PizzaHutPzwnd

Pizza's Dota 2 Antimage

Mar 9th, 2015
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  1. Antimage (Andi Maje!)
  2. by PizzaHutPzwnd
  3. Version 2.03
  4.  
  5. [Mana Break]
  6. Manaburn values rescaled
  7. Now burns based on target's Intelligence
  8. .5/.75/1.25/1.5 mana per int (max 11.5% or 1.5/13)
  9. Minimum mana burned for heroes and creeps.
  10. 10/18/26/34
  11.  
  12. [Spell Shield]
  13. Added: Active Toggle-able Skill
  14.  
  15. While Ability is Off Cooldown Antimage
  16. gains magical resistance
  17.  
  18. Active: Dispell
  19. Makes AM spell and magic immune for 1.25 seconds
  20.  
  21. When toggled, acts like Linken's Sphere cancelling
  22. the first targeted spell and activating the short term
  23. black king bar effect.
  24.  
  25. Can be used while Stunned, Hexed, etc.
  26.  
  27. Duration, cooldown, possible mana cost all
  28. would require some calibration for balance.
  29.  
  30. Cooldown: 60/50/40/20
  31.  
  32. tl;dr - it cleanses AM of stuns/hex/silence at the cost of
  33. magic resist passive until cooldown resets
  34.  
  35. [Mana Void]
  36. Damage type changed to Physical or Pure
  37. Damage scaled as necessary.
  38.  
  39.  
  40.  
  41. Summary: While I think this could possibly make
  42. AM too strong in the late game, I'd love to see AM be
  43. a much more versatile force against magic or Int. Giving him
  44. a form of cleanse/purge/linken's/bkb for 1 second allows
  45. him to do a lot more earlier. However, this turns off his
  46. magical resistance when on cooldown. Because of this I would
  47. make it a toggle-able active, or allow the player to activate
  48. it on the direct need. The base concept for this is from league's
  49. Gangplank citrus cleanse. The change to the ultimate is merely
  50. to disassociate magical damage from "ANTIMAGE"
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