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Dec 3rd, 2019
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  1. (else_try), #King_George Peninsular War 1807–1814
  2. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_1"),
  3. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_2"),
  4. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_3"),
  5. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_4"),
  6. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_5"),
  7. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_22"),
  8. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_23"),
  9. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_24"),
  10. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_25"),
  11. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_26"),
  12. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_27"),
  13. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_28"),
  14. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_29"),
  15. (this_or_next|eq, ":cur_scene", "scn_mp_custom_map_30"),
  16. (eq, ":cur_scene", "scn_mp_custom_map_31"), #is it custom map 1-5, 22-31
  17. (store_trigger_param_1, ":agent_id"),
  18.  
  19. (agent_is_active,":agent_id"),
  20. (agent_is_alive,":agent_id"),
  21. (agent_get_troop_id,":troop_id",":agent_id"),
  22.  
  23. (try_begin),
  24. (eq,":troop_id","trp_british_infantry"),
  25. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  26.  
  27. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  28. (player_is_active, ":player_no"),
  29. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  30. (try_end),
  31.  
  32. (else_try),
  33. (eq,":troop_id","trp_british_infantry_nco"),
  34. (agent_equip_item,":agent_id","itm_cane_melee"),
  35. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  36. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  37.  
  38. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  39. (player_is_active, ":player_no"),
  40. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  41. (try_end),
  42.  
  43. (else_try),
  44. (eq,":troop_id","trp_british_infantry_officer"),
  45. (agent_equip_item,":agent_id","itm_british_captain_hat"),
  46. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  47.  
  48. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  49. (player_is_active, ":player_no"),
  50. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  51. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  52. (try_end),
  53.  
  54. (else_try),
  55. (eq,":troop_id","trp_british_infantry_drum"),
  56. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  57.  
  58. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  59. (player_is_active, ":player_no"),
  60. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  61. (try_end),
  62.  
  63. (else_try),
  64. (eq,":troop_id","trp_british_infantry_flute"),
  65. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  66.  
  67. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  68. (player_is_active, ":player_no"),
  69. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  70. (try_end),
  71.  
  72. (else_try),
  73. (eq,":troop_id","trp_british_infantry2"),
  74. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  75. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  76.  
  77. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  78. (player_is_active, ":player_no"),
  79. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  80. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),
  81. (try_end),
  82.  
  83. (else_try),
  84. (eq,":troop_id","trp_british_infantry2_nco"),
  85. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  86. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  87. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  88. (agent_equip_item,":agent_id","itm_cane_melee"),
  89.  
  90. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  91. (player_is_active, ":player_no"),
  92. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  93. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  94. (try_end),
  95.  
  96. (else_try),
  97. (eq,":troop_id","trp_british_infantry2_officer"),
  98. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  99. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  100.  
  101. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  102. (player_is_active, ":player_no"),
  103. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  104. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  105. (try_end),
  106.  
  107. (else_try),
  108. (eq,":troop_id","trp_british_infantry2_drum"),
  109. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  110. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  111.  
  112. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  113. (player_is_active, ":player_no"),
  114. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  115. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  116. (try_end),
  117.  
  118. (else_try),
  119. (eq,":troop_id","trp_british_infantry2_flute"),
  120. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  121. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  122.  
  123. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  124. (player_is_active, ":player_no"),
  125. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  126. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  127. (try_end),
  128.  
  129. (else_try),
  130. (eq,":troop_id","trp_british_highlander_nco"),
  131. (agent_equip_item,":agent_id","itm_british_highland_kilt_officer"),
  132. (agent_equip_item,":agent_id","itm_cane_melee"),
  133. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  134.  
  135. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  136. (player_is_active, ":player_no"),
  137. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_highland_kilt_officer", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  138. (try_end),
  139.  
  140. (else_try),
  141. (eq,":troop_id","trp_british_highlander_officer"),
  142. (agent_equip_item,":agent_id","itm_british_highland_kilt_officer"),
  143.  
  144. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  145. (player_is_active, ":player_no"),
  146. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_highland_kilt_officer", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  147. (try_end),
  148.  
  149. (else_try),
  150. (eq,":troop_id","trp_british_foot_guard"),
  151. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  152.  
  153. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  154. (player_is_active, ":player_no"),
  155. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  156. (try_end),
  157.  
  158. (else_try),
  159. (eq,":troop_id","trp_british_foot_guard_nco"),
  160. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  161. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  162. (agent_equip_item,":agent_id","itm_cane_melee"),
  163. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  164.  
  165. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  166. (player_is_active, ":player_no"),
  167. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  168. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  169. (try_end),
  170.  
  171. (else_try),
  172. (eq,":troop_id","trp_british_foot_guard_officer"),
  173. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  174. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  175.  
  176. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  177. (player_is_active, ":player_no"),
  178. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  179. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  180. (try_end),
  181.  
  182. (else_try),
  183. (eq,":troop_id","trp_british_foot_guard_drum"),
  184. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  185.  
  186. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  187. (player_is_active, ":player_no"),
  188. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  189. (try_end),
  190.  
  191. (else_try),
  192. (eq,":troop_id","trp_british_foot_guard_flute"),
  193. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  194.  
  195. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  196. (player_is_active, ":player_no"),
  197. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  198. (try_end),
  199.  
  200. (else_try),
  201. (eq,":troop_id","trp_british_light_infantry"),
  202. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  203.  
  204. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  205. (player_is_active, ":player_no"),
  206. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  207. (try_end),
  208.  
  209. (else_try),
  210. (eq,":troop_id","trp_british_light_infantry_nco"),
  211. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  212. (agent_equip_item,":agent_id","itm_cane_melee"),
  213. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  214.  
  215. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  216. (player_is_active, ":player_no"),
  217. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  218. (try_end),
  219.  
  220. (else_try),
  221. (eq,":troop_id","trp_british_light_infantry_officer"),
  222. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  223.  
  224. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  225. (player_is_active, ":player_no"),
  226. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  227. (try_end),
  228.  
  229. (else_try),
  230. (eq,":troop_id","trp_british_light_infantry_horn"),
  231. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  232.  
  233. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  234. (player_is_active, ":player_no"),
  235. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  236. (try_end),
  237.  
  238. (else_try),
  239. (eq,":troop_id","trp_british_hussar"),
  240. (agent_equip_item,":agent_id","itm_british_light_dragoon_pants"),
  241.  
  242. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  243. (player_is_active, ":player_no"),
  244. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_light_dragoon_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.,
  245. (try_end),
  246.  
  247. (else_try),
  248. (eq,":troop_id","trp_british_hussar_nco"),
  249. (agent_equip_item,":agent_id","itm_british_light_dragoon_pants"),
  250.  
  251. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  252. (player_is_active, ":player_no"),
  253. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_light_dragoon_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  254. (try_end),
  255.  
  256. (else_try),
  257. (eq,":troop_id","trp_british_hussar_officer"),
  258. (agent_equip_item,":agent_id","itm_british_light_dragoon_pants"),
  259.  
  260. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  261. (player_is_active, ":player_no"),
  262. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_light_dragoon_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  263. (try_end),
  264.  
  265. (else_try),
  266. (eq,":troop_id","trp_british_hussar_bugle"),
  267. (agent_equip_item,":agent_id","itm_british_light_dragoon_pants"),
  268.  
  269. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  270. (player_is_active, ":player_no"),
  271. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_light_dragoon_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  272. (try_end),
  273.  
  274. (else_try),
  275. (eq,":troop_id","trp_british_light_dragoon"),
  276. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  277.  
  278. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  279. (player_is_active, ":player_no"),
  280. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  281. (try_end),
  282.  
  283. (else_try),
  284. (eq,":troop_id","trp_british_light_dragoon_nco"),
  285. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  286.  
  287. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  288. (player_is_active, ":player_no"),
  289. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  290. (try_end),
  291.  
  292. (else_try),
  293. (eq,":troop_id","trp_british_light_dragoon_officer"),
  294. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  295.  
  296. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  297. (player_is_active, ":player_no"),
  298. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  299. (try_end),
  300.  
  301. (else_try),
  302. (eq,":troop_id","trp_british_light_dragoon_bugle"),
  303. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  304.  
  305. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  306. (player_is_active, ":player_no"),
  307. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  308. (try_end),
  309.  
  310. (else_try),
  311. (eq,":troop_id","trp_french_infantry"),
  312. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  313.  
  314. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  315. (player_is_active, ":player_no"),
  316. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  317. (try_end),
  318.  
  319. (else_try),
  320. (eq,":troop_id","trp_french_infantry_drum"),
  321. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  322.  
  323. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  324. (player_is_active, ":player_no"),
  325. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  326. (try_end),
  327.  
  328. (else_try),
  329. (eq,":troop_id","trp_french_infantry_flute"),
  330. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  331.  
  332. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  333. (player_is_active, ":player_no"),
  334. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  335. (try_end),
  336.  
  337. (else_try),
  338. (eq,":troop_id","trp_french_infantry2"),
  339. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  340.  
  341. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  342. (player_is_active, ":player_no"),
  343. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  344. (try_end),
  345.  
  346. (else_try),
  347. (eq,":troop_id","trp_french_infantry2_drum"),
  348. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  349.  
  350. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  351. (player_is_active, ":player_no"),
  352. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  353. (try_end),
  354.  
  355. (else_try),
  356. (eq,":troop_id","trp_french_infantry2_flute"),
  357. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  358.  
  359. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  360. (player_is_active, ":player_no"),
  361. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  362. (try_end),
  363.  
  364. (else_try),
  365. (eq,":troop_id","trp_french_old_guard"),
  366. (agent_equip_item,":agent_id","itm_wurttemberg_grenadier_pants"),
  367.  
  368. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  369. (player_is_active, ":player_no"),
  370. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_grenadier_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  371. (try_end),
  372.  
  373. (else_try),
  374. (eq,":troop_id","trp_french_old_guard_nco"),
  375. (agent_equip_item,":agent_id","itm_wurttemberg_pants_all_ranks"),
  376. (agent_equip_item,":agent_id","itm_cane_melee"),
  377. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  378.  
  379. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  380. (player_is_active, ":player_no"),
  381. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_pants_all_ranks", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  382. (try_end),
  383.  
  384. (else_try),
  385. (eq,":troop_id","trp_french_old_guard_officer"),
  386. (agent_equip_item,":agent_id","itm_wurttemberg_pants_officer"),
  387.  
  388. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  389. (player_is_active, ":player_no"),
  390. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_pants_officer", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  391. (try_end),
  392.  
  393. (else_try),
  394. (eq,":troop_id","trp_french_old_guard_drum"),
  395. (agent_equip_item,":agent_id","itm_wurttemberg_grenadier_pants"),
  396.  
  397. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  398. (player_is_active, ":player_no"),
  399. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_grenadier_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  400. (try_end),
  401.  
  402. (else_try),
  403. (eq,":troop_id","trp_french_old_guard_flute"),
  404. (agent_equip_item,":agent_id","itm_wurttemberg_grenadier_pants"),
  405.  
  406. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  407. (player_is_active, ":player_no"),
  408. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg_grenadier_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  409. (try_end),
  410.  
  411. (else_try),
  412. (eq,":troop_id","trp_french_hussar"),
  413. (agent_equip_item,":agent_id","itm_french_hussar_shako_colours"),
  414.  
  415. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  416. (player_is_active, ":player_no"),
  417. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_hussar_shako_colours", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  418. (try_end),
  419.  
  420. (else_try),
  421. (eq,":troop_id","trp_french_hussar_trumpet"),
  422. (agent_equip_item,":agent_id","itm_french_hussar_shako_colours"),
  423.  
  424. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  425. (player_is_active, ":player_no"),
  426. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_hussar_shako_colours", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  427. (try_end),
  428.  
  429. (else_try),
  430. (this_or_next|eq,":troop_id","trp_french_infantry_nco"),
  431. (this_or_next|eq,":troop_id","trp_french_infantry2_nco"),
  432. (this_or_next|eq,":troop_id","trp_french_infantry_vistula_colours"),
  433. (eq,":troop_id","trp_french_voltigeur_colours"),
  434. (agent_equip_item,":agent_id","itm_cane_melee"),
  435. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  436.  
  437. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  438. (player_is_active, ":player_no"),
  439. (try_end),
  440. (try_end),
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