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  1. Auspice
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  3. The moon-sign that marks a werewolf’s First Change; a half-blessing, half-revelation of the first change. An Uratha has a loose role within Uratha society, mirroring the roles of Father Wolf
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  5. * Irraka (ir-rah-kah): The auspice role of scout and silent hunter.
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  7. * Ithaeur (ih-thay-ur): The auspice role of occultist, tasked to learn the secrets of mastery over spirits.
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  9. * Cahalith (kuh-hall-ith): The auspice role of storyteller, vision-quester and lorekeeper.
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  11. * Elodoth (ell-oh-doth): The auspice role of judge and arbiter among the Uratha and between the physical and spirit worlds.
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  13. * Rahu (rah-hoo): The auspice role of warrior and howler at the full moon.
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  16. A Tribe is a group of Uratha who take as a totem one of the Firstborn, the powerful wolf spirits who were among the original children of Father Wolf. Each Tribe promotes their patron's attitude to or agenda behind the hunt.
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  18. While packs are the primary social unit among werewolves, tribes are the most widespread unit of broader organization. There are eight tribes: three among the Pure, and five among the Forsaken. (Uratha lore suggests there may be other Firstborn beyond the eight who grant patronage to the known tribes, though it is unknown if they too have followers.) Membership in a tribe denotes membership in one of these groups, and the majority of werewolves join one.
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  20. The ideals and beliefs of each totem are fairly broad, allowing for great variety in their followers, and consequently Uratha may not feel close kinship with other members of their tribe. Some, however, join Lodges, groups within Forsaken society for Uratha with very specific agendas. Most lodges are sub-groups within particular tribes, though some transcend tribe boundaries. Members must usually pass some form of strict initiation, but membership provides benefits which help the Uratha fulfill the lodge's goals. This generally includes easier access to additional Gifts, but may also be anything from specialised training or knowledge (in the form of bonuses to traits) to patronage from a spirit in addition to the Uratha's tribal totem.
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  22. Uratha who belong to no tribe are known as Ghost Wolves and generally do not belong to the Pure or the Forsaken, though they most often sympathise with the latter. Ghost Wolves deliberately distance themselves from Uratha society, and suffer considerable stigma for their iconoclasm.
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  24. The Tribes of the Moon
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  26. The Forsaken have five tribes, known as the Tribes of the Moon:
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  28. * Blood Talons (Suthar Anzuth) - the tribe of Fenris Wolf, who promotes the warrior and wolf aspects of the Uratha.
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  30. * Bone Shadows (Hirfathra Hissu) - occultists who seek to restore relations with the Spirit Courts with the guidance of their patron, Death Wolf.
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  32. * Hunters in Darkness (Meninna) - protectors of loci, the spiritual centres of the world. Black Wolf is their totem.
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  34. * Iron Masters (Farsil Luhal) - this tribe, following the teachings of Red Wolf, embrace change and new ideas. They are closer to humanity, keeping up with technology and taking cities for their territory.
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  36. * Storm Lords (Iminir) - the tribe of Winter Wolf seeks to lead all Uratha through strength and noble exam
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