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- Dragon Cave comparison :MS/TAS/LOTAD = 1:22.50 by Sonata
- vs
- WR = 1:23.25 by R-J-Clapham
- first thing to know : here russell use a straight line notably to be prepared to take the left shortcut
- the savestate run use a strategy which can save between 2/3 frames if performed correctly : get incurved slightly with the snow floor for the section until you had to jump on the left.
- how to get it : the strat usually takes time to be perfect, but you can guarantee easily a frame saved by just pushing after the start the stick a little far on the left side (by 20° degree i would say)
- that's surely necessary to pull off a 22 run , but you can lose time here and still getting it.
- on this route , russell took a little far on the right the left wall and got an airtime with it
- you can get it straight and more closer to the wall , this is a save about for a 0,5 , and probably a full frame if he avoid his big airtime part
- russell took the left side more closely this time , if you are straight at this section you can save 2 frame at most.
- russell got a good mountain down skip , notably a good pre jump too , but his position in the end can be more straight meaning a frame saved more at this point
- still the same on the jump before the 3 jump floor, just need to be more right to save probably 0,5 frame
- before the fallen cliff , you had to made jump 3 times in a row, this can avoid a low ride rock section and save between 2/3 frames if perfomed correctly
- 1/ before the bridge , russell release his Z button to enter on it more easier , this strat lost 1 frame
- 2/ and really important , you can lost 4 frames if your bridge ending is on the right side
- the best to got here is to finish a little on the left side , luckly you can save a frame here too
- if you are on the right side , the problem lies with the speed which you lost for a few times 1km/h , which not on the left side
- doing a jump on the zigzag here save 1 frame
- taking far right the house jump is better to avoid an airtime , and before the ice part , making a short jump can save a pixel
- and finally , making a jump before the end save probably 0,5 frame
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