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Jun 13th, 2011
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  1. [spoiler]
  2. [b]Name[/b] Mr Wuntarwist Zimbarohn
  3. [b]Race[/b] Fae(Light) - Svartalf, North Helian
  4. [b]Gender[/b] Male
  5. [b]Appearance[/b]
  6. The face most know Zimbarohn by is that of his Humanoid Interface Engine, a seven foot tall contraption of clockwork, brass and bronze, fueled by distillates of mineral oils and metallic powders. This is sculpted into an artistic semblence of a human, complete with mechanisms hidden behind colored rubber surfaces to create an expressive face and hair of copper for dispersing heat. Overall, he appears to be a heavily enhanced, red haired, sapphire eyed(literally, upon closer examination) masterpiece statue of a Frixxan human. Zimbarohn does not usually bother with changes of clothing, alternating between a suit of leather work gear and a formal outfit for social occaisions.
  7. His real appearance however, is that of a small, insect winged, and dark skinned Fae that easily fits within the torso of the Humanoid Interface Engine. From there, every aspect of the mechanism can be controlled, through an elaborate combination of wire controls, while food and drink is accessible through a hatch and waste is disposed of in the reaction chamber. Indeed, there is little reason for Zimbarohn to ever step out, save for the possible effects on his health. He, at least, sleeps outside the machine as a precaution.
  8. [b]Age[/b] Approximately 150 years old(as far as he could tell), exact age of instantiation unavailable.
  9. [b]Occupation[/b] SCIENCE! & also clockmaking.
  10. [b]Personality[/b]
  11. [b]Family/Important NPCs[/b]
  12. [b]Power Concept/Theme[/b] Clockworks and Chemistry
  13. [b]Complications[/b]
  14. [u]Motivation(Recognition[)/u] Zimbarohn seeks to be recognized for his abilities, shunned amongst his own race for his obession with that which is bane to them, recognition amongst humans would do. At least they have seen the light now.
  15.  
  16. [u]Obsession(Chemistry)[/u] - Seeking a means to chemically inflict a permanently heightened state of inspiration is his goal, making the subject dream [i]all[/i] the time, and put it to work. Unfortunately progress is slow, most subjects do not remain coherent for long after being so 'enhanced' to any great extent. On the bright side, improving the debilitating effects provides no end of weaponizable substances.
  17.  
  18. [u]Weakness(Iron)[/u] - Alas for a technologist, while his experiments have granted some extent of resilience to his racial bane(at the cost of his magic), injury from the death metal is toxic and swiftly incapacitates without an antidote to percipitate the taint from his blood.
  19.  
  20. [b]Stats[/b][spoiler]
  21. [b]Hero Points[/b] 1
  22. [b]PL[/b] 10
  23. [b]PP[/b] 150/150
  24. Abilities
  25. Saves
  26. Skills
  27. Advantages
  28. Powers
  29.  
  30. [b]Abilities[/b] 28pts
  31. [b]Str[/b] +0 [b]Sta[/b] +0 [b]Agl[/b] +4 [b]Dex[/b] +4
  32. [b]Fgt[/b] +0 [b]Int[/b] +6 [b]Awe[/b] +0 [b]Pre[/b] +0
  33.  
  34. [b]Size[/b] -4 or -2(armored form)
  35. [b]Max Wgt(Str)[/b]
  36. [b]Init(Agl)[/b]
  37. [b]Attack(Ranged,Dex)[/b]
  38. [b]Attack(Close, Fgt)[/b]
  39.  
  40. [b]Defense[/b] , Dodge/Parry + Toughness < 20, Fort+Will < 20
  41. [b]Dodge[/b] 0+4(Agl) = ,
  42. [b]Parry[/b] +0(Fgt) =
  43. [b]Toughness[/b] +(Sta)
  44. [b]Fortitude[/b] +(Sta) = +,
  45. [b]Will[/b] +0(Awe) = +
  46.  
  47. Check skills after madness place designed
  48. [b]Skills[/b] pp (Cap +20)[code]
  49. Acrobatics 0+0(Agl) =
  50. Athletics 0+0(Str) =
  51. Chemistry 14+6(Int) = 20
  52. Deception 0+0(Pre) =
  53. Insight 0+0(Awe) =
  54. Intimidate 0+0(Pre) =
  55. Investigate 0+0(Int) =
  56. Mechanical 14+6(Int) = 20
  57. Perception 0+0(Awe) =
  58. Persuasion 0+0(Pre) =
  59. Sleight 0+0(Dex) =
  60. Stealth 0+0(Agl) =
  61. Technology 14+6(Int) = 20[/code]
  62.  
  63.  
  64. [b]Advantages[/b] 13pts
  65. Benefit(Wealth 2) 2pts
  66. Defensive roll 5 5pts
  67. Eidetic Memory 1pt
  68. Equipment 3(15 points) 3pts
  69. Improvised tools 1pt
  70. Inventor 1pt
  71.  
  72. [b]Powers[/b] pp total
  73. Effect and to hit rank totals capped at 2xPL
  74. [b][u]Racial Traits[/u][/b]
  75.  
  76. [b][u]Svartalf Racial Traits(negated by power armor) Container[/u][/b] 11+2pts
  77. [spoiler]
  78. [b]Extras[/b]
  79. Alternate Effect(Reaction Propelled Humanoid Interface Engine) +1pt
  80. Innate +1
  81.  
  82. [b][i]Svartalf Size[/i][/b]
  83. [i]General, Biological[/i]
  84. [b]Shrinking[/b] 8 ranks 8 pts
  85. [spoiler]
  86. [b]Extras[/b]
  87. Increased Duration(Permanent) +0/rank
  88. [b]Cost[/b] 1/rank
  89. [b]Action[/b] Free
  90. [b]Range[/b] Personal
  91. [b]Duration[/b] Continous
  92. Str -2 , Speed -1, Size -2, Dodge +4, Parry +4
  93. Stealth +8, Intimidation -4
  94.  
  95. Svartalfen are smaller than even human children, which aids in their way of life in tunnels underground and in performing fine craft that a human craftsman would experience untold difficulties with.
  96. [/spoiler]
  97.  
  98. [b][i]Fae Wings[/i][/b]
  99. [i]Movement, Biological[/i]
  100. [b]Flight[/b] 1 ranks 1 pts
  101. [spoiler]
  102. [b]Flaws[/b]
  103. Wings -1/rank
  104. [b]Cost[/b] 1/rank
  105. [b]Action[/b] Free
  106. [b]Range[/b] Personal
  107. [b]Duration[/b] Sustained
  108. Flight at Rank 1
  109.  
  110. As one of the Fae races, Svartalfen boast gleaming wings that lets them zip through their tunnels at great speeds. Unfortunately much of this aerial celerity is magical in nature, and Zimbarohn's experiments on himself and extended periods of time in a technological engine have stunted it to the point where he barely manages to remain afloat even without the armor.
  111. [/spoiler]
  112.  
  113. [b][i]Brownie-craft[/i][/b] ***
  114. [i]General, Biological[/i]
  115. [b]Quickness[/b] 4 rank 2pts
  116. [spoiler]
  117. [b]Flaws[/b]
  118. Limited to One Type(Physical) -1/rank
  119. [b]Cost[/b] 1/ 2 rank
  120. [b]Action[/b] Free
  121. [b]Range[/b] Personal
  122. [b]Duration[/b] Sustained
  123.  
  124. Legendary craftsmen, Svartalfen pride themselves upon their skill, speed and artistry. Like their brownie cousins, they can work at unbelievable speeds. Zimbarohn makes use of this talent to perform the unbelievably complex number of operations necessary to operate the Humanoid Interface Engine.
  125. [/spoiler]
  126. [/spoiler]
  127.  
  128. [b][u]Reaction Propelled Humanoid Interface Engine(container)[/u][/b] 15-2 = 13 /13pts
  129. [spoiler]
  130. [b]Extras[/b]
  131. Alternate power(Svartalf Racial Traits(negated by power armor) Container) +1pt
  132. [b]Flaws[/b]
  133. Activation(Standard) -2pts
  134. Removable -1pt
  135.  
  136. [b][i]Energy Recapture Pressure Relief[/i][/b]
  137. [i]Defense, Technology[/i]
  138. [b]Protection[/b] 10 rank 10+6-1pts
  139. [spoiler]
  140. [b]Extras[/b]
  141. Impervious +6pts
  142. [b]Flaws[/b]
  143. Noticable -1pt
  144. [b]Cost[/b] 1/rank
  145. [b]Action[/b] None
  146. [b]Range[/b] Personal
  147. [b]Duration[/b] Permanent
  148. This grants a Toughness bonus of +10, as well as being Impervious against any Damage with a rank of 3 or less.
  149.  
  150. The Humanoid Interface Engine is constructed in three primary layers. The exterior covering of rubber and enamel, to simulate skin on the face and hands, and to protect against corrosion respectively, the articulated brass plating, allowing for a wide range of motion, and below that, a network of pressurised oils used to manipulate the plating, as well as absorb impact energy and feed it back into the mainspring.
  151. This serves to reduce damage, as well as power a variety of subsystems and recover energy lost to motion. However, it is not designed to handle anything more than a very limited amount of force.
  152. [/spoiler]
  153.  
  154.  
  155. [/spoiler]
  156.  
  157.  
  158. [/spoiler]
  159.  
  160.  
  161. [b]History[/b]
  162. [spoiler]
  163. [/spoiler]
  164. [b]Personality[/b]
  165. [spoiler]
  166. [/spoiler]
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