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Apr 9th, 2021
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  1. Initialize engine version: 2019.4.4f1 (1f1dac67805b)
  2. [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Wasteland 3/WL3_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
  7. Vendor:
  8. VRAM: 8043 MB
  9. Driver: 27.21.14.6140
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. --------------------------------------------------------------------------------------------------
  18. UnityEngine.Logger:Log(LogType, Object)
  19. UnityEngine.Debug:Log(Object)
  20.  
  21. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  22.  
  23. ~ This Game has been MODIFIED using MelonLoader. DO NOT report any issues to the Developers! ~
  24. UnityEngine.Logger:Log(LogType, Object)
  25. UnityEngine.Debug:Log(Object)
  26.  
  27. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  28.  
  29. --------------------------------------------------------------------------------------------------
  30. UnityEngine.Logger:Log(LogType, Object)
  31. UnityEngine.Debug:Log(Object)
  32.  
  33. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  34.  
  35. NullReferenceException: Object reference not set to an instance of an object.
  36. at UnityEngine.UI.CoroutineTween.TweenSystem.StopColorRoutine (UnityEngine.UI.Graphic monoKey) [0x00000] in <00000000000000000000000000000000>:0
  37. at UnityEngine.UI.Graphic.CrossFadeColor (UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha, System.Boolean useRGB) [0x00000] in <00000000000000000000000000000000>:0
  38. at UnityEngine.UI.Graphic.CrossFadeColor (UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha) [0x00000] in <00000000000000000000000000000000>:0
  39. at UnityEngine.UI.Selectable.StartColorTween (UnityEngine.Color targetColor, System.Boolean instant) [0x00000] in <00000000000000000000000000000000>:0
  40. at UnityEngine.UI.Selectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) [0x00000] in <00000000000000000000000000000000>:0
  41. at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0
  42. UnityEngine.GameObject:AddComponent()
  43.  
  44. (Filename: currently not available on il2cpp Line: -1)
  45.  
  46. The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
  47. (Filename: Line: 199)
  48.  
  49. The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
  50. (Filename: Line: 334)
  51.  
  52. UnloadTime: 1.633100 ms
  53. Korean
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. Launcher:Awake()
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  59.  
  60. [QualityDetector] Suggested Ultra
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. InXile.Quality.QualityDetector:GetRecommendedSettingsPreset()
  64. InXile.Quality.QualityManager:.cctor()
  65. Launcher:Awake()
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  68.  
  69. [QualityManager] Applying Ultra
  70. UnityEngine.Logger:Log(LogType, Object)
  71. UnityEngine.Debug:Log(Object)
  72. InXile.Quality.QualityManager:Apply()
  73. InXile.Quality.QualityManager:Init()
  74. Launcher:Awake()
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  77.  
  78. System Language: Korean
  79. UnityEngine.Logger:Log(LogType, Object)
  80. UnityEngine.Debug:Log(Object)
  81. LanguageUtils:GetSystemLanguage()
  82. InXile.WL3.FlowChart.<InitializeFirstStringTable>d__18:MoveNext()
  83. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  84. MonoBehaviourSingleton`1:Awake()
  85. UnityEngine.Object:Instantiate(T)
  86. Launcher:Start()
  87.  
  88. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  89.  
  90. Loading String Tables ...
  91. UnityEngine.Logger:Log(LogType, Object)
  92. UnityEngine.Debug:Log(Object)
  93. <BootFlow>d__10:MoveNext()
  94. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  97.  
  98. Hop On!
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. <BootFlow>d__10:MoveNext()
  102. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  103.  
  104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  105.  
  106. The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
  107. (Filename: Line: 199)
  108.  
  109. The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
  110. (Filename: Line: 334)
  111.  
  112. System Language: Korean
  113. UnityEngine.Logger:Log(LogType, Object)
  114. UnityEngine.Debug:Log(Object)
  115. LanguageUtils:GetSystemLanguage()
  116. InXile.GameOptions:.cctor()
  117. InXile.UI.WL3.IntroMovieManager:Play(EventInfo_PlayIntroVideos)
  118. PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)
  119. InXile.Events.Private.CustomDelegate:Invoke(Delegate, T)
  120. InXile.Events.Private.CustomDelegate:InvokeHandlers(DelegateList, T)
  121. InXile.Events.Private.CustomDelegate:Invoke(T)
  122. EventManager:Publish(T)
  123. EventInfoBase`1:PublishAndRelease()
  124. <BootFlow>d__10:MoveNext()
  125. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  126.  
  127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  128.  
  129. The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
  130. (Filename: Line: 199)
  131.  
  132. The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
  133. (Filename: Line: 199)
  134.  
  135. The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
  136. (Filename: Line: 334)
  137.  
  138. The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
  139. (Filename: Line: 334)
  140.  
  141. The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
  142. (Filename: Line: 199)
  143.  
  144. The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
  145. (Filename: Line: 334)
  146.  
  147. The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
  148. (Filename: Line: 199)
  149.  
  150. The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
  151. (Filename: Line: 334)
  152.  
  153. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  154. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  155. ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  156. WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/VertexLit' - All passes removed
  157. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  158. WwiseUnity: Wwise(R) SDK Version 2019.2.9 Build 7459.
  159. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  160. UnityEngine.Debug:LogFormat(String, Object[])
  161. AkWwiseInitializationSettings:InitializeSoundEngine()
  162. AkInitializer:OnEnable()
  163. UnityEngine.Object:Instantiate(T)
  164. <InstantiateSingletons>d__13:MoveNext()
  165. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  166. SingletonsList:Awake()
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  169.  
  170. WwiseUnity: Setting Plugin DLL path to: D:/Steam/steamapps/common/Wasteland 3/WL3_Data\Plugins\x86_64
  171. UnityEngine.Logger:Log(LogType, Object)
  172. UnityEngine.Debug:Log(Object)
  173. AkCommonPlatformSettings:get_AkInitializationSettings()
  174. AkWwiseInitializationSettings:InitializeSoundEngine()
  175. AkInitializer:OnEnable()
  176. UnityEngine.Object:Instantiate(T)
  177. <InstantiateSingletons>d__13:MoveNext()
  178. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  179. SingletonsList:Awake()
  180.  
  181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  182.  
  183. WwiseUnity: Sound engine initialized successfully.
  184. UnityEngine.Logger:Log(LogType, Object)
  185. UnityEngine.Debug:Log(Object)
  186. AkWwiseInitializationSettings:InitializeSoundEngine()
  187. AkInitializer:OnEnable()
  188. UnityEngine.Object:Instantiate(T)
  189. <InstantiateSingletons>d__13:MoveNext()
  190. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  191. SingletonsList:Awake()
  192.  
  193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  194.  
  195. ApplicationPath.InitializePaths
  196. UnityEngine.Logger:Log(LogType, Object)
  197. UnityEngine.Debug:Log(Object)
  198. <Initialize>d__13:MoveNext()
  199. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  200. MonoBehaviourSingleton`1:Awake()
  201. UnityEngine.Object:Instantiate(T)
  202. <InstantiateSingletons>d__13:MoveNext()
  203. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  204. SingletonsList:Awake()
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  207.  
  208. Unable to find StringTable wasteland3video_mp
  209. UnityEngine.Logger:Log(LogType, Object)
  210. UnityEngine.Debug:LogWarning(Object)
  211. InXile.WL3.FlowChart.SerializedStringTableCustomStorage:CopyTableEntries(String[], Dictionary`2)
  212. ConversationCache:EnsureConversationPreCaching(Boolean)
  213. <BootFlow>d__10:MoveNext()
  214. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  215.  
  216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  217.  
  218. WheelCollider requires an attached Rigidbody to function.
  219. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  220. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  221. InXile.Character.PreviewCarController:DoSpawnPreviewCharacter()
  222. InXile.Character.<SpawnPreviewCharacterFX>d__41:MoveNext()
  223. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  224.  
  225. [ line 241]
  226. (Filename: Line: 241)
  227.  
  228. WheelCollider requires an attached Rigidbody to function.
  229. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  230. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  231. InXile.Character.PreviewCarController:DoSpawnPreviewCharacter()
  232. InXile.Character.<SpawnPreviewCharacterFX>d__41:MoveNext()
  233. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  234.  
  235. [ line 241]
  236. (Filename: Line: 241)
  237.  
  238.  
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