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- RETOPO using Zbrush + texturing in Xnormal
- Assuming you already have high poly models created in zbrush but dont have a low res version.
- 1. Duplicate the target subtool you want.
- 2. Perform a zremesh or decimate then wait.
- 3. Subdivide the low poly model until the same or more than the amount of polygons of the higher poly model
- 4. While the subtool is selected, go to morph target and store MT.
- 5. Arrange the subtools by the ff: The smaller mesh on top and high poly mesh on bottom. (Both should be visible and others hidden).
- 6. Check the paintbrush icon on both low and high poly subtools.
- 7. While low poly subtool is selected, go to Subtool then PA blur to 0 then hit Project all.
- 8. Use morph brush to fix errors.
- 9. Voila you have now a low to high res mesh with copied polypaint.
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