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Nov 10th, 2018
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  1.  if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3.     script.Parent = owner.Character
  4.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5.     local function NewFakeEvent()
  6.         local Bind = Instance.new("BindableEvent")
  7.         local Fake;Fake = {Connections = {},
  8.         fakeEvent=true;
  9.         Connect=function(self,Func)
  10.             Bind.Event:connect(Func)
  11.             self.Connections[Bind] = true
  12.             return setmetatable({Connected = true},{
  13.             __index = function (self,Index)
  14.                 if Index:lower() == "disconnect" then
  15.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  16.                 end
  17.                 return Fake[Index]
  18.             end;
  19.             __tostring = function() return "Connection" end;
  20.         })
  21.         end}
  22.         Fake.connect = Fake.Connect;return Fake;
  23.     end
  24.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29.     local function TriggerEvent(self,Event,...)
  30.         local Trigger = Mouse[Event]
  31.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33.         end
  34.     end
  35.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  37.         if FiredBy.Name ~= owner.Name then return end
  38.         if Input.MouseEvent then
  39.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40.         else
  41.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43.             for _,Action in pairs(ContextActionService.Actions) do
  44.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45.             end
  46.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48.         end
  49.     end)
  50.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53.         local Input = function(Input,gameProcessedEvent)
  54.             if gameProcessedEvent then return end
  55.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56.         end
  57.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58.         local Hit,Target
  59.         while wait(1/30) do
  60.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62.             end
  63.         end
  64.     ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67.     __index = function (self,Index)
  68.         local Sandbox = function (Thing)
  69.             if Thing:IsA("Player") then
  70.                 local RealPlayer = Thing
  71.                 return setmetatable({},{
  72.                     __index = function (self,Index)
  73.                         local Type = type(RealPlayer[Index])
  74.                         if Type == "function" then
  75.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76.                                 return function (self)return InternalData["Mouse"] end
  77.                             end
  78.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79.                         end
  80.                         return RealPlayer[Index]
  81.                     end;
  82.                     __tostring = function(self) return RealPlayer.Name end
  83.                 })
  84.             end
  85.         end
  86.         if RealGame[Index] then
  87.             local Type = type(RealGame[Index])
  88.             if Type == "function" then
  89.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  90.                     return function (self,Service)
  91.                         local FakeServices = {
  92.                             ["players"] = function()
  93.                                 return setmetatable({},{
  94.                                     __index = function (self2,Index2)
  95.                                         local RealService = RealGame:GetService(Service)
  96.                                         local Type2 = type(Index2)
  97.                                         if Type2 == "function" then
  98.                                             return function (self,...) return RealService[Index2](RealService,...)end
  99.                                         else
  100.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101.                                             return RealService[Index2]
  102.                                         end
  103.                                     end;
  104.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  105.                                 })
  106.                             end;
  107.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109.                             ["runservice"] = function()
  110.                                 return setmetatable({},{
  111.                                     __index = function(self2,Index2)
  112.                                         local RealService = RealGame:GetService(Service)
  113.                                         local Type2 = type(Index2)
  114.                                         if Type2 == "function" then
  115.                                             return function (self,...) return RealService[Index2](RealService,...) end
  116.                                         else
  117.                                             local RunServices = {
  118.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  120.                                             }
  121.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122.                                             return RealService[Index2]
  123.                                         end
  124.                                     end
  125.                                 })
  126.                             end
  127.                         }
  128.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129.                         return RealGame:GetService(Service)
  130.                     end
  131.                 end
  132.                 return function (self,...) return RealGame[Index](RealGame,...) end
  133.             else
  134.                 if game:GetService(Index) then return game:GetService(Index) end
  135.                 return RealGame[Index]
  136.             end
  137.         end
  138.         return nil
  139.     end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --//====================================================\\--
  143. --||               Edited by TameDoNotClick                   ||--
  144. --||           Originated from Shackluster              ||--
  145. --\\====================================================//--
  146.  
  147. wait(0.2)
  148.  
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. local sick = Instance.new("Sound",Character)
  170. sick.SoundId = "rbxassetid://168801010"
  171. sick.Looped = true
  172. sick.Pitch = 1
  173. sick.Volume = 1
  174. sick:Play()
  175.  
  176. IT = Instance.new
  177. CF = CFrame.new
  178. VT = Vector3.new
  179. RAD = math.rad
  180. C3 = Color3.new
  181. UD2 = UDim2.new
  182. BRICKC = BrickColor.new
  183. ANGLES = CFrame.Angles
  184. EULER = CFrame.fromEulerAnglesXYZ
  185. COS = math.cos
  186. ACOS = math.acos
  187. SIN = math.sin
  188. ASIN = math.asin
  189. ABS = math.abs
  190. MRANDOM = math.random
  191. FLOOR = math.floor
  192.  
  193. --//=================================\\
  194. --||          USEFUL VALUES
  195. --\\=================================//
  196.  
  197. Animation_Speed = 3
  198. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  199. local Speed = 25
  200. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  203. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  204. local DAMAGEMULTIPLIER = 1
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "Weapon GUI"
  223. local Effects = IT("Folder", Character)
  224. Effects.Name = "Effects"
  225. local ANIMATOR = Humanoid.Animator
  226. local ANIMATE = Character.Animate
  227. local UNANCHOR = true
  228. local PLAYMAINANIM = true
  229. local BOLTSOUNDS = {168586621,168586586,178452241}
  230.  
  231. --//=================================\\
  232. --\\=================================//
  233.  
  234.  
  235. --//=================================\\
  236. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  237. --\\=================================//
  238.  
  239. ArtificialHB = Instance.new("BindableEvent", script)
  240. ArtificialHB.Name = "ArtificialHB"
  241.  
  242. script:WaitForChild("ArtificialHB")
  243.  
  244. frame = Frame_Speed
  245. tf = 0
  246. allowframeloss = false
  247. tossremainder = false
  248. lastframe = tick()
  249. script.ArtificialHB:Fire()
  250.  
  251. game:GetService("RunService").Heartbeat:connect(function(s, p)
  252.     tf = tf + s
  253.     if tf >= frame then
  254.         if allowframeloss then
  255.             script.ArtificialHB:Fire()
  256.             lastframe = tick()
  257.         else
  258.             for i = 1, math.floor(tf / frame) do
  259.                 script.ArtificialHB:Fire()
  260.             end
  261.         lastframe = tick()
  262.         end
  263.         if tossremainder then
  264.             tf = 0
  265.         else
  266.             tf = tf - frame * math.floor(tf / frame)
  267.         end
  268.     end
  269. end)
  270.  
  271. --//=================================\\
  272. --\\=================================//
  273.  
  274. --//=================================\\
  275. --||          SOME FUNCTIONS
  276. --\\=================================//
  277.  
  278. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  279.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  280. end
  281.  
  282. function PositiveAngle(NUMBER)
  283.     if NUMBER >= 0 then
  284.         NUMBER = 0
  285.     end
  286.     return NUMBER
  287. end
  288.  
  289. function NegativeAngle(NUMBER)
  290.     if NUMBER <= 0 then
  291.         NUMBER = 0
  292.     end
  293.     return NUMBER
  294. end
  295.  
  296. function Swait(NUMBER)
  297.     if NUMBER == 0 or NUMBER == nil then
  298.         ArtificialHB.Event:wait()
  299.     else
  300.         for i = 1, NUMBER do
  301.             ArtificialHB.Event:wait()
  302.         end
  303.     end
  304. end
  305.  
  306. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  307.     local NEWMESH = IT(MESH)
  308.     if MESH == "SpecialMesh" then
  309.         NEWMESH.MeshType = MESHTYPE
  310.         if MESHID ~= "nil" and MESHID ~= "" then
  311.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  312.         end
  313.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  314.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  315.         end
  316.     end
  317.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  318.     NEWMESH.Scale = SCALE
  319.     NEWMESH.Parent = PARENT
  320.     return NEWMESH
  321. end
  322.  
  323. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  324.     local NEWPART = IT("Part")
  325.     NEWPART.formFactor = FORMFACTOR
  326.     NEWPART.Reflectance = REFLECTANCE
  327.     NEWPART.Transparency = TRANSPARENCY
  328.     NEWPART.CanCollide = false
  329.     NEWPART.Locked = true
  330.     NEWPART.Anchored = true
  331.     if ANCHOR == false then
  332.         NEWPART.Anchored = false
  333.     end
  334.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  335.     NEWPART.Name = NAME
  336.     NEWPART.Size = SIZE
  337.     NEWPART.Position = Torso.Position
  338.     NEWPART.Material = MATERIAL
  339.     NEWPART:BreakJoints()
  340.     NEWPART.Parent = PARENT
  341.     return NEWPART
  342. end
  343.  
  344.     local function weldBetween(a, b)
  345.         local weldd = Instance.new("ManualWeld")
  346.         weldd.Part0 = a
  347.         weldd.Part1 = b
  348.         weldd.C0 = CFrame.new()
  349.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  350.         weldd.Parent = a
  351.         return weldd
  352.     end
  353.  
  354.  
  355. function QuaternionFromCFrame(cf)
  356.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  357.     local trace = m00 + m11 + m22
  358.     if trace > 0 then
  359.         local s = math.sqrt(1 + trace)
  360.         local recip = 0.5 / s
  361.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  362.     else
  363.         local i = 0
  364.         if m11 > m00 then
  365.             i = 1
  366.         end
  367.         if m22 > (i == 0 and m00 or m11) then
  368.             i = 2
  369.         end
  370.         if i == 0 then
  371.             local s = math.sqrt(m00 - m11 - m22 + 1)
  372.             local recip = 0.5 / s
  373.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  374.         elseif i == 1 then
  375.             local s = math.sqrt(m11 - m22 - m00 + 1)
  376.             local recip = 0.5 / s
  377.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  378.         elseif i == 2 then
  379.             local s = math.sqrt(m22 - m00 - m11 + 1)
  380.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  381.         end
  382.     end
  383. end
  384.  
  385. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  386.     local xs, ys, zs = x + x, y + y, z + z
  387.     local wx, wy, wz = w * xs, w * ys, w * zs
  388.     local xx = x * xs
  389.     local xy = x * ys
  390.     local xz = x * zs
  391.     local yy = y * ys
  392.     local yz = y * zs
  393.     local zz = z * zs
  394.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  395. end
  396.  
  397. function QuaternionSlerp(a, b, t)
  398.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  399.     local startInterp, finishInterp;
  400.     if cosTheta >= 0.0001 then
  401.         if (1 - cosTheta) > 0.0001 then
  402.             local theta = ACOS(cosTheta)
  403.             local invSinTheta = 1 / SIN(theta)
  404.             startInterp = SIN((1 - t) * theta) * invSinTheta
  405.             finishInterp = SIN(t * theta) * invSinTheta
  406.         else
  407.             startInterp = 1 - t
  408.             finishInterp = t
  409.         end
  410.     else
  411.         if (1 + cosTheta) > 0.0001 then
  412.             local theta = ACOS(-cosTheta)
  413.             local invSinTheta = 1 / SIN(theta)
  414.             startInterp = SIN((t - 1) * theta) * invSinTheta
  415.             finishInterp = SIN(t * theta) * invSinTheta
  416.         else
  417.             startInterp = t - 1
  418.             finishInterp = t
  419.         end
  420.     end
  421.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  422. end
  423.  
  424. function Clerp(a, b, t)
  425.     local qa = {QuaternionFromCFrame(a)}
  426.     local qb = {QuaternionFromCFrame(b)}
  427.     local ax, ay, az = a.x, a.y, a.z
  428.     local bx, by, bz = b.x, b.y, b.z
  429.     local _t = 1 - t
  430.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  431. end
  432.  
  433. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  434.     local frame = IT("Frame")
  435.     frame.BackgroundTransparency = TRANSPARENCY
  436.     frame.BorderSizePixel = BORDERSIZEPIXEL
  437.     frame.Position = POSITION
  438.     frame.Size = SIZE
  439.     frame.BackgroundColor3 = COLOR
  440.     frame.BorderColor3 = BORDERCOLOR
  441.     frame.Name = NAME
  442.     frame.Parent = PARENT
  443.     return frame
  444. end
  445.  
  446. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  447.     local label = IT("TextLabel")
  448.     label.BackgroundTransparency = 1
  449.     label.Size = UD2(1, 0, 1, 0)
  450.     label.Position = UD2(0, 0, 0, 0)
  451.     label.TextColor3 = TEXTCOLOR
  452.     label.TextStrokeTransparency = STROKETRANSPARENCY
  453.     label.TextTransparency = TRANSPARENCY
  454.     label.FontSize = TEXTFONTSIZE
  455.     label.Font = TEXTFONT
  456.     label.BorderSizePixel = BORDERSIZEPIXEL
  457.     label.TextScaled = false
  458.     label.Text = TEXT
  459.     label.Name = NAME
  460.     label.Parent = PARENT
  461.     return label
  462. end
  463.  
  464. function NoOutlines(PART)
  465.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  466. end
  467.  
  468. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  469.     local NEWWELD = IT(TYPE)
  470.     NEWWELD.Part0 = PART0
  471.     NEWWELD.Part1 = PART1
  472.     NEWWELD.C0 = C0
  473.     NEWWELD.C1 = C1
  474.     NEWWELD.Parent = PARENT
  475.     return NEWWELD
  476. end
  477.  
  478. local S = IT("Sound")
  479. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  480.     local NEWSOUND = nil
  481.     coroutine.resume(coroutine.create(function()
  482.         NEWSOUND = S:Clone()
  483.         NEWSOUND.Parent = PARENT
  484.         NEWSOUND.Volume = VOLUME
  485.         NEWSOUND.Pitch = PITCH
  486.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  487.         NEWSOUND:play()
  488.         if DOESLOOP == true then
  489.             NEWSOUND.Looped = true
  490.         else
  491.             repeat wait(1) until NEWSOUND.Playing == false
  492.             NEWSOUND:remove()
  493.         end
  494.     end))
  495.     return NEWSOUND
  496. end
  497.  
  498. local EyeSizes={
  499.     NumberSequenceKeypoint.new(0,2,0),
  500.     NumberSequenceKeypoint.new(1,0,0)
  501. }
  502. local EyeTrans={
  503.     NumberSequenceKeypoint.new(0,0.5,0),
  504.     NumberSequenceKeypoint.new(1,1,0)
  505. }
  506. local PE=Instance.new("ParticleEmitter",nil)
  507. PE.LightEmission=.8
  508. PE.Color = ColorSequence.new(BRICKC("Industrial White").Color,BRICKC("Industrial White").Color)
  509. PE.Size=NumberSequence.new(EyeSizes)
  510. PE.Transparency=NumberSequence.new(EyeTrans)
  511. PE.Lifetime=NumberRange.new(0.35,1)
  512. PE.Rotation=NumberRange.new(0,360)
  513. PE.Rate=100
  514. PE.VelocitySpread = 10000
  515. PE.Acceleration = Vector3.new(0,85,0)
  516. PE.Drag = 5
  517. PE.Speed = NumberRange.new(0.1,5)
  518. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  519. PE.ZOffset = 0.5
  520. PE.Name = "PE"
  521. PE.Enabled = false
  522.  
  523. function Fire(art)
  524.     local PARTICLES = PE:Clone()
  525.     PARTICLES.Parent = art
  526.     PARTICLES.Enabled = true
  527.     return PARTICLES
  528. end
  529.  
  530. function CFrameFromTopBack(at, top, back)
  531.     local right = top:Cross(back)
  532.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  533. end
  534.  
  535. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  536. function WACKYEFFECT(Table)
  537.     local TYPE = (Table.EffectType or "Sphere")
  538.     local SIZE = (Table.Size or VT(1,1,1))
  539.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  540.     local TRANSPARENCY = (Table.Transparency or 0)
  541.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  542.     local CFRAME = (Table.CFrame or Torso.CFrame)
  543.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  544.     local ROTATION1 = (Table.RotationX or 0)
  545.     local ROTATION2 = (Table.RotationY or 0)
  546.     local ROTATION3 = (Table.RotationZ or 0)
  547.     local MATERIAL = (Table.Material or "Neon")
  548.     local COLOR = (Table.Color or C3(1,1,1))
  549.     local TIME = (Table.Time or 45)
  550.     local SOUNDID = (Table.SoundID or nil)
  551.     local SOUNDPITCH = (Table.SoundPitch or nil)
  552.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  553.     coroutine.resume(coroutine.create(function()
  554.         local PLAYSSOUND = false
  555.         local SOUND = nil
  556.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  557.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  558.             PLAYSSOUND = true
  559.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  560.         end
  561.         EFFECT.Color = COLOR
  562.         local MSH = nil
  563.         if TYPE == "Sphere" then
  564.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  565.         elseif TYPE == "Block" or TYPE == "Box" then
  566.             MSH = IT("BlockMesh",EFFECT)
  567.             MSH.Scale = SIZE
  568.         elseif TYPE == "Wave" then
  569.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  570.         elseif TYPE == "Ring" then
  571.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  572.         elseif TYPE == "Slash" then
  573.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  574.         elseif TYPE == "Round Slash" then
  575.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  576.         elseif TYPE == "Swirl" then
  577.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  578.         elseif TYPE == "Skull" then
  579.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  580.         elseif TYPE == "Crystal" then
  581.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  582.         end
  583.         if MSH ~= nil then
  584.             local MOVESPEED = nil
  585.             if MOVEDIRECTION ~= nil then
  586.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  587.             end
  588.             local GROWTH = SIZE - ENDSIZE
  589.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  590.             if TYPE == "Block" then
  591.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  592.             else
  593.                 EFFECT.CFrame = CFRAME
  594.             end
  595.             for LOOP = 1, TIME+1 do
  596.                 Swait()
  597.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  598.                 if TYPE == "Wave" then
  599.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  600.                 end
  601.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  602.                 if TYPE == "Block" then
  603.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  604.                 else
  605.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  606.                 end
  607.                 if MOVEDIRECTION ~= nil then
  608.                     local ORI = EFFECT.Orientation
  609.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  610.                     EFFECT.Orientation = ORI
  611.                 end
  612.             end
  613.             if PLAYSSOUND == false then
  614.                 EFFECT:remove()
  615.             else
  616.                 repeat wait(1) until SOUND.Playing == false
  617.                 EFFECT:remove()
  618.             end
  619.         else
  620.             if PLAYSSOUND == false then
  621.                 EFFECT:remove()
  622.             else
  623.                 repeat Swait() until SOUND.Playing == false
  624.                 EFFECT:remove()
  625.             end
  626.         end
  627.     end))
  628. end
  629.  
  630. function MakeForm(PART,TYPE)
  631.     if TYPE == "Cyl" then
  632.         local MSH = IT("CylinderMesh",PART)
  633.     elseif TYPE == "Ball" then
  634.         local MSH = IT("SpecialMesh",PART)
  635.         MSH.MeshType = "Sphere"
  636.     elseif TYPE == "Wedge" then
  637.         local MSH = IT("SpecialMesh",PART)
  638.         MSH.MeshType = "Wedge"
  639.     end
  640. end
  641.  
  642. Debris = game:GetService("Debris")
  643.  
  644. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  645.     local DIRECTION = CF(StartPos,EndPos).lookVector
  646.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  647. end
  648.  
  649. local HATWELD = nil
  650. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  651.     PLAYMAINANIM = false
  652.     if WhichPose == "Cast1" then
  653.         for i=0, Time, 0.1 / Animation_Speed do
  654.             Swait()
  655.             if Magic == true then
  656.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  657.             end
  658.             if Gyro ~= nil and Gyro ~= false then
  659.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  660.             end
  661.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  662.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  663.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  664.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  665.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  666.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  667.         end
  668.     elseif WhichPose == "Cast2" then
  669.         for i=0, Time, 0.1 / Animation_Speed do
  670.             Swait()
  671.             if Magic == true then
  672.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  673.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  674.             end
  675.             if Gyro ~= nil and Gyro ~= false then
  676.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  677.             end
  678.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  679.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  680.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  681.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  682.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  683.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  684.         end
  685.     elseif WhichPose == "RightArmUp" then
  686.         for i=0, Time, 0.1 / Animation_Speed do
  687.             Swait()
  688.             if Magic == true then
  689.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  690.             end
  691.             if Gyro ~= nil and Gyro ~= false then
  692.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  693.             end
  694.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  695.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  696.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  697.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  698.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  699.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  700.         end
  701.     elseif WhichPose == "Taunt" then
  702.         for i=0, Time, 0.1 / Animation_Speed do
  703.             Swait()
  704.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  705.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  706.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  707.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  708.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  709.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  710.         end
  711.         HATWELD.Part0 = RightArm
  712.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  713.         CreateSound(221057812,Torso,10,1,false)
  714.         for i=0, Time*2, 0.1 / Animation_Speed do
  715.             Swait()
  716.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  717.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  718.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  719.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  720.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  721.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  722.         end
  723.         for i=0, Time, 0.1 / Animation_Speed do
  724.             Swait()
  725.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  726.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  727.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  728.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  729.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  730.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  731.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  732.         end
  733.         HATWELD.Part0 = Head
  734.         HATWELD.C0 = CF(0,0.35,0)
  735.     elseif WhichPose == "Prepare key" then
  736.         for i=0, Time, 0.1 / Animation_Speed do
  737.             Swait()
  738.             if Gyro ~= nil and Gyro ~= false then
  739.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  740.             end
  741.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  742.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  743.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  744.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  745.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  746.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  747.         end
  748.     elseif WhichPose == "Turn key" then
  749.         for i=0, Time, 0.1 / Animation_Speed do
  750.             Swait()
  751.             if Gyro ~= nil and Gyro ~= false then
  752.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  753.             end
  754.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  755.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  756.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  757.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  758.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  759.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  760.         end
  761.     end
  762.     PLAYMAINANIM = true
  763. end
  764.  
  765. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  766. function Lightning(Table)
  767.     local Color = Table.Color or C3(1,1,1)
  768.     local StartPos = Table.Start or Torso.Position
  769.     local EndPos = Table.End or Mouse.Hit.p
  770.     local SegmentLength = Table.SegmentL or 2
  771.     local Thickness = Table.Thickness or 0.1
  772.     local Dissapear = Table.DoesFade or false
  773.     local Parent = Table.Ignore or Character
  774.     local MaxDist = Table.MaxDist or 400
  775.     local Branches = Table.Branches or false
  776.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  777.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  778.     local LIGHTNINGMODEL = IT("Model",Effects)
  779.     LIGHTNINGMODEL.Name = "Lightning"
  780.     local LastBolt = nil
  781.     for E = 1, DISTANCE do
  782.         local ExtraSize = (DISTANCE-E)/15
  783.         local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  784.         PART.Color = Color
  785.         MakeForm(PART,"Cyl")
  786.         if LastBolt == nil then
  787.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  788.         else
  789.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  790.         end
  791.         LastBolt = PART
  792.         if Branches == true then
  793.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  794.             if CHOICE == 1 then
  795.                 local LASTBRANCH = nil
  796.                 for i = 1, MRANDOM(2,5) do
  797.                     local ExtraSize2 = ((DISTANCE-E)/25)/i
  798.                     local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  799.                     PART.Color = Color
  800.                     MakeForm(PART,"Cyl")
  801.                     if LASTBRANCH == nil then
  802.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  803.                     else
  804.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  805.                     end
  806.                     LASTBRANCH = PART
  807.                 end
  808.             end
  809.         end
  810.     end
  811.     if Dissapear == true then
  812.         coroutine.resume(coroutine.create(function()
  813.             for i = 1, 10 do
  814.                 Swait()
  815.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  816.                     if c.ClassName == "Part" then
  817.                         c.Transparency = i/10
  818.                     end
  819.                 end
  820.             end
  821.             LIGHTNINGMODEL:remove()
  822.         end))
  823.     elseif Dissapear == false then
  824.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  825.     end
  826.     return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  827. end
  828.  
  829. --//=================================\\
  830. --||         WEAPON CREATION
  831. --\\=================================//
  832.  
  833. for i = 1, 15 do
  834.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  835.     FACE.Color = C3(0,0,0)
  836.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  837.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  838. end
  839. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(2,0.2,2),false)
  840. MakeForm(HAT1,"Cyl")
  841. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  842. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(2.01,0.15,2.01),false)
  843. BELT.Color = C3(15/255,15/255,15/255)
  844. MakeForm(BELT,"Cyl")
  845. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  846. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.3,2.2,1.3),false)
  847. MakeForm(HAT2,"Cyl")
  848. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  849. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.2,1.31),false)
  850. BELT.Color = C3(15/255,15/255,15/255)
  851. MakeForm(BELT,"Cyl")
  852. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(255, 0, 0))
  853. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Navy Blue", "Gem", VT(0.25,0.25,0.1),false)
  854. MakeForm(GEM,"Ball")
  855. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  856. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Navy Blue", "Gem", VT(0.25,0.25,0.1),false)
  857. MakeForm(GEM,"Ball")
  858. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  859. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Gem", VT(0.1,0.25,0.25),false)
  860. MakeForm(GEM,"Ball")
  861. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  862. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Gem", VT(0.1,0.25,0.25),false)
  863. MakeForm(GEM,"Ball")
  864. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  865. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false)
  866. BELT.Color = C3(15/255,15/255,15/255)
  867. MakeForm(BELT,"Cyl")
  868. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  869. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false)
  870. BELT.Color = C3(15/255,15/255,15/255)
  871. MakeForm(BELT,"Cyl")
  872. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  873. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false)
  874. BELT.Color = C3(15/255,15/255,15/255)
  875. MakeForm(BELT,"Cyl")
  876. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  877. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false)
  878. BELT.Color = C3(15/255,15/255,15/255)
  879. MakeForm(BELT,"Cyl")
  880. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  881. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.3,0.5,1.3),false)
  882. MakeForm(BELT,"Ball")
  883. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  884. Humanoid.DisplayDistanceType = "None"
  885. local naeeym2 = IT("BillboardGui",Character)
  886. naeeym2.AlwaysOnTop = true
  887. naeeym2.Size = UDim2.new(5,35,2,15)
  888. naeeym2.StudsOffset = Vector3.new(0,3,0)
  889. naeeym2.MaxDistance = 75
  890. naeeym2.Adornee = Character.Head
  891. naeeym2.Name = "Name"
  892. naeeym2.PlayerToHideFrom = Player
  893. local tecks2 = IT("TextLabel",naeeym2)
  894. tecks2.BackgroundTransparency = 1
  895. tecks2.TextScaled = true
  896. tecks2.BorderSizePixel = 0
  897. tecks2.Text = "The Lazy Warden"
  898. tecks2.Font = "Bodoni"
  899. tecks2.TextSize = 30
  900. tecks2.TextStrokeTransparency = 0.5
  901. tecks2.TextColor3 = C3(0,0,0)
  902. tecks2.TextStrokeColor3 = BRICKC"Industrial White".Color
  903. tecks2.Size = UDim2.new(1,0,0.5,0)
  904. tecks2.Parent = naeeym2
  905. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Industrial White", "FaceGradient", VT(0.15,0.15,0.15),false)
  906. MakeForm(EYE,"Ball")
  907. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  908. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Industrial White", "FaceGradient", VT(0.05,0.14,0.05),false)
  909. EYE.Color = C3(0,0,0)
  910. MakeForm(EYE,"Ball")
  911. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  912. local top = Instance.new("Shirt")
  913. top.ShirtTemplate = "rbxassetid://676428254"
  914. top.Parent = Character
  915. top.Name = "Cloth"
  916. local bottom = Instance.new("Pants")
  917. bottom.PantsTemplate = "rbxassetid://676428351"
  918. bottom.Parent = Character
  919. bottom.Name = "Cloth"
  920. for _, c in pairs(Character:GetChildren()) do
  921.     if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  922.         c.Material = "Neon"
  923.         if c:FindFirstChildOfClass("ParticleEmitter") then
  924.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  925.         end
  926.         c.Color = C3(1,1,1)
  927.         if c == Head then
  928.             if c:FindFirstChild("face") then
  929.                 c.face:remove()
  930.             end
  931.         end
  932.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  933.         c:remove()
  934.     elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  935.         c:remove()
  936.     end
  937. end
  938. local BODY = {}
  939. for _, c in pairs(Character:GetDescendants()) do
  940.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  941.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  942.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  943.         end
  944.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  945.     elseif c:IsA("JointInstance") then
  946.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  947.     end
  948. end
  949. for e = 1, #BODY do
  950.     if BODY[e] ~= nil then
  951.         local STUFF = BODY[e]
  952.         local PART = STUFF[1]
  953.         local PARENT = STUFF[2]
  954.         local MATERIAL = STUFF[3]
  955.         local COLOR = STUFF[4]
  956.         local TRANSPARENCY = STUFF[5]
  957.         if PART.ClassName == "Part" and PART ~= RootPart then
  958.             PART.Material = MATERIAL
  959.             PART.Color = COLOR
  960.             PART.Transparency = TRANSPARENCY
  961.         end
  962.         PART.AncestryChanged:Connect(function()
  963.             PART.Parent = PARENT
  964.         end)
  965.     end
  966. end
  967. function refit()
  968.     Character.Parent = workspace
  969.     for e = 1, #BODY do
  970.         if BODY[e] ~= nil then
  971.             local STUFF = BODY[e]
  972.             local PART = STUFF[1]
  973.             local PARENT = STUFF[2]
  974.             local MATERIAL = STUFF[3]
  975.             local COLOR = STUFF[4]
  976.             local TRANSPARENCY = STUFF[5]
  977.             if PART.ClassName == "Part" and PART ~= RootPart then
  978.                 PART.Material = MATERIAL
  979.                 PART.Color = COLOR
  980.                 PART.Transparency = TRANSPARENCY
  981.             end
  982.             if PART.Parent ~= PARENT then
  983.                 Humanoid:remove()
  984.                 PART.Parent = PARENT
  985.                 Humanoid = IT("Humanoid",Character)
  986.             end
  987.         end
  988.     end
  989. end
  990. local SKILLTEXTCOLOR = BRICKC"Industrial White".Color
  991. local SKILLFONT = "Bodoni"
  992. local SKILLTEXTSIZE = 7
  993.  
  994. Humanoid.Died:connect(function()
  995.     refit()
  996. end)
  997.  
  998. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(23,43,12), C3(23, 43, 12), "Skill 1 Frame")
  999. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(23, 43, 12), "Skill 2 Frame")
  1000. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(23, 42, 12), "Skill 3 Frame")
  1001. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(14, 44, 12), "Skill 4 Frame")
  1002. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(12, 20, 199), "Skill 5 Frame")
  1003.  
  1004. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Boredom Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1005. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Boredom Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1006. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring of Boredom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1007. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boredem Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1008. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Boredom Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 51, 23, 43, "Text 5")
  1009.  
  1010. --//=================================\\
  1011. --||            DAMAGING
  1012. --\\=================================//
  1013.  
  1014. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1015.     local CHILDREN = workspace:GetDescendants()
  1016.     for index, CHILD in pairs(CHILDREN) do
  1017.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1018.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1019.             if HUM then
  1020.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1021.                 if TORSO then
  1022.                     if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1023.                         CHILD:BreakJoints()
  1024.                         if FLING ~= 0 then
  1025.                             for _, c in pairs(CHILD:GetChildren()) do
  1026.                                 if c:IsA("BasePart") and c.Transparency == 0 then
  1027.                                     if BURN == true then
  1028.                                         Fire(c)
  1029.                                     end
  1030.                                     local bv = Instance.new("BodyVelocity")
  1031.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1032.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1033.                                     bv.Parent = c
  1034.                                     Debris:AddItem(bv,0.05)
  1035.                                 end
  1036.                             end
  1037.                         end
  1038.                     end
  1039.                 end
  1040.             end
  1041.         end
  1042.     end
  1043. end
  1044.  
  1045. --//=================================\\
  1046. --||    ATTACK FUNCTIONS AND STUFF
  1047. --\\=================================//
  1048.  
  1049. function Warden_Zap()
  1050.     ATTACK = true
  1051.     Rooted = false
  1052.     local GYRO = IT("BodyGyro",RootPart)
  1053.     GYRO.D = 750
  1054.     GYRO.P = 20000
  1055.     GYRO.MaxTorque = VT(0,40000000,0)
  1056.     CreateSound(348663022,RightArm,1.5,2,false)
  1057.     Pose("Cast1",0.8,1,true,GYRO)
  1058.     local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1059.     local Hitpos = LightningTable.End
  1060.     ApplyAoE(Hitpos,10,35)
  1061.     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1062.     for i = 1, 4 do
  1063.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1064.     end
  1065.     Pose("Cast1",0.8,1,true)
  1066.     GYRO:remove()
  1067.     ATTACK = false
  1068.     Rooted = false
  1069. end
  1070.  
  1071. function Warden_Thunder()
  1072.     ATTACK = true
  1073.     Rooted = false
  1074.     local GYRO = IT("BodyGyro",RootPart)
  1075.     GYRO.D = 750
  1076.     GYRO.P = 20000
  1077.     GYRO.MaxTorque = VT(0,40000000,0)
  1078.     CreateSound(469345336,Torso,3,2,false)
  1079.     Pose("Cast2",1.5,2,true,GYRO)
  1080.     coroutine.resume(coroutine.create(function()
  1081.         local FRAME = RootPart.CFrame
  1082.         for i = 1, 25 do
  1083.             local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1084.             local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1085.             local Hitpos = LightningTable.End
  1086.             ApplyAoE(Hitpos,20,15)
  1087.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1088.             for i = 1, 4 do
  1089.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1090.             end
  1091.             wait(0.05)
  1092.         end
  1093.     end))
  1094.     Pose("Cast2",1.5,0.7,true)
  1095.     GYRO:remove()
  1096.     ATTACK = false
  1097.     Rooted = false
  1098. end
  1099.  
  1100. function Inferno_Ring()
  1101.     ATTACK = true
  1102.     Rooted = false
  1103.     local GYRO = IT("BodyGyro",RootPart)
  1104.     GYRO.D = 750
  1105.     GYRO.P = 20000
  1106.     GYRO.MaxTorque = VT(0,40000000,0)
  1107.     local FIRE = IT("Model",Effects)
  1108.     FIRE.Name = "Fire"
  1109.     local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Industrial White", "Center", VT(0,0,0))
  1110.     FIRE.PrimaryPart = MAIN
  1111.     local FIRES = {}
  1112.     for i = 1, 45 do
  1113.         local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Industrial White", "RingPart", VT(3,3,3))
  1114.         PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1115.         local F = Fire(PRT)
  1116.         table.insert(FIRES,F)
  1117.     end
  1118.     repeat
  1119.         FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1120.         Pose("Cast1",1.5,0.01,false,GYRO)
  1121.     until HOLD == true
  1122.     coroutine.resume(coroutine.create(function()
  1123.         for i = 1, 4 do
  1124.             ApplyAoE(MAIN.Position,21,-15,true)
  1125.             CreateSound(463598785,MAIN,3,1,false)
  1126.             for E = 1, #FIRES do
  1127.                 if FIRES[E] ~= nil then
  1128.                     FIRES[E].Acceleration = VT(0,300,0)
  1129.                     FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1130.                 end
  1131.             end
  1132.             wait(0.3)
  1133.         end
  1134.         for E = 1, #FIRES do
  1135.             if FIRES[E] ~= nil then
  1136.                 FIRES[E].Enabled = false
  1137.             end
  1138.         end
  1139.         Debris:AddItem(FIRE,5)
  1140.     end))
  1141.     CreateSound(215395388,RightArm,3,2,false)
  1142.     Pose("RightArmUp",1.5,0.5,true)
  1143.     GYRO:remove()
  1144.     ATTACK = false
  1145.     Rooted = false
  1146. end
  1147.  
  1148. function Warden_Wall()
  1149.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1150.     if HITFLOOR ~= nil then
  1151.         if HITFLOOR.Anchored == true then
  1152.             local WALL = HITFLOOR:Clone()
  1153.             WALL.Size = VT(45,45,5)
  1154.             WALL.Parent = Effects
  1155.             WALL.Name = "Wall"
  1156.             WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1157.             CreateSound(130972023,WALL,5,0.8,false)
  1158.             ATTACK = true
  1159.             Rooted = true
  1160.             local HIT = WALL.Touched:Connect(function(hit)
  1161.                 if hit.Parent ~= Character then
  1162.                     hit:BreakJoints()
  1163.                 end
  1164.             end)
  1165.             coroutine.resume(coroutine.create(function()
  1166.                 WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1167.                 for i = 1, 90 do
  1168.                     Swait()
  1169.                     WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1170.                 end
  1171.                 HIT:disconnect()
  1172.                 wait(5)
  1173.                 for i = 1, 46 do
  1174.                     Swait()
  1175.                     WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1176.                 end
  1177.                 WALL:remove()
  1178.             end))
  1179.             Pose("RightArmUp",1.5,1.2,true)
  1180.             ATTACK = false
  1181.             Rooted = false
  1182.         end
  1183.     end
  1184. end
  1185.  
  1186. function Prison_Key()
  1187.     if Mouse.Target ~= nil then
  1188.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1189.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1190.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1191.             local GYRO = IT("BodyGyro",RootPart)
  1192.             GYRO.D = 750
  1193.             GYRO.P = 20000
  1194.             GYRO.MaxTorque = VT(0,40000000,0)
  1195.             local grav = Instance.new("BodyPosition",TORSO)
  1196.             grav.D = 15
  1197.             grav.P = 20000
  1198.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1199.             grav.position = TORSO.Position
  1200.             local GYRO2 = IT("BodyGyro",TORSO)
  1201.             GYRO2.D = 750
  1202.             GYRO2.P = 20000
  1203.             GYRO2.MaxTorque = VT(0,40000000,0)
  1204.             GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1205.             grav.Name = "Jail"
  1206.             local LOCKPARTS = {}
  1207.             ATTACK = true
  1208.             Rooted = false
  1209.             local LOCK = IT("Model",Effects)
  1210.             LOCK.Name = "Lock"
  1211.             local LOCK2 = IT("Model",LOCK)
  1212.             LOCK2.Name = "Metal"
  1213.             --CREATE LOCK--
  1214.                 local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1215.                 LOCK.PrimaryPart = BASE
  1216.                 BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1217.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1218.                 PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1219.                 MakeForm(PRT,"Cyl")
  1220.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1221.                 PRT.Color = C3(0,0,0)
  1222.                 PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1223.                 MakeForm(PRT,"Cyl")
  1224.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1225.                 PRT.Color = C3(0,0,0)
  1226.                 PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1227.                 for i = 1, 45 do
  1228.                     local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1229.                     PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1230.                 end
  1231.                 local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1232.                 PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1233.                 LOCK2.PrimaryPart = PRT
  1234.             ---------------
  1235.             local CHILDREN = LOCK:GetDescendants()
  1236.             for index, CHILD in pairs(CHILDREN) do
  1237.                 if CHILD:IsA("BasePart") then
  1238.                     CHILD.Transparency = 1
  1239.                 end
  1240.             end
  1241.             for i = 1, 75 do
  1242.                 LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1243.                 Swait()
  1244.                 GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1245.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1246.                 local CHILDREN = LOCK:GetDescendants()
  1247.                 for index, CHILD in pairs(CHILDREN) do
  1248.                     if CHILD:IsA("BasePart") then
  1249.                         CHILD.Transparency = CHILD.Transparency - 1/75
  1250.                     end
  1251.                 end
  1252.             end
  1253.             HUM.DisplayDistanceType = "None"
  1254.             local KEY = IT("Model",Effects)
  1255.             KEY.Name = "Key"
  1256.             --CREATE KEY--
  1257.                 local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "KeyBase", VT(0.1, 1, 0.1),false)
  1258.                 KEY.PrimaryPart = KBASE
  1259.                 KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1260.                 local WLD = weldBetween(RightArm,KBASE)
  1261.                 for i = 1, 45 do
  1262.                     local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.1, 0.1, 0.1),false)
  1263.                     PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1264.                     weldBetween(KBASE,PRT)
  1265.                 end
  1266.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.3, 0.1, 0.1),false)
  1267.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1268.                 weldBetween(KBASE,PRT)
  1269.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.3, 0.1, 0.1),false)
  1270.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1271.                 weldBetween(KBASE,PRT)
  1272.             --------------
  1273.             Rooted = true
  1274.             Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1275.             coroutine.resume(coroutine.create(function()
  1276.                 for i = 1, 10 do
  1277.                     Swait()
  1278.                     GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1279.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1280.                 end
  1281.                 CreateSound(1149318312,BASE,5,1,false)
  1282.                 CreateSound(160772554,BASE,3,1,false)
  1283.                 LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1284.                 for i = 1, 4 do
  1285.                     WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1286.                 end
  1287.                 WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1288.                 wait(1)
  1289.                 TORSO.Parent.Parent = LOCK
  1290.                 for i = 1, 75 do
  1291.                     Swait()
  1292.                     local CHILDREN = KEY:GetDescendants()
  1293.                     for index, CHILD in pairs(CHILDREN) do
  1294.                         if CHILD:IsA("BasePart") then
  1295.                             CHILD.Transparency = i/25
  1296.                         end
  1297.                     end
  1298.                     local CHILDREN = LOCK:GetDescendants()
  1299.                     for index, CHILD in pairs(CHILDREN) do
  1300.                         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1301.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1302.                         elseif CHILD.ClassName == "Decal" then
  1303.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1304.                         end
  1305.                     end
  1306.                 end
  1307.                 TORSO.Parent:ClearAllChildren()
  1308.                 KEY:remove()
  1309.                 LOCK:remove()
  1310.             end))
  1311.             Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1312.             GYRO:remove()
  1313.             ATTACK = false
  1314.             Rooted = false
  1315.         end
  1316.     end
  1317. end
  1318.  
  1319. function Hat()
  1320.     ATTACK = true
  1321.     Rooted = false
  1322.     Pose("Taunt",0.4,1.2,false)
  1323.     ATTACK = false
  1324.     Rooted = false
  1325. end
  1326.  
  1327. --//=================================\\
  1328. --||      ASSIGN THINGS TO KEYS
  1329. --\\=================================//
  1330.  
  1331. function MouseDown(Mouse)
  1332.     HOLD = true
  1333.     if ATTACK == false then
  1334.     end
  1335. end
  1336.  
  1337. function MouseUp(Mouse)
  1338. HOLD = false
  1339. end
  1340.  
  1341. function KeyDown(Key)
  1342.     KEYHOLD = true
  1343.     if Key == "z" and ATTACK == false then
  1344.         Warden_Zap()
  1345.     end
  1346.  
  1347.     if Key == "b" and ATTACK == false then
  1348.         Warden_Thunder()
  1349.     end
  1350.  
  1351.     if Key == "c" and ATTACK == false then
  1352.         Inferno_Ring()
  1353.     end
  1354.  
  1355.     if Key == "v" and ATTACK == false then
  1356.         Warden_Wall()
  1357.     end
  1358.  
  1359.     if Key == "x" and ATTACK == false then
  1360.         Prison_Key()
  1361.     end
  1362.  
  1363.     if Key == "t" and ATTACK == false then
  1364.         Hat()
  1365.     end
  1366. end
  1367.  
  1368. function KeyUp(Key)
  1369.     KEYHOLD = false
  1370. end
  1371.  
  1372.     Mouse.Button1Down:connect(function(NEWKEY)
  1373.         MouseDown(NEWKEY)
  1374.     end)
  1375.     Mouse.Button1Up:connect(function(NEWKEY)
  1376.         MouseUp(NEWKEY)
  1377.     end)
  1378.     Mouse.KeyDown:connect(function(NEWKEY)
  1379.         KeyDown(NEWKEY)
  1380.     end)
  1381.     Mouse.KeyUp:connect(function(NEWKEY)
  1382.         KeyUp(NEWKEY)
  1383.     end)
  1384.  
  1385. --//=================================\\
  1386. --\\=================================//
  1387.  
  1388.  
  1389. function unanchor()
  1390.     if UNANCHOR == true then
  1391.         g = Character:GetChildren()
  1392.         for i = 1, #g do
  1393.             if g[i].ClassName == "Part" then
  1394.                 g[i].Anchored = false
  1395.             end
  1396.         end
  1397.     end
  1398. end
  1399.  
  1400.  
  1401. --//=================================\\
  1402. --||    WRAP THE WHOLE SCRIPT UP
  1403. --\\=================================//
  1404.  
  1405. Humanoid.Changed:connect(function(Jump)
  1406.     if Jump == "Jump" and (Disable_Jump == true) then
  1407.         Humanoid.Jump = false
  1408.     end
  1409. end)
  1410.  
  1411. while true do
  1412.     Swait()
  1413.     script.Parent = WEAPONGUI
  1414.     Humanoid.Parent = Character
  1415.     if Humanoid then
  1416.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1417.         IDLEANIMATION:Play()
  1418.     end
  1419.     if ANIMATE.Parent == Character then
  1420.         ANIMATE:Destroy()
  1421.     end
  1422.     SINE = SINE + CHANGE
  1423.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1424.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1425.     Humanoid.HipHeight = 1
  1426.     Humanoid.Name = "Warden"
  1427.     Humanoid.PlatformStand = false
  1428.     if PLAYMAINANIM == true then
  1429.         if TORSOVELOCITY < 1 then
  1430.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1431.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1433.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1434.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1435.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1436.         elseif TORSOVELOCITY > 1 then
  1437.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1440.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1441.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1442.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1443.         end
  1444.     end
  1445.     unanchor()
  1446.     Humanoid.MaxHealth = "inf"
  1447.     Humanoid.Health = "inf"
  1448.     if Rooted == false then
  1449.         Disable_Jump = false
  1450.         Humanoid.WalkSpeed = Speed
  1451.     elseif Rooted == true then
  1452.         Disable_Jump = true
  1453.         Humanoid.WalkSpeed = 0
  1454.     end
  1455.     for _, c in pairs(Character:GetChildren()) do
  1456.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  1457.             c.Material = "Neon"
  1458.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1459.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1460.             end
  1461.             c.Color = C3(1,1,1)
  1462.             if c == Head then
  1463.                 if c:FindFirstChild("face") then
  1464.                     c.face:remove()
  1465.                 end
  1466.             end
  1467.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1468.             c:remove()
  1469.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1470.             c:remove()
  1471.         end
  1472.     end
  1473.     sick.SoundId = "rbxassetid://168801010"
  1474.     sick.Looped = true
  1475.     sick.Pitch = 1
  1476.     sick.Volume = 3
  1477.     sick:Resume()
  1478.     sick.Parent = Torso
  1479.     refit()
  1480.     if Head:FindFirstChildOfClass("Sound") then
  1481.         Head:FindFirstChildOfClass("Sound"):remove()
  1482.     end
  1483. end
  1484.  
  1485. --//=================================\\
  1486. --\\=================================//
  1487.  
  1488.  
  1489.  
  1490.  
  1491.  
  1492. --//====================================================\\--
  1493. --||                     END OF SCRIPT
  1494. --\\====================================================//--
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