coldigniter

zbrush + xnormal

Nov 9th, 2019
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  1. RETOPO using Zbrush + texturing in Xnormal
  2.  
  3. Assuming you already have high poly models created in zbrush but dont have a low res version.
  4.  
  5. 1. Duplicate the target subtool you want.
  6. 2. Perform a zremesh or decimate then wait.
  7. 3. Subdivide the low poly model until the same or more than the amount of polygons of the higher poly model
  8. 4. While the subtool is selected, go to morph target and store MT.
  9. 5. Arrange the subtools by the ff: The smaller mesh on top and high poly mesh on bottom. (Both should be visible and others hidden).
  10. 6. Check the paintbrush icon on both low and high poly subtools.
  11. 7. While low poly subtool is selected, go to Subtool then PA blur to 0 then hit Project all.
  12. 8. Use morph brush to fix errors.
  13. 9. Voila you have now a low to high res mesh with copied polypaint.
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