully.
  633. * Notice the platforms connected are moving up and down. This red coin is above one of the platforms. Use its shadow to locate it.
  634. * In front of the fire before the second heart.
  635. * At the top of the last pole moving up and down.
  636. The star is on the top of the block above the moving poles. Perform wall-jump to get it.
  637.  
  638. BOWSER
  639. To defeat Bowser, Mario has to grab its tail, swing it round and round to gain speed, and release it so it will hit one of the bombs surrounding the arena. Despite fire, Bowser also attacks by jumping on the arena so to fall Mario into lava. It teleports when Mario approach it. Be patient; and run in the up hill direction when it jumps to tilt the whole platform. For the Bowser in this stage, one hit to a bomb will finish him.
  640.  
  641.  
  642. Bowser in the Sky
  643. -----------------
  644. ENTRANCE
  645. The entrance to this course is behind the last star gate which is at the top of the steps opposite to the clock - stage 14 - on the third floor. Mario has to have at least 70 stars to run up the red stairs; otherwise, it will be endless.
  646.  
  647. AIM
  648. The aim of this course is to defeat Bowser and rescue Princess Daisy. There are also 8 red coins in this stage. When Mario collect all of them, one of the 15 secret stars will appear.
  649.  
  650. THE 8 RED COINS
  651. * Move the block to the back and jump on it to collect the red coin.
  652. * Behind the plant after a spinning platform.
  653. * Fall from the seesaw to a large platform. The coin is at the other side of this place, so turn the camera to other side and find the coin!
  654. * After pressing the ! switch, climb up the stair and run up the very steep path, Mario will see a red coin before he goes down hill again.
  655. * At the top of the set of wooden blocks above the moving platform with an arrow on it.
  656. * On the next spinning platform with an electrocuting orb around it.
  657. * At the pole between 2 yellow moving platforms.
  658. * Below the stair just before the pipe to Bowser. Turn the camera to find it!
  659. The star is behind the pipe which is the entrance to the arena to defeat Bowser.
  660.  
  661. BOWSER
  662. To defeat Bowser, Mario has to grab its tail, swing it round and round to gain speed, and release it so it will hit one of the bombs surrounding the arena. Bowser blows tons of fire out from its mouth this time. Be careful not to touch the fire. Collect coins to regain life if Mario gets hurt. When Bowser jumps, it also produces 2 white shock waves when it hit the ground. Jump over them with care. This Bowser requires three hits to the surrounding bombs to defeat. The trick to defeat it is whenever it hits a bomb and bounds to the center, predicts its landing position and grab his tail before it rise. After two hits, the whole platform will break down, leaving a star shape. Swing Bowser to full speed to hit the bomb!
  663.  
  664.  
  665. Ending
  666. ======
  667. After Mario defeat the Bowser in the Sky, he returns to the front of the castle. Princess Daisy descends slowly to the ground. After saying thank you to Mario, they enter the castle to prepare their cake.
  668.  
  669. Yoshi
  670. -----
  671. After Mario has collected all the 120 stars, the grid covering the cannon in front of the castle is removed. Mario can shoot himself to the roof of the castle, and see his old friend, Yoshi! Yoshi will give Mario 100 lives.
  672.  
  673. Copyright 1997 by Alton S.T. Lau
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