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- REFERENCE CHAR: '3'
- ...####. (0x1E)
- ..##..## (0x33)
- ..##.... (0x30)
- ...###.. (0x1C)
- ..##.... (0x30)
- ..##..## (0x33)
- ...####. (0x1E)
- ........ (0x00)
- { 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00}, //$33 '3'
- (space (gradient 0) is just all zeroes already so i don't need to fill it in)
- $10, gradient 16:
- ######## (0xFF)
- ######## (0xFF)
- ######## (0xFF)
- ######## (0xFF)
- ######## (0xFF)
- ######## (0xFF)
- ######## (0xFF)
- ######## (0xFF)
- $11, gradient 15:
- ######## (0xFF)
- ######## (0xFF)
- ###.###. (0xEE)
- ######## (0xFF)
- ######## (0xFF)
- ######## (0xFF)
- ###.###. (0xEE)
- ######## (0xFF)
- $12, gradient 14:
- #.###.## (0xBB)
- ######## (0xFF)
- ###.###. (0xEE)
- ######## (0xFF)
- #.###.## (0xBB)
- ######## (0xFF)
- ###.###. (0xEE)
- ######## (0xFF)
- $13, gradient 13:
- #.#.#.#. (0xAA)
- ######## (0xFF)
- ###.###. (0xEE)
- ######## (0xFF)
- #.#.#.#. (0xAA)
- ######## (0xFF)
- ###.###. (0xEE)
- ######## (0xFF)
- $14, gradient 12:
- #.#.#.#. (0xAA)
- ######## (0xFF)
- #.#.#.#. (0xAA)
- ######## (0xFF)
- #.#.#.#. (0xAA)
- ######## (0xFF)
- #.#.#.#. (0xAA)
- ######## (0xFF)
- $15, gradient 11:
- #.#.#.#. (0xAA)
- ##.###.# (0xDD)
- #.#.#.#. (0xAA)
- ######## (0xDD)
- #.#.#.#. (0xAA)
- ##.###.# (0xDD)
- #.#.#.#. (0xAA)
- ######## (0xDD)
- $16, gradient 10:
- #.#.#.#. (0xAA)
- ##.###.# (0xDD)
- #.#.#.#. (0xAA)
- .###.### (0x77)
- #.#.#.#. (0xAA)
- ##.###.# (0xDD)
- #.#.#.#. (0xAA)
- .###.### (0x77)
- $17, gradient 9:
- #.#.#.#. (0xAA)
- ##.###.# (0xDD)
- #.#.#.#. (0xAA)
- .#.#.#.# (0x55)
- #.#.#.#. (0xAA)
- ##.###.# (0xDD)
- #.#.#.#. (0xAA)
- .#.#.#.# (0x55)
- $18, gradient 8:
- #.#.#.#. (0xAA)
- .#.#.#.# (0x55)
- #.#.#.#. (0xAA)
- .#.#.#.# (0x55)
- #.#.#.#. (0xAA)
- .#.#.#.# (0x55)
- #.#.#.#. (0xAA)
- .#.#.#.# (0x55)
- $19, gradient 7:
- #.#.#.#. (0xAA)
- .#...#.. (0x44)
- #.#.#.#. (0xAA)
- .#.#.#.# (0x55)
- #.#.#.#. (0xAA)
- .#...#.. (0x44)
- #.#.#.#. (0xAA)
- .#.#.#.# (0x55)
- $1A, gradient 6:
- #.#.#.#. (0xAA)
- .#...#.. (0x44)
- #.#.#.#. (0xAA)
- ...#...# (0x11)
- #.#.#.#. (0xAA)
- .#...#.. (0x44)
- #.#.#.#. (0xAA)
- ...#...# (0x11)
- $1B, gradient 5:
- #.#.#.#. (0xAA)
- .#...#.. (0x44)
- #.#.#.#. (0xAA)
- ........ (0x00)
- #.#.#.#. (0xAA)
- .#...#.. (0x44)
- #.#.#.#. (0xAA)
- ........ (0x00)
- $1C, gradient 4:
- #.#.#.#. (0xAA)
- ........ (0x00)
- #.#.#.#. (0xAA)
- ........ (0x00)
- #.#.#.#. (0xAA)
- ........ (0x00)
- #.#.#.#. (0xAA)
- ........ (0x00)
- $1D, gradient 3:
- #.#.#.#. (0xAA)
- ........ (0x00)
- #...#... (0x88)
- ........ (0x00)
- #.#.#.#. (0xAA)
- ........ (0x00)
- #...#... (0x88)
- ........ (0x00)
- $1E, gradient 2:
- ..#...#. (0x22)
- ........ (0x00)
- #...#... (0x88)
- ........ (0x00)
- ..#...#. (0x22)
- ........ (0x00)
- #...#... (0x88)
- ........ (0x00)
- $1F, gradient 1:
- .... .... (0x00)
- .... .... (0x00)
- #... #... (0x88)
- .... .... (0x00)
- .... .... (0x00)
- .... .... (0x00)
- #... #... (0x88)
- .... .... (0x00)
- { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, //$10 (gradient value 16)
- { 0xFF, 0xFF, 0xEE, 0xFF, 0xFF, 0xFF, 0xEE, 0xFF}, //$11 (gradient value 15)
- { 0xBB, 0xFF, 0xEE, 0xFF, 0xBB, 0xFF, 0xEE, 0xFF}, //$12 (gradient value 14)
- { 0xAA, 0xFF, 0xEE, 0xFF, 0xAA, 0xFF, 0xEE, 0xFF}, //$13 (gradient value 13)
- { 0xAA, 0xFF, 0xAA, 0xFF, 0xAA, 0xFF, 0xAA, 0xFF}, //$14 (gradient value 12)
- { 0xAA, 0xDD, 0xAA, 0xDD, 0xAA, 0xDD, 0xAA, 0xDD}, //$15 (gradient value 11)
- { 0xAA, 0xDD, 0xAA, 0x77, 0xAA, 0xDD, 0xAA, 0x77}, //$16 (gradient value 10)
- { 0xAA, 0xDD, 0xAA, 0x55, 0xAA, 0xDD, 0xAA, 0x55}, //$17 (gradient value 9)
- { 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55}, //$18 (gradient value 8)
- { 0xAA, 0x44, 0xAA, 0x55, 0xAA, 0x44, 0xAA, 0x55}, //$19 (gradient value 7)
- { 0xAA, 0x44, 0xAA, 0x11, 0xAA, 0x44, 0xAA, 0x11}, //$1A (gradient value 6)
- { 0xAA, 0x44, 0xAA, 0x00, 0xAA, 0x44, 0xAA, 0x00}, //$1B (gradient value 5)
- { 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00}, //$1C (gradient value 4)
- { 0xAA, 0x00, 0x88, 0x00, 0xAA, 0x00, 0x88, 0x00}, //$1D (gradient value 3)
- { 0x22, 0x00, 0x88, 0x00, 0x22, 0x00, 0x88, 0x00}, //$1E (gradient value 2)
- { 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x88, 0x00}, //$1F (gradient value 1)
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