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Mopop99

New Mystery Second Banner Holy Shit!!!

Sep 18th, 2019
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  1. MDAID_謎の騎士の仮面: Concealing Mask
  2. MDAID_H_謎の騎士の仮面: A mask previously carried by Sirius. The mask covers the wearer's eyes to hide their expression.
  3. MDAID_謎の騎士の仮面・極: Concealing Mask EX
  4. MDAID_H_謎の騎士の仮面・極: A mask previously carried by Sirius. Adorned with golden detailing.
  5. MDAID_神竜王のティアラ: Ethereal Tiara
  6. MDAID_H_神竜王のティアラ: A sacred headpiece handed down from Nagi. The shape recalls Tiki's tiara, but there are subtle differences.
  7. MDAID_神竜王のティアラ・極: Ethereal Tiara EX
  8. MDAID_H_神竜王のティアラ・極: A sacred headpiece handed down from Nagi. The power of the dragon divinity reborn hangs about it.
  9. MDAID_踊り子のリボン: Dancer's Ribbon
  10. MDAID_H_踊り子のリボン: A hair ribbon given by Phina. Made from a soft fabric that is gentle on long hair.
  11. MDAID_踊り子のリボン・極: Dancer's Ribbon EX
  12. MDAID_H_踊り子のリボン・極: A hair ribbon given by Phina. Features a lovely pink ombré.
  13. MDAID_クローバーの髪飾り: Clover Hairpin
  14. MDAID_H_クローバーの髪飾り: A small hairpin from Norne. Made with a four-leaf clover.
  15. MDAID_クローバーの髪飾り・極: Clover Hairpin EX
  16. MDAID_H_クローバーの髪飾り・極: A small hairpin from Norne. Made with good intentions and friendly wishes.
  17. MDAID_巨影の残滓・剣: Sword Røkkr Remnant
  18. MDAID_H_巨影の残滓・剣: Proof of damaging a sword Røkkr.
  19. MDAID_巨影の残滓・槍: Lance Røkkr Remnant
  20. MDAID_H_巨影の残滓・槍: Proof of damaging a lance Røkkr.
  21. MDAID_巨影の残滓・斧: Axe Røkkr Remnant
  22. MDAID_H_巨影の残滓・斧: Proof of damaging an axe Røkkr.
  23. MDAID_巨影の残滓・弓: Bow Røkkr Remnant
  24. MDAID_H_巨影の残滓・弓: Proof of damaging a bow Røkkr.
  25. MDAID_巨影の残滓・魔: Tome Røkkr Remnant
  26. MDAID_H_巨影の残滓・魔: Proof of damaging a tome Røkkr.
  27. MDAID_巨影の残滓・竜: Dragon Røkkr Remnant
  28. MDAID_H_巨影の残滓・竜: Proof of damaging a dragon Røkkr.
  29. MDAID_巨影の残滓・杖: Staff Røkkr Remnant
  30. MDAID_H_巨影の残滓・杖: Proof of damaging a staff Røkkr.
  31. MDAID_巨影の残滓・暗: Dagger Røkkr Remnant
  32. MDAID_H_巨影の残滓・暗: Proof of damaging a dagger Røkkr.
  33. MID_MISSION_S201909SHADOW01_TITLE: Røkkr Sieges
  34. MID_MISSION_S201909SHADOW01_A1: Røkkr Sieges
  35. MID_MISSION_H_S201909SHADOW01_A1: Clear a battle in Røkkr Sieges.
  36. MID_MISSION_S201909SHADOW01_A2: Røkkr Sieges
  37. MID_MISSION_H_S201909SHADOW01_A2: Clear a battle in Røkkr Sieges.
  38. MID_MISSION_S201909SHADOW01_A3: Røkkr Sieges
  39. MID_MISSION_H_S201909SHADOW01_A3: Clear a battle in Røkkr Sieges.
  40. MID_MISSION_S201909SHADOW01_A4: Tower: 2nd Stratum
  41. MID_MISSION_H_S201909SHADOW01_A4: Clear the second stratum of the Training Tower.
  42. MID_MISSION_S201909SHADOW01_A5: Tower: 8th Stratum
  43. MID_MISSION_H_S201909SHADOW01_A5: Clear the eighth stratum of the Training Tower.
  44. MID_MISSION_S201909SHADOW01_A6: Win Arena Duels
  45. MID_MISSION_H_S201909SHADOW01_A6: Win Arena Duels at any difficulty.
  46. MID_MISSION_S201909SPEAR01_TITLE: Lance Arts
  47. MID_MISSION_S201909SPEAR01_A1: KO Foe w/Lance
  48. MID_MISSION_H_S201909SPEAR01_A1: Defeat a sword foe with a lance ally.
  49. MID_MISSION_S201909SPEAR01_A2: KO Foe w/Lance
  50. MID_MISSION_H_S201909SPEAR01_A2: Defeat a lance foe with a lance ally.
  51. MID_MISSION_S201909SPEAR01_A3: KO Foe w/Lance
  52. MID_MISSION_H_S201909SPEAR01_A3: Defeat an axe foe with a lance ally.
  53. MID_MISSION_S201909SPEAR01_A4: KO Foe w/Lance
  54. MID_MISSION_H_S201909SPEAR01_A4: Defeat a colorless bow foe with a lance ally.
  55. MID_MISSION_S201909SPEAR01_A5: KO Foe w/Lance
  56. MID_MISSION_H_S201909SPEAR01_A5: Defeat a colorless dagger foe with a lance ally.
  57. MID_MISSION_S201909SPEAR01_A6: KO Foe w/Lance
  58. MID_MISSION_H_S201909SPEAR01_A6: Defeat a staff foe with a lance ally.
  59. MID_MISSION_S201909SPEAR01_A7: KO Lvl. 30+ Foe w/Lance
  60. MID_MISSION_H_S201909SPEAR01_A7: Defeat a sword foe that is level 30 or higher with a lance ally.
  61. MID_MISSION_S201909SPEAR01_A8: KO Lvl. 30+ Foe w/Lance
  62. MID_MISSION_H_S201909SPEAR01_A8: Defeat a lance foe that is level 30 or higher with a lance ally.
  63. MID_MISSION_S201909SPEAR01_A9: KO Lvl. 30+ Foe w/Lance
  64. MID_MISSION_H_S201909SPEAR01_A9: Defeat an axe foe that is level 30 or higher with a lance ally.
  65. MID_MISSION_S201909SPEAR01_A10: KO Lvl. 30+ Foe w/Lance
  66. MID_MISSION_H_S201909SPEAR01_A10: Defeat a colorless bow foe that is level 30 or higher with a lance ally.
  67. MID_MISSION_S201909SPEAR01_A11: KO Lvl. 30+ Foe w/Lance
  68. MID_MISSION_H_S201909SPEAR01_A11: Defeat a colorless dagger foe that is level 30 or higher with a lance ally.
  69. MID_MISSION_S201909SPEAR01_A12: KO Lvl. 30+ Foe w/Lance
  70. MID_MISSION_H_S201909SPEAR01_A12: Defeat a staff foe that is level 30 or higher with a lance ally.
  71. MID_MISSION_W_S201909STORY02_TITLE: Where It Began
  72. MID_MISSION_W_S201909STORY02_A1: Clear 11-1 on Lunatic
  73. MID_MISSION_H_W_S201909STORY02_A1: Clear Book III, Chapter 11: Part 1 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  74. MID_MISSION_W_S201909STORY02_A2: Clear 11-2 on Lunatic
  75. MID_MISSION_H_W_S201909STORY02_A2: Clear Book III, Chapter 11: Part 2 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  76. MID_MISSION_W_S201909STORY02_A3: Clear 11-3 on Lunatic
  77. MID_MISSION_H_W_S201909STORY02_A3: Clear Book III, Chapter 11: Part 3 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  78. MID_MISSION_W_S201909STORY02_A4: Clear 11-4 on Lunatic
  79. MID_MISSION_H_W_S201909STORY02_A4: Clear Book III, Chapter 11: Part 4 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  80. MID_MISSION_W_S201909STORY02_A5: Clear 11-5 on Lunatic
  81. MID_MISSION_H_W_S201909STORY02_A5: Clear Book III, Chapter 11: Part 5 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  82. MPID_シリウス: Sirius
  83. MPID_フィーナ: Phina
  84. MPID_ノルン: Norne
  85. MPID_ナギ: Nagi
  86. MPID_アストリア: Astram
  87. MPID_バヌトゥ: Bantu
  88. MPID_HONOR_シリウス: Mysterious Knight
  89. MPID_HONOR_フィーナ: Roving Dancer
  90. MPID_HONOR_ノルン: The Volunteer
  91. MPID_HONOR_ナギ: Dragon Avatar
  92. MPID_HONOR_アストリア: Midia's Hero
  93. MPID_HONOR_バヌトゥ: Tiki's Guardian
  94. MPID_H_シリウス: A wandering knight whose face is always hidden under a mask. A mysterious figure told of only in records of the War of Heroes. Appears in Fire Emblem: Mystery of the Emblem.
  95. MPID_H_フィーナ: A self-confident dancer. The swordsman Navarre saved her life when she had been attacked by thieves. Appears in Fire Emblem: Mystery of the Emblem.
  96. MPID_H_ノルン: A volunteer who took up arms in the struggle that consumed her homeland, Altea. She aided Marth's escape when Altea fell. Appears in Fire Emblem: New Mystery of the Emblem.
  97. MPID_H_ナギ: A manakete who slept within the Alterspire. Her appearance is reminiscent of Tiki's, and she wields the Divinestone. Appears in Fire Emblem: New Mystery of the Emblem.
  98. MPID_H_アストリア: Captain of Archanea's free company. Awarded the sword Mercurius in light of his heroism and loyalty. Appears in Fire Emblem: Mystery of the Emblem.
  99. MPID_H_バヌトゥ: A manakete of the Fire Dragon clan, and Tiki's guardian. He released Tiki from the Ice Dragon Temple, where she had been kept hidden away. Appears in Fire Emblem: Mystery of the Emblem.
  100. MPID_VOICE_シリウス: Patrick Seitz
  101. MPID_VOICE_フィーナ: Megan Harvey
  102. MPID_VOICE_ノルン: Brittney Harvey
  103. MPID_VOICE_ナギ: Colleen O'Shaughnessey
  104. MPID_VOICE_アストリア: Jamison Boaz
  105. MPID_VOICE_バヌトゥ: Joe J. Thomas
  106. MPID_ILLUST_シリウス: Suekane Kumiko (スエカネクミコ)
  107. MPID_ILLUST_フィーナ: Mayo (まよ)
  108. MPID_ILLUST_ノルン: kaya8
  109. MPID_ILLUST_ナギ: Okaya (岡谷)
  110. MPID_ILLUST_アストリア: AKIRA
  111. MPID_ILLUST_バヌトゥ: Yamada Akihiro (山田章博)
  112. MSID_レイピア: Rapier
  113. MSID_メリクル: Mercurius
  114. MSID_黒騎の孤槍: Sable Lance
  115. MSID_異空のブレス: Ethereal Breath
  116. MSID_速さ守備の密集1: Spd/Def Form 1
  117. MSID_速さ守備の密集2: Spd/Def Form 2
  118. MSID_速さ守備の密集3: Spd/Def Form 3
  119. MSID_速さ守備の大覚醒1: Brazen Spd/Def 1
  120. MSID_速さ守備の大覚醒2: Brazen Spd/Def 2
  121. MSID_速さ守備の大覚醒3: Brazen Spd/Def 3
  122. MSID_攻撃速さの凪1: Lull Atk/Spd 1
  123. MSID_攻撃速さの凪2: Lull Atk/Spd 2
  124. MSID_攻撃速さの凪3: Lull Atk/Spd 3
  125. MSID_H_レイピア: Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
  126. MSID_H_メリクル: Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.)
  127. MSID_H_黒騎の孤槍: Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
  128. MSID_H_異空のブレス: Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon- triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
  129. MSID_H_速さ守備の密集1: Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.)
  130. MSID_H_速さ守備の密集2: Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)
  131. MSID_H_速さ守備の密集3: Grants Spd/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)
  132. MSID_H_速さ守備の大覚醒1: At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat.
  133. MSID_H_速さ守備の大覚醒2: At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat.
  134. MSID_H_速さ守備の大覚醒3: At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat.
  135. MSID_H_攻撃速さの凪1: Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
  136. MSID_H_攻撃速さの凪2: Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
  137. MSID_H_攻撃速さの凪3: Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
  138. MID_CHAPTER_TITLE_C0311: Book III, Chapter 11
  139. MID_CHAPTER_C0311: Where It Began
  140. MID_STAGE_TITLE_S3111: Chapter 11-1
  141. MID_STAGE_TITLE_S3112: Chapter 11-2
  142. MID_STAGE_TITLE_S3113: Chapter 11-3
  143. MID_STAGE_TITLE_S3114: Chapter 11-4
  144. MID_STAGE_TITLE_S3115: Chapter 11-5
  145. MID_STAGE_S3111: Seeking a Path
  146. MID_STAGE_S3112: The Masked Wanderer
  147. MID_STAGE_S3113: Polarized Judgments
  148. MID_STAGE_S3114: An Addled Dragon
  149. MID_STAGE_S3115: Bitter Realizations
  150. MID_STAGE_HONOR_T0064: Midia's Hero
  151. MID_STAGE_T0064: Astram
  152. MID_STAGE_TITLE_PB063: Skill Studies 63
  153. MID_STAGE_PB063: Young Lion & Radiant Hero
  154. MID_STAGE_TITLE_PB064: Skill Studies 64
  155. MID_STAGE_PB064: Dragon's Dream Dance
  156. MID_STAGE_TITLE_PC040: Grandmaster 40
  157. MID_STAGE_PC040: Black Fang's Snarl
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