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- Initialize engine version: 2019.4.4f1 (1f1dac67805b)
- [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Wasteland 3/WL3_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
- Vendor:
- VRAM: 8043 MB
- Driver: 27.21.14.6140
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- --------------------------------------------------------------------------------------------------
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ~ This Game has been MODIFIED using MelonLoader. DO NOT report any issues to the Developers! ~
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- --------------------------------------------------------------------------------------------------
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- NullReferenceException: Object reference not set to an instance of an object.
- at UnityEngine.UI.CoroutineTween.TweenSystem.StopColorRoutine (UnityEngine.UI.Graphic monoKey) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.UI.Graphic.CrossFadeColor (UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha, System.Boolean useRGB) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.UI.Graphic.CrossFadeColor (UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.UI.Selectable.StartColorTween (UnityEngine.Color targetColor, System.Boolean instant) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.UI.Selectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.GameObject:AddComponent()
- (Filename: currently not available on il2cpp Line: -1)
- The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
- (Filename: Line: 334)
- UnloadTime: 1.633100 ms
- Korean
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Launcher:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [QualityDetector] Suggested Ultra
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- InXile.Quality.QualityDetector:GetRecommendedSettingsPreset()
- InXile.Quality.QualityManager:.cctor()
- Launcher:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [QualityManager] Applying Ultra
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- InXile.Quality.QualityManager:Apply()
- InXile.Quality.QualityManager:Init()
- Launcher:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- System Language: Korean
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LanguageUtils:GetSystemLanguage()
- InXile.WL3.FlowChart.<InitializeFirstStringTable>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- MonoBehaviourSingleton`1:Awake()
- UnityEngine.Object:Instantiate(T)
- Launcher:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading String Tables ...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <BootFlow>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Hop On!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <BootFlow>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
- (Filename: Line: 334)
- System Language: Korean
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LanguageUtils:GetSystemLanguage()
- InXile.GameOptions:.cctor()
- InXile.UI.WL3.IntroMovieManager:Play(EventInfo_PlayIntroVideos)
- PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)
- InXile.Events.Private.CustomDelegate:Invoke(Delegate, T)
- InXile.Events.Private.CustomDelegate:InvokeHandlers(DelegateList, T)
- InXile.Events.Private.CustomDelegate:Invoke(T)
- EventManager:Publish(T)
- EventInfoBase`1:PublishAndRelease()
- <BootFlow>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
- (Filename: Line: 334)
- The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
- (Filename: Line: 334)
- The referenced script (Decals.InstancedDecalGizmoDrawer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DecalQuadTreeRenderer') is missing!
- (Filename: Line: 334)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/VertexLit' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WwiseUnity: Wwise(R) SDK Version 2019.2.9 Build 7459.
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- AkWwiseInitializationSettings:InitializeSoundEngine()
- AkInitializer:OnEnable()
- UnityEngine.Object:Instantiate(T)
- <InstantiateSingletons>d__13:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SingletonsList:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WwiseUnity: Setting Plugin DLL path to: D:/Steam/steamapps/common/Wasteland 3/WL3_Data\Plugins\x86_64
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AkCommonPlatformSettings:get_AkInitializationSettings()
- AkWwiseInitializationSettings:InitializeSoundEngine()
- AkInitializer:OnEnable()
- UnityEngine.Object:Instantiate(T)
- <InstantiateSingletons>d__13:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SingletonsList:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WwiseUnity: Sound engine initialized successfully.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AkWwiseInitializationSettings:InitializeSoundEngine()
- AkInitializer:OnEnable()
- UnityEngine.Object:Instantiate(T)
- <InstantiateSingletons>d__13:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SingletonsList:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ApplicationPath.InitializePaths
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <Initialize>d__13:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- MonoBehaviourSingleton`1:Awake()
- UnityEngine.Object:Instantiate(T)
- <InstantiateSingletons>d__13:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SingletonsList:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unable to find StringTable wasteland3video_mp
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- InXile.WL3.FlowChart.SerializedStringTableCustomStorage:CopyTableEntries(String[], Dictionary`2)
- ConversationCache:EnsureConversationPreCaching(Boolean)
- <BootFlow>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WheelCollider requires an attached Rigidbody to function.
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- InXile.Character.PreviewCarController:DoSpawnPreviewCharacter()
- InXile.Character.<SpawnPreviewCharacterFX>d__41:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 241]
- (Filename: Line: 241)
- WheelCollider requires an attached Rigidbody to function.
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- InXile.Character.PreviewCarController:DoSpawnPreviewCharacter()
- InXile.Character.<SpawnPreviewCharacterFX>d__41:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 241]
- (Filename: Line: 241)
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