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Palworld RTX DX12 24GB

Jan 28th, 2024
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  1. [GameNetDriver StatelessConnectHandlerComponent]
  2. CachedClientID=114
  3.  
  4. [SystemSettings]
  5. r.Fog=0
  6. r.FogDensity=0.3
  7. r.VolumetricFog=1
  8. r.VolumetricLighting=1
  9. r.VolumeLightingMethod=0
  10. r.BloomQuality=5
  11. r.Tonemapper.GrainQuantization=0
  12. r.LensFlareQuality=3
  13. r.MaxAnisotropy=16
  14. r.DepthOfFieldQuality=6
  15. r.ScreenPercentage=120 ; Modify the value according to your PC performance
  16. r.Tonemapper.Quality=1
  17. r.SceneColorFringeQuality=0
  18. r.DefaultFeature.AmbientOcclusion=1
  19. r.AmbientOcclusionLevels=3
  20. r.AmbientOcclusionMaxQuality=26
  21. r.Shadow.Virtual.Enable=1
  22. r.Shadow.Virtual.SMRT.SamplesPerRayLocal=8
  23. r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=8
  24. r.Shadows.MaxResolution=4096
  25. r.Streaming.PoolSize=10240 ; Modify the value according to your GPU VRAM
  26. r.Streaming.LimitPoolSizeToVRAM=1
  27. r.Streaming.PoolSizeForMeshes=3072
  28. r.DynamicGlobalIlluminationMethod=1
  29. r.SSGI.Quality=3
  30. r.SSR.Quality=4
  31. r.SSR.Intensity=1
  32. r.Lumen.HardwareRayTracing=True
  33. r.LumenRayLightingModeOverride=2
  34. r.Lumen.TranslucencyVolume.HardwareRayTracing=1
  35. r.LumenScene.DirectLighting.HardwareRayTracing=1
  36. r.LumenScene.Radiosity.HardwareRayTracing=1
  37. r.Lumen.Reflections.Allow=True
  38. r.Lumen.Reflections.Contrast=1
  39. r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing=1
  40. r.Lumen.TraceMeshSDFs.Allow=1
  41. r.VolumetricRenderTarget.Mode=1
  42. r.GenerateMeshDistanceFields=True
  43. r.ReflectionMethod=1
  44. r.ReflectedAndRefractedRayTracedShadows=2
  45. r.RayTracing.Enable=1
  46. r.RayTracing.EnableInGame=1
  47. r.RayTracingGlobalIlluminationType=1
  48. r.RayTracing.Reflections=1
  49. r.RayTracing.Reflections.ScreenPercentage=100
  50. r.RayTracing.Reflections.ReflectionCaptures=1
  51. r.RayTracing.Reflections.SamplesPerPixel=1
  52. r.RayTracing.Reflections.MaxRoughness=1
  53. r.RayTracing.AmbientOcclusion=1
  54. r.RayTracing.GlobalIllumination=1
  55. r.RayTracing.GlobalIllumination.Denoiser=1
  56. r.RayTracing.Geometry.NaniteProxies=1
  57. r.RayTracing.Geometry.NiagaraMeshes=1
  58. r.RayTracing.Geometry.NiagaraRibbons=1
  59. r.RayTracing.Geometry.NiagaraSprites=1
  60. r.RayTracing.Geometry.ProceduralMeshes=1
  61. r.RayTracing.Geometry.SkeletalMeshes=1
  62. r.RayTracing.Geometry.SplineMeshes=1
  63. r.RayTracing.Geometry.StaticMeshes=1
  64. r.RayTracing.Shadows.Lights.Directional=1
  65. r.RayTracing.Shadows.Lights.Point=1
  66. r.RayTracing.Shadows.Lights.Spot=1
  67. r.RayTracing.SkyLight.EnableMaterials=1
  68. r.RayTracing.Translucency=1
  69. r.RayTracing.Translucency.Refraction=1
  70. r.RayTracing.Translucency.Shadows=2
  71. r.CastRayTracedShadow=2
  72. r.VolumetricCloud=1
  73. r.VolumetricCloud.EnableAtmosphericLightsSampling=1
  74. r.VolumetricCloud.EnableDistantSkyLightSampling=1
  75. r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap=1
  76. r.VolumetricCloud.ShadowMap=1
  77. r.VolumetricCloud.SkyAO=1
  78. foliage.LODDistanceScale=2
  79. r.StaticMeshLODDistanceScale=0.1
  80. r.SkeletalMeshLODBias=-10
  81.  
  82. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  83. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  84.  
  85. [/Script/Engine.RendererSettings]
  86. r.RayTracing.ForceAllRayTracingEffects=1
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