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- Snakes have been spotted in grass. Thankfully, they're just grass snakes, so they have virtually no coverage moves.
- Given Serperior is the poster child for the ability Contrary, it will be difficult to really make this thing do what we want. However, if we just... Remove contrary... >:)
- Plan A: Trick-y Devils! https://pokepast.es/d7c2b7b60d54a150
- turtle time: Torkoal(Tera Fire) @ Charcoal or Metronome - Drought
- YOU bring the sun. YOU burn it up. 4 fire moves? THAT'S RIGHT
- When the sun's up, click Weather Ball! When you have Contrary (more on that in a bit), click Overheat! When there's no sun, click Flamethrower! If you get back to full HP, click Eruption!!!!! If you're holding the Metronome, stick to just Flamethrower tbh. Very easy job.
- Big Snail (TM): Goodra-Hisui (Tera Poison) @ Poison Barb or Metronome - Sap Sipper
- With sap sipper, you can ignore all of the grass attacks aimed at you. And with your steel typing, you're neutral to Dragon Pulse. Dragon Cheer for old time's sake turn 1, then Acid spray a bunch of times. Tera poison, and Sludge Bomb it up! Life dew is there so you can also perform supportive duties for your allies.
- Willow Smith: Hatterene (Tera Fire) @ Light Clay - Magic Bounce
- With Magic Bounce, glare, taunt, and leech seed will fail entirely against you, so no need to worry about status moves. You are the healer, but you can also mess with the special attack of Serperior with Mystical Fire. Tera if you want to, but it doesn't really matter if you do or not. Keep Light Screen up as much as possible, and keep everyone healthy with life dew (for the team) or heal pulse (for one specific person at lower HP). She whip her hair back and forth.
- BIG BEN: Bronzong (Tera whatever, Steel I guess?) @ Heat Rock - Levitate or Heavy Metal
- Here's the funny guy of the group. He's a bell. Hit Serp with Skill Swap immediately, removing contrary from it. Afterwards, skill swap again, but this time on Torkoal, giving it Contrary and giving yourself Drought. Then, hit em with Safeguard and Trick Room, and maintain Sunny Day whenever the sun goes down. Trick Room again whenever it ends, same with Safeguard.
- Notes:
- - Taunt will shut down Bronzong entirely.
- - If Serperior disables abilities for a turn, do not use Overheat (Contrary will be nullified for that turn)
- - Trick Room can be replaced with something like Psychic Noise
- Gameplay:
- Turn 1:
- Goodra - Dragon Cheer
- Bronzong - Skill Swap -> Serperior [Bronzong will have Contrary, Serperior will have Levitate or Heavy Metal]
- Hatterene - Light Screen
- Torkoal - Weather Ball/Flamethrower
- Turn 2:
- Goodra - Acid Spray
- Bronzong - Skill Swap -> Torkoal [Bronzong will have Drought, Torkoal will have Contrary]
- Hatterene - Mystical Fire
- Torkoal - Weather Ball/Flamethrower
- Turn 3:
- Goodra - Acid Spray
- Bronzong - Safeguard
- Hatterene - Misc
- Torkoal - Overheat
- Turn 4:
- Goodra - Acid Spray
- Hatterene - Misc
- Torkoal - Overheat [Tera]
- Bronzong - Trick Room
- Turn 5:
- *Torkoal* - Overheat
- Hatterene - Misc
- Bronzong - Defense Cheer? Sure (not trick room or skill swap)
- Goodra - Sludge Bomb [Tera]
- [Sun will end]
- Turn 6:
- *Torkoal* - Eruption if full HP, Flamethrower otherwise
- Hatterene - Misc
- Bronzong - Sunny Day
- *Goodra* - Sludge Bomb
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