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- function morir ( ammo, killer, weapon, bodypart )
- if ( killer ) and ( killer ~= source ) then
- -- jugador quien mato.
- local exp_reciente = getElementData(killer, "marktrab1")+exp_kill
- if exp_reciente >= exp_nivel then
- if getElementData(killer, "nivel") < nivel_maximo then
- setElementData(killer, "nivel", getElementData(killer, "nivel")+1)
- setElementData(killer, "marktrab1", exp_reciente-exp_nivel)
- outputChatBox("[Sistema de Niveles]: ¡Has subido de nivel! Ahora tu nivel es:#FF0000 "..getElementData(killer, "nivel")..".", killer, 0, 255, 0, true)
- end
- else
- setElementData(killer, "marktrab1", exp_reciente)
- outputChatBox("[Sistema de Niveles]: Has ganado "..exp_kill.." marktrab1. Tienes un total de:#FF0000 "..exp_reciente.." experiencia.", killer, 0, 255, 0, true)
- end
- end
- end
- addEventHandler ( "onPlayerWasted", getRootElement(), morir )
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