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Darxiusss

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Aug 18th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. ---IS THIS A JOJO SCRIPT?!?!!?!?
  88. ---Star Platinum Over Heaven
  89. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  90. ---Happy halloween
  91. ---Last script probably
  92.  
  93. ---I couldnt make a GUI cuz im lazy so
  94. -----KEYDOWNS------
  95. --- E(Hold) - OverHeaven Ora Barrages
  96. --- R - OverHeaven Strong Hit
  97. --- T - OverHeaven Blast
  98. --- F - TimeStop
  99. --- Z(Can be Spammed) - Stand Jump
  100. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  101. ------This is a Play Fair script(None of that one shot stuff)
  102.  
  103. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  104. print("FE Compatibility: by WaverlyCole & Mokiros")
  105. InternalData = {}
  106. do
  107. script.Parent = owner.Character
  108. local Event = Instance.new("RemoteEvent")
  109. Event.Name = "UserInput"
  110. local function NewFakeEvent()
  111. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  112. return Fake
  113. end
  114. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  115. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  116. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  117. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  118. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  119. local function TriggerEvent(self,Event,...)
  120. local Trigger = Mouse[Event]
  121. if Trigger and Trigger.fakeEvent and Trigger.Function then
  122. Trigger.Function(...)
  123. end
  124. end
  125. Mouse.TrigEvent = TriggerEvent
  126. UserInputService.TrigEvent = TriggerEvent
  127. Event.OnServerEvent:Connect(function(FiredBy,Input)
  128. if FiredBy.Name ~= owner.Name then end
  129. if Input.MouseEvent then
  130. Mouse.Target = Input.Target
  131. Mouse.Hit = Input.Hit
  132. else
  133. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  134. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  135. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  136. end
  137. for _,Action in pairs(ContextActionService.Actions) do
  138. for _,Key in pairs(Action.Keys) do
  139. if Key==Input.KeyCode then
  140. Action.Function(Action.Name,Input.UserInputState,Input)
  141. end
  142. end
  143. end
  144. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  145. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  146. end
  147. end)
  148. InternalData["Mouse"] = Mouse
  149. InternalData["ContextActionService"] = ContextActionService
  150. InternalData["UserInputService"] = UserInputService
  151. Event.Parent = NLS([[
  152. local Player = owner
  153. local Event = script:WaitForChild("UserInput")
  154. local UserInputService = game:GetService("UserInputService")
  155. local Input = function(Input,gameProcessedEvent)
  156. if gameProcessedEvent then return end
  157. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  158. end
  159. UserInputService.InputBegan:Connect(Input)
  160. UserInputService.InputEnded:Connect(Input)
  161. local Hit,Target
  162. while wait(1/30) do
  163. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  164. Hit,Target = Mouse.Hit,Mouse.Target
  165. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  166. end
  167. end
  168. ]],owner.Character)
  169. end
  170. RealGame = game;game = setmetatable({},{
  171. __index = function (self,Index)
  172. local Sandbox = function (Thing)
  173. if Thing:IsA("Player") then
  174. local RealPlayer = Thing
  175. return setmetatable({},{
  176. __index = function (self,Index)
  177. local Type = type(RealPlayer[Index])
  178. if Type == "function" then
  179. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  180. return function (self)
  181. return InternalData["Mouse"]
  182. end
  183. end
  184. return function (self,...)
  185. return RealPlayer[Index](RealPlayer,...)
  186. end
  187. else
  188. return RealPlayer[Index]
  189. end
  190. end;
  191. __tostring = function(self)
  192. return RealPlayer.Name
  193. end
  194. })
  195. end
  196. end
  197. if RealGame[Index] then
  198. local Type = type(RealGame[Index])
  199. if Type == "function" then
  200. if Index:lower() == "getservice" or Index:lower() == "service" then
  201. return function (self,Service)
  202. if Service:lower() == "players" then
  203. return setmetatable({},{
  204. __index = function (self2,Index2)
  205. local RealService = RealGame:GetService(Service)
  206. local Type2 = type(Index2)
  207. if Type2 == "function" then
  208. return function (self,...)
  209. return RealService[Index2](RealService,...)
  210. end
  211. else
  212. if Index2:lower() == "owner" then
  213. return Sandbox(owner)
  214. end
  215. return RealService[Index2]
  216. end
  217. end;
  218. __tostring = function(self)
  219. return RealGame:GetService(Service).Name
  220. end
  221. })
  222. elseif Service:lower() == "contextactionservice" then
  223. return InternalData["ContextActionService"]
  224. elseif Service:lower() == "contextactionservice" then
  225. return InternalData["UserInputService"]
  226. elseif Service:lower() == "runservice" then
  227. return setmetatable({},{
  228. __index = function(self2,Index2)
  229. local RealService = RealGame:GetService(Service)
  230. local Type2 = type(Index2)
  231. if Type2 == "function" then
  232. return function (self,...)
  233. return RealService[Index2](RealService,...)
  234. end
  235. else
  236. if Index2:lower() == "bindtorenderstep" then
  237. return function (self,Name,Priority,Function)
  238. return RealGame:GetService("RunService").Stepped:Connect(Function)
  239. end
  240. end
  241. if Index2:lower() == "stepped" then
  242. return RealService["Stepped"]
  243. end
  244. return RealService[Index2]
  245. end
  246. end
  247. })
  248. else
  249. return RealGame:GetService(Service)
  250. end
  251. end
  252. end
  253. return function (self,...)
  254. return RealGame[Index](RealGame,...)
  255. end
  256. else
  257. if game:GetService(Index) then
  258. return game:GetService(Index)
  259. end
  260. return RealGame[Index]
  261. end
  262. else
  263. return nil
  264. end
  265. end
  266. });Game = game;owner = game:GetService("Players").LocalPlayer
  267. print("Complete! Running...")
  268.  
  269. wait(0.1)
  270. local Player = owner
  271. local Character = Player.Character
  272. local Humanoid = Character.Humanoid
  273. local Mouse = Player:GetMouse()
  274. local LeftArm = Character["Left Arm"]
  275. local RightArm = Character["Right Arm"]
  276. local LeftLeg = Character["Left Leg"]
  277. local RightLeg = Character["Right Leg"]
  278. local Head = Character.Head
  279. local Torso = Character.Torso
  280. local Camera = game.Workspace.CurrentCamera
  281. local RootPart = Character.HumanoidRootPart
  282. local RootJoint = RootPart.RootJoint
  283. local Pause = false
  284. local attack = false
  285. local Change = false
  286. local DDZ = false
  287. local LOL = false
  288. local Anim = 'Idle'
  289. local attacktype = 1
  290. local delays = false
  291. local play = true
  292. local Time = 7
  293. local targetted = nil
  294. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  295. local velocity = RootPart.Velocity.y
  296. local sine = 0
  297. local change = 1
  298. local D = false
  299. Loop = false
  300. local DD = false
  301. local doe = 0
  302. local Create = LoadLibrary("RbxUtility").Create
  303. local Stand = Instance.new("Model",Character)
  304. Stand.Name = "Stand"
  305. local ST = Instance.new("Part",Stand)
  306. ST.Size = Vector3.new(2,2,1)
  307. ST.BrickColor = BrickColor.new("White")
  308. ST.CanCollide = false
  309. local ST2 = Instance.new("SpecialMesh",ST)
  310. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  311. ST2.Scale = Vector3.new(1,1,1)
  312. local ST3 = Instance.new("Weld",ST)
  313. ST3.Part0 = RootPart
  314. ST3.Part1 = ST
  315. ST3.C0 = CFrame.new(0,0,0)
  316. local SH = Instance.new("Part",Stand)
  317. SH.Size = Vector3.new(1.25,1.25,1.25)
  318. SH.CanCollide = false
  319. SH.BrickColor = BrickColor.new("White")
  320. local SH2 = Instance.new("SpecialMesh",SH)
  321. SH2.MeshType = "Head"
  322. SH2.Scale = Vector3.new(1,1,1)
  323. local SH2 = Instance.new("Weld",SH)
  324. SH2.Part0 = ST
  325. SH2.Part1 = SH
  326. SH2.C0 = CFrame.new(0,1.5,0)
  327. local SRA = Instance.new("Part",Stand)
  328. SRA.Size = Vector3.new(1,2,1)
  329. SRA.CanCollide = false
  330. SRA.BrickColor = BrickColor.new("White")
  331. local SRA2 = Instance.new("SpecialMesh",SRA)
  332. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  333. SRA2.Scale = Vector3.new(1,1,1)
  334. local SRA3 = Instance.new("Weld",SRA)
  335. SRA3.Part0 = ST
  336. SRA3.Part1 = SRA
  337. SRA3.C0 = CFrame.new(1.5,0,0)
  338. local SLA = Instance.new("Part",Stand)
  339. SLA.Size = Vector3.new(1,2,1)
  340. SLA.CanCollide = false
  341. SLA.BrickColor = BrickColor.new("White")
  342. local SLA2 = Instance.new("SpecialMesh",SLA)
  343. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  344. SLA2.Scale = Vector3.new(1,1,1)
  345. local SLA3 = Instance.new("Weld",SLA)
  346. SLA3.Part0 = ST
  347. SLA3.Part1 = SLA
  348. SLA3.C0 = CFrame.new(-1.5,0,0)
  349. local SRL = Instance.new("Part",Stand)
  350. SRL.Size = Vector3.new(1,2,1)
  351. SRL.CanCollide = false
  352. SRL.BrickColor = BrickColor.new("White")
  353. local SRL2 = Instance.new("SpecialMesh",SRL)
  354. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  355. SRL2.Scale = Vector3.new(1,1,1)
  356. local SRL3 = Instance.new("Weld",SRL)
  357. SRL3.Part0 = ST
  358. SRL3.Part1 = SRL
  359. SRL3.C0 = CFrame.new(0.5,-2,0)
  360. local SLL = Instance.new("Part",Stand)
  361. SLL.Size = Vector3.new(1,2,1)
  362. SLL.CanCollide = false
  363. SLL.BrickColor = BrickColor.new("White")
  364. local SLL2 = Instance.new("SpecialMesh",SLL)
  365. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  366. SLL2.Scale = Vector3.new(1,1,1)
  367. local SLL3 = Instance.new("Weld",SLL)
  368. SLL3.Part0 = ST
  369. SLL3.Part1 = SLL
  370. SLL3.C0 = CFrame.new(-0.5,-2,0)
  371. local FlA = Instance.new("ParticleEmitter",SRA)
  372. FlA.Texture = "rbxassetid://263837009"
  373. FlA.Size = NumberSequence.new(0.6)
  374. FlA.Rotation = NumberRange.new(-100, 100)
  375. FlA.RotSpeed = NumberRange.new(-200, 200)
  376. FlA.Transparency = NumberSequence.new(0,1)
  377. FlA.Speed = NumberRange.new(0.1)
  378. FlA.ZOffset = -0.1
  379. FlA.Lifetime = NumberRange.new(1)
  380. FlA.Rate = 1111
  381. FlA.LockedToPart = true
  382. FlA.LightEmission = 1
  383. FlA.VelocitySpread = 12121
  384. local ZZA = Instance.new("ParticleEmitter",SRA)
  385. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  386. ZZA.Size = NumberSequence.new(0.005)
  387. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  388. ZZA.RotSpeed = NumberRange.new(-200, 200)
  389. ZZA.Transparency = NumberSequence.new(0.7)
  390. ZZA.Lifetime = NumberRange.new(1)
  391. ZZA.Speed = NumberRange.new(0.48)
  392. ZZA.Rate = 1231231
  393. ZZA.ZOffset = 0.1
  394. ZZA.LockedToPart = true
  395. ZZA.LightEmission = 1e9
  396. ZZA.LightInfluence = 1e9
  397. local FlA1 = Instance.new("ParticleEmitter",SLA)
  398. FlA1.Texture = "rbxassetid://263837009"
  399. FlA1.Size = NumberSequence.new(0.6)
  400. FlA1.Rotation = NumberRange.new(-100, 100)
  401. FlA1.RotSpeed = NumberRange.new(-200, 200)
  402. FlA1.Transparency = NumberSequence.new(0,1)
  403. FlA1.Speed = NumberRange.new(0.1)
  404. FlA1.ZOffset = -0.1
  405. FlA1.Lifetime = NumberRange.new(1)
  406. FlA1.Rate = 1111
  407. FlA1.LockedToPart = true
  408. FlA1.LightEmission = 1
  409. FlA1.VelocitySpread = 12121
  410. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  411. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  412. ZZA1.Size = NumberSequence.new(0.005)
  413. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  414. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  415. ZZA1.Transparency = NumberSequence.new(0.7)
  416. ZZA1.Lifetime = NumberRange.new(1)
  417. ZZA1.Speed = NumberRange.new(0.48)
  418. ZZA1.Rate = 1231231
  419. ZZA1.ZOffset = 0.1
  420. ZZA1.LockedToPart = true
  421. ZZA1.LightEmission = 1e9
  422. ZZA1.LightInfluence = 1e9
  423. local FlA2 = Instance.new("ParticleEmitter",ST)
  424. FlA2.Texture = "rbxassetid://263837009"
  425. FlA2.Size = NumberSequence.new(0.6)
  426. FlA2.Rotation = NumberRange.new(-100, 100)
  427. FlA2.RotSpeed = NumberRange.new(-200, 200)
  428. FlA2.Transparency = NumberSequence.new(0,1)
  429. FlA2.Speed = NumberRange.new(0.1)
  430. FlA2.ZOffset = -0.1
  431. FlA2.Lifetime = NumberRange.new(1)
  432. FlA2.Rate = 1111
  433. FlA2.LockedToPart = true
  434. FlA2.LightEmission = 1
  435. FlA2.VelocitySpread = 12121
  436. local ZZA2 = Instance.new("ParticleEmitter",ST)
  437. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  438. ZZA2.Size = NumberSequence.new(0.005)
  439. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  440. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  441. ZZA2.Transparency = NumberSequence.new(0.7)
  442. ZZA2.Lifetime = NumberRange.new(1)
  443. ZZA2.Speed = NumberRange.new(0.48)
  444. ZZA2.Rate = 1231231
  445. ZZA2.ZOffset = 0.1
  446. ZZA2.LockedToPart = true
  447. ZZA2.LightEmission = 1e9
  448. ZZA2.LightInfluence = 1e9
  449. local FlA3 = Instance.new("ParticleEmitter",SRL)
  450. FlA3.Texture = "rbxassetid://263837009"
  451. FlA3.Size = NumberSequence.new(0.6)
  452. FlA3.Rotation = NumberRange.new(-100, 100)
  453. FlA3.RotSpeed = NumberRange.new(-200, 200)
  454. FlA3.Transparency = NumberSequence.new(0,1)
  455. FlA3.Speed = NumberRange.new(0.1)
  456. FlA3.ZOffset = -0.1
  457. FlA3.Lifetime = NumberRange.new(1)
  458. FlA3.Rate = 1111
  459. FlA3.LockedToPart = true
  460. FlA3.LightEmission = 1
  461. FlA3.VelocitySpread = 12121
  462. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  463. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  464. ZZA3.Size = NumberSequence.new(0.005)
  465. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  466. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  467. ZZA3.Transparency = NumberSequence.new(0.7)
  468. ZZA3.Lifetime = NumberRange.new(1)
  469. ZZA3.Speed = NumberRange.new(0.48)
  470. ZZA3.Rate = 1231231
  471. ZZA3.ZOffset = 0.1
  472. ZZA3.LockedToPart = true
  473. ZZA3.LightEmission = 1e9
  474. ZZA3.LightInfluence = 1e9
  475. local FlA4 = Instance.new("ParticleEmitter",SLL)
  476. FlA4.Texture = "rbxassetid://263837009"
  477. FlA4.Size = NumberSequence.new(0.6)
  478. FlA4.Rotation = NumberRange.new(-100, 100)
  479. FlA4.RotSpeed = NumberRange.new(-200, 200)
  480. FlA4.Transparency = NumberSequence.new(0,1)
  481. FlA4.Speed = NumberRange.new(0.1)
  482. FlA4.ZOffset = -0.1
  483. FlA4.Lifetime = NumberRange.new(1)
  484. FlA4.Rate = 1111
  485. FlA4.LockedToPart = true
  486. FlA4.LightEmission = 1
  487. FlA4.VelocitySpread = 12121
  488. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  489. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  490. ZZA4.Size = NumberSequence.new(0.005)
  491. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  492. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  493. ZZA4.Transparency = NumberSequence.new(0.7)
  494. ZZA4.Lifetime = NumberRange.new(1)
  495. ZZA4.Speed = NumberRange.new(0.48)
  496. ZZA4.Rate = 1231231
  497. ZZA4.ZOffset = 0.1
  498. ZZA4.LockedToPart = true
  499. ZZA4.LightEmission = 1e9
  500. ZZA4.LightInfluence = 1e9
  501. local FlA5 = Instance.new("ParticleEmitter",SH)
  502. FlA5.Texture = "rbxassetid://263837009"
  503. FlA5.Size = NumberSequence.new(0.6)
  504. FlA5.Rotation = NumberRange.new(-100, 100)
  505. FlA5.RotSpeed = NumberRange.new(-200, 200)
  506. FlA5.Transparency = NumberSequence.new(0,1)
  507. FlA5.Speed = NumberRange.new(0.1)
  508. FlA5.ZOffset = -0.1
  509. FlA5.Lifetime = NumberRange.new(1)
  510. FlA5.Rate = 20
  511. FlA5.LockedToPart = true
  512. FlA5.LightEmission = 1
  513. FlA5.VelocitySpread = 12121
  514. local ZZA5 = Instance.new("ParticleEmitter",SH)
  515. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  516. ZZA5.Size = NumberSequence.new(0.005)
  517. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  518. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  519. ZZA5.Transparency = NumberSequence.new(0.7)
  520. ZZA5.Lifetime = NumberRange.new(1)
  521. ZZA5.Speed = NumberRange.new(0.48)
  522. ZZA5.Rate = 1231233
  523. ZZA5.ZOffset = 0.1
  524. ZZA5.LockedToPart = true
  525. ZZA5.LightEmission = 1e9
  526. ZZA5.LightInfluence = 1e9
  527. FlA.Enabled = false
  528. FlA1.Enabled = false
  529. FlA2.Enabled = false
  530. FlA3.Enabled = false
  531. FlA4.Enabled = false
  532. FlA5.Enabled = false
  533. ZZA.Enabled= false
  534. ZZA1.Enabled = false
  535. ZZA2.Enabled = false
  536. ZZA3.Enabled = false
  537. ZZA4.Enabled = false
  538. ZZA5.Enabled = false
  539. local Face = Instance.new("Decal",SH)
  540. Face.Face = "Front"
  541. Face.Texture = "rbxassetid://1692604813"
  542. local StarH = Instance.new("Part",Stand)
  543. StarH.BrickColor = BrickColor.new("Institutional white")
  544. StarH.CanCollide = false
  545. local StarH2 = Instance.new("SpecialMesh",StarH)
  546. StarH2.MeshId = "rbxassetid://874044556"
  547. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  548. local StarH3 = Instance.new("Weld",StarH)
  549. StarH3.Part0 = SH
  550. StarH3.Part1 = StarH
  551. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  552. local Scarf = Instance.new("Part",Stand)
  553. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  554. Scarf.CanCollide = false
  555. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  556. Scarf2.MeshId = "rbxassetid://873798502"
  557. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  558. local Scarf3 = Instance.new("Weld",Scarf)
  559. Scarf3.Part0 = SH
  560. Scarf3.Part1 = Scarf
  561. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  562. local Clot = Instance.new("Part",Stand)
  563. Clot.BrickColor = BrickColor.new("Pastel yellow")
  564. Clot.CanCollide = false
  565. local Clot2 = Instance.new("SpecialMesh",Clot)
  566. Clot2.MeshId = "rbxassetid://874045262"
  567. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  568. local Clot3 = Instance.new("Weld",Clot)
  569. Clot3.Part0 = ST
  570. Clot3.Part1 = Clot
  571. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  572. local BClot = Instance.new("Part",Stand)
  573. BClot.BrickColor = BrickColor.new("Pastel yellow")
  574. BClot.CanCollide = false
  575. local BClot2 = Instance.new("SpecialMesh",BClot)
  576. BClot2.MeshId = "rbxassetid://874045262"
  577. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  578. local BClot3 = Instance.new("Weld",BClot)
  579. BClot3.Part0 = ST
  580. BClot3.Part1 = BClot
  581. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  582. local Shoulder = Instance.new("Part",Stand)
  583. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  584. Shoulder.CanCollide = false
  585. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  586. Shoulder2.MeshId = "rbxassetid://874040321"
  587. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  588. local Shoulder3 = Instance.new("Weld",Shoulder)
  589. Shoulder3.Part0 = SRA
  590. Shoulder3.Part1 = Shoulder
  591. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  592. local OtShoulder = Instance.new("Part",Stand)
  593. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  594. OtShoulder.CanCollide = false
  595. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  596. OtShoulder2.MeshId = "rbxassetid://874040321"
  597. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  598. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  599. OtShoulder3.Part0 = SLA
  600. OtShoulder3.Part1 = OtShoulder
  601. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  602. local Abs = Instance.new("Part",Stand)
  603. Abs.BrickColor = BrickColor.new("Institutional white")
  604. Abs.CanCollide = false
  605. local Abs2 = Instance.new("SpecialMesh",Abs)
  606. Abs2.MeshId = "rbxassetid://958074736"
  607. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  608. local Abs3 = Instance.new("Weld",Abs)
  609. Abs3.Part0 = ST
  610. Abs3.Part1 = Abs
  611. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  612. Humanoid.Animator.Parent = nil
  613. Character.Animate.Parent = nil
  614. mas = Instance.new("Model",game:GetService("Lighting"))
  615. WeldConstraint0 = Instance.new("WeldConstraint")
  616. WeldConstraint1 = Instance.new("WeldConstraint")
  617. WeldConstraint2 = Instance.new("WeldConstraint")
  618. WeldConstraint3 = Instance.new("WeldConstraint")
  619. WeldConstraint4 = Instance.new("WeldConstraint")
  620. WeldConstraint5 = Instance.new("WeldConstraint")
  621. WeldConstraint6 = Instance.new("WeldConstraint")
  622. WeldConstraint7 = Instance.new("WeldConstraint")
  623. WeldConstraint8 = Instance.new("WeldConstraint")
  624. WeldConstraint9 = Instance.new("WeldConstraint")
  625. WeldConstraint10 = Instance.new("WeldConstraint")
  626. WeldConstraint11 = Instance.new("WeldConstraint")
  627. WeldConstraint12 = Instance.new("WeldConstraint")
  628. WeldConstraint13 = Instance.new("WeldConstraint")
  629. Part14 = Instance.new("Part")
  630. Part15 = Instance.new("Part")
  631. WeldConstraint16 = Instance.new("WeldConstraint")
  632. WeldConstraint17 = Instance.new("WeldConstraint")
  633. WeldConstraint18 = Instance.new("WeldConstraint")
  634. WeldConstraint19 = Instance.new("WeldConstraint")
  635. WeldConstraint20 = Instance.new("WeldConstraint")
  636. WeldConstraint21 = Instance.new("WeldConstraint")
  637. WeldConstraint22 = Instance.new("WeldConstraint")
  638. WeldConstraint23 = Instance.new("WeldConstraint")
  639. WeldConstraint24 = Instance.new("WeldConstraint")
  640. WeldConstraint25 = Instance.new("WeldConstraint")
  641. WeldConstraint26 = Instance.new("WeldConstraint")
  642. WeldConstraint27 = Instance.new("WeldConstraint")
  643. WeldConstraint28 = Instance.new("WeldConstraint")
  644. WeldConstraint29 = Instance.new("WeldConstraint")
  645. Part30 = Instance.new("Part")
  646. Part31 = Instance.new("Part")
  647. Part32 = Instance.new("Part")
  648. Part33 = Instance.new("Part")
  649. Part34 = Instance.new("Part")
  650. Part35 = Instance.new("Part")
  651. Part36 = Instance.new("Part")
  652. Part37 = Instance.new("Part")
  653. Part38 = Instance.new("Part")
  654. Part39 = Instance.new("Part")
  655. Part40 = Instance.new("Part")
  656. Part41 = Instance.new("Part")
  657. Part42 = Instance.new("Part")
  658. WeldConstraint20.Parent = Part15
  659. WeldConstraint20.Part0 = Part15
  660. WeldConstraint20.Part1 = Part33
  661. WeldConstraint22.Parent = Part15
  662. WeldConstraint22.Part0 = Part15
  663. WeldConstraint22.Part1 = Part35
  664. WeldConstraint21.Parent = Part15
  665. WeldConstraint21.Part0 = Part15
  666. WeldConstraint21.Part1 = Part34
  667. WeldConstraint23.Parent = Part15
  668. WeldConstraint23.Part0 = Part15
  669. WeldConstraint23.Part1 = Part36
  670. WeldConstraint24.Parent = Part15
  671. WeldConstraint24.Part0 = Part15
  672. WeldConstraint24.Part1 = Part37
  673. WeldConstraint25.Parent = Part15
  674. WeldConstraint25.Part0 = Part15
  675. WeldConstraint25.Part1 = Part38
  676. WeldConstraint26.Parent = Part15
  677. WeldConstraint26.Part0 = Part15
  678. WeldConstraint26.Part1 = Part39
  679. WeldConstraint27.Parent = Part15
  680. WeldConstraint27.Part0 = Part15
  681. WeldConstraint27.Part1 = Part40
  682. WeldConstraint29.Parent = Part15
  683. WeldConstraint29.Part0 = Part15
  684. WeldConstraint29.Part1 = Part42
  685. WeldConstraint28.Parent = Part15
  686. WeldConstraint28.Part0 = Part15
  687. WeldConstraint28.Part1 = Part41
  688. WeldConstraint16.Parent = Part15
  689. WeldConstraint16.Part0 = Part15
  690. WeldConstraint16.Part1 = Part14
  691. WeldConstraint17.Parent = Part15
  692. WeldConstraint17.Part0 = Part15
  693. WeldConstraint17.Part1 = Part30
  694. WeldConstraint18.Parent = Part15
  695. WeldConstraint18.Part0 = Part15
  696. WeldConstraint18.Part1 = Part31
  697. WeldConstraint19.Parent = Part15
  698. WeldConstraint19.Part0 = Part15
  699. WeldConstraint19.Part1 = Part32
  700. Part14.Name = "Glove"
  701. Part14.Parent = mas
  702. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  703. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  704. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  705. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  706. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  707. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  708. Part14.BottomSurface = Enum.SurfaceType.Smooth
  709. Part14.BrickColor = BrickColor.new("Pastel yellow")
  710. Part14.CanCollide = false
  711. Part14.Material = Enum.Material.SmoothPlastic
  712. Part14.TopSurface = Enum.SurfaceType.Smooth
  713. Part14.brickColor = BrickColor.new("Pastel yellow")
  714. Part15.Name = "LeftHandle"
  715. Part15.Parent = mas
  716. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  717. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  718. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  719. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  720. Part15.Color = Color3.new(1, 1, 0)
  721. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  722. Part15.BottomSurface = Enum.SurfaceType.Smooth
  723. Part15.BrickColor = BrickColor.new("New Yeller")
  724. Part15.CanCollide = false
  725. Part15.Material = Enum.Material.SmoothPlastic
  726. Part15.TopSurface = Enum.SurfaceType.Smooth
  727. Part15.brickColor = BrickColor.new("New Yeller")
  728. Part15.Shape = Enum.PartType.Ball
  729. WeldConstraint16.Parent = Part15
  730. WeldConstraint16.Part0 = Part15
  731. WeldConstraint16.Part1 = Part14
  732. WeldConstraint17.Parent = Part15
  733. WeldConstraint17.Part0 = Part15
  734. WeldConstraint17.Part1 = Part30
  735. WeldConstraint18.Parent = Part15
  736. WeldConstraint18.Part0 = Part15
  737. WeldConstraint18.Part1 = Part31
  738. WeldConstraint19.Parent = Part15
  739. WeldConstraint19.Part0 = Part15
  740. WeldConstraint19.Part1 = Part32
  741. WeldConstraint20.Parent = Part15
  742. WeldConstraint20.Part0 = Part15
  743. WeldConstraint20.Part1 = Part33
  744. WeldConstraint21.Parent = Part15
  745. WeldConstraint21.Part0 = Part15
  746. WeldConstraint21.Part1 = Part34
  747. WeldConstraint22.Parent = Part15
  748. WeldConstraint22.Part0 = Part15
  749. WeldConstraint22.Part1 = Part35
  750. WeldConstraint23.Parent = Part15
  751. WeldConstraint23.Part0 = Part15
  752. WeldConstraint23.Part1 = Part36
  753. WeldConstraint24.Parent = Part15
  754. WeldConstraint24.Part0 = Part15
  755. WeldConstraint24.Part1 = Part37
  756. WeldConstraint25.Parent = Part15
  757. WeldConstraint25.Part0 = Part15
  758. WeldConstraint25.Part1 = Part38
  759. WeldConstraint26.Parent = Part15
  760. WeldConstraint26.Part0 = Part15
  761. WeldConstraint26.Part1 = Part39
  762. WeldConstraint27.Parent = Part15
  763. WeldConstraint27.Part0 = Part15
  764. WeldConstraint27.Part1 = Part40
  765. WeldConstraint28.Parent = Part15
  766. WeldConstraint28.Part0 = Part15
  767. WeldConstraint28.Part1 = Part41
  768. WeldConstraint29.Parent = Part15
  769. WeldConstraint29.Part0 = Part15
  770. WeldConstraint29.Part1 = Part42
  771. Part30.Parent = mas
  772. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  773. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  774. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  775. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  776. Part30.Color = Color3.new(1, 1, 0)
  777. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  778. Part30.BottomSurface = Enum.SurfaceType.Smooth
  779. Part30.BrickColor = BrickColor.new("New Yeller")
  780. Part30.CanCollide = false
  781. Part30.Material = Enum.Material.SmoothPlastic
  782. Part30.TopSurface = Enum.SurfaceType.Smooth
  783. Part30.brickColor = BrickColor.new("New Yeller")
  784. Part30.Shape = Enum.PartType.Ball
  785. Part31.Parent = mas
  786. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  787. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  788. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  789. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  790. Part31.Color = Color3.new(1, 1, 0)
  791. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  792. Part31.BottomSurface = Enum.SurfaceType.Smooth
  793. Part31.BrickColor = BrickColor.new("New Yeller")
  794. Part31.CanCollide = false
  795. Part31.Material = Enum.Material.SmoothPlastic
  796. Part31.TopSurface = Enum.SurfaceType.Smooth
  797. Part31.brickColor = BrickColor.new("New Yeller")
  798. Part31.Shape = Enum.PartType.Ball
  799. Part32.Parent = mas
  800. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  801. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  802. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  803. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  804. Part32.Color = Color3.new(1, 1, 0)
  805. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  806. Part32.BottomSurface = Enum.SurfaceType.Smooth
  807. Part32.BrickColor = BrickColor.new("New Yeller")
  808. Part32.CanCollide = false
  809. Part32.Material = Enum.Material.SmoothPlastic
  810. Part32.TopSurface = Enum.SurfaceType.Smooth
  811. Part32.brickColor = BrickColor.new("New Yeller")
  812. Part32.Shape = Enum.PartType.Ball
  813. Part33.Parent = mas
  814. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  815. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  816. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  817. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  818. Part33.Color = Color3.new(1, 1, 0)
  819. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  820. Part33.BottomSurface = Enum.SurfaceType.Smooth
  821. Part33.BrickColor = BrickColor.new("New Yeller")
  822. Part33.CanCollide = false
  823. Part33.Material = Enum.Material.SmoothPlastic
  824. Part33.TopSurface = Enum.SurfaceType.Smooth
  825. Part33.brickColor = BrickColor.new("New Yeller")
  826. Part33.Shape = Enum.PartType.Ball
  827. Part34.Parent = mas
  828. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  829. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  830. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  831. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  832. Part34.Color = Color3.new(1, 1, 0)
  833. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  834. Part34.BottomSurface = Enum.SurfaceType.Smooth
  835. Part34.BrickColor = BrickColor.new("New Yeller")
  836. Part34.CanCollide = false
  837. Part34.Material = Enum.Material.SmoothPlastic
  838. Part34.TopSurface = Enum.SurfaceType.Smooth
  839. Part34.brickColor = BrickColor.new("New Yeller")
  840. Part34.Shape = Enum.PartType.Ball
  841. Part35.Parent = mas
  842. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  843. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  844. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  845. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  846. Part35.Color = Color3.new(1, 1, 0)
  847. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  848. Part35.BottomSurface = Enum.SurfaceType.Smooth
  849. Part35.BrickColor = BrickColor.new("New Yeller")
  850. Part35.CanCollide = false
  851. Part35.Material = Enum.Material.SmoothPlastic
  852. Part35.TopSurface = Enum.SurfaceType.Smooth
  853. Part35.brickColor = BrickColor.new("New Yeller")
  854. Part35.Shape = Enum.PartType.Ball
  855. Part36.Parent = mas
  856. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  857. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  858. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  859. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  860. Part36.Color = Color3.new(1, 1, 0)
  861. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  862. Part36.BottomSurface = Enum.SurfaceType.Smooth
  863. Part36.BrickColor = BrickColor.new("New Yeller")
  864. Part36.CanCollide = false
  865. Part36.Material = Enum.Material.SmoothPlastic
  866. Part36.TopSurface = Enum.SurfaceType.Smooth
  867. Part36.brickColor = BrickColor.new("New Yeller")
  868. Part36.Shape = Enum.PartType.Ball
  869. Part37.Parent = mas
  870. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  871. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  872. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  873. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  874. Part37.Color = Color3.new(1, 1, 0)
  875. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  876. Part37.BottomSurface = Enum.SurfaceType.Smooth
  877. Part37.BrickColor = BrickColor.new("New Yeller")
  878. Part37.CanCollide = false
  879. Part37.Material = Enum.Material.SmoothPlastic
  880. Part37.TopSurface = Enum.SurfaceType.Smooth
  881. Part37.brickColor = BrickColor.new("New Yeller")
  882. Part37.Shape = Enum.PartType.Ball
  883. Part38.Parent = mas
  884. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  885. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  886. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  887. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  888. Part38.Color = Color3.new(1, 1, 0)
  889. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  890. Part38.BottomSurface = Enum.SurfaceType.Smooth
  891. Part38.BrickColor = BrickColor.new("New Yeller")
  892. Part38.CanCollide = false
  893. Part38.Material = Enum.Material.SmoothPlastic
  894. Part38.TopSurface = Enum.SurfaceType.Smooth
  895. Part38.brickColor = BrickColor.new("New Yeller")
  896. Part38.Shape = Enum.PartType.Ball
  897. Part39.Parent = mas
  898. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  899. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  900. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  901. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  902. Part39.Color = Color3.new(1, 1, 0)
  903. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  904. Part39.BottomSurface = Enum.SurfaceType.Smooth
  905. Part39.BrickColor = BrickColor.new("New Yeller")
  906. Part39.CanCollide = false
  907. Part39.Material = Enum.Material.SmoothPlastic
  908. Part39.TopSurface = Enum.SurfaceType.Smooth
  909. Part39.brickColor = BrickColor.new("New Yeller")
  910. Part39.Shape = Enum.PartType.Ball
  911. Part40.Parent = mas
  912. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  913. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  914. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  915. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  916. Part40.Color = Color3.new(1, 1, 0)
  917. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  918. Part40.BottomSurface = Enum.SurfaceType.Smooth
  919. Part40.BrickColor = BrickColor.new("New Yeller")
  920. Part40.CanCollide = false
  921. Part40.Material = Enum.Material.SmoothPlastic
  922. Part40.TopSurface = Enum.SurfaceType.Smooth
  923. Part40.brickColor = BrickColor.new("New Yeller")
  924. Part41.Parent = mas
  925. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  926. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  927. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  928. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  929. Part41.Color = Color3.new(1, 1, 0)
  930. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  931. Part41.BottomSurface = Enum.SurfaceType.Smooth
  932. Part41.BrickColor = BrickColor.new("New Yeller")
  933. Part41.CanCollide = false
  934. Part41.Material = Enum.Material.SmoothPlastic
  935. Part41.TopSurface = Enum.SurfaceType.Smooth
  936. Part41.brickColor = BrickColor.new("New Yeller")
  937. Part42.Parent = mas
  938. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  939. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  940. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  941. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  942. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  943. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  944. Part42.BottomSurface = Enum.SurfaceType.Smooth
  945. Part42.BrickColor = BrickColor.new("Institutional white")
  946. Part42.CanCollide = false
  947. Part42.Material = Enum.Material.SmoothPlastic
  948. Part42.TopSurface = Enum.SurfaceType.Smooth
  949. Part42.brickColor = BrickColor.new("Institutional white")
  950. for i,v in pairs(mas:GetChildren()) do
  951. v.Parent = owner.Character.Stand
  952. pcall(function() v:MakeJoints() end)
  953. end
  954. local Wld = Instance.new("Weld",Part15)
  955. Wld.Part0 = SLA
  956. Wld.Part1 = Part15
  957. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  958. mas2 = Instance.new("Model",game:GetService("Lighting"))
  959. WeldConstraint0 = Instance.new("WeldConstraint")
  960. WeldConstraint1 = Instance.new("WeldConstraint")
  961. WeldConstraint2 = Instance.new("WeldConstraint")
  962. WeldConstraint3 = Instance.new("WeldConstraint")
  963. WeldConstraint4 = Instance.new("WeldConstraint")
  964. WeldConstraint5 = Instance.new("WeldConstraint")
  965. WeldConstraint6 = Instance.new("WeldConstraint")
  966. WeldConstraint7 = Instance.new("WeldConstraint")
  967. WeldConstraint8 = Instance.new("WeldConstraint")
  968. WeldConstraint9 = Instance.new("WeldConstraint")
  969. WeldConstraint10 = Instance.new("WeldConstraint")
  970. WeldConstraint11 = Instance.new("WeldConstraint")
  971. WeldConstraint12 = Instance.new("WeldConstraint")
  972. WeldConstraint13 = Instance.new("WeldConstraint")
  973. Part14 = Instance.new("Part")
  974. Part15 = Instance.new("Part")
  975. WeldConstraint16 = Instance.new("WeldConstraint")
  976. WeldConstraint17 = Instance.new("WeldConstraint")
  977. WeldConstraint18 = Instance.new("WeldConstraint")
  978. WeldConstraint19 = Instance.new("WeldConstraint")
  979. WeldConstraint20 = Instance.new("WeldConstraint")
  980. WeldConstraint21 = Instance.new("WeldConstraint")
  981. WeldConstraint22 = Instance.new("WeldConstraint")
  982. WeldConstraint23 = Instance.new("WeldConstraint")
  983. WeldConstraint24 = Instance.new("WeldConstraint")
  984. WeldConstraint25 = Instance.new("WeldConstraint")
  985. WeldConstraint26 = Instance.new("WeldConstraint")
  986. WeldConstraint27 = Instance.new("WeldConstraint")
  987. WeldConstraint28 = Instance.new("WeldConstraint")
  988. WeldConstraint29 = Instance.new("WeldConstraint")
  989. Part30 = Instance.new("Part")
  990. Part31 = Instance.new("Part")
  991. Part32 = Instance.new("Part")
  992. Part33 = Instance.new("Part")
  993. Part34 = Instance.new("Part")
  994. Part35 = Instance.new("Part")
  995. Part36 = Instance.new("Part")
  996. Part37 = Instance.new("Part")
  997. Part38 = Instance.new("Part")
  998. Part39 = Instance.new("Part")
  999. Part40 = Instance.new("Part")
  1000. Part41 = Instance.new("Part")
  1001. Part42 = Instance.new("Part")
  1002. WeldConstraint20.Parent = Part15
  1003. WeldConstraint20.Part0 = Part15
  1004. WeldConstraint20.Part1 = Part33
  1005. WeldConstraint22.Parent = Part15
  1006. WeldConstraint22.Part0 = Part15
  1007. WeldConstraint22.Part1 = Part35
  1008. WeldConstraint21.Parent = Part15
  1009. WeldConstraint21.Part0 = Part15
  1010. WeldConstraint21.Part1 = Part34
  1011. WeldConstraint23.Parent = Part15
  1012. WeldConstraint23.Part0 = Part15
  1013. WeldConstraint23.Part1 = Part36
  1014. WeldConstraint24.Parent = Part15
  1015. WeldConstraint24.Part0 = Part15
  1016. WeldConstraint24.Part1 = Part37
  1017. WeldConstraint25.Parent = Part15
  1018. WeldConstraint25.Part0 = Part15
  1019. WeldConstraint25.Part1 = Part38
  1020. WeldConstraint26.Parent = Part15
  1021. WeldConstraint26.Part0 = Part15
  1022. WeldConstraint26.Part1 = Part39
  1023. WeldConstraint27.Parent = Part15
  1024. WeldConstraint27.Part0 = Part15
  1025. WeldConstraint27.Part1 = Part40
  1026. WeldConstraint29.Parent = Part15
  1027. WeldConstraint29.Part0 = Part15
  1028. WeldConstraint29.Part1 = Part42
  1029. WeldConstraint28.Parent = Part15
  1030. WeldConstraint28.Part0 = Part15
  1031. WeldConstraint28.Part1 = Part41
  1032. WeldConstraint16.Parent = Part15
  1033. WeldConstraint16.Part0 = Part15
  1034. WeldConstraint16.Part1 = Part14
  1035. WeldConstraint17.Parent = Part15
  1036. WeldConstraint17.Part0 = Part15
  1037. WeldConstraint17.Part1 = Part30
  1038. WeldConstraint18.Parent = Part15
  1039. WeldConstraint18.Part0 = Part15
  1040. WeldConstraint18.Part1 = Part31
  1041. WeldConstraint19.Parent = Part15
  1042. WeldConstraint19.Part0 = Part15
  1043. WeldConstraint19.Part1 = Part32
  1044. Part14.Name = "Glove"
  1045. Part14.Parent = mas2
  1046. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1047. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1048. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1049. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1050. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1051. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1052. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1053. Part14.BrickColor = BrickColor.new("Pastel yellow")
  1054. Part14.CanCollide = false
  1055. Part14.Material = Enum.Material.SmoothPlastic
  1056. Part14.TopSurface = Enum.SurfaceType.Smooth
  1057. Part14.brickColor = BrickColor.new("Pastel yellow")
  1058. Part15.Name = "LeftHandle"
  1059. Part15.Parent = mas2
  1060. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1061. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1062. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1063. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1064. Part15.Color = Color3.new(1, 1, 0)
  1065. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1066. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1067. Part15.BrickColor = BrickColor.new("New Yeller")
  1068. Part15.CanCollide = false
  1069. Part15.Material = Enum.Material.SmoothPlastic
  1070. Part15.TopSurface = Enum.SurfaceType.Smooth
  1071. Part15.brickColor = BrickColor.new("New Yeller")
  1072. Part15.Shape = Enum.PartType.Ball
  1073. WeldConstraint16.Parent = Part15
  1074. WeldConstraint16.Part0 = Part15
  1075. WeldConstraint16.Part1 = Part14
  1076. WeldConstraint17.Parent = Part15
  1077. WeldConstraint17.Part0 = Part15
  1078. WeldConstraint17.Part1 = Part30
  1079. WeldConstraint18.Parent = Part15
  1080. WeldConstraint18.Part0 = Part15
  1081. WeldConstraint18.Part1 = Part31
  1082. WeldConstraint19.Parent = Part15
  1083. WeldConstraint19.Part0 = Part15
  1084. WeldConstraint19.Part1 = Part32
  1085. WeldConstraint20.Parent = Part15
  1086. WeldConstraint20.Part0 = Part15
  1087. WeldConstraint20.Part1 = Part33
  1088. WeldConstraint21.Parent = Part15
  1089. WeldConstraint21.Part0 = Part15
  1090. WeldConstraint21.Part1 = Part34
  1091. WeldConstraint22.Parent = Part15
  1092. WeldConstraint22.Part0 = Part15
  1093. WeldConstraint22.Part1 = Part35
  1094. WeldConstraint23.Parent = Part15
  1095. WeldConstraint23.Part0 = Part15
  1096. WeldConstraint23.Part1 = Part36
  1097. WeldConstraint24.Parent = Part15
  1098. WeldConstraint24.Part0 = Part15
  1099. WeldConstraint24.Part1 = Part37
  1100. WeldConstraint25.Parent = Part15
  1101. WeldConstraint25.Part0 = Part15
  1102. WeldConstraint25.Part1 = Part38
  1103. WeldConstraint26.Parent = Part15
  1104. WeldConstraint26.Part0 = Part15
  1105. WeldConstraint26.Part1 = Part39
  1106. WeldConstraint27.Parent = Part15
  1107. WeldConstraint27.Part0 = Part15
  1108. WeldConstraint27.Part1 = Part40
  1109. WeldConstraint28.Parent = Part15
  1110. WeldConstraint28.Part0 = Part15
  1111. WeldConstraint28.Part1 = Part41
  1112. WeldConstraint29.Parent = Part15
  1113. WeldConstraint29.Part0 = Part15
  1114. WeldConstraint29.Part1 = Part42
  1115. Part30.Parent = mas2
  1116. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1117. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1118. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1119. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1120. Part30.Color = Color3.new(1, 1, 0)
  1121. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1122. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1123. Part30.BrickColor = BrickColor.new("New Yeller")
  1124. Part30.CanCollide = false
  1125. Part30.Material = Enum.Material.SmoothPlastic
  1126. Part30.TopSurface = Enum.SurfaceType.Smooth
  1127. Part30.brickColor = BrickColor.new("New Yeller")
  1128. Part30.Shape = Enum.PartType.Ball
  1129. Part31.Parent = mas2
  1130. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1131. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1132. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1133. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1134. Part31.Color = Color3.new(1, 1, 0)
  1135. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1136. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1137. Part31.BrickColor = BrickColor.new("New Yeller")
  1138. Part31.CanCollide = false
  1139. Part31.Material = Enum.Material.SmoothPlastic
  1140. Part31.TopSurface = Enum.SurfaceType.Smooth
  1141. Part31.brickColor = BrickColor.new("New Yeller")
  1142. Part31.Shape = Enum.PartType.Ball
  1143. Part32.Parent = mas2
  1144. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1145. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1146. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1147. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1148. Part32.Color = Color3.new(1, 1, 0)
  1149. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1150. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1151. Part32.BrickColor = BrickColor.new("New Yeller")
  1152. Part32.CanCollide = false
  1153. Part32.Material = Enum.Material.SmoothPlastic
  1154. Part32.TopSurface = Enum.SurfaceType.Smooth
  1155. Part32.brickColor = BrickColor.new("New Yeller")
  1156. Part32.Shape = Enum.PartType.Ball
  1157. Part33.Parent = mas2
  1158. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1159. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1160. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1161. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1162. Part33.Color = Color3.new(1, 1, 0)
  1163. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1164. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1165. Part33.BrickColor = BrickColor.new("New Yeller")
  1166. Part33.CanCollide = false
  1167. Part33.Material = Enum.Material.SmoothPlastic
  1168. Part33.TopSurface = Enum.SurfaceType.Smooth
  1169. Part33.brickColor = BrickColor.new("New Yeller")
  1170. Part33.Shape = Enum.PartType.Ball
  1171. Part34.Parent = mas2
  1172. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1173. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1174. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1175. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1176. Part34.Color = Color3.new(1, 1, 0)
  1177. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1178. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1179. Part34.BrickColor = BrickColor.new("New Yeller")
  1180. Part34.CanCollide = false
  1181. Part34.Material = Enum.Material.SmoothPlastic
  1182. Part34.TopSurface = Enum.SurfaceType.Smooth
  1183. Part34.brickColor = BrickColor.new("New Yeller")
  1184. Part34.Shape = Enum.PartType.Ball
  1185. Part35.Parent = mas2
  1186. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1187. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1188. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1189. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1190. Part35.Color = Color3.new(1, 1, 0)
  1191. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1192. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1193. Part35.BrickColor = BrickColor.new("New Yeller")
  1194. Part35.CanCollide = false
  1195. Part35.Material = Enum.Material.SmoothPlastic
  1196. Part35.TopSurface = Enum.SurfaceType.Smooth
  1197. Part35.brickColor = BrickColor.new("New Yeller")
  1198. Part35.Shape = Enum.PartType.Ball
  1199. Part36.Parent = mas2
  1200. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1201. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1202. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1203. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1204. Part36.Color = Color3.new(1, 1, 0)
  1205. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1206. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1207. Part36.BrickColor = BrickColor.new("New Yeller")
  1208. Part36.CanCollide = false
  1209. Part36.Material = Enum.Material.SmoothPlastic
  1210. Part36.TopSurface = Enum.SurfaceType.Smooth
  1211. Part36.brickColor = BrickColor.new("New Yeller")
  1212. Part36.Shape = Enum.PartType.Ball
  1213. Part37.Parent = mas2
  1214. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1215. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1216. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1217. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1218. Part37.Color = Color3.new(1, 1, 0)
  1219. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1220. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1221. Part37.BrickColor = BrickColor.new("New Yeller")
  1222. Part37.CanCollide = false
  1223. Part37.Material = Enum.Material.SmoothPlastic
  1224. Part37.TopSurface = Enum.SurfaceType.Smooth
  1225. Part37.brickColor = BrickColor.new("New Yeller")
  1226. Part37.Shape = Enum.PartType.Ball
  1227. Part38.Parent = mas2
  1228. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1229. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1230. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1231. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1232. Part38.Color = Color3.new(1, 1, 0)
  1233. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1234. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1235. Part38.BrickColor = BrickColor.new("New Yeller")
  1236. Part38.CanCollide = false
  1237. Part38.Material = Enum.Material.SmoothPlastic
  1238. Part38.TopSurface = Enum.SurfaceType.Smooth
  1239. Part38.brickColor = BrickColor.new("New Yeller")
  1240. Part38.Shape = Enum.PartType.Ball
  1241. Part39.Parent = mas2
  1242. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1243. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1244. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1245. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1246. Part39.Color = Color3.new(1, 1, 0)
  1247. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1248. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1249. Part39.BrickColor = BrickColor.new("New Yeller")
  1250. Part39.CanCollide = false
  1251. Part39.Material = Enum.Material.SmoothPlastic
  1252. Part39.TopSurface = Enum.SurfaceType.Smooth
  1253. Part39.brickColor = BrickColor.new("New Yeller")
  1254. Part39.Shape = Enum.PartType.Ball
  1255. Part40.Parent = mas2
  1256. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1257. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1258. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1259. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1260. Part40.Color = Color3.new(1, 1, 0)
  1261. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1262. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1263. Part40.BrickColor = BrickColor.new("New Yeller")
  1264. Part40.CanCollide = false
  1265. Part40.Material = Enum.Material.SmoothPlastic
  1266. Part40.TopSurface = Enum.SurfaceType.Smooth
  1267. Part40.brickColor = BrickColor.new("New Yeller")
  1268. Part41.Parent = mas2
  1269. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1270. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1271. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1272. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1273. Part41.Color = Color3.new(1, 1, 0)
  1274. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1275. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1276. Part41.BrickColor = BrickColor.new("New Yeller")
  1277. Part41.CanCollide = false
  1278. Part41.Material = Enum.Material.SmoothPlastic
  1279. Part41.TopSurface = Enum.SurfaceType.Smooth
  1280. Part41.brickColor = BrickColor.new("New Yeller")
  1281. Part42.Parent = mas2
  1282. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1283. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1284. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1285. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1286. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1287. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1288. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1289. Part42.BrickColor = BrickColor.new("Institutional white")
  1290. Part42.CanCollide = false
  1291. Part42.Material = Enum.Material.SmoothPlastic
  1292. Part42.TopSurface = Enum.SurfaceType.Smooth
  1293. Part42.brickColor = BrickColor.new("Institutional white")
  1294. for i,v in pairs(mas2:GetChildren()) do
  1295. v.Parent = owner.Character.Stand
  1296. pcall(function() v:MakeJoints() end)
  1297. end
  1298. local Wld = Instance.new("Weld",Part15)
  1299. Wld.Part0 = SRA
  1300. Wld.Part1 = Part15
  1301. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1302. for i,v in pairs(mas:children()) do
  1303. if v:IsA("Part") then
  1304. v.Transparency = 1
  1305. end
  1306. end
  1307. for i,v in pairs(Character.Stand:children()) do
  1308. if v:IsA("Part") then
  1309. v.Transparency = 1
  1310. Face.Transparency = 1
  1311. end
  1312. end
  1313. local newMotor = function(part0, part1, c0, c1)
  1314. local w = Create('Motor'){
  1315. Parent = part0,
  1316. Part0 = part0,
  1317. Part1 = part1,
  1318. C0 = c0,
  1319. C1 = c1,
  1320. }
  1321. return w
  1322. end
  1323. function clerp(a, b, t)
  1324. return a:lerp(b, t)
  1325. end
  1326.  
  1327. coroutine.resume(coroutine.create(function()
  1328. while true do
  1329. Humanoid.Health = Humanoid.Health + 1.7
  1330. game:GetService("RunService").Stepped:wait()
  1331. end
  1332. end))
  1333. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1334. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1335.  
  1336. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1337. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1338. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1339. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1340. RootJoint.C1 = CFrame.new(0, 0, 0)
  1341. RootJoint.C0 = CFrame.new(0, 0, 0)
  1342. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1343. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1344.  
  1345. local rarmc1 = RW.C1
  1346. local larmc1 = LW.C1
  1347. local rlegc1 = RH.C1
  1348. local llegc1 = LH.C1
  1349.  
  1350. local resetc1 = false
  1351.  
  1352. function PlayAnimationFromTable(table, speed, bool)
  1353. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1354. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1355. RW.C0 = clerp(RW.C0, table[3], speed)
  1356. LW.C0 = clerp(LW.C0, table[4], speed)
  1357. RH.C0 = clerp(RH.C0, table[5], speed)
  1358. LH.C0 = clerp(LH.C0, table[6], speed)
  1359. if bool == true then
  1360. if resetc1 == false then
  1361. resetc1 = true
  1362. RootJoint.C1 = RootJoint.C1
  1363. Torso.Neck.C1 = Torso.Neck.C1
  1364. RW.C1 = rarmc1
  1365. LW.C1 = larmc1
  1366. RH.C1 = rlegc1
  1367. LH.C1 = llegc1
  1368. end
  1369. end
  1370. end
  1371.  
  1372. ArtificialHB = Create("BindableEvent", script){
  1373. Parent = script,
  1374. Name = "Heartbeat",
  1375. }
  1376.  
  1377. script:WaitForChild("Heartbeat")
  1378.  
  1379. frame = 1 / 30
  1380. tf = 0
  1381. allowframeloss = false
  1382. tossremainder = false
  1383. lastframe = tick()
  1384. script.Heartbeat:Fire()
  1385.  
  1386. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1387. tf = tf + s
  1388. if tf >= frame then
  1389. if allowframeloss then
  1390. script.Heartbeat:Fire()
  1391. lastframe = tick()
  1392. else
  1393. for i = 1, math.floor(tf / frame) do
  1394. script.Heartbeat:Fire()
  1395. end
  1396. lastframe = tick()
  1397. end
  1398. if tossremainder then
  1399. tf = 0
  1400. else
  1401. tf = tf - frame * math.floor(tf / frame)
  1402. end
  1403. end
  1404. end)
  1405.  
  1406. function swait(num)
  1407. if num == 0 or num == nil then
  1408. ArtificialHB.Event:wait()
  1409. else
  1410. for i = 0, num do
  1411. ArtificialHB.Event:wait()
  1412. end
  1413. end
  1414. end
  1415.  
  1416.  
  1417.  
  1418. Mouse.KeyDown:connect(function(key)
  1419. if key == "q" then
  1420. if Change == false then
  1421. Stand()
  1422. Change = true
  1423. elseif Change == true then
  1424. UnStand()
  1425. Change = false
  1426. end
  1427. end
  1428. end)
  1429.  
  1430.  
  1431. function Stand()
  1432. if D == false then
  1433. D = true
  1434. Pause = true
  1435. for i = 0,0.1,0.1 do
  1436. swait()
  1437. PlayAnimationFromTable({
  1438. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1441. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. }, .5, false)
  1445. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1446. end
  1447. coroutine.resume(coroutine.create(function()
  1448. for i = 0,1.2,0.1 do
  1449. swait()
  1450. PlayAnimationFromTable({
  1451. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1452. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1453. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1454. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1455. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1456. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1457. }, .5, false)
  1458. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1459. end
  1460. Pause = false
  1461. end))
  1462. local Sound = Instance.new("Sound",ST)
  1463. Sound.Pitch = 1
  1464. Sound.Volume = 121
  1465. Sound.Looped = false
  1466. Sound.SoundId = "rbxassetid://463010917"
  1467. Sound:play()
  1468. coroutine.resume(coroutine.create(function()
  1469. for i,v in pairs(mas:children()) do
  1470. if v:IsA("Part") then
  1471. coroutine.resume(coroutine.create(function()
  1472. v.Transparency = v.Transparency - 0.1
  1473. game:GetService("RunService").Stepped:wait()
  1474. end))
  1475. v.Transparency = 1
  1476. end
  1477. end
  1478. end))
  1479. for i,v in pairs(Character.Stand:children()) do
  1480. if v:IsA("Part") then
  1481. coroutine.resume(coroutine.create(function()
  1482. for i = 1,11 do
  1483. v.Transparency = v.Transparency - 0.1
  1484. Face.Transparency = Face.Transparency - 0.1
  1485. game:GetService("RunService").Stepped:wait()
  1486. end
  1487. FlA.Enabled = true
  1488. FlA1.Enabled = true
  1489. FlA2.Enabled = true
  1490. FlA3.Enabled = true
  1491. FlA4.Enabled = true
  1492. FlA5.Enabled = true
  1493. ZZA.Enabled = true
  1494. ZZA1.Enabled = true
  1495. ZZA2.Enabled = true
  1496. ZZA3.Enabled = true
  1497. ZZA4.Enabled = true
  1498. ZZA5.Enabled = true
  1499. end))
  1500. end
  1501. end
  1502. ZZZ = Mouse.KeyDown:connect(function(key)
  1503. if key == "t" then
  1504. Blast()
  1505. end
  1506. if key == "r" then
  1507. StrongOra()
  1508. end
  1509. if key == "e" then
  1510. OHOra()
  1511. end
  1512. if key == "f" then
  1513. TimeStop()
  1514. end
  1515. if key == "z" then
  1516. Jump()
  1517. end
  1518. end)
  1519. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1520. if key == "e" then
  1521. Stop()
  1522. end
  1523. end)
  1524. wait(0.5)
  1525. D = false
  1526. end
  1527. end
  1528.  
  1529. function Blast()
  1530. if D == false then
  1531. D = true
  1532. Pause = true
  1533. for i = 0,1.2,0.1 do
  1534. swait()
  1535. PlayAnimationFromTable({
  1536. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1538. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1539. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. }, .5, false)
  1543. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1544. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1545. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1546. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1547. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1548. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1549. end
  1550. coroutine.resume(coroutine.create(function()
  1551. wait(0.7)
  1552. Pause = false
  1553. end))
  1554. local Bl = Instance.new("Part",workspace)
  1555. Bl.CanCollide = false
  1556. Bl.Material = "Neon"
  1557. Bl.Shape = "Ball"
  1558. Bl.Size = Vector3.new(20,20,20)
  1559. Bl.BrickColor = BrickColor.new("New Yeller")
  1560. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1561. local Fl = Instance.new("BodyVelocity",Bl)
  1562. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1563. Fl.Velocity = RootPart.CFrame.lookVector*160
  1564. local Ring = Instance.new("Part",RootPart)
  1565. Ring.Size = Vector3.new(1,1,1)
  1566. Ring.CanCollide = false
  1567. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1568. Ring.Anchored = true
  1569. Ring.BrickColor = BrickColor.new("Institutional white")
  1570. Ring.Transparency = 0
  1571. local Ring2 = Instance.new("SpecialMesh",Ring)
  1572. Ring2.MeshId = "rbxassetid://3270017"
  1573. Ring2.Scale = Vector3.new(1,1,0.1)
  1574. coroutine.resume(coroutine.create(function()
  1575. for i = 1,50 do
  1576. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1577. Ring.Transparency = Ring.Transparency + 0.07
  1578. game:GetService("RunService").Stepped:wait()
  1579. end
  1580. Ring:remove()
  1581. end))
  1582. Bl.Touched:connect(function(hit)
  1583. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1584. Bl:remove()
  1585. local S = Instance.new("Sound",hit.Parent.Head)
  1586. S.SoundId = "rbxassetid://539294959"
  1587. S.Volume = 1
  1588. S.Looped = false
  1589. S:play()
  1590. hit.Parent.Humanoid:TakeDamage(60)
  1591. hit.Parent.Humanoid.WalkSpeed = 2
  1592. local Ef = Instance.new("Part",workspace)
  1593. Ef.Size = Vector3.new(1,1,1)
  1594. Ef.CanCollide = false
  1595. Ef.Shape = "Ball"
  1596. Ef.Material = "Neon"
  1597. Ef.BrickColor = BrickColor.new("New Yeller")
  1598. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1599. Ef.Anchored = true
  1600. local Ef2 = Instance.new("SpecialMesh",Ef)
  1601. Ef2.MeshType = "Sphere"
  1602. Ef2.Scale = Vector3.new(1,1,1)
  1603. coroutine.resume(coroutine.create(function()
  1604. for i = 1,6 do
  1605. local random = math.random(-4,4)
  1606. local random2 = math.random(-4,4)
  1607. local random3 = math.random(-4,4)
  1608. local Ring = Instance.new("Part",Ef)
  1609. Ring.Size = Vector3.new(1,1,1)
  1610. Ring.CanCollide = false
  1611. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1612. Ring.Anchored = true
  1613. Ring.BrickColor = BrickColor.new("Institutional white")
  1614. Ring.Transparency = 0
  1615. local Ring2 = Instance.new("SpecialMesh",Ring)
  1616. Ring2.MeshId = "rbxassetid://3270017"
  1617. Ring2.Scale = Vector3.new(1,1,0.1)
  1618. coroutine.resume(coroutine.create(function()
  1619. for i = 1,170 do
  1620. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1621. Ring.Transparency = Ring.Transparency + 0.01
  1622. game:GetService("RunService").Stepped:wait()
  1623. end
  1624. Ring:remove()
  1625. end))
  1626. end
  1627. end))
  1628. for i = 1,170 do
  1629. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1630. Ef.Transparency = Ef.Transparency + 0.01
  1631. game:GetService("RunService").Stepped:wait()
  1632. end
  1633. Ef:remove()
  1634. end
  1635. end)
  1636. wait(1.5)
  1637. D = false
  1638. end
  1639. end
  1640.  
  1641. function Jump()
  1642. if DD == false then
  1643. DD = true
  1644. print("ASD")
  1645. local Bod = Instance.new("BodyPosition",RootPart)
  1646. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1647. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1648. local Ef = Instance.new("Part",workspace)
  1649. Ef.Size = Vector3.new(1,1,1)
  1650. Ef.CanCollide = false
  1651. Ef.Anchored = true
  1652. Ef.BrickColor = BrickColor.new("New Yeller")
  1653. Ef.Material = "Neon"
  1654. Ef.Shape = "Ball"
  1655. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1656. coroutine.resume(coroutine.create(function()
  1657. for i = 1,30 do
  1658. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1659. Ef.Transparency = Ef.Transparency + 0.07
  1660. game:GetService("RunService").Stepped:wait()
  1661. end
  1662. Ef:remove()
  1663. end))
  1664. wait(0.1)
  1665. Bod:remove()
  1666. wait(1)
  1667. DD = false
  1668. end
  1669. end
  1670.  
  1671. function TimeStop()
  1672. if DDZ == false then
  1673. DDZ = true
  1674. local S = Instance.new("Sound",ST)
  1675. S.SoundId = "rbxassetid://1631612542"
  1676. S.Pitch = 1.2
  1677. S.Volume = 12312
  1678. S.Looped = false
  1679. S:play()
  1680. local Ef = Instance.new("Part",workspace)
  1681. Ef.Size = Vector3.new(1,1,1)
  1682. Ef.Material = "Neon"
  1683. Ef.BrickColor = BrickColor.new("White")
  1684. Ef.Transparency = 0.4
  1685. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1686. Ef.Anchored = true
  1687. Ef.CanCollide = false
  1688. Ef.Shape = "Ball"
  1689. local Ef2 = Instance.new("SpecialMesh",Ef)
  1690. Ef2.MeshType = "Sphere"
  1691. Ef2.Scale = Vector3.new(1,1,1)
  1692. coroutine.resume(coroutine.create(function()
  1693. for i = 1,70 do
  1694. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1695. game:GetService("RunService").Stepped:wait()
  1696. end
  1697. for i = 1,70 do
  1698. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1699. game:GetService("RunService").Stepped:wait()
  1700. end
  1701. Ef:remove()
  1702. end))
  1703. local HB = Instance.new("Part",workspace)
  1704. HB.CanCollide = false
  1705. HB.Anchored = true
  1706. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1707. HB.Size = Vector3.new(300,300,300)
  1708. HB.Transparency = 1
  1709. HB.Touched:connect(function(hit)
  1710. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1711. hit.Parent.Torso.Anchored = true
  1712. hit.Parent.Head.Anchored = true
  1713. hit.Parent["Right Arm"].Anchored = true
  1714. hit.Parent["Left Arm"].Anchored = true
  1715. hit.Parent["Right Leg"].Anchored = true
  1716. hit.Parent["Left Leg"].Anchored = true
  1717. wait(Time)
  1718. hit.Parent.Torso.Anchored = false
  1719. hit.Parent.Head.Anchored = false
  1720. hit.Parent["Right Arm"].Anchored = false
  1721. hit.Parent["Left Arm"].Anchored = false
  1722. hit.Parent["Right Leg"].Anchored = false
  1723. hit.Parent["Left Leg"].Anchored = false
  1724. end
  1725. end)
  1726. wait(32)
  1727. HB:remove()
  1728. DDZ = false
  1729. end
  1730. end
  1731.  
  1732. function StrongOra()
  1733. if D == false then
  1734. D = true
  1735. Pause = true
  1736. local HB = Instance.new("Part",SRA)
  1737. HB.CanCollide = false
  1738. HB.Transparency = 1
  1739. HB.Size = Vector3.new(1,1,1)
  1740. local HB2 = Instance.new("Weld",HB)
  1741. HB2.Part0 = SRA
  1742. HB2.Part1 = HB
  1743. HB2.C0 = CFrame.new(0,0,0)
  1744. HB.Touched:connect(function(hit)
  1745. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1746. HB:remove()
  1747. hit.Parent.Humanoid:TakeDamage(30)
  1748. hit.Parent.Humanoid.PlatformStand = true
  1749. local Ef = Instance.new("Part",workspace)
  1750. Ef.Size = Vector3.new(1,1,1)
  1751. Ef.CanCollide = false
  1752. Ef.Anchored = true
  1753. Ef.Shape = "Ball"
  1754. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1755. Ef.Material = "Neon"
  1756. Ef.BrickColor = BrickColor.new("White")
  1757. local Ef2 = Instance.new("SpecialMesh",Ef)
  1758. Ef2.MeshType = "Sphere"
  1759. Ef2.Scale = Vector3.new(1,1,1)
  1760. coroutine.resume(coroutine.create(function()
  1761. for i = 1,5 do
  1762. local random = math.random(-3,3)
  1763. local random2 = math.random(-3,3)
  1764. local random3 = math.random(-3,3)
  1765. local ZC = Instance.new("Part",workspace)
  1766. ZC.Size = Vector3.new(1,1,1)
  1767. ZC.CanCollide = false
  1768. ZC.Anchored = true
  1769. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1770. ZC.Shape = "Ball"
  1771. ZC.Material = "Neon"
  1772. ZC.BrickColor = BrickColor.new("New Yeller")
  1773. local ZC2 = Instance.new("SpecialMesh",ZC)
  1774. ZC2.MeshType = "Sphere"
  1775. ZC2.Scale = Vector3.new(1,1,1)
  1776. coroutine.resume(coroutine.create(function()
  1777. for i = 1,100 do
  1778. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1779. ZC.Transparency = ZC.Transparency + 0.03
  1780. game:GetService("RunService").Stepped:wait()
  1781. end
  1782. ZC:remove()
  1783. end))
  1784. end
  1785. end))
  1786. coroutine.resume(coroutine.create(function()
  1787. for i = 1,100 do
  1788. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1789. Ef.Transparency = Ef.Transparency + 0.03
  1790. game:GetService("RunService").Stepped:wait()
  1791. end
  1792. Ef:remove()
  1793. end))
  1794. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1795. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1796. Fl.velocity = RootPart.CFrame.lookVector*190
  1797. wait(0.3)
  1798. Fl:remove()
  1799. wait(0.5)
  1800. hit.Parent.Humanoid.PlatformStand = false
  1801. end
  1802. end)
  1803. for i = 0,0.5,0.1 do
  1804. swait()
  1805. PlayAnimationFromTable({
  1806. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1807. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1808. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1809. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1810. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1811. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1812. }, .5, false)
  1813. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1814. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1815. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1816. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1817. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1818. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1819. end
  1820. local Ora = Instance.new("Sound",ST)
  1821. Ora.SoundId = "rbxassetid://271120244"
  1822. Ora.Pitch = 1
  1823. Ora.Looped = false
  1824. Ora.Volume = 12312
  1825. Ora:play()
  1826. for i = 0,0.6,0.1 do
  1827. swait()
  1828. PlayAnimationFromTable({
  1829. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1830. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1831. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1832. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1833. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1834. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1835. }, .5, false)
  1836. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1837. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1838. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1839. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1840. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1841. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1842. end
  1843. coroutine.resume(coroutine.create(function()
  1844. wait(0.4)
  1845. HB:remove()
  1846. end))
  1847. Pause = false
  1848. wait(0.5)
  1849. D = false
  1850. end
  1851. end
  1852. function OHOra()
  1853. if D == false then
  1854. D = true
  1855. Pause = true
  1856. Loop = true
  1857. SoundZ = Instance.new("Sound",ST)
  1858. SoundZ.SoundId = "rbxassetid://791374350"
  1859. SoundZ.Volume = 2
  1860. SoundZ.Looped = true
  1861. SoundZ.Pitch = 0.95
  1862. SoundZ:play()
  1863. while Loop do
  1864. local HB = Instance.new("Part",SRA)
  1865. HB.CanCollide = false
  1866. HB.Transparency = 1
  1867. local HB2 = Instance.new("Weld",HB)
  1868. HB2.Part0 = SRA
  1869. HB2.Part1 = HB
  1870. HB2.C0 = CFrame.new(0,-1.1,0)
  1871. HB.Touched:connect(function(hit)
  1872. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1873. HB:remove()
  1874. hit.Parent.Humanoid:TakeDamage(1.5)
  1875. hit.Parent.Humanoid.WalkSpeed = 2
  1876. local random = math.random(-3,3)
  1877. local random2 = math.random(-3,3)
  1878. local random3 = math.random(-3,3)
  1879. local Ef = Instance.new("Part",workspace)
  1880. Ef.Size = Vector3.new(1,1,1)
  1881. Ef.CanCollide = false
  1882. Ef.Material = "Neon"
  1883. Ef.BrickColor = BrickColor.new("White")
  1884. Ef.Anchored = true
  1885. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1886. local Ef2 = Instance.new("SpecialMesh",Ef)
  1887. Ef2.MeshType = "Sphere"
  1888. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1889. local Part = Instance.new("Part",workspace)
  1890. Part.Size = Vector3.new(1,1,1)
  1891. Part.CanCollide = false
  1892. Part.BrickColor = BrickColor.new("New Yeller")
  1893. Part.Material = "Neon"
  1894. Part.Anchored = true
  1895. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1896. local Part2 = Instance.new("SpecialMesh",Part)
  1897. Part2.MeshType = "Sphere"
  1898. Part2.Scale = Vector3.new(1,1,1)
  1899. for i = 1,50 do
  1900. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1901. Part.Transparency = Part.Transparency + 0.07
  1902. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1903. Ef.Transparency = Ef.Transparency + 0.07
  1904. game:GetService("RunService").Stepped:wait()
  1905. end
  1906. Part:remove()
  1907. Ef:remove()
  1908. end
  1909. end)
  1910. for i = 0,0.15,0.1 do
  1911. swait()
  1912. PlayAnimationFromTable({
  1913. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1914. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1915. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1916. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1917. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1918. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1919. }, .5, false)
  1920. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1921. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1922. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1923. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1924. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1925. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1926. end
  1927. coroutine.resume(coroutine.create(function()
  1928. wait(1)
  1929. HB:remove()
  1930. end))
  1931. local CCB = Instance.new("Part",SRA)
  1932. CCB.CanCollide = false
  1933. CCB.Transparency = 1
  1934. local CCB2 = Instance.new("Weld",CCB)
  1935. CCB2.Part0 = SRA
  1936. CCB2.Part1 = CCB
  1937. CCB2.C0 = CFrame.new(0,-1.1,0)
  1938. CCB.Touched:connect(function(hit)
  1939. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1940. CCB:remove()
  1941. hit.Parent.Humanoid:TakeDamage(1.5)
  1942. hit.Parent.Humanoid.WalkSpeed = 2
  1943. local random = math.random(-3,3)
  1944. local random2 = math.random(-3,3)
  1945. local random3 = math.random(-3,3)
  1946. local Ef = Instance.new("Part",workspace)
  1947. Ef.Size = Vector3.new(1,1,1)
  1948. Ef.CanCollide = false
  1949. Ef.Material = "Neon"
  1950. Ef.BrickColor = BrickColor.new("White")
  1951. Ef.Anchored = true
  1952. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1953. local Ef2 = Instance.new("SpecialMesh",Ef)
  1954. Ef2.MeshType = "Sphere"
  1955. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1956. local Part = Instance.new("Part",workspace)
  1957. Part.Size = Vector3.new(1,1,1)
  1958. Part.CanCollide = false
  1959. Part.BrickColor = BrickColor.new("New Yeller")
  1960. Part.Material = "Neon"
  1961. Part.Anchored = true
  1962. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1963. local Part2 = Instance.new("SpecialMesh",Part)
  1964. Part2.MeshType = "Sphere"
  1965. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1966. for i = 1,50 do
  1967. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1968. Part.Transparency = Part.Transparency + 0.07
  1969. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1970. Ef.Transparency = Ef.Transparency + 0.07
  1971. game:GetService("RunService").Stepped:wait()
  1972. end
  1973. Part:remove()
  1974. Ef:remove()
  1975. end
  1976. end)
  1977. for i = 0,0.15,0.1 do
  1978. swait()
  1979. PlayAnimationFromTable({
  1980. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1981. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1982. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1983. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1984. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1985. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1986. }, .5, false)
  1987. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1988. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1989. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1990. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1991. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1992. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1993. end
  1994. coroutine.resume(coroutine.create(function()
  1995. wait(1)
  1996. CCB:remove()
  1997. end))
  1998. game:GetService("RunService").Stepped:wait()
  1999. end
  2000. wait(0.2)
  2001. D = false
  2002. end
  2003. end
  2004.  
  2005. function Stop()
  2006. Pause = false
  2007. SoundZ:remove()
  2008. Loop = false
  2009. end
  2010.  
  2011. function UnStand()
  2012. if D == false then
  2013. D = true
  2014. FlA.Enabled = false
  2015. FlA1.Enabled = false
  2016. FlA2.Enabled = false
  2017. FlA3.Enabled = false
  2018. FlA4.Enabled = false
  2019. FlA5.Enabled = false
  2020. ZZA.Enabled= false
  2021. ZZA1.Enabled = false
  2022. ZZA2.Enabled = false
  2023. ZZA3.Enabled = false
  2024. ZZA4.Enabled = false
  2025. ZZA5.Enabled = false
  2026. Pause = true
  2027. coroutine.resume(coroutine.create(function()
  2028. for i = 0,1.2,0.1 do
  2029. swait()
  2030. PlayAnimationFromTable({
  2031. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2032. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2033. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2034. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2035. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2036. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2037. }, .5, false)
  2038. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2039. end
  2040. Pause = false
  2041. ZZZ:disconnect()
  2042. ZZZ1:disconnect()
  2043. end))
  2044. for i,v in pairs(Character.Stand:children()) do
  2045. if v:IsA("Part") then
  2046. coroutine.resume(coroutine.create(function()
  2047. for i = 1,11 do
  2048. v.Transparency = v.Transparency + 0.1
  2049. Face.Transparency = Face.Transparency + 0.1
  2050. game:GetService("RunService").Stepped:wait()
  2051. end
  2052. end))
  2053. end
  2054. end
  2055. wait(0.5)
  2056. D = false
  2057.  
  2058. end
  2059. end
  2060.  
  2061.  
  2062. New = function(Object, Parent, Name, Data)
  2063. local Object = Instance.new(Object)
  2064. for Index, Value in pairs(Data or {}) do
  2065. Object[Index] = Value
  2066. end
  2067. Object.Parent = Parent
  2068. Object.Name = Name
  2069. return Object
  2070. end
  2071. function rayCast(Position, Direction, Range, Ignore)
  2072. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2073. end
  2074.  
  2075.  
  2076.  
  2077.  
  2078. coroutine.wrap(function()
  2079. while 1 do
  2080. swait()
  2081. if doe <= 360 then
  2082. doe = doe + 2
  2083. else
  2084. doe = 0
  2085. end
  2086. end
  2087. end)()
  2088. while true do
  2089. swait()
  2090. for i, v in pairs(Character:GetChildren()) do
  2091. if v:IsA("Part") then
  2092. v.Material = "SmoothPlastic"
  2093. elseif v:IsA("Accessory") then
  2094. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2095. end
  2096. end
  2097.  
  2098. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2099. velocity = RootPart.Velocity.y
  2100. sine = sine + change
  2101. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2102. if RootPart.Velocity.y > 1 and hit == nil then
  2103. Anim = "Jump"
  2104. if Pause == false then
  2105. PlayAnimationFromTable({
  2106. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2107. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2108. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2109. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2110. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2111. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2112. }, .3, false)
  2113. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2114. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2115. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2116. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2117. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2118. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2119. end
  2120. elseif RootPart.Velocity.y < -1 and hit == nil then
  2121. Anim = "Fall"
  2122. if Pause == false then
  2123. PlayAnimationFromTable({
  2124. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2125. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2126. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2127. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2128. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2129. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2130. }, .3, false)
  2131. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2132. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2133. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2134. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2135. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2136. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2137. end
  2138. elseif Torsovelocity < 1 and hit ~= nil then
  2139. Anim = "Idle"
  2140. if Pause == false then
  2141. change = 1
  2142. PlayAnimationFromTable({
  2143. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2144. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2145. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2146. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2147. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2148. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2149. }, .3, false)
  2150. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2151. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2152. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2153. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2154. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2155. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2156. end
  2157. elseif Torsovelocity > 2 and hit ~= nil then
  2158. Anim = "Walk"
  2159. if Pause == false then
  2160. PlayAnimationFromTable({
  2161. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2162. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2163. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2164. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2165. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2166. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2167. }, .3, false)
  2168. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2169. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2170. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2171. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2172. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2173. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2174. end
  2175. end
  2176. end
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