ShimaShim

Jack Spectre

Apr 12th, 2016
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  1. NAME: Jack Spectre
  2. PLAYER: Shima
  3. Clan: Brujah
  4. Chronicle: LuceQuest
  5.  
  6. Attributes:
  7. -Physical (5):
  8. --Strength: 2
  9. --Dexterity: 3
  10. --Stamina: 3
  11.  
  12. -Social (3):
  13. --Charisma: 2
  14. --Manipulation: 2
  15. --Appearance: 2
  16.  
  17. -Mental (7):
  18. --Perception: 3
  19. --Intelligence: 4
  20. --Wits: 3
  21.  
  22. Abilities:
  23. -Talents (9):
  24. --Alertness: 1
  25. --Athletics: 1
  26. --Brawl: 1
  27. --Dodge: 1
  28. --Empathy: 1
  29. --Expression:
  30. --Intimidation: 1
  31. --Leadership:
  32. --Streetwise: 1
  33. --Subterfuge: 1
  34.  
  35. -Skills (5):
  36. --Animal Ken:
  37. --Crafts: 1
  38. --Drive: 1
  39. --Etiquette: 1
  40. --Firearms: 1
  41. --Melee: 1
  42. --Performance: 1
  43. --Security: 1
  44. --Stealth: 1
  45. --Survival:
  46.  
  47. -Knowledges (13):
  48. --Academics: 1
  49. --Computer:
  50. --Finance:
  51. --Investigation: 3
  52. --Law: 1
  53. --Linguistics:
  54. --Medicine: 3
  55. --Occult: 1
  56. --Politics:
  57. --Science: 3
  58.  
  59. Advantages:
  60. -Disciplines (3):
  61. --Celerity: 2
  62. --Potence: 1
  63. -Backgrounds (5):
  64. --Allies: 1 (Rose)
  65. --Contacts: 1 (Detective Thomas)
  66. --Fame: 1 (Known to very select social circles as a predator that stalks the night for lawbreakers)
  67. --Status: 1 (Before taking my leave served the clan well as an investigator into vampires lost to the Beast)
  68. --Resources: 1 (Life savings, slowly dwindling)
  69. -Virtues (7):
  70. --Conscience: 3
  71. --Self-Control: 2
  72. --Courage: 5
  73.  
  74. Willpower:
  75.  
  76. Blood Pool:
  77.  
  78. Experience:
  79.  
  80. Nature:
  81.  
  82. Demeanor:
  83.  
  84. Clan:
  85.  
  86. Generation:
  87.  
  88. Concept: Forensic detective
  89.  
  90. Merits/Flaws:
  91. -Acute Sense (1-pt merit)
  92. -Daredevil (3-pt merit)
  93. -Concentration (1-pt merit)
  94. -Code of Honor [Only feed on criminals] (2-pt merit)
  95. -Eidetic Memory (2-pt merit)
  96. -Iron Will (3-pt merit)
  97. -Prestigious Sire (1-pt merit)
  98. -Prey Exclusion [Civilians] (1-pt flaw)
  99. -Enemy [Scotland Yard] (1-pt flaw)
  100. -Probationary Sect Member (4-pt flaw)
  101. -Eerie Presence (2-pt flaw)
  102.  
  103. Humanity/Path:
  104.  
  105. Health:
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