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- Conquests of the Longbow Outlaw Count
- by ATMachine
- NB: V1.0 has additional variables on Day 10 for # of outlaws lost, based on how many times you visit the pub (and perhaps # of outlaws in band as well)
- This results in a code/message mismatch, since the messages are static and only mention the maximum possible number of outlaws possible to lose with each plan
- This was resolved in 1.1 by altering the code so losses depend only on the plan chosen; the number of outlaws lost always matches the messages printed (unchanged from 1.0)
- Programming for the various plans on Day 11 is very different as well
- Day 5/6 Widow's sons - V1.0 and V1.1:
- Waiting too long: net -4 (-7/+3) (NB: this is the only path requiring going to the Widow the next day)
- Tuck (after returning from Nottingham once): net +3 (go into town with disguise)
- Tuck (after returning from Nottingham twice): net 0 (-3/+3)
- John (after returning from Nottingham once): net 0 (-3/+3)
- John (after returning from Nottingham twice): net + 1 (-2/+3)
- Will (after returning from Nottingham once): net +1 (-2/+3)
- Will (after returning from Nottingham twice): net +3 (go into town with disguise)
- Alan (after returning from Nottingham once or twice): net -2 (-5/+3)
- Much (after returning from Nottingham once or twice): net -4 (-7/+3)
- Day 10 Marian - V1.0:
- Waiting too long: cannot be done
- John (entering via hedge maze, initially): 0
- John (entering via hedge maze, after returning from Nottingham once): -2
- John (direct attack after returning from Nottingham twice): -2
- Tuck (initially): -4
- Tuck (after returning from Nottingham once or twice): -6
- Will (initially): -2
- Will (after returning from Nottingham once or twice): -3
- Alan (initially): -3
- Alan (after returning from Nottingham once or twice): -5
- Much (initially): -5
- Much (after returning from Nottingham once or twice): -7
- Day 10 Marian - V1.1:
- Waiting too long: cannot be done
- John (entering via hedge maze, initially or after returning from Nottingham once): 0
- John (direct attack after returning from Nottingham twice): -2
- Tuck: -6
- Will: -3
- Alan: -5
- Much: -7
- Day 11 treasure - V1.0:
- Waiting too long (always failure): -7
- Tuck (always successful): range of -7 (20 outlaws) to 0 (34 outlaws)
- John (always successful): range of -7 (20 outlaws) to -3 (34 outlaws)
- Will (always successful): range of -7 (20 outlaws) to -2 (34 outlaws)
- Alan (always successful): range of -7 (20 outlaws) to -4 (34 outlaws)
- Much (always failure): -1
- Day 11 treasure - V1.1:
- Waiting too long (always failure): -7 (NB: might take longer to trigger with more outlaws?)
- Tuck (always successful): range of -7 (20 outlaws) to 0 (34 outlaws)
- John (successful at 26): range of -7 (20 outlaws) to -3 (34 outlaws)
- Will (successful at 25): range of -6 (20 outlaws) to -2 (34 outlaws)
- Alan (successful at 28): range of -8 (20 outlaws) to -5 (34 outlaws)
- Much (always failure): -1
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