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- private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_activatingPlayer","_traderID","_done"];
- // [part_out,part_in, qty_out, qty_in,];
- if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] };
- DZE_ActionInProgress = true;
- _activatingPlayer = player;
- _part_out = (_this select 3) select 0;
- _part_in = (_this select 3) select 1;
- _qty_out = (_this select 3) select 2;
- _qty_in = (_this select 3) select 3;
- _buy_o_sell = (_this select 3) select 4;
- _textPartIn = (_this select 3) select 5;
- _textPartOut = (_this select 3) select 6;
- _traderID = (_this select 3) select 7;
- _bos = 0;
- if(_buy_o_sell == "sell") then {
- _bos = 1;
- };
- _abort = false;
- // perform number of total trades
- r_autoTrade = true;
- while {r_autoTrade} do {
- _removed = 0;
- cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
- r_interrupt = false;
- r_doLoop = true;
- _started = false;
- _finished = false;
- //////////////
- _position = getPos player; // gets the position [x,y,z]
- _posX = _position select 0; // 1th element -> x
- _posY = _position select 1; // 2nd element -> y
- _counter = 0.0; // animation duration checker
- while {r_doLoop} do {
- _positionCheck = getPos player;
- _newX = _positionCheck select 0; // 1th element -> x
- _newY = _positionCheck select 1; // 2nd element -> y
- _counter = _counter + 0.1; // same as the sleep timer: 0.1 sec
- if (_counter > 1.5) then { // amount of secs the animation takes estimated ? 2 secs?
- r_doLoop = false;
- _counter = 0.0;
- _finished = true;
- };
- if (_newX != _posX || _newY != _posY) then {
- r_doLoop = false;
- };
- sleep 0.1;
- };
- r_doLoop = false;
- if (!_finished) exitWith {
- r_interrupt = false;
- if (vehicle player == player) then {
- [objNull, player, rSwitchMove,""] call RE;
- player playActionNow "stop";
- };
- cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
- };
- if (_finished) then {
- _canAfford = false;
- if(_bos == 1) then {
- //sell
- _qty = {_x == _part_in} count magazines player;
- if (_qty >= _qty_in) then {
- _part_inClass = configFile >> "CfgMagazines" >> _part_in;
- _removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
- if (_removed == _qty_in) then {
- _canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
- };
- };
- } else {
- //buy
- _trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
- _total_currency = call epoch_totalCurrency;
- _return_change = _total_currency - _trade_total;
- if (_return_change >= 0) then {
- _canAfford = true;
- };
- };
- diag_log format["DEBUG TRADER DONE?: %1", _canAfford];
- if (_canAfford) then {
- // Continue with trade.
- if (isNil "_part_in") then { _part_in = "Unknown Item" };
- if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
- if(_bos == 1) then {
- // Selling
- PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
- } else {
- // Buying
- PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
- };
- publicVariableServer "PVDZE_obj_Trade";
- if(_bos == 0) then {
- // only wait for result when buying
- waitUntil {!isNil "dayzTradeResult"};
- if(dayzTradeResult == "PASS") then {
- _done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
- if (_done) then {
- for "_x" from 1 to _qty_out do {
- player addMagazine _part_out;
- };
- cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
- };
- } else {
- _abort = true;
- cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
- };
- } else {
- cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
- };
- dayzTradeResult = nil;
- } else {
- _qty = {_x == _part_in} count magazines player;
- _needed = _qty_in - _qty;
- cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
- _abort = true;
- };
- };
- if(_abort) exitWith {r_autoTrade = false};
- sleep 1;
- };
- DZE_ActionInProgress = false;
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