OneShortEye

Conquests of the Longbow Outlaw Count by ATMachine

Dec 26th, 2023 (edited)
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  1. Conquests of the Longbow Outlaw Count
  2. by ATMachine
  3.  
  4. NB: V1.0 has additional variables on Day 10 for # of outlaws lost, based on how many times you visit the pub (and perhaps # of outlaws in band as well)
  5. This results in a code/message mismatch, since the messages are static and only mention the maximum possible number of outlaws possible to lose with each plan
  6. This was resolved in 1.1 by altering the code so losses depend only on the plan chosen; the number of outlaws lost always matches the messages printed (unchanged from 1.0)
  7. Programming for the various plans on Day 11 is very different as well
  8.  
  9. Day 5/6 Widow's sons - V1.0 and V1.1:
  10. Waiting too long: net -4 (-7/+3) (NB: this is the only path requiring going to the Widow the next day)
  11. Tuck (after returning from Nottingham once): net +3 (go into town with disguise)
  12. Tuck (after returning from Nottingham twice): net 0 (-3/+3)
  13. John (after returning from Nottingham once): net 0 (-3/+3)
  14. John (after returning from Nottingham twice): net + 1 (-2/+3)
  15. Will (after returning from Nottingham once): net +1 (-2/+3)
  16. Will (after returning from Nottingham twice): net +3 (go into town with disguise)
  17. Alan (after returning from Nottingham once or twice): net -2 (-5/+3)
  18. Much (after returning from Nottingham once or twice): net -4 (-7/+3)
  19.  
  20. Day 10 Marian - V1.0:
  21. Waiting too long: cannot be done
  22. John (entering via hedge maze, initially): 0
  23. John (entering via hedge maze, after returning from Nottingham once): -2
  24. John (direct attack after returning from Nottingham twice): -2
  25. Tuck (initially): -4
  26. Tuck (after returning from Nottingham once or twice): -6
  27. Will (initially): -2
  28. Will (after returning from Nottingham once or twice): -3
  29. Alan (initially): -3
  30. Alan (after returning from Nottingham once or twice): -5
  31. Much (initially): -5
  32. Much (after returning from Nottingham once or twice): -7
  33.  
  34. Day 10 Marian - V1.1:
  35. Waiting too long: cannot be done
  36. John (entering via hedge maze, initially or after returning from Nottingham once): 0
  37. John (direct attack after returning from Nottingham twice): -2
  38. Tuck: -6
  39. Will: -3
  40. Alan: -5
  41. Much: -7
  42.  
  43. Day 11 treasure - V1.0:
  44. Waiting too long (always failure): -7
  45. Tuck (always successful): range of -7 (20 outlaws) to 0 (34 outlaws)
  46. John (always successful): range of -7 (20 outlaws) to -3 (34 outlaws)
  47. Will (always successful): range of -7 (20 outlaws) to -2 (34 outlaws)
  48. Alan (always successful): range of -7 (20 outlaws) to -4 (34 outlaws)
  49. Much (always failure): -1
  50.  
  51. Day 11 treasure - V1.1:
  52. Waiting too long (always failure): -7 (NB: might take longer to trigger with more outlaws?)
  53. Tuck (always successful): range of -7 (20 outlaws) to 0 (34 outlaws)
  54. John (successful at 26): range of -7 (20 outlaws) to -3 (34 outlaws)
  55. Will (successful at 25): range of -6 (20 outlaws) to -2 (34 outlaws)
  56. Alan (successful at 28): range of -8 (20 outlaws) to -5 (34 outlaws)
  57. Much (always failure): -1
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