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- focus_tree = {
- id = speer
- country = {
- factor = 0
- modifier = {
- add = 10
- tag = SGR
- }
- }
- default = no
- focus = {
- id = BOR_der_burgerkrieg
- icon = GFX_goal_unknown
- cost = 10.00
- x = 9
- y = 7
- }
- focus = {
- id = bor_die_anarchie
- icon = GFX_goal_unknown
- cost = 10.00
- x = 19
- y = 7
- }
- focus = {
- id = BOR_the_faith_of_the_people
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_der_burgerkrieg
- }
- completion_reward = {
- add_war_support = 0.05
- add_stability = 0.05
- }
- x = 5
- y = 8
- }
- focus = {
- id = BOR_the_peoples_champion
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_the_faith_of_the_people
- }
- completion_reward = {
- add_war_support = 0.05
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- }
- x = 5
- y = 9
- }
- focus = {
- id = BOR_rally_the_fatherland
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_the_peoples_champion
- }
- completion_reward = {
- add_war_support = 0.05
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- }
- x = 5
- y = 10
- }
- focus = {
- id = BOR_full_political_mobilization
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_der_burgerkrieg
- }
- completion_reward = {
- add_ideas = BOR_full_political_mobilization
- add_political_power = 100
- }
- x = 9
- y = 8
- }
- focus = {
- id = BOR_promise_the_calm
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_the_faith_of_the_people
- }
- prerequisite = {
- focus = BOR_full_political_mobilization
- }
- completion_reward = {
- add_political_power = 100
- add_stability = 0.05
- }
- x = 7
- y = 9
- }
- focus = {
- id = BOR_fight_for_the_calm
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_promise_the_calm
- }
- completion_reward = {
- add_stability = 0.05
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- add_political_power = 100
- }
- x = 7
- y = 10
- }
- focus = {
- id = BOR_fight_for_the_peace
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_rally_the_fatherland
- }
- prerequisite = {
- focus = BOR_fight_for_the_calm
- }
- completion_reward = {
- add_political_power = 300
- add_stability = 0.30
- add_war_support = 0.30
- set_country_flag = fight_for_peace
- }
- x = 6
- y = 11
- }
- focus = {
- id = BOR_great_friends_in_high_places
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_full_political_mobilization
- }
- completion_reward = {
- add_political_power = 150
- #TODO make it so a general of Goring's switches to BGR (No generals in yet)
- }
- x = 9
- y = 9
- }
- focus = {
- id = BOR_keep_your_friends_close
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_great_friends_in_high_places
- }
- completion_reward = {
- set_country_flag = sold_out_to_rks
- #TODO Add events for RK's to either help or reject BGR (Need to work with RK team) Will add one Whermacht unit from each RK that accepts, and heavily increase relations
- }
- x = 9
- y = 10
- }
- focus = {
- id = BOR_and_their_friends_closer
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_keep_your_friends_close
- }
- completion_reward = {
- set_country_flag = sold_out_to_everyone
- #TODO Same thing as above, but instead asks for help from Triumverate and neutrals. Will need to work with those to implement events
- }
- x = 9
- y = 11
- }
- focus = {
- id = BOR_the_faith_of_our_leaders
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_der_burgerkrieg
- }
- completion_reward = {
- add_war_support = 0.05
- add_stability = 0.05
- }
- x = 13
- y = 8
- }
- focus = {
- id = BOR_friends_in_the_banks
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_full_political_mobilization
- }
- prerequisite = {
- focus = BOR_the_faith_of_our_leaders
- }
- completion_reward = {
- add_ideas = BOR_friends_in_the_banks
- }
- x = 11
- y = 9
- }
- focus = {
- id = BOR_we_have_the_money
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_friends_in_the_banks
- }
- completion_reward = {
- add_ideas = BOR_we_have_the_money
- }
- x = 11
- y = 10
- }
- focus = {
- id = BOR_the_reichstags_champion
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_the_faith_of_our_leaders
- }
- completion_reward = {
- add_political_power = 100
- add_ideas = BOR_the_reichstags_champion
- }
- x = 13
- y = 9
- }
- focus = {
- id = BOR_rally_the_bureaucrats
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_the_reichstags_champion
- }
- completion_reward = {
- add_ideas = BOR_rally_the_bureaucrats
- }
- x = 13
- y = 10
- }
- focus = {
- id = BOR_fight_for_your_money
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_we_have_the_money
- }
- prerequisite = {
- focus = BOR_rally_the_bureaucrats
- }
- completion_reward = {
- set_country_flag = fight_for_your_money
- add_political_power = 200
- add_ideas = BOR_fight_for_your_money
- }
- x = 12
- y = 11
- }
- focus = {
- id = BOR_we_need_the_men
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_and_their_friends_closer
- focus = BOR_fight_for_the_peace
- focus = BOR_fight_for_your_money
- }
- completion_reward = {
- set_country_flag = drafted_everyone
- add_manpower = 30000
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- }
- x = 9
- y = 13
- }
- focus = {
- id = bor_the_government_messed_up
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_die_anarchie
- }
- completion_reward = {
- add_political_power = -200
- }
- x = 15
- y = 8
- }
- focus = {
- id = bor_the_brazen_bull
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_the_government_messed_up
- }
- completion_reward = {
- add_stability = -0.2
- add_ideas = bor_the_brazen_bull
- }
- x = 15
- y = 9
- }
- focus = {
- id = bor_the_people_messed_up
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_die_anarchie
- }
- completion_reward = {
- add_stability = -0.2
- add_war_support = -0.2
- }
- x = 19
- y = 8
- }
- focus = {
- id = bor_the_usual_suspects
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_the_people_messed_up
- }
- completion_reward = {
- add_stability = -0.2
- add_war_support = -0.2
- add_manpower = -30000
- }
- x = 19
- y = 9
- }
- focus = {
- id = bor_it_was_the_politicians_fault
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_the_brazen_bull
- }
- prerequisite = {
- focus = bor_the_usual_suspects
- }
- completion_reward = {
- add_ideas = bor_it_was_the_politicians_fault
- }
- x = 17
- y = 10
- }
- focus = {
- id = BOR_we_need_the_cash
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_and_their_friends_closer
- focus = BOR_fight_for_the_peace
- }
- prerequisite = {
- focus = BOR_fight_for_your_money
- }
- completion_reward = {
- set_country_flag = we_need_the_cash
- add_ideas = BOR_we_need_the_cash
- }
- x = 12
- y = 13
- }
- focus = {
- id = BOR_we_need_the_calm
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_fight_for_the_peace
- focus = BOR_and_their_friends_closer
- focus = BOR_fight_for_your_money
- }
- completion_reward = {
- #TODO boost up stability and war support for three months
- }
- x = 6
- y = 13
- }
- focus = {
- id = BOR_ALL_the_men
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_we_need_the_men
- }
- completion_reward = {
- add_manpower = 60000
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- create_unit = {
- division = "name = \"Patriot Militia\" division_template = \"Schutzdivision\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = BGR
- }
- #TODO Double the negatives of the penalty from we_need_the_men (drafted_everyone) after a year
- }
- x = 9
- y = 14
- }
- focus = {
- id = BOR_ALL_the_cash
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_we_need_the_cash
- }
- completion_reward = {
- #TODO ALL the cash extends the time you have to a year, if the war continues, it doubles the (failed fight for peace) fuckery
- }
- x = 12
- y = 14
- }
- focus = {
- id = BOR_ALL_the_calm
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = BOR_we_need_the_calm
- }
- completion_reward = {
- #TODO ALL the calm extends the time you have to a year, if the war continues, it doubles the (failed fight for peace) fuckery
- }
- x = 6
- y = 14
- }
- focus = {
- id = bor_the_military_messed_up
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_die_anarchie
- }
- completion_reward = {
- add_ideas = bor_the_military_messed_up
- }
- x = 23
- y = 8
- }
- focus = {
- id = bor_the_public_faces
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_the_military_messed_up
- }
- completion_reward = {
- add_ideas = bor_the_public_faces
- }
- x = 23
- y = 9
- }
- focus = {
- id = bor_it_was_the_soldiers_fault
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_the_usual_suspects
- }
- prerequisite = {
- focus = bor_the_public_faces
- }
- completion_reward = {
- add_ideas = bor_it_was_the_soldiers_fault
- }
- x = 21
- y = 10
- }
- focus = {
- id = bor_it_was_everyone_elses_fault_damn_it
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_it_was_the_politicians_fault
- }
- prerequisite = {
- focus = bor_it_was_the_soldiers_fault
- }
- completion_reward = {
- add_stability = 0.3
- add_war_support = 0.3
- hidden_effect = {
- set_country_flag = shifted_all_blame
- }
- }
- x = 19
- y = 11
- }
- focus = {
- id = bor_our_last_chances
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_it_was_everyone_elses_fault_damn_it
- }
- completion_reward = {
- #TODO Panzer (Probably, maybe it was intentional) skipped this focus. Ask him about it
- }
- x = 19
- y = 12
- }
- focus = {
- id = bor_sell_out
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_our_last_chances
- }
- completion_reward = {
- add_ideas = bor_sell_out
- add_political_power = -100
- add_war_support = -0.15
- }
- x = 18
- y = 13
- }
- focus = {
- id = bor_no_more_excuses
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_our_last_chances
- }
- completion_reward = {
- add_political_power = -100
- add_war_support = -0.15
- add_stability = -0.15
- }
- x = 20
- y = 13
- }
- focus = {
- id = bor_one_more_place_to_lie_blame
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_well_do_anything
- }
- completion_reward = {
- if = {
- trigger = {
- has_country_flag = {
- flag = shifted_all_blame
- }
- }
- clr_country_flag = shifted_all_blame
- set_country_flag = bormann_epiphany
- add_political_power = -300
- add_stability = -0.4
- add_war_support = -0.4
- #TODO ***Remove all previous national ideas gained from this tree***
- }
- }
- x = 19
- y = 15
- }
- focus = {
- id = bor_well_do_anything
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_sell_out
- }
- prerequisite = {
- focus = bor_no_more_excuses
- }
- completion_reward = {
- add_political_power = -150
- }
- x = 19
- y = 14
- }
- focus = {
- id = bor_the_last_push
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = bor_one_more_place_to_lie_blame
- }
- completion_reward = {
- add_ideas = bor_the_last_push
- create_unit = {
- division = "name = \"Wehrmacht\" division_template = \"Wehrmacht\" start_experience_factor = 1 start_equipment_factor = 1"
- owner = BGR
- }
- create_unit = {
- division = "name = \"Wehrmacht\" division_template = \"Wehrmacht\" start_experience_factor = 1 start_equipment_factor = 1"
- owner = BGR
- }
- #TODO Make it so if Bormann still hasn't won after 4 months of getting this idea, literally kill everything in BGR. Just straight up massive debuffs across the board, zero chance of winning
- }
- x = 19
- y = 16
- }
- }
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