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- (else_try), #King_George Peninsular War 1807–1814
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_1"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_2"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_3"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_4"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_5"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_22"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_23"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_24"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_25"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_26"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_27"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_28"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_29"),
- (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_30"),
- (eq, ":cur_scene", "scn_mp_custom_map_31"), #is it custom map 1-5, 22-31
- (store_trigger_param_1, ":agent_id"),
- (agent_is_active,":agent_id"),
- (agent_is_alive,":agent_id"),
- (agent_get_troop_id,":troop_id",":agent_id"),
- (try_begin),
- (eq,":troop_id","trp_british_infantry"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry_nco"),
- (agent_equip_item,":agent_id","itm_cane_melee"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry_officer"),
- (agent_equip_item,":agent_id","itm_british_captain_hat"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry_drum"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry_flute"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2_nco"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (agent_equip_item,":agent_id","itm_cane_melee"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2_officer"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2_drum"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2_flute"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_highlander_nco"),
- (agent_equip_item,":agent_id","itm_british_highland_kilt_officer"),
- (agent_equip_item,":agent_id","itm_cane_melee"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_highland_kilt_officer", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_highlander_officer"),
- (agent_equip_item,":agent_id","itm_british_highland_kilt_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_highland_kilt_officer", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard_nco"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (agent_equip_item,":agent_id","itm_cane_melee"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard_officer"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard_drum"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard_flute"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_infantry"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_infantry_nco"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (agent_equip_item,":agent_id","itm_cane_melee"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_infantry_officer"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_infantry_horn"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_hussar"),
- (agent_equip_item,":agent_id","itm_british_light_dragoon_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_light_dragoon_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.,
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_hussar_nco"),
- (agent_equip_item,":agent_id","itm_british_light_dragoon_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_light_dragoon_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_hussar_officer"),
- (agent_equip_item,":agent_id","itm_british_light_dragoon_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_light_dragoon_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_hussar_bugle"),
- (agent_equip_item,":agent_id","itm_british_light_dragoon_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_light_dragoon_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_dragoon"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_dragoon_nco"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_dragoon_officer"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_dragoon_bugle"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_drum"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_flute"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry2"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry2_drum"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry2_flute"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_old_guard"),
- (agent_equip_item,":agent_id","itm_wurttemberg_grenadier_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_grenadier_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_old_guard_nco"),
- (agent_equip_item,":agent_id","itm_wurttemberg_pants_all_ranks"),
- (agent_equip_item,":agent_id","itm_cane_melee"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_pants_all_ranks", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_old_guard_officer"),
- (agent_equip_item,":agent_id","itm_wurttemberg_pants_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_pants_officer", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_old_guard_drum"),
- (agent_equip_item,":agent_id","itm_wurttemberg_grenadier_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_grenadier_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_old_guard_flute"),
- (agent_equip_item,":agent_id","itm_wurttemberg_grenadier_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_grenadier_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_hussar"),
- (agent_equip_item,":agent_id","itm_french_hussar_shako_colours"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_hussar_shako_colours", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_hussar_trumpet"),
- (agent_equip_item,":agent_id","itm_french_hussar_shako_colours"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_hussar_shako_colours", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (this_or_next|eq,":troop_id","trp_french_infantry_nco"),
- (this_or_next|eq,":troop_id","trp_french_infantry2_nco"),
- (this_or_next|eq,":troop_id","trp_french_infantry_vistula_colours"),
- (eq,":troop_id","trp_french_voltigeur_colours"),
- (agent_equip_item,":agent_id","itm_cane_melee"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (try_end),
- (try_end),
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