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- using System;
- using System.Threading;
- using PS3Lib;
- public static class RPC
- {
- public static PS3API PS3 = new PS3API(SelectAPI.ControlConsole);//Make this public, so you can access it from the other class
- public static uint SFA1 = 0x01B73580;//Make this public so we can check if RPC is already enabled, default values 00
- private static uint EFA1 = 0x01B73608;
- private static uint SFA2 = 0x01B73680;
- private static uint EFA2 = 0x01B73708;
- private static uint SFA3 = 0x01B73780;
- private static uint EFA3 = 0x01B73808;
- private static uint BFA1 = 0x185B4;
- private static uint BAB1 = 0x185C0;
- private static uint BFA2 = 0x1AC3C;
- private static uint BAB2 = 0x1AC08;
- private static uint BFA3 = 0xB490C;
- private static uint BAB3 = 0xB4864;
- public static uint CBAB(uint F, uint T)
- {
- if (F > T)
- return 0x4C000000 - (F - T);
- else if (F < T)
- return T - F + 0x48000000;
- else
- return 0x48000000;
- }
- public static void Enable()
- {
- byte[] mem = new byte[] { 0xF8, 0x21, 0xFF, 0x91, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70 };
- PS3.SetMemory(SFA1, mem);
- PS3.SetMemory(SFA2, mem);
- PS3.SetMemory(SFA3, mem);
- PS3.Extension.WriteUInt32(EFA1, CBAB(EFA1, BAB1));
- PS3.Extension.WriteUInt32(BFA1, CBAB(BFA1, SFA1));
- PS3.Extension.WriteUInt32(EFA2, CBAB(EFA2, BAB2));
- PS3.Extension.WriteUInt32(BFA2, CBAB(BFA2, SFA2));
- PS3.Extension.WriteUInt32(EFA3, CBAB(EFA3, BAB3));
- PS3.Extension.WriteUInt32(BFA3, CBAB(BFA3, SFA3));
- }
- public static int Call(uint func_address, params object[] parameters)
- {
- int length = parameters.Length;
- int index = 0;
- uint num3 = 0;
- uint num4 = 0;
- uint num5 = 0;
- uint num6 = 0;
- while (index < length)
- {
- if (parameters[index] is int)
- {
- PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
- num3++;
- }
- else if (parameters[index] is uint)
- {
- PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
- num3++;
- }
- else
- {
- uint num7;
- if (parameters[index] is string)
- {
- num7 = 0x10022000 + (num4 * 0x400);
- PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
- PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
- num3++;
- num4++;
- }
- else if (parameters[index] is float)
- {
- WriteSingle(0x10020024 + (num5 * 4), (float)parameters[index]);
- num5++;
- }
- else if (parameters[index] is float[])
- {
- float[] input = (float[])parameters[index];
- num7 = 0x10021000 + (num6 * 4);
- WriteSingle(num7, input);
- PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
- num3++;
- num6 += (uint)input.Length;
- }
- }
- index++;
- }
- PS3.Extension.WriteUInt32(0x1002004C, func_address);
- Thread.Sleep(20);
- return PS3.Extension.ReadInt32(0x10020050);
- }
- private static void WriteSingle(uint address, float input)
- {
- byte[] Bytes = new byte[4];
- BitConverter.GetBytes(input).CopyTo((Array)Bytes, 0);
- Array.Reverse((Array)Bytes, 0, 4);
- PS3.SetMemory(address, Bytes);
- }
- private static void WriteSingle(uint address, float[] input)
- {
- int length = input.Length;
- byte[] Bytes = new byte[length * 4];
- for (int index = 0; index < length; ++index)
- ReverseBytes(BitConverter.GetBytes(input[index])).CopyTo((Array)Bytes, index * 4);
- PS3.SetMemory(address, Bytes);
- }
- private static byte[] ReverseBytes(byte[] toReverse)
- {
- Array.Reverse((Array)toReverse);
- return toReverse;
- }
- }
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