kaualima12

ashahahaha

Oct 2nd, 2019
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code V2 by Mokiros")
  8. local RealPlayer = RealPlayer
  9. script.Parent = RealPlayer.Character
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local Disconnect_Function = function(this)
  13. this[1].Functions[this[2]] = nil
  14. end
  15. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  16. local FakeEvent_Metatable = {__index={
  17. Connect = function(this,f)
  18. local i = tostring(math.random(0,10000))
  19. while this.Functions[i] do
  20. i = tostring(math.random(0,10000))
  21. end
  22. this.Functions[i] = f
  23. return setmetatable({this,i},Disconnect_Metatable)
  24. end
  25. }}
  26. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  27. local function fakeEvent()
  28. return setmetatable({Functions={}},FakeEvent_Metatable)
  29. end
  30.  
  31. --Creating fake input objects with fake variables
  32. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  33. FakeMouse.keyUp = FakeMouse.KeyUp
  34. FakeMouse.keyDown = FakeMouse.KeyDown
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function TriggerEvent(self,ev,...)
  44. for _,f in pairs(self[ev].Functions) do
  45. f(...)
  46. end
  47. end
  48. FakeMouse.TriggerEvent = TriggerEvent
  49. UIS.TriggerEvent = TriggerEvent
  50.  
  51. --Client communication
  52. local Event = Instance.new("RemoteEvent")
  53. Event.Name = "UserInput_Event"
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=RealPlayer then return end
  56. FakeMouse.Target = io.Target
  57. FakeMouse.Hit = io.Hit
  58. if not io.isMouse then
  59. local b = io.UserInputState == Enum.UserInputState.Begin
  60. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  61. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  62. end
  63. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  64. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  78. local Mouse = owner:GetMouse()
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,RobloxHandled)
  81. if RobloxHandled then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87.  
  88. local h,t
  89. --Give the server mouse data every second frame, but only if the values changed
  90. --If player is not moving their mouse, client won't fire events
  91. local HB = game:GetService("RunService").Heartbeat
  92. while true do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. --Wait 2 frames
  98. for i=1,2 do
  99. HB:Wait()
  100. end
  101. end]==],script)
  102.  
  103. ----Sandboxed game object that allows the usage of client-side methods and services
  104. --Real game object
  105. local RealGame = game
  106.  
  107. --Metatable for fake service
  108. local FakeService_Metatable = {
  109. __index = function(self,k)
  110. local s = rawget(self,"_RealService")
  111. if s then
  112. return typeof(s[k])=="function"
  113. and function(_,...)return s[k](s,...)end or s[k]
  114. end
  115. end,
  116. __newindex = function(self,k,v)
  117. local s = rawget(self,"_RealService")
  118. if s then s[k]=v end
  119. end
  120. }
  121. local function FakeService(t,RealService)
  122. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  123. return setmetatable(t,FakeService_Metatable)
  124. end
  125.  
  126. --Fake game object
  127. local FakeGame = {
  128. GetService = function(self,s)
  129. return rawget(self,s) or RealGame:GetService(s)
  130. end,
  131. Players = FakeService({
  132. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  133. },"Players"),
  134. UserInputService = FakeService(UIS,"UserInputService"),
  135. ContextActionService = FakeService(CAS,"ContextActionService"),
  136. RunService = FakeService({
  137. _btrs = {},
  138. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146. }
  147. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  148. FakeGame.service = FakeGame.GetService
  149. FakeService(FakeGame,game)
  150. --Changing owner to fake player object to support owner:GetMouse()
  151. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  152. end
  153.  
  154. wait(0.2)
  155.  
  156. plr=game.Players.LocalPlayer
  157. chr=plr.Character
  158. Head=chr.Head
  159. Root=chr.HumanoidRootPart
  160. Torso=chr.Torso
  161. RArm=chr["Right Arm"]
  162. LArm=chr["Left Arm"]
  163. RLeg=chr["Right Leg"]
  164. LLeg=chr["Left Leg"]
  165. RJ=Root.RootJoint
  166. Neck=Torso.Neck
  167. LS=Torso["Left Shoulder"]
  168. LH=Torso["Left Hip"]
  169. RS=Torso["Right Shoulder"]
  170. RH=Torso["Right Hip"]
  171. hum=chr:FindFirstChildOfClass("Humanoid")
  172. mouse=plr:GetMouse()
  173. Pose="Idle"
  174. attack=false
  175. skilldoing=false
  176. skilldoing2=false
  177. skilldoing3=false
  178. comb=1
  179. comb2=1
  180. mode="C1"
  181. sin=0
  182. cha=1
  183. what=false
  184. ccc=nil
  185. haha=nil
  186. create=LoadLibrary("RbxUtility").Create
  187.  
  188. chr.Animate:Remove()
  189. hum.Animator:Remove()
  190.  
  191. function clerp(a,b,t)
  192. return a:lerp(b,t)
  193. end
  194.  
  195. local newMotor=function(p0,p1,c0,c1)
  196. local w=Instance.new('Motor',p0)
  197. w.Part0=p0
  198. w.Part1=p1
  199. w.C0=c0
  200. w.C1=c1
  201. return w
  202. end
  203.  
  204. RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
  205. Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
  206. --[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
  207. LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
  208. RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
  209. LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
  210. local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  211. local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  212. local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  213. local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  214.  
  215. function NoOutline(Part)
  216. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
  217. end
  218.  
  219. function rayCast(Position,Direction,Range,Ignore)
  220. return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
  221. end
  222.  
  223. function swait(num)
  224. if num==0 or num==nil then
  225. game:service'RunService'.Stepped:wait(0)
  226. else
  227. for i=0,num do
  228. game:service'RunService'.Stepped:wait(0)
  229. end
  230. end
  231. end
  232.  
  233. function parts(Par,name,size,color,mat,ref,tra)
  234. local part=create("Part"){
  235. Parent=Par,
  236. Name=name,
  237. Size=size,
  238. CanCollide=false,
  239. Anchored=false,
  240. BrickColor=BrickColor.new(color),
  241. Material=mat,
  242. Reflectance=ref,
  243. Transparency=tra}
  244. --Position=Torso.Position}
  245. NoOutline(part)
  246. part:BreakJoints()
  247. return part
  248. end
  249.  
  250. function meshs(Par,name,scale,mtype,id)
  251. local mesh=create("SpecialMesh"){
  252. Parent=Par,
  253. Name=name,
  254. Scale=scale,
  255. MeshType=mtype}
  256. if id~="" then
  257. mesh.MeshId="rbxassetid://"..id
  258. end
  259. return meshs
  260. end
  261.  
  262. function welds(Par,name,p0,p1,c0,c1)
  263. local weld=create("Weld"){
  264. Parent=Par,
  265. Name=name,
  266. Part0=p0,
  267. Part1=p1,
  268. C0=c0,
  269. C1=c1}
  270. return weld
  271. end
  272.  
  273. function sounds(Par,id,vol,pit)
  274. local sound=create("Sound"){
  275. Parent=Par,
  276. SoundId=id,
  277. Volume=vol,
  278. PlaybackSpeed=pit}
  279. sound:Play()
  280. game:GetService("Debris"):AddItem(sound,10)
  281. return sound
  282. end
  283. m=Instance.new("Model",chr)
  284. m.Name="Suit"
  285. e=Instance.new("Model",chr)
  286. e.Name="Effect"
  287.  
  288. C2T=parts(m,"C2T",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  289. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.0000267, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  290. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  291. C2T=parts(m,"C2T",Vector3.new(0.799999952, 1.90000021, 0.199999928),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  292. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0499725342, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  293. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  294. C1=parts(m,"C1",Vector3.new(0.399999917, 0.600000143, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  295. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600004196, 1.0000267, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  296. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  297. C1=parts(m,"C1",Vector3.new(0.399999917, 0.600000143, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  298. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.600000381, 1.0000267, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  299. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  300. C2T=parts(m,"C2T",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  301. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.09997153, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  302. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  303. C2T=parts(m,"C2T",Vector3.new(1.60000014, 1.90000021, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  304. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0499725342, -0.550014496, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  305. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  306. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.599999905, 0.599999905),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  307. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.2999742, -0.85001564, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  308. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  309. C2=parts(m,"C2",Vector3.new(1.20000005, 1.19999993, 0.199999928),"Fossil",Enum.Material.SmoothPlastic,0,0)
  310. C2Weld=welds(C2,"C2Weld",Torso,C2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.399974823, -0.85001564, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  311. meshs(C2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  312. C2T=parts(m,"C2T",Vector3.new(1.20000005, 1.19999993, 0.199999928),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  313. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.399974823, -1.0500164, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  314. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  315. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.299999803, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  316. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.350025177, -0.950016022, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  317. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  318. C2T=parts(m,"C2T",Vector3.new(0.400000006, 0.799999833, 0.799999952),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  319. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.799998283, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  320. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  321. C2T=parts(m,"C2T",Vector3.new(2.39999986, 0.399999797, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  322. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  323. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  324. C1=parts(m,"C1",Vector3.new(1.20000005, 0.799999833, 0.799999952),"Plum",Enum.Material.Neon,0,0)
  325. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  326. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  327. C2T=parts(m,"C2T",Vector3.new(0.400000006, 0.799999833, 0.799999952),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  328. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80000782, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  329. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  330. C1=parts(m,"C1",Vector3.new(1.20000005, 0.199999928, 0.199999928),"Plum",Enum.Material.Neon,0,0)
  331. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.2999742, -1.25001717, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  332. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  333. C1=parts(m,"C1",Vector3.new(1.00000012, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  334. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.282823086, -0.282826185, -1.1500206, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1))
  335. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  336. C1=parts(m,"C1",Vector3.new(1.00000012, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  337. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282826185, -0.282823086, -1.1500206, 0.707106829, -0.707106829, -0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  338. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  339. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.599999905, 1.4000001),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  340. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-06, -1.0356791, -0.257513046, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  341. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  342. C1=parts(m,"C1",Vector3.new(1.20000005, 0.199999928, 0.199999928),"Plum",Enum.Material.Neon,0,0)
  343. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-06, -1.0356791, 0.542485237, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  344. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  345. C1=parts(m,"C1",Vector3.new(0.199999928, 0.599999905, 0.399999917),"Plum",Enum.Material.Neon,0,0)
  346. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499999523, -0.835679531, 0.442484856, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  347. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  348. C1=parts(m,"C1",Vector3.new(0.199999928, 0.599999905, 0.399999917),"Plum",Enum.Material.Neon,0,0)
  349. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499999523, -0.835679531, 0.442484856, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  350. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  351. C1P=parts(m,"C1P",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  352. C1PWeld=welds(C1P,"C1PWeld",Torso,C1P,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282826185, -0.282823086, -1.1500206, 0.707106829, -0.707106829, -0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  353. meshs(C1P,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  354. C4=parts(m,"C4",Vector3.new(0.199999928, 0.399999559, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  355. C4Weld=welds(C4,"C4Weld",RArm,C4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.999997854, -0.100037575, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  356. meshs(C4,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  357. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.999999642, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  358. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.799998045, -0.900040627, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  359. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  360. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.399999559, 1.70000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  361. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.199998617, -0.250038147, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  362. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  363. C4T=parts(m,"C4T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  364. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.69999814, 0.699965477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  365. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  366. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.90000093),"Plum",Enum.Material.Neon,0,0)
  367. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.69999814, 5.34996128, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  368. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  369. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.40000084),"Plum",Enum.Material.Neon,0,0)
  370. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.33650208e-05, -1.09999776, 5.59996176, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  371. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  372. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.5),"Plum",Enum.Material.Neon,0,0)
  373. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 1.09999776, 5.14996529, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  374. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  375. C21=parts(m,"C21",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,1)
  376. C21Weld=welds(C21,"C21Weld",RArm,C21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.89999795, 3.14996624, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  377. meshs(C21,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  378. C3=parts(m,"C3",Vector3.new(0.199999928, 0.799999595, 4),"Plum",Enum.Material.Neon,0,0)
  379. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.89999795, 2.89996433, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  380. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  381. C2T=parts(m,"C2T",Vector3.new(1.10000002, 0.499999553, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  382. C2TWeld=welds(C2T,"C2TWeld",RArm,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.19345093e-05, 0.349998474, -3.81469727e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  383. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  384. C5=parts(m,"C5",Vector3.new(0.199999928, 1.19999969, 1.10000098),"Plum",Enum.Material.Neon,0,0)
  385. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.00271606e-05, -0.999997854, 5.94996166, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  386. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  387. C5=parts(m,"C5",Vector3.new(0.199999928, 0.599999547, 4.49999952),"Plum",Enum.Material.Neon,0,0)
  388. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 1.29999769, 3.14996433, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  389. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  390. C5=parts(m,"C5",Vector3.new(0.199999928, 0.599999547, 0.600000858),"Plum",Enum.Material.Neon,0,0)
  391. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-05, 0.69999814, -5.09996319, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  392. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  393. C6=parts(m,"C6",Vector3.new(0.199999928, 0.399999559, 1.90000021),"Really black",Enum.Material.SmoothPlastic,0,0)
  394. C6Weld=welds(C6,"C6Weld",RArm,C6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, -0.45003891, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  395. meshs(C6,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  396. C6T=parts(m,"C6T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  397. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, 0.699965477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  398. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  399. C6T=parts(m,"C6T",Vector3.new(0.399999917, 0.599999547, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  400. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, -1.60004139, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  401. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  402. C6T=parts(m,"C6T",Vector3.new(0.199999928, 0.599999547, 0.600000858),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  403. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-05, -0.699997902, 5.09996462, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  404. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  405. C6T=parts(m,"C6T",Vector3.new(0.199999928, 0.599999547, 3.9000001),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  406. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.69999814, 2.84996414, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  407. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  408. C2T=parts(m,"C2T",Vector3.new(1.10000002, 0.499999553, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  409. C2TWeld=welds(C2T,"C2TWeld",LArm,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-05, 0.350021362, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  410. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  411. C3=parts(m,"C3",Vector3.new(0.199999928, 0.799999595, 4),"Plum",Enum.Material.Neon,0,0)
  412. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.900020838, 2.89998722, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  413. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  414. C42=parts(m,"C42",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,1)
  415. C42Weld=welds(C42,"C42Weld",LArm,C42,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.900020838, 3.14998913, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  416. meshs(C42,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  417. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.5),"Plum",Enum.Material.Neon,0,0)
  418. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 1.10002065, 5.14998817, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  419. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  420. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.40000084),"Plum",Enum.Material.Neon,0,0)
  421. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -1.10002065, 5.59998465, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  422. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  423. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.90000093),"Plum",Enum.Material.Neon,0,0)
  424. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.700021029, 5.34998417, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  425. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  426. C4=parts(m,"C4",Vector3.new(0.199999928, 0.399999559, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  427. C4Weld=welds(C4,"C4Weld",LArm,C4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 1.00002074, -0.100014687, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  428. meshs(C4,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  429. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.999999642, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  430. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.800020933, -0.900017738, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  431. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  432. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.399999559, 1.70000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  433. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.200021505, -0.250015259, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  434. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  435. C4T=parts(m,"C4T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  436. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.700021029, 0.699988365, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  437. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  438.  
  439. for _,v in pairs(m:children()) do
  440. if v:IsA("Part")and (v.Name=="C2T"or v.Name=="C4T"or v.Name=="C6T")then
  441. v.BrickColor=Torso.BrickColor
  442. end
  443. end
  444.  
  445. aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, .0)})
  446. bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  447. local Efect=create("ParticleEmitter"){
  448. Color=ColorSequence.new(Color3.new(0, 1, 0)),
  449. LightEmission=.45,
  450. Texture="rbxassetid://50657528",
  451. Transparency=bbb,
  452. Size=aaa,
  453. ZOffset=0,
  454. Acceleration=Vector3.new(0, 0, 0),
  455. LockedToPart=false,
  456. EmissionDirection="Top",
  457. Lifetime=NumberRange.new(.5, .5),
  458. Rate=500,
  459. Rotation=NumberRange.new(-100, 100),
  460. RotSpeed=NumberRange.new(-50, 50),
  461. Speed=NumberRange.new(0),
  462. VelocitySpread=0,
  463. Enabled=true,
  464. Parent=C1P
  465. }
  466.  
  467.  
  468.  
  469. local Buff=create("BillboardGui"){
  470. Size=UDim2.new(5, 0, 15, 0),
  471. Adornee=Root,
  472. Parent=Root,
  473. ExtentsOffset=Vector3.new(0, 3, 0),
  474. AlwaysOnTop=true
  475. }
  476. local BuffLabel=create("TextLabel"){
  477. AnchorPoint=Vector2.new(.5,.5),
  478. BackgroundTransparency=1,
  479. TextStrokeTransparency=1,
  480. TextTransparency=1,
  481. TextColor3=Color3.new(1, 0, 0),
  482. Position=UDim2.new(.5, 0, .5, 0),
  483. Size=UDim2.new(1.5, 0, .2, 0),
  484. Text="gg",
  485. Font="SourceSansBold",
  486. TextScaled=true,
  487. Parent=Buff,
  488. }
  489.  
  490. function Damage(Type,Part,hit,dmg,css)
  491. if hit.Parent==nil then
  492. return
  493. end
  494. local h=hit.Parent:FindFirstChildOfClass("Humanoid")
  495. for _,v in pairs(hit.Parent:children()) do
  496. if v:IsA("Humanoid")then
  497. h=v
  498. end
  499. end
  500. if h~=nil and hit.Parent.Name~=chr.Name then
  501. if hit.Parent:findFirstChild("AHit")==nil then
  502. h.Health=h.Health-dmg
  503. if h.Health==math.huge then
  504. hit.Parent:BreakJoints()
  505. end
  506. end
  507. if Type=="Disappear"then
  508. Part.Parent=nil
  509. if hit.Parent:findFirstChild("AHit")==nil then
  510. local c=create("BoolValue"){
  511. Name="AHit",
  512. Value=true,
  513. Parent=hit.Parent}
  514. game:GetService("Debris"):AddItem(c,.0001)
  515. end
  516. elseif Type=="None"then
  517. if hit.Parent:findFirstChild("AHit")==nil then
  518. local c=create("BoolValue"){
  519. Name="AHit",
  520. Value=true,
  521. Parent=hit.Parent}
  522. game:GetService("Debris"):AddItem(c,.25)
  523. end
  524. elseif Type=="Slow"then
  525. --Part.Parent=nil
  526. if hit.Parent:findFirstChild("AHit")==nil then
  527. local c=create("BoolValue"){
  528. Name="AHit",
  529. Value=true,
  530. Parent=hit.Parent}
  531. game:GetService("Debris"):AddItem(c,.2)
  532. if hit.Parent:findFirstChild("Slowe")==nil then
  533. swait()
  534. local sl=create("BoolValue"){
  535. Name="Slowe",
  536. Value=true,
  537. Parent=hit.Parent}
  538. local Slowed=Buff:Clone()
  539. Slowed.Parent=hit.Parent.Torso
  540. Slowed.Adornee=hit.Parent.Torso
  541. Slowed.TextLabel.TextTransparency=0
  542. Slowed.TextLabel.Text="Slowed"
  543. Slowed.TextLabel.TextColor3=BrickColor.new("Bright blue").Color
  544. coroutine.resume(coroutine.create(function()
  545. for i=1,300 do
  546. swait()
  547. if h~=nil then
  548. h.WalkSpeed=8
  549. end
  550. end
  551. if h~=nil then
  552. h.WalkSpeed=16
  553. Slowed:Remove()
  554. sl:Remove()
  555. end
  556. end))
  557. end
  558. end
  559.  
  560. elseif Type=="Time"then
  561. if hit.Parent:findFirstChild("AHit")==nil then
  562. local c=create("BoolValue"){
  563. Name="AHit",
  564. Value=true,
  565. Parent=hit.Parent}
  566. game:GetService("Debris"):AddItem(c,.2)
  567. if hit.Parent:findFirstChild("Stop")==nil then
  568. swait()
  569. local s2=create("BoolValue"){
  570. Name="Stop",
  571. Value=true,
  572. Parent=hit.Parent}
  573. local Stopped=Buff:Clone()
  574. Stopped.Parent=hit.Parent.Torso
  575. Stopped.Adornee=hit.Parent.Torso
  576. Stopped.TextLabel.TextTransparency=0
  577. Stopped.TextLabel.Text="Stop"
  578. Stopped.TextLabel.TextColor3=BrickColor.new("Plum").Color
  579. coroutine.resume(coroutine.create(function()
  580. for i=1,60 do
  581. swait()
  582. if hit.Parent~=nil then
  583. for _,c in pairs(hit.Parent:children()) do
  584. if c:IsA("Part")then
  585. c.Anchored=true
  586. end
  587. end
  588. end
  589. end
  590. if hit.Parent~=nil then
  591. for _,c in pairs(hit.Parent:children()) do
  592. if c:IsA("Part")then
  593. c.Anchored=false
  594. end
  595. end
  596. Stopped:Remove()
  597. s2:Remove()
  598. end
  599. end))
  600. end
  601. end
  602. elseif Type=="Time2"then
  603. if hit.Parent:findFirstChild("AHit")==nil then
  604. local c=create("BoolValue"){
  605. Name="AHit",
  606. Value=true,
  607. Parent=hit.Parent}
  608. game:GetService("Debris"):AddItem(c,.2)
  609. if hit.Parent:findFirstChild("Stop")==nil then
  610. swait()
  611. local s2=create("BoolValue"){
  612. Name="Stop",
  613. Value=true,
  614. Parent=hit.Parent}
  615. local Stopped=Buff:Clone()
  616. Stopped.Parent=hit.Parent.Torso
  617. Stopped.Adornee=hit.Parent.Torso
  618. Stopped.TextLabel.TextTransparency=0
  619. Stopped.TextLabel.Text="Stop"
  620. Stopped.TextLabel.TextColor3=BrickColor.new("Plum").Color
  621. coroutine.resume(coroutine.create(function()
  622. for i=1,100 do
  623. swait()
  624. if hit.Parent~=nil then
  625. for _,c in pairs(hit.Parent:children()) do
  626. if c:IsA("Part")then
  627. c.Anchored=true
  628. end
  629. end
  630. end
  631. end
  632. if hit.Parent~=nil then
  633. for _,c in pairs(hit.Parent:children()) do
  634. if c:IsA("Part")then
  635. c.Anchored=false
  636. end
  637. end
  638. Stopped:Remove()
  639. s2:Remove()
  640. end
  641. end))
  642. end
  643. end
  644. elseif Type=="Time3"then
  645. if hit.Parent:findFirstChild("AHit")==nil then
  646. local c=create("BoolValue"){
  647. Name="AHit",
  648. Value=true,
  649. Parent=hit.Parent}
  650. game:GetService("Debris"):AddItem(c,.2)
  651. if hit.Parent:findFirstChild("Stop")==nil then
  652. swait()
  653. local s2=create("BoolValue"){
  654. Name="Stop",
  655. Value=true,
  656. Parent=hit.Parent}
  657. local Stopped=Buff:Clone()
  658. Stopped.Parent=hit.Parent.Torso
  659. Stopped.Adornee=hit.Parent.Torso
  660. Stopped.TextLabel.TextTransparency=0
  661. Stopped.TextLabel.Text="Stop"
  662. Stopped.TextLabel.TextColor3=BrickColor.new("Plum").Color
  663. coroutine.resume(coroutine.create(function()
  664. for i=1,250 do
  665. swait()
  666. if hit.Parent~=nil then
  667. for _,c in pairs(hit.Parent:children()) do
  668. if c:IsA("Part")then
  669. c.Anchored=true
  670. end
  671. end
  672. end
  673. end
  674. if hit.Parent~=nil then
  675. for _,c in pairs(hit.Parent:children()) do
  676. if c:IsA("Part")then
  677. c.Anchored=false
  678. end
  679. end
  680. Stopped:Remove()
  681. s2:Remove()
  682. end
  683. end))
  684. end
  685. end
  686. end
  687. end
  688. end
  689.  
  690. function Mdamage(Type,Part,Magn,Dmg)
  691. for _,c in pairs(workspace:children()) do
  692. local hum=c:findFirstChildOfClass("Humanoid")
  693. if hum~=nil then
  694. local ddee=c:findFirstChild("Torso")
  695. if ddee~=nil then
  696. local targ=ddee.Position-Part.Position
  697. local mag=targ.magnitude
  698. if mag<=Magn and c.Name~=plr.Name then
  699. Damage(Type,Part,ddee,Dmg)
  700. if hum.Health==math.huge then
  701. ddee:BreakJoints()
  702. end
  703. end
  704. end
  705. end
  706. end
  707. end
  708.  
  709. --v efec
  710. function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ)
  711. local ex=create("Part"){
  712. Size=Vector3.new(.2,.2,.2),
  713. BrickColor=BrickColor.new(color),
  714. CanCollide=false,
  715. Material="Neon",
  716. Anchored=true,
  717. CFrame=CF,
  718. Parent=par}
  719. NoOutline(ex)
  720. local exe=create("SpecialMesh"){
  721. Scale=Vector3.new(x,y,z),
  722. MeshType=mtyp,
  723. Parent=ex}
  724. game:GetService("Debris"):AddItem(ex,10)
  725. coroutine.resume(coroutine.create(function()
  726. for i=0,1.1,de do
  727. swait()
  728. ex.Transparency=i
  729. exe.Scale=exe.Scale+Vector3.new(x1,y1,z1)
  730. if typ=="1" then
  731. ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  732. end
  733. end
  734. ex:Remove()
  735. end))
  736. end
  737. --v other
  738. function idkwhy(wh,tr,asdf,deb)
  739. local aaa=wh:Clone()
  740. aaa.Parent=e
  741. aaa:BreakJoints()
  742. aaa.BrickColor=BrickColor.new("Plum")
  743. aaa.Material="Neon"
  744. aaa.Transparency=tr
  745. aaa.Anchored=true
  746. aaa.CanCollide=false
  747. aaa:BreakJoints()
  748. NoOutline(aaa)
  749. if asdf==true then
  750. aaa.Size=aaa.Size+Vector3.new(0.05,0.05,0.05)
  751. end
  752. game:GetService("Debris"):AddItem(aaa,deb)
  753. if aaa.Name=="Head" then
  754. aaa.Size=Vector3.new(1,1,1)
  755. for _,ff in pairs(aaa:children()) do
  756. if ff:IsA("Sound")or ff:IsA("SpecialMesh")or ff:IsA("Decal")then
  757. ff:Remove()
  758. end
  759. end
  760. elseif aaa.Name=="Torso"then
  761. if aaa:findFirstChild("roblox")~=nil then
  762. aaa:findFirstChild("roblox"):Remove()
  763. end
  764. elseif aaa.Name=="Root"then
  765. sounds(aaa,"rbxassetid://286547423",1,1)
  766. aaa.Transparency=1
  767. end
  768. end
  769.  
  770. function stick(Part,hit)
  771. local weld=create("Weld"){
  772. Part0=Part,
  773. Part1=hit ,
  774. Parent=Part}
  775. local HitPos=Part.Position+(Part.CFrame.lookVector*.5)
  776. local CJ=CFrame.new(HitPos)
  777. local C0=Part.CFrame:inverse()*CJ
  778. local C1=hit.CFrame:inverse()*CJ
  779. weld.C0=C0
  780. weld.C1=C1
  781. end
  782.  
  783. tp=false
  784. function grengrenman(typ)
  785.  
  786. if typ==1 then
  787. local asd=Instance.new("Model",chr)
  788. asd.Name="Suit"
  789. local GrenGrenMsn3=parts(asd,"GrenGrenMsn3",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  790. local GrenGrenMsn3Weld=welds(GrenGrenMsn3,"GrenGrenMsn3Weld",Root,GrenGrenMsn3,CFrame.new(0, 0, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  791. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  792. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  793. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  794. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04891205, 0.811775208, 0.500001907, 0.965925872, 0, 0.258818984, -0.258818984, 0, 0.965925872, 0, -1, 0))
  795. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  796. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14891434, 0.711799622, 0.599979401, 0.965925872, 0, -0.258818984, 0.258818984, 0, 0.965925872, 0, -1, 0))
  797. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  798. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.157018661, 2.09225082, -0.480438232, 0.965925753, 0.224143937, 0.129409969, -0.258819342, 0.836514354, 0.482966214, 6.51874416e-07, -0.500003278, 0.8660236))
  799. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  800. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.157031059, 2.09226227, -0.480415344, 0.965925753, -0.224143937, -0.129409969, 0.258819342, 0.836516142, 0.482963085, 2.80155007e-07, -0.500000298, 0.866025209))
  801. local GrenGrenMsn2=parts(asd,"GrenGrenMsn2",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,1)
  802. local GrenGrenMsn2Weld=welds(GrenGrenMsn2,"GrenGrenMsn2Weld",GrenGrenMsn3,GrenGrenMsn2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.610202789, -0.499979019, 2.02233887, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  803. local GrenGrenMsn1=parts(asd,"GrenGrenMsn1",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,1)
  804. local GrenGrenMsn1Weld=welds(GrenGrenMsn1,"GrenGrenMsn1Weld",GrenGrenMsn3,GrenGrenMsn1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.7068367, -0.499979019, 2.04821777, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  805. swait()
  806. GrenGrenMsn3Weld:Remove()
  807. GrenGrenMsn3.Anchored=true
  808. coroutine.resume(coroutine.create(function()
  809. for i=1,5 do
  810. sounds(GrenGrenMsn1,"rbxassetid://689808011",.8,1.2)
  811. local efec=parts(e,"hit",Vector3.new(1,1,2),"Plum",Enum.Material.Neon,0,.5)
  812. efec.CFrame=GrenGrenMsn1.CFrame*CFrame.Angles(0,0,math.rad(45))
  813. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  814. local aa=create("BodyVelocity"){
  815. Parent=efec,
  816. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  817. Velocity=efec.CFrame.lookVector*100}
  818. game:GetService("Debris"):AddItem(efec,.8)
  819. local hon=efec.Touched:connect(function(hitt)
  820. if hitt.Parent.Name~=chr.Name then
  821. Damage("Disappear",efec,hitt,10)
  822. end
  823. end)
  824. swait(5)
  825. sounds(GrenGrenMsn2,"rbxassetid://689808011",.8,1.2)
  826. local efec=parts(e,"hit",Vector3.new(1,1,2),"Plum",Enum.Material.Neon,0,.5)
  827. efec.CFrame=GrenGrenMsn2.CFrame*CFrame.Angles(0,0,math.rad(45))
  828. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  829. local aa=create("BodyVelocity"){
  830. Parent=efec,
  831. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  832. Velocity=efec.CFrame.lookVector*100}
  833. game:GetService("Debris"):AddItem(efec,.8)
  834. local hon=efec.Touched:connect(function(hitt)
  835. if hitt.Parent.Name~=chr.Name then
  836. Damage("Disappear",efec,hitt,10)
  837. end
  838. end)
  839. swait(5)
  840. end
  841. swait(10)
  842. asd:Remove()
  843. end))
  844. --end
  845. else
  846. local asdf=Instance.new("Model",chr)
  847. asdf.Name="tt"
  848. game:GetService("Debris"):AddItem(asdf,8)
  849. haha=asdf
  850. local lal=asdf
  851. local hit=false
  852. if typ==2 then
  853. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  854. GrenGrenMsn5.CFrame=Torso.CFrame*CFrame.new(0,0,-1)
  855. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  856. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  857. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  858. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.251628399, 2.13049984, 0, -0.499999911, -0.866025507, 0, 0.866025507, -0.499999911, -0, 0, 0, 1))
  859. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  860. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.560691833, 2.06066418, 7.62939453e-06, -0.707106769, 0.707107008, 0, -0.707107008, -0.707106769, 0, 0, 0, 1))
  861. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  862. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.265324593, 2.06131172, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  863. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  864. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.265310287, 2.06130934, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872, 0, 0, 0, 1))
  865. ccc=GrenGrenMsn5
  866. local aa=create("BodyVelocity"){
  867. Parent=GrenGrenMsn5,
  868. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  869. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  870. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  871. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  872. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  873. Damage("Slow",GrenGrenMsn5,hitt,15)
  874. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  875. print(hitt)
  876. hit=true
  877. end
  878. end
  879. end)
  880. coroutine.resume(coroutine.create(function()
  881. for i=1,20 do
  882. swait()
  883. if hit==true or what==true then
  884. break
  885. end
  886. end
  887. hit=true
  888. aa:Remove()
  889. --if ccc~=nil then
  890. ccc.Anchored=true
  891. for _,c in pairs(asdf:children()) do
  892. if c:IsA("Part")then
  893. c.Anchored=true
  894. end
  895. --end
  896. for i=1,200 do
  897. swait()
  898. if ccc==nil or haha==nil or what==true then
  899. break
  900. end
  901. end
  902. haha=nil
  903. ccc=nil
  904. what=false
  905. if lal.Parent~=nil then
  906. lal:Remove()
  907. end
  908. end
  909. end))
  910. elseif typ==3 then
  911. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  912. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  913. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)
  914. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  915. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0941162109, -1.4488945, -0.236213684, 0.866025269, 0.129410043, 0.482963175, -4.00048179e-07, 0.965925813, -0.258819193, -0.500000358, 0.224143773, 0.836516142))
  916. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  917. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.150010109, 2.09906006, 7.62939453e-06, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238, -0, 0, 0, 1))
  918. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  919. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.865619659, 0.539970398, -0.200004578, 0.707105994, 0.612372994, -0.35355401, 0.707107604, -0.612372875, 0.353550971, -1.83338852e-06, -0.499998808, -0.866026223))
  920. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  921. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.500011444, 2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  922. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  923. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499998093, 2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  924. ccc=GrenGrenMsn5
  925. local aa=create("BodyVelocity"){
  926. Parent=GrenGrenMsn5,
  927. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  928. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  929. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  930. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  931. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  932. Damage("Slow",GrenGrenMsn5,hitt,15)
  933. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  934. print(hitt)
  935. hit=true
  936. end
  937. end
  938. end)
  939. coroutine.resume(coroutine.create(function()
  940. for i=1,20 do
  941. swait()
  942. if hit==true or what==true then
  943. break
  944. end
  945. end
  946. hit=true
  947. aa:Remove()
  948. --if ccc~=nil then
  949. ccc.Anchored=true
  950. for _,c in pairs(asdf:children()) do
  951. if c:IsA("Part")then
  952. c.Anchored=true
  953. end
  954. --end
  955. for i=1,200 do
  956. swait()
  957. if ccc==nil or haha==nil or what==true then
  958. break
  959. end
  960. end
  961. haha=nil
  962. ccc=nil
  963. what=false
  964. if lal.Parent~=nil then
  965. lal:Remove()
  966. end
  967. end
  968. end))
  969. elseif typ==4 then
  970. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  971. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
  972. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,math.rad(90),math.rad(45))
  973. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  974. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.34889221, -0.38822937, -0, 0, -1, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, 0))
  975. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  976. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.49403763, 0.820716858, -5.7220459e-06, 0.866025448, -0.500000119, 0, 0.500000119, 0.866025448, 0, 0, 0, 1))
  977. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  978. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.727119446, 1.89552307, -0.0410079956, -0.00851854682, 0.997717619, -0.0669870302, -0.968208194, 0.00851851702, 0.250001043, 0.250001043, 0.0669870302, 0.965925574))
  979. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  980. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460695505, 2.1678009, -7.62939453e-06, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  981. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  982. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.882072449, 2.03303719, -1.90734863e-06, 0.500000119, 0.866025448, 0, -0.866025448, 0.500000119, 0, 0, 0, 1))
  983. ccc=GrenGrenMsn5
  984. local aa=create("BodyVelocity"){
  985. Parent=GrenGrenMsn5,
  986. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  987. Velocity=Root.CFrame.lookVector*100}
  988. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  989. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  990. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  991. Damage("Slow",GrenGrenMsn5,hitt,15)
  992. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  993. print(hitt)
  994. hit=true
  995. end
  996. end
  997. end)
  998. coroutine.resume(coroutine.create(function()
  999. for i=1,20 do
  1000. swait()
  1001. if hit==true or what==true then
  1002. break
  1003. end
  1004. end
  1005. hit=true
  1006. aa:Remove()
  1007. --if ccc~=nil then
  1008. ccc.Anchored=true
  1009. for _,c in pairs(asdf:children()) do
  1010. if c:IsA("Part")then
  1011. c.Anchored=true
  1012. end
  1013. --end
  1014. for i=1,200 do
  1015. swait()
  1016. if ccc==nil or haha==nil or what==true then
  1017. break
  1018. end
  1019. end
  1020. haha=nil
  1021. ccc=nil
  1022. what=false
  1023. if lal.Parent~=nil then
  1024. lal:Remove()
  1025. end
  1026. end
  1027. end))
  1028. elseif typ==5 then
  1029. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1030. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1031. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)
  1032. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  1033. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1034. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1035. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.24891281, -0.188236237, 7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1))
  1036. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1037. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.24891663, -0.188215256, 1.52587891e-05, 0.965925872, -0.258818984, -0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  1038. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1039. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.748859406, 1.90930367, 7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1))
  1040. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1041. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900619507, 1.80249023, 7.62939453e-06, 0.965925872, -0.258818984, -0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  1042. ccc=GrenGrenMsn5
  1043. local aa=create("BodyVelocity"){
  1044. Parent=GrenGrenMsn5,
  1045. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  1046. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  1047. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  1048. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  1049. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  1050. Damage("Slow",GrenGrenMsn5,hitt,15)
  1051. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  1052. print(hitt)
  1053. hit=true
  1054. end
  1055. end
  1056. end)
  1057. coroutine.resume(coroutine.create(function()
  1058. for i=1,20 do
  1059. swait()
  1060. if hit==true or what==true then
  1061. break
  1062. end
  1063. end
  1064. hit=true
  1065. aa:Remove()
  1066. --if ccc~=nil then
  1067. ccc.Anchored=true
  1068. for _,c in pairs(asdf:children()) do
  1069. if c:IsA("Part")then
  1070. c.Anchored=true
  1071. end
  1072. --end
  1073. for i=1,200 do
  1074. swait()
  1075. if ccc==nil or haha==nil or what==true then
  1076. break
  1077. end
  1078. end
  1079. haha=nil
  1080. ccc=nil
  1081. what=false
  1082. if lal.Parent~=nil then
  1083. lal:Remove()
  1084. end
  1085. end
  1086. end))
  1087. end
  1088. end
  1089. end
  1090. --v atak
  1091. function Combo_Slash_n_Before_Shots(combo)
  1092. attack=true
  1093. if combo==1 then
  1094. if mode=="C1"then
  1095. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1096. for i=0,1,0.25 do
  1097. swait()
  1098. RJ.C0=clerp(RJ.C0,CFrame.new(0, 0, -0, 0.866025388, 0, -0.500000238, -2.13162821e-14, 1.00000286, 1.19782726e-08, 0.500001669, 0, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1099. Neck.C0=clerp(Neck.C0,CFrame.new(5.96048153e-08, 1.49998045, 1.21205701e-07, 0.866025388, -2.13162821e-14, 0.500001669, 0, 1.00000286, 0, -0.500000238, 1.19782726e-08, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1100. RS.C0=clerp(RS.C0,CFrame.new(1.71560431, 0.0669846535, -0.161288857, 0.258820772, -0.836516619, -0.482963234, 3.04645908e-09, 0.50000155, -0.866028011, 0.965928495, 0.224143565, 0.129409388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1101. LS.C0=clerp(LS.C0,CFrame.new(-1.60606301, 0.0366052277, -0.131956518, 0.482963264, 0.83651793, -0.25881651, -0.866028428, 0.500000834, -8.67884296e-07, 0.129408836, 0.224144787, 0.965928316)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1102. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1103. break
  1104. end
  1105. end
  1106. for i=0,1,0.07 do
  1107. swait()
  1108. Mdamage("None",C21,4,20)
  1109. RJ.C0=clerp(RJ.C0,CFrame.new(0.0203319192, -0.0963103101, -1.39782917, 0.500000119, 1.34110465e-07, 0.866025388, -0.22414431, 0.965927184, 0.129409656, -0.836517394, -0.258819491, 0.482963771)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1110. Neck.C0=clerp(Neck.C0,CFrame.new(0.00815275405, 1.49997628, -0.0281844698, 0.500000119, -4.91738319e-07, -0.866025388, 1.34110465e-07, 1.00000012, -4.76837158e-07, 0.866025388, 1.11758709e-07, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1111. RS.C0=clerp(RS.C0,CFrame.new(1.12217641, 0.466988266, -0.83050257, 1.96695328e-06, 0.258817494, -0.96592623, -1, -4.54485416e-07, -2.16066837e-06, -9.68575478e-07, 0.965926409, 0.258817494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1112. LS.C0=clerp(LS.C0,CFrame.new(-1.93907809, 0.436611146, -0.555154562, 2.68220901e-07, 0.866025746, -0.499999553, -1, 2.23517418e-07, -1.1920929e-07, 1.49011612e-08, 0.499999613, 0.866025746)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1113. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1114. break
  1115. end
  1116. end
  1117. elseif mode=="C2"then
  1118. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1119. for i=0,1,0.25 do
  1120. swait()
  1121. RJ.C0=clerp(RJ.C0,CFrame.new(-8.2590617e-07, -4.76837158e-07, 4.76837386e-07, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1122. Neck.C0=clerp(Neck.C0,CFrame.new(4.76837386e-07, 1.50000429, -8.2590617e-07, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1123. RS.C0=clerp(RS.C0,CFrame.new(1.68119287, 0.500001192, -0.676144481, 0.707106769, -0.707107008, -0, 0, 0, -1, 0.707107008, 0.707106769, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1124. LS.C0=clerp(LS.C0,CFrame.new(-1.6348331, 0.166505516, -0.533010244, 0.866025567, 0.433012754, -0.249999866, -0.49999994, 0.750000179, -0.433012605, -5.96046448e-08, 0.499999911, 0.866025627)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1125. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1126. break
  1127. end
  1128. end
  1129. for i=0,1,0.06 do
  1130. swait()
  1131. Mdamage("None",C21,4.5,20)
  1132. RJ.C0=clerp(RJ.C0,CFrame.new(-1.5348196e-06, -4.76837158e-07, -1.200005078, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1133. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000429, 0, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1134. RS.C0=clerp(RS.C0,CFrame.new(0.905513525, 0.500001192, -0.999117136, 0, 0.499999911, -0.866025507, -1, 0, 0, -0, 0.866025507, 0.499999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1135. LS.C0=clerp(LS.C0,CFrame.new(-1.86745083, 0.212133825, 1.9046164e-06, 0.258818954, 0.965925872, 9.983778e-07, -0.965925872, 0.258818954, -6.6800121e-09, -2.68220901e-07, -9.83476639e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1136. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1137. break
  1138. end
  1139. end
  1140. elseif mode=="C3"then
  1141. grengrenman(1)
  1142. for i=0,1,0.18 do
  1143. swait()
  1144. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1145. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1146. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1147. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1148. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1149. break
  1150. end
  1151. end
  1152. for i=0,1,0.18 do
  1153. swait()
  1154. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1155. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1156. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1157. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1158. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1159. break
  1160. end
  1161. end
  1162. for i=0,1,0.09 do
  1163. swait()
  1164. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1165. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1166. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1167. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1168. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1169. break
  1170. end
  1171. end
  1172. end
  1173. elseif combo==2 then
  1174. if mode=="C1"then
  1175. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1176. for i=0,1,0.25 do
  1177. swait()
  1178. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0.866025388, 0, 0.500000238, 2.13162821e-14, 1.00000286, 1.19782726e-08, -0.500001669, 0, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1179. Neck.C0=clerp(Neck.C0,CFrame.new(-5.96048153e-08, 1.49998045, 1.21205701e-07, 0.866025388, 2.13162821e-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726e-08, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1180. RS.C0=clerp(RS.C0,CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296e-07, -0.129408836, 0.224144787, 0.965928316)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1181. LS.C0=clerp(LS.C0,CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908e-09, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1182. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1183. break
  1184. end
  1185. end
  1186. for i=0,1,0.07 do
  1187. swait()
  1188. Mdamage("None",C42,4,20)
  1189. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465e-07, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1190. Neck.C0=clerp(Neck.C0,CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319e-07, 0.866025388, -1.34110465e-07, 1.00000012, -4.76837158e-07, -0.866025388, 1.11758709e-07, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1191. RS.C0=clerp(RS.C0,CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901e-07, -0.866025746, 0.499999553, 1, 2.23517418e-07, -1.1920929e-07, -1.49011612e-08, 0.499999613, 0.866025746)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1192. LS.C0=clerp(LS.C0,CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328e-06, -0.258817494, 0.96592623, 1, -4.54485416e-07, -2.16066837e-06, 9.68575478e-07, 0.965926409, 0.258817494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1193. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1194. break
  1195. end
  1196. end
  1197. elseif mode=="C2"then
  1198. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1199. for i=0,1,0.25 do
  1200. swait()
  1201. RJ.C0=clerp(RJ.C0,CFrame.new(-0.00797060784, 0, 0.0159379058, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1202. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0688118488, 1.49997687, 0.0489302538, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1203. RS.C0=clerp(RS.C0,CFrame.new(0.881370544, 0.499999046, -0.989105582, 0, 0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, -0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1204. LS.C0=clerp(LS.C0,CFrame.new(-1.64070654, 0.0988676846, -0.0363707393, 0.94015497, 0.320339173, 0.116154164, -0.279362053, 0.919801831, -0.275538623, -0.195104659, 0.226599932, 0.9542467)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1205. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1206. break
  1207. end
  1208. end
  1209. for i=0,1,0.06 do
  1210. swait()
  1211. Mdamage("None",C21,4.5,20)
  1212. RJ.C0=clerp(RJ.C0,CFrame.new(-0.141819328, -0, -1.26099586, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1213. Neck.C0=clerp(Neck.C0,CFrame.new(0.123729445, 1.49997687, -0.0923232585, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1214. RS.C0=clerp(RS.C0,CFrame.new(1.93757987, 0.499999046, -0.559692025, 0, -0.866024375, 0.500002086, 1, 0, 0, 0, 0.500002086, 0.866024375)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1215. LS.C0=clerp(LS.C0,CFrame.new(-1.86749184, 0.219548419, 0.235672072, 0.228143245, 0.95387888, 0.195105106, -0.970870256, 0.23795332, -0.0280933026, -0.0732235089, -0.183012426, 0.980380058)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1216. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1217. break
  1218. end
  1219. end
  1220. elseif mode=="C3"then
  1221. grengrenman(1)
  1222. for i=0,1,0.18 do
  1223. swait()
  1224. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1225. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1226. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1227. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1228. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1229. break
  1230. end
  1231. end
  1232. for i=0,1,0.18 do
  1233. swait()
  1234. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1235. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1236. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1237. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1238. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1239. break
  1240. end
  1241. end
  1242. for i=0,1,0.09 do
  1243. swait()
  1244. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1245. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1246. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1247. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1248. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1249. break
  1250. end
  1251. end
  1252. end
  1253. end
  1254. attack=false
  1255. end
  1256. --20
  1257. function Blink_n_Clock_Spin_n_After_Tackle()
  1258. if skilldoing==true then
  1259. return
  1260. end
  1261. skilldoing=true
  1262. if mode=="C1"then
  1263. for _,c1 in pairs(chr:children()) do
  1264. if c1:IsA("Part")then
  1265. idkwhy(c1,.5,false,.6)
  1266. end
  1267. end
  1268. Root.CFrame=Root.CFrame*CFrame.new(0,0,-20)
  1269. sounds(Root,"rbxassetid://286547423",1,1)
  1270. elseif mode=="C2"then
  1271. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Plum",Enum.Material.Neon,0,0)
  1272. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  1273. meshs(Efec,"Mesh",Vector3.new(170, 8, 170),Enum.MeshType.Sphere,"")
  1274. game:GetService("Debris"):AddItem(Efec,5)
  1275. coroutine.resume(coroutine.create(function()
  1276. for i=0,1,0.05 do
  1277. swait()
  1278. Efec.Transparency=i+.05
  1279. if attack==true or skilldoing2==true or skilldoing3==true then
  1280. break
  1281. end
  1282. end
  1283. end))
  1284. for i=0,1,0.05 do
  1285. swait()
  1286. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
  1287. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1288. RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1289. LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1290. if attack==true or skilldoing2==true or skilldoing3==true then
  1291. break
  1292. end
  1293. end
  1294. sounds(Efec,"rbxassetid://840567549",1,1)
  1295. Mdamage("Time2",Root,19,10)
  1296. EfecWeld:Remove()
  1297. Efec.Anchored=true
  1298. Efec.Transparency=.5
  1299. coroutine.resume(coroutine.create(function()
  1300. swait(40)
  1301. for i=0.5,1,0.02 do
  1302. swait()
  1303. Efec.Transparency=i+.02
  1304. if attack==true or skilldoing2==true or skilldoing3==true then
  1305. break
  1306. end
  1307. end
  1308. Efec.Transparency=1
  1309. end))
  1310. for i=0,1,0.05 do
  1311. swait()
  1312. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.4)
  1313. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1314. RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1315. LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1316. if attack==true or skilldoing2==true or skilldoing3==true then
  1317. break
  1318. end
  1319. end
  1320. elseif mode=="C3"then
  1321. local heh=math.random(2,5)
  1322. if ccc==nil and haha==nil then
  1323. sounds(Root,"rbxassetid://553462044",.8,1.6)
  1324. if heh==2 then
  1325. for i=0,1,0.15 do
  1326. swait()
  1327. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0294148661, -0.0170390476, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1328. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1329. RS.C0=clerp(RS.C0,CFrame.new(1.85357904, 1.06064045, -7.62939453e-06, -0.707106769, -0.707107008, 0, 0.707107008, -0.707106769, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1330. LS.C0=clerp(LS.C0,CFrame.new(-1.97088146, 0.847333074, 0, -0.499999911, 0.866025507, 0, -0.866025507, -0.499999911, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1331. RH.C0=clerp(RH.C0,CFrame.new(0.789776802, -1.92240465, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1332. LH.C0=clerp(LH.C0,CFrame.new(-0.789790511, -1.92240334, -0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1333. if attack==true or skilldoing2==true or skilldoing3==true then
  1334. break
  1335. end
  1336. end
  1337. grengrenman(2)
  1338. for i=0,1,0.15 do
  1339. swait()
  1340. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0294148661, -0.0170390476, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1341. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1342. RS.C0=clerp(RS.C0,CFrame.new(1.85357904, 1.06064045, -7.62939453e-06, -0.707106769, -0.707107008, 0, 0.707107008, -0.707106769, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1343. LS.C0=clerp(LS.C0,CFrame.new(-1.97088146, 0.847333074, 0, -0.499999911, 0.866025507, 0, -0.866025507, -0.499999911, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1344. RH.C0=clerp(RH.C0,CFrame.new(0.789776802, -1.92240465, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1345. LH.C0=clerp(LH.C0,CFrame.new(-0.789790511, -1.92240334, -0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1346. if attack==true or skilldoing2==true or skilldoing3==true then
  1347. break
  1348. end
  1349. end
  1350. elseif heh==3 then
  1351. for i=0,1,0.15 do
  1352. swait()
  1353. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1354. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0366004854, 1.46465003, -0.131950483, 0.866025269, -4.00048179e-07, -0.500000358, 0.129410043, 0.965925813, 0.224143773, 0.482963175, -0.258819193, 0.836516142)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1355. RS.C0=clerp(RS.C0,CFrame.new(0.230267331, 0.76074326, -0.670159578, 0.707105994, 0.707107604, -1.83338852e-06, 0.612372994, -0.612372875, -0.499998808, -0.35355401, 0.353550971, -0.866026223)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1356. LS.C0=clerp(LS.C0,CFrame.new(-1.89284432, 0.919617951, -7.62939453e-06, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1357. RH.C0=clerp(RH.C0,CFrame.new(0.499998093, -2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1358. LH.C0=clerp(LH.C0,CFrame.new(-0.500011444, -2.00005102, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1359. if attack==true or skilldoing2==true or skilldoing3==true then
  1360. break
  1361. end
  1362. end
  1363. grengrenman(3)
  1364. for i=0,1,0.15 do
  1365. swait()
  1366. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1367. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0366004854, 1.46465003, -0.131950483, 0.866025269, -4.00048179e-07, -0.500000358, 0.129410043, 0.965925813, 0.224143773, 0.482963175, -0.258819193, 0.836516142)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1368. RS.C0=clerp(RS.C0,CFrame.new(0.230267331, 0.76074326, -0.670159578, 0.707105994, 0.707107604, -1.83338852e-06, 0.612372994, -0.612372875, -0.499998808, -0.35355401, 0.353550971, -0.866026223)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1369. LS.C0=clerp(LS.C0,CFrame.new(-1.89284432, 0.919617951, -7.62939453e-06, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1370. RH.C0=clerp(RH.C0,CFrame.new(0.499998093, -2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1371. LH.C0=clerp(LH.C0,CFrame.new(-0.500011444, -2.00005102, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1372. if attack==true or skilldoing2==true or skilldoing3==true then
  1373. break
  1374. end
  1375. end
  1376. elseif heh==4 then
  1377. for i=0,1,0.15 do
  1378. swait()
  1379. RJ.C0=clerp(RJ.C0,CFrame.new(-1.90734863e-06, -0.0161223412, 0.280348718, -0, 0, -1, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1380. Neck.C0=clerp(Neck.C0,CFrame.new(0.0258821249, 1.40341115, 0, -0, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1381. RS.C0=clerp(RS.C0,CFrame.new(1.83931899, 0.712059855, -0.482979596, -0.00851854682, -0.968208194, 0.250001043, 0.997717619, 0.00851851702, 0.0669870302, -0.0669870302, 0.250001043, 0.965925574)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1382. LS.C0=clerp(LS.C0,CFrame.new(-1.70423317, 0.0362573266, 5.7220459e-06, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1383. RH.C0=clerp(RH.C0,CFrame.new(1.31962562, -1.78041601, 1.90734863e-06, 0.500000119, -0.866025448, 0, 0.866025448, 0.500000119, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1384. LH.C0=clerp(LH.C0,CFrame.new(-1.20710588, -1.8586278, 7.62939453e-06, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1385. if attack==true or skilldoing2==true or skilldoing3==true then
  1386. break
  1387. end
  1388. end
  1389. grengrenman(4)
  1390. for i=0,1,0.15 do
  1391. swait()
  1392. RJ.C0=clerp(RJ.C0,CFrame.new(-1.90734863e-06, -0.0161223412, 0.280348718, -0, 0, -1, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1393. Neck.C0=clerp(Neck.C0,CFrame.new(0.0258821249, 1.40341115, 0, -0, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1394. RS.C0=clerp(RS.C0,CFrame.new(1.83931899, 0.712059855, -0.482979596, -0.00851854682, -0.968208194, 0.250001043, 0.997717619, 0.00851851702, 0.0669870302, -0.0669870302, 0.250001043, 0.965925574)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1395. LS.C0=clerp(LS.C0,CFrame.new(-1.70423317, 0.0362573266, 5.7220459e-06, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1396. RH.C0=clerp(RH.C0,CFrame.new(1.31962562, -1.78041601, 1.90734863e-06, 0.500000119, -0.866025448, 0, 0.866025448, 0.500000119, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1397. LH.C0=clerp(LH.C0,CFrame.new(-1.20710588, -1.8586278, 7.62939453e-06, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1398. if attack==true or skilldoing2==true or skilldoing3==true then
  1399. break
  1400. end
  1401. end
  1402. elseif heh==5 then
  1403. for i=0,1,0.15 do
  1404. swait()
  1405. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1406. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1407. RS.C0=clerp(RS.C0,CFrame.new(1.25507462, -0.14144133, -1.52587891e-05, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1408. LS.C0=clerp(LS.C0,CFrame.new(-1.25507641, -0.141420081, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1409. RH.C0=clerp(RH.C0,CFrame.new(0.403412998, -1.97416937, -7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1410. LH.C0=clerp(LH.C0,CFrame.new(-0.229178607, -2.03806472, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1411. if attack==true or skilldoing2==true or skilldoing3==true then
  1412. break
  1413. end
  1414. end
  1415. grengrenman(5)
  1416. for i=0,1,0.15 do
  1417. swait()
  1418. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1419. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1420. RS.C0=clerp(RS.C0,CFrame.new(1.25507462, -0.14144133, -1.52587891e-05, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1421. LS.C0=clerp(LS.C0,CFrame.new(-1.25507641, -0.141420081, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1422. RH.C0=clerp(RH.C0,CFrame.new(0.403412998, -1.97416937, -7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1423. LH.C0=clerp(LH.C0,CFrame.new(-0.229178607, -2.03806472, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1424. if attack==true or skilldoing2==true or skilldoing3==true then
  1425. break
  1426. end
  1427. end
  1428. end
  1429. --end
  1430. elseif ccc~=nil and haha~=nil then
  1431. --if haha.Parent~=nil and ccc.Parent~=nil then
  1432. what=true
  1433. sounds(Root,"rbxassetid://1363286871",1.2,1.6)
  1434. effect(e,"Plum",ccc.CFrame,60,60,60,0,0,0,.07,"Sphere",2)
  1435. Root.CFrame=ccc.CFrame
  1436. swait(2)
  1437. ccc=nil
  1438. haha=nil
  1439. --end
  1440. end
  1441. end
  1442.  
  1443.  
  1444. skilldoing=false
  1445. end
  1446. --15
  1447. local cilc=false
  1448. function Chrono_Break_n_Chrono_Grenade_n_Time_Snap()
  1449. if skilldoing2==true then
  1450. return
  1451. end
  1452. skilldoing2=true
  1453. if mode=="C1"then
  1454. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Plum",Enum.Material.Neon,0,.5)
  1455. meshs(Efec,"Mesh",Vector3.new(280, 280, 280),Enum.MeshType.Sphere,"")
  1456. Efec.CFrame=Root.CFrame
  1457. Efec.Anchored=true
  1458. Mdamage("Time",Root,30,10)
  1459. sounds(Efec,"rbxassetid://840567549",1,1)
  1460. coroutine.resume(coroutine.create(function()
  1461. for i=1,13 do
  1462. swait(2)
  1463. Efec.Transparency=.7
  1464. swait(2)
  1465. Efec.Transparency=.5
  1466. end
  1467. Efec.Transparency=1
  1468. game:GetService("Debris"):AddItem(Efec,2)
  1469. end))
  1470. for i=0,1,0.15 do
  1471. swait()
  1472. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.4)
  1473. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1474. RS.C0=clerp(RS.C0,CFrame.new(1.86744666, 0.212111175, -1.52587891e-05, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1475. LS.C0=clerp(LS.C0,CFrame.new(-1.86744893, 0.212134272, 0, 0.258818984, 0.965925872, 0, -0.965925872, 0.258818984, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1476. if attack==true or skilldoing==true or skilldoing3==true then
  1477. break
  1478. end
  1479. end
  1480. elseif mode=="C2"then
  1481. if cilc==false then
  1482. local efec=parts(e,"hitter",Vector3.new(1.2,1.2,1.2),"Plum",Enum.Material.Neon,0,0)
  1483. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  1484. local efecWeld=welds(efec,"M2Weld",LArm,efec,CFrame.new(0, -1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0))
  1485. for i=0,1,0.12 do
  1486. swait()
  1487. RJ.C0=clerp(RJ.C0,CFrame.new(-6.74349621e-06, -0, -4.04609773e-06, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1488. Neck.C0=clerp(Neck.C0,CFrame.new(2.69739849e-06, 1.50000381, 2.69739849e-06, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1489. RS.C0=clerp(RS.C0,CFrame.new(1.57074118, 0.122451663, -2.35836997e-05, 0.965925992, -0.258819103, 2.98023224e-07, 0.258819103, 0.965925813, 1.5544897e-06, -7.15255737e-07, -1.43051147e-06, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1490. LS.C0=clerp(LS.C0,CFrame.new(-1.6344142, 0.167238414, 0.289780617, 0.866025329, 0.482962787, 0.129410982, -0.500000298, 0.836516201, 0.224143595, -1.40070915e-06, -0.25881958, 0.965925694)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1491. if attack==true or skilldoing==true or skilldoing3==true then
  1492. break
  1493. end
  1494. end
  1495. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,2)
  1496. efecWeld:Remove()
  1497. efec.CFrame=Root.CFrame*CFrame.new(0,0,-2)
  1498. efec.CanCollide=true
  1499. efec.Velocity=(Root.CFrame.lookVector*50)+(Vector3.new(0,1,0)*40)
  1500. local hon=efec.Touched:connect(function(hitt)
  1501. if hitt.Parent.Name~=chr.Name and hitt.Parent.Parent.Name~=chr.Name then
  1502. stick(efec,hitt)
  1503. efec.CanCollide=false
  1504. end
  1505. end)
  1506. coroutine.resume(coroutine.create(function()
  1507. swait(20)
  1508. for i=1,400 do
  1509. swait()
  1510. if cilc==false or efec.Parent==nil then
  1511. break
  1512. end
  1513. end
  1514. efec:Remove()
  1515. end))
  1516.  
  1517. for i=0,1,0.12 do
  1518. swait()
  1519. RJ.C0=clerp(RJ.C0,CFrame.new(-2.69739849e-06, 0, 2.69739849e-06, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1520. Neck.C0=clerp(Neck.C0,CFrame.new(4.04609773e-06, 1.50000381, -4.04609773e-06, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1521. RS.C0=clerp(RS.C0,CFrame.new(1.47993612, 0.0749774054, 0.289760113, 0.965925992, -0.250000268, -0.066986531, 0.258819103, 0.933012784, 0.249999881, -7.15255737e-07, -0.258818775, 0.965925932)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1522. LS.C0=clerp(LS.C0,CFrame.new(-1.67681396, 0.377238363, -0.57137239, 0.866025746, 0.482963055, -0.129407361, -0.249998063, 0.194115102, -0.948588669, -0.43301326, 0.853853703, 0.288848519)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1523. if attack==true or skilldoing==true or skilldoing3==true then
  1524. break
  1525. end
  1526. end
  1527. cilc=true
  1528. else
  1529. cilc=false
  1530. if e:findFirstChild("hitter")~=nil then
  1531. local hah=e:findFirstChild("hitter")
  1532. effect(e,"Plum",hah.CFrame,90,90,90,0,0,0,.07,"Sphere",2)
  1533. Root.CFrame=CFrame.new(hah.Position+Vector3.new(0,2,0))
  1534. hah.Transparency=1
  1535. hah:BreakJoints()
  1536. hah.Anchored=true
  1537. sounds(Root,"rbxassetid://1363286871",1.2,1.6)
  1538. Mdamage("Slow",hah,13,20)
  1539. game:GetService("Debris"):AddItem(hah,2)
  1540. hah.Name="hitted"
  1541. end
  1542. end
  1543. elseif mode=="C3"then
  1544. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Plum",Enum.Material.Neon,0,0)
  1545. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -12))
  1546. meshs(Efec,"Mesh",Vector3.new(80, 8, 80),Enum.MeshType.Sphere,"")
  1547. game:GetService("Debris"):AddItem(Efec,5)
  1548. coroutine.resume(coroutine.create(function()
  1549. for i=0,1,0.05 do
  1550. swait()
  1551. Efec.Transparency=i+.05
  1552. if attack==true or skilldoing==true or skilldoing3==true then
  1553. break
  1554. end
  1555. end
  1556. end))
  1557. for i=0,1,0.05 do
  1558. swait()
  1559. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
  1560. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1561. RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1562. LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1563. if attack==true or skilldoing==true or skilldoing3==true then
  1564. break
  1565. end
  1566. end
  1567. sounds(Efec,"rbxassetid://840567549",1,1)
  1568. Mdamage("Time2",Efec,8,15)
  1569. EfecWeld:Remove()
  1570. Efec.Anchored=true
  1571. Efec.Transparency=.5
  1572. coroutine.resume(coroutine.create(function()
  1573. swait(40)
  1574. for i=0.5,1,0.02 do
  1575. swait()
  1576. Efec.Transparency=i+.02
  1577. if attack==true or skilldoing==true or skilldoing3==true then
  1578. break
  1579. end
  1580. end
  1581. Efec.Transparency=1
  1582. end))
  1583. for i=0,1,0.05 do
  1584. swait()
  1585. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.4)
  1586. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1587. RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1588. LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1589. if attack==true or skilldoing==true or skilldoing3==true then
  1590. break
  1591. end
  1592. end
  1593. end
  1594. skilldoing2=false
  1595. end
  1596.  
  1597. function za()
  1598. if skilldoing3==true then
  1599. return
  1600. end
  1601. skilldoing3=true
  1602. if mode=="C1"then
  1603. mode="C2"
  1604. elseif mode=="C2"then
  1605. mode="C3"
  1606. elseif mode=="C3"then
  1607. mode="C1"
  1608. end
  1609. effect(e,"Plum",Root.CFrame,45,45,45,1.5,1.5,1.5,.06,"Sphere",2)
  1610. sounds(Root,"rbxassetid://904930260",.8,1.2)
  1611. for i=0,1,0.18 do
  1612. swait()
  1613. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1614. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1615. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1616. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1617. if attack==true or skilldoing==true or skilldoing2==true then
  1618. break
  1619. end
  1620. end
  1621. for i=0,1,0.18 do
  1622. swait()
  1623. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1624. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1625. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1626. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1627. if attack==true or skilldoing==true or skilldoing2==true then
  1628. break
  1629. end
  1630. end
  1631. for i=0,1,0.09 do
  1632. swait()
  1633. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1634. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1635. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1636. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1637. if attack==true or skilldoing==true or skilldoing2==true then
  1638. break
  1639. end
  1640. end
  1641. skilldoing3=false
  1642. end
  1643.  
  1644. function warudo() -- warning aboose
  1645. skilldoing3=true
  1646. if mode~="C1" then
  1647. print'ZA WARUDO'
  1648. sounds(Root,"rbxassetid://1055792303",1.5,1)
  1649. end
  1650. if mode=="C2"then
  1651. for i=0,1,0.01 do
  1652. swait()
  1653. RJ.C0=clerp(RJ.C0,CFrame.new(-1.04219489e-05, 0, -2.79255028e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1654. Neck.C0=clerp(Neck.C0,CFrame.new(5.72204863e-06, 1.50000381, -9.91087381e-06, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1655. RS.C0=clerp(RS.C0,CFrame.new(1.83705616, 0.512112617, -0.559825182, 0, -0.866025805, 0.499999762, 1, 0, 0, 0, 0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1656. LS.C0=clerp(LS.C0,CFrame.new(-1.67725849, 0.048730623, -0.44642216, 0.866025567, 0.433012247, -0.250000805, -0.49999994, 0.749999106, -0.433014244, -5.96046448e-08, 0.500001788, 0.866024494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1657. end
  1658. local efec=parts(e,"hit",Vector3.new(100,.2,100),"Plum",Enum.Material.Neon,0,.5)
  1659. local lazytomeshs=create("CylinderMesh"){
  1660. Parent=efec}
  1661. efec.CFrame=Root.CFrame*CFrame.new(0,0,-2)*CFrame.Angles(math.rad(90),0,0)
  1662. local aa=create("BodyVelocity"){
  1663. Parent=efec,
  1664. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  1665. Velocity=Root.CFrame.lookVector*120}
  1666. game:GetService("Debris"):AddItem(efec,5)
  1667. local hon=efec.Touched:connect(function(hitt)
  1668. if hitt.Parent.Name~=chr.Name then
  1669. Damage("Time3",efec,hitt,25)
  1670. end
  1671. end)
  1672. for i=0,1,0.06 do
  1673. swait()
  1674. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1675. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1676. RS.C0=clerp(RS.C0,CFrame.new(1.80045927, 0.512112617, -0.423215866, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1677. LS.C0=clerp(LS.C0,CFrame.new(-1.77892339, 0.204796538, 0.561997294, 0.288848639, 0.853853524, 0.433013678, -0.948588133, 0.194113582, 0.250000954, 0.129410386, -0.482964039, 0.866024792)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1678. end
  1679. elseif mode=="C3"then
  1680. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Plum",Enum.Material.Neon,0,0)
  1681. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5, 0))
  1682. meshs(Efec,"Mesh",Vector3.new(1400,1,1400),Enum.MeshType.Sphere,"")
  1683. game:GetService("Debris"):AddItem(Efec,5)
  1684. for i=0,1,0.01 do
  1685. swait()
  1686. Efec.Transparency=i+.02
  1687. RJ.C0=clerp(RJ.C0,CFrame.new(0, 0.557198048, 0.0197849274, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1688. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.44821739, 0.193181947, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1689. RS.C0=clerp(RS.C0,CFrame.new(1.60818923, 1.00922549, 0.39888519, 0.965925872, -0.250000328, 0.0669865683, -0.24999997, -0.83423394, 0.491481155, -0.0669879913, -0.491480976, -0.868308187)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1690. LS.C0=clerp(LS.C0,CFrame.new(-1.58989024, 0.883909941, 0.329477966, 0.965925872, 0.250000328, -0.0669865683, 0.24999997, -0.83423394, 0.491481155, 0.0669879913, -0.491480976, -0.868308187)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1691. RH.C0=clerp(RH.C0,CFrame.new(0.763889074, -1.82577109, -1.90734863e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1692. LH.C0=clerp(LH.C0,CFrame.new(-0.76389277, -1.82577014, -1.90734863e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1693. end
  1694. effect(e,"Plum",Root.CFrame,1400,1400,1400,0,0,0,.02,"Sphere",2)
  1695. Mdamage("Time3",Root,140,25)
  1696. for i=0,1,0.06 do
  1697. swait()
  1698. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -1.62733579, 0.0821162462, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1699. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.46716297, -0.122476935, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1700. RS.C0=clerp(RS.C0,CFrame.new(1.50836515, 0.17970103, -0.726948738, 0.966507375, -0.124999896, -0.224139839, -0.178749666, 0.298808545, -0.937423229, 0.184152693, 0.946091294, 0.266456962)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1701. LS.C0=clerp(LS.C0,CFrame.new(-1.32914317, 0.314630389, -0.766754806, 0.966502249, 0.124994442, 0.224165037, 0.178774565, 0.298813879, -0.937416732, -0.184155524, 0.946090281, 0.266458452)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1702. RH.C0=clerp(RH.C0,CFrame.new(0.763888836, -1.82577145, -3.01125738e-06, 0.965925872, -0.258818865, 5.54146823e-07, 0.258818895, 0.965926051, 1.49011612e-07, -5.66244125e-07, 0, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1703. LH.C0=clerp(LH.C0,CFrame.new(-0.763894856, -1.82576704, -1.69780674e-06, 0.965925992, 0.258818537, 7.62851528e-07, -0.258818567, 0.965926111, -2.08616257e-07, -7.89761543e-07, 0, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1704. end
  1705. end
  1706. skilldoing3=false
  1707. end
  1708. --15
  1709. mouse.Button1Down:connect(function()
  1710. if attack==false then
  1711. if comb==1 then
  1712. comb=2
  1713. Combo_Slash_n_Before_Shots(1)
  1714. elseif comb==2 then
  1715. comb=1
  1716. Combo_Slash_n_Before_Shots(2)
  1717. end
  1718. end
  1719. end)
  1720.  
  1721. mouse.KeyDown:connect(function(k)
  1722. k=k:lower()
  1723. if k=="z" and skilldoing==false then
  1724. Blink_n_Clock_Spin_n_After_Tackle()
  1725. elseif k=="x" and skilldoing2==false then
  1726. Chrono_Break_n_Chrono_Grenade_n_Time_Snap()
  1727. elseif k=="c" and skilldoing3==false then
  1728. za()
  1729. elseif k=="p" and skilldoing3==false then
  1730. warudo()
  1731. end
  1732. end)
  1733.  
  1734. while chr.Humanoid.Health>=0 do
  1735. swait()
  1736. sin=sin+cha
  1737. hum.WalkSpeed=35
  1738. if chr:findFirstChild("Effect")==nil then
  1739. e=Instance.new("Model",chr)
  1740. e.Name="Effect"
  1741.  
  1742. end
  1743. for _,v in pairs(m:children()) do
  1744. if mode=="C1"then
  1745. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1746. v.Transparency=0
  1747. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1748. v.Transparency=1
  1749. end
  1750. elseif mode=="C2"then
  1751. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1752. v.Transparency=1
  1753. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1754. v.Transparency=0
  1755. end
  1756. else
  1757. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1758. v.Transparency=1
  1759. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1760. v.Transparency=1
  1761. end
  1762. end
  1763. end
  1764. local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude
  1765. local velderp=Root.Velocity.y
  1766. hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
  1767. if Root.Velocity.y>1 and hitfloor==nil then
  1768. Pose="Jump"
  1769. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1770. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1771. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1772. RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1773. LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1774. end
  1775. if (attack==true or skilldoing==true) and mode=="C3"then
  1776. else
  1777. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1778. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1779. end
  1780. elseif Root.Velocity.y<-1 and hitfloor==nil then
  1781. Pose="Fall"
  1782. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1783. RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1784. Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1785. RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1786. LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1787. end
  1788. if (attack==true or skilldoing==true) and mode=="C3"then
  1789. else
  1790. RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1791. LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1792. end
  1793. elseif torvel<1 and hitfloor~=nil then
  1794. Pose="Idle"
  1795. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1796. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1797. Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1798. RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3)
  1799. LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3)
  1800. end
  1801. if (attack==true or skilldoing==true) and mode=="C3"then
  1802. else
  1803. RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1804. LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1805. end
  1806. elseif torvel>2 and hitfloor~=nil then
  1807. Pose="Walk"
  1808. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1809. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3)
  1810. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3)
  1811. RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  1812. LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  1813. end
  1814. if (attack==true or skilldoing==true) and mode=="C3"then
  1815. else
  1816. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  1817. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  1818. end
  1819. end
  1820. end
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