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- INFO: this project relies on CocoaPods to install extra packages.
- The CocoaPods command about to be sent is "pod install"
- [A]ccept or [C]hange? Default is to [A]ccept if no answer in 5 seconds.
- Delegating "pod install" job to CocoaPods daemon...
- Daemon startup: -------------------------------------------------- 0 %
- Daemon startup: |------------------------------------------------- 2 %
- Daemon startup: |------------------------------------------------- 2 %
- Daemon startup: |------------------------------------------------- 2 %
- Daemon startup: |||||||||----------------------------------------- 19 %
- Daemon startup: |||||||||----------------------------------------- 19 %
- Daemon startup: |||||||||||--------------------------------------- 22 %
- Daemon startup: |||||||||||||||||||||----------------------------- 42 %
- Daemon startup: ||||||||||||||||||||||---------------------------- 45 %
- Daemon startup: |||||||||||||||||||||||||||----------------------- 55 %
- Daemon startup: |||||||||||||||||||||||||||----------------------- 55 %
- Daemon startup: |||||||||||||||||||||||||||----------------------- 55 %
- Daemon startup: ||||||||||||||||||||||||||||---------------------- 57 %
- Daemon startup: |||||||||||||||||||||||||||||--------------------- 58 %
- Daemon startup: |||||||||||||||||||||||||||||||------------------- 63 %
- Daemon startup: ||||||||||||||||||||||||||||||||------------------ 65 %
- Daemon startup: |||||||||||||||||||||||||||||||||----------------- 66 %
- Daemon startup: |||||||||||||||||||||||||||||||||----------------- 66 %
- Daemon startup: ||||||||||||||||||||||||||||||||||---------------- 69 %
- Daemon startup: ||||||||||||||||||||||||||||||||||||||||---------- 80 %
- Daemon startup: |||||||||||||||||||||||||||||||||||||||||--------- 82 %
- Daemon startup: ||||||||||||||||||||||||||||||||||||||||||-------- 84 %
- Daemon startup: ||||||||||||||||||||||||||||||||||||||||||||------ 89 %
- Daemon started.
- Preparing staging directory...
- Sending command: "pod install"
- ========================== CocoaPods output BEGIN ===========================
- Analyzing dependencies
- Adding spec repo `trunk` with CDN `https://cdn.cocoapods.org/`
- CocoaPods 1.14.3 is available.
- To update use: `sudo gem install cocoapods`
- For more information, see https://blog.cocoapods.org and the CHANGELOG for this version at https://github.com/CocoaPods/CocoaPods/releases/tag/1.14.3
- Downloading dependencies
- Installing IronSourceSDK (7.6.0.0)
- Installing IronSourceUnityAdsAdapter (4.3.34.1)
- Installing UnityAds (4.9.2)
- Generating Pods project
- Integrating client project
- [!] Please close any current Xcode sessions and use `Unity-iPhone.xcworkspace` for this project from now on.
- Pod installation complete! There are 2 dependencies from the Podfile and 3 total pods installed.
- =========================== CocoaPods output END ============================
- Converting symlinks...
- Propagating filesystem changes (this can take some time, please wait)...
- Done.
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Unity-iPhone.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
- if [ $? != 0 ] ; then
- # print error to STDERR
- echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- Building the CocoaPods dependency project IronSourceSDK...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Pods/Pods.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- "${PODS_ROOT}/Target Support Files/IronSourceSDK/IronSourceSDK-xcframeworks.sh"
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- Nothing to build here, skipping.
- Building the CocoaPods dependency project Pods_Unity_iPhone...
- + Preparing output directory...
- + XCFrameworks: 3 supplied
- + Libraries: 16 supplied, 0 built
- + Frameworks: 0 supplied, 0 built
- + Pre-parsing project files...
- + Building Pods_Unity_iPhone for iphoneos (configuration: Debug)
- Nothing to link here, skipping.
- Building the CocoaPods dependency project UnityAds...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Pods/Pods.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- "${PODS_ROOT}/Target Support Files/UnityAds/UnityAds-xcframeworks.sh"
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- Nothing to build here, skipping.
- Building the CocoaPods dependency project IronSourceUnityAdsAdapter...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Pods/Pods.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- "${PODS_ROOT}/Target Support Files/IronSourceUnityAdsAdapter/IronSourceUnityAdsAdapter-xcframeworks.sh"
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- Nothing to build here, skipping.
- Building the CocoaPods dependency project Pods_UnityFramework...
- + Preparing output directory...
- + XCFrameworks: 3 supplied
- + Libraries: 16 supplied, 0 built
- + Frameworks: 0 supplied, 0 built
- + Pre-parsing project files...
- + Building Pods_UnityFramework for iphoneos (configuration: Debug)
- Nothing to link here, skipping.
- Building the dependency project GameAssembly...
- + Preparing output directory...
- + XCFrameworks: 3 supplied
- + Libraries: 16 supplied, 0 built
- + Frameworks: 0 supplied, 0 built
- + Pre-parsing project files...
- + Building libGameAssembly.a for iphoneos (configuration: Debug)
- + Located Unity il2cpp compiler: 2022.3.13f1
- + Calling the Unity il2cpp compiler to build the game assembly library...
- PLEASE NOTE: this step MAY take time, and Unity doesn't always display
- its progress. You can tell it's working by checking your CPU activity.
- It should display 24 instances of clang.exe associated with il2cpp.exe.
- ======================= il2cpp output BEGIN =======================
- Starting: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\il2cpp\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener --dagfile="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure FinalProgram
- WorkingDir: C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
- ExitCode: 4 Duration: 0s52ms
- ExitCode: 0 Duration: 0s0ms
- Starting: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\il2cpp\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --dagfilejson="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag.json" FinalProgram
- WorkingDir: C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
- ExitCode: 0 Duration: 51s
- Build succeeded with 483 successful nodes and 0 failed ones
- ======================== il2cpp output END ========================
- + Creating universal library (arm64)...
- + Done.
- Build time: 54 seconds (0 h 0 min 54 s)
- Output directory: build\Debug-iphoneos\GameAssembly\GameAssembly.lib
- Building the dependency project UnityFramework...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Unity-iPhone.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
- if [ $? != 0 ] ; then
- # print error to STDERR
- echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- + Preparing output directory...
- + XCFrameworks: 3 supplied
- + Libraries: 16 supplied, 17 built
- + Frameworks: 0 supplied, 0 built
- + Pre-parsing project files...
- + Building UnityFramework for iphoneos (configuration: Debug)
- + [arm64] Compiling Dummy.swift...
- + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+visionos.mm...
- + [arm64] Compiling .\Classes\Unity\UnityWebRequest.mm...
- + [arm64] Compiling .\Libraries\Il2CppOptions.cpp...
- + [arm64] Compiling .\Classes\Unity\CMVideoSampling.mm...
- + [arm64] Compiling .\Classes\UI\UnityView+iOS.mm...
- + [arm64] Compiling .\Classes\PluginBase\AppDelegateListener.mm...
- + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+tvOS.mm...
- + [arm64] Compiling .\Classes\UI\UnityView+Keyboard.mm...
- + [arm64] Compiling .\Classes\Unity\UnityReplayKit.mm...
- + [arm64] Compiling .\Classes\UI\UnityView+tvOS.mm...
- + [arm64] Compiling .\Classes\UI\UnityViewControllerBase.mm...
- + [arm64] Compiling .\Classes\Unity\UnityReplayKit_Scripting.mm...
- + [arm64] Compiling .\Classes\UI\UnityAppController+ViewHandling.mm...
- + [arm64] Compiling .\Classes\Unity\CVTextureCache.mm...
- + [arm64] Compiling .\Classes\Unity\DisplayManager.mm...
- + [arm64] Compiling .\Classes\Unity\VideoPlayer.mm...
- + [arm64] Compiling .\Classes\Unity\DeviceSettings.mm...
- + [arm64] Compiling .\Classes\Unity\FullScreenVideoPlayer.mm...
- + [arm64] Compiling .\Classes\Unity\InternalProfiler.cpp...
- + [arm64] Compiling .\Classes\UI\StoreReview.m...
- + [arm64] Compiling .\Classes\UI\OrientationSupport.mm...
- + [arm64] Compiling .\Classes\PluginBase\RenderPluginDelegate.mm...
- + [arm64] Compiling .\Classes\UnityAppController.mm...
- + [arm64] Compiling .\Classes\Unity\AVCapture.mm...
- + [arm64] Compiling .\Classes\Unity\NoGraphicsHelper.mm...
- + [arm64] Compiling .\Classes\iPhone_Sensors.mm...
- + [arm64] Compiling .\Classes\Unity\Filesystem.mm...
- + [arm64] Compiling .\Classes\UI\UnityView.mm...
- + [arm64] Compiling Classes\main.mm...
- + [arm64] Compiling .\Classes\Unity\OnDemandResources.mm...
- + [arm64] Compiling .\Classes\UnityAppController+Rendering.mm...
- + [arm64] Compiling .\Classes\UI\Keyboard.mm...
- + [arm64] Compiling .\Classes\CrashReporter.mm...
- + [arm64] Compiling .\Libraries\RegisterFeatures.cpp...
- + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+iOS.mm...
- + [arm64] Compiling .\Classes\UnityAppController+UnityInterface.mm...
- + [arm64] Compiling .\Classes\Unity\CameraCapture.mm...
- + [arm64] Compiling .\Classes\PluginBase\UnityViewControllerListener.mm...
- + [arm64] Compiling .\Classes\PluginBase\LifeCycleListener.mm...
- + [arm64] Compiling .\Classes\UI\ActivityIndicator.mm...
- + [arm64] Compiling .\Classes\Unity\MetalHelper.mm...
- + [arm64] Compiling Libraries\IronSource\Plugins\iOS\BannerLevelPlayCallbacksWrapper.m...
- + [arm64] Compiling Libraries\com.unity.ads.ios-support\Runtime\Plugins\iOS\TrackingAuthorizationInterface.m...
- + [arm64] Compiling Libraries\com.unity.ads.ios-support\Runtime\Plugins\iOS\TrackingAuthorizationManager.m...
- + [arm64] Compiling Libraries\Balaso Software\Plugins\iOS\AppTrackingTransparency.mm...
- + [arm64] Compiling Libraries\com.unity.mobile.notifications\Runtime\iOS\Plugins\UnityAppController+Notifications.mm...
- + [arm64] Compiling Libraries\com.unity.purchasing\Plugins\UnityPurchasing\iOS\UnityPurchasing.m...
- + [arm64] Compiling Libraries\com.unity.ads.ios-support\Runtime\Plugins\iOS\SkAdNetworkManager.m...
- + [arm64] Compiling Libraries\Plugins\iOS\CloudOnceAchievements.mm...
- + [arm64] Compiling Libraries\IronSource\Plugins\iOS\iOSBridge.m...
- + [arm64] Compiling Libraries\IronSource\Plugins\iOS\IronSourceUnityConfig.m...
- + [arm64] Compiling Libraries\com.unity.ads.ios-support\Runtime\Plugins\iOS\SkAdNetworkInterface.m...
- + [arm64] Compiling Libraries\com.unity.purchasing\Plugins\UnityPurchasing\iOS\UnityEarlyTransactionObserver.mm...
- + [arm64] Compiling Libraries\com.unity.services.core\Runtime\Device\UserIdProviders\NSUserDefaults.mm...
- + [arm64] Compiling Libraries\com.unity.services.analytics\Runtime\Plugins\iOS\unity_services_locale.mm...
- + [arm64] Compiling Libraries\com.unity.mobile.notifications\Runtime\iOS\Plugins\UnityNotificationData.m...
- + [arm64] Compiling Libraries\com.unity.services.analytics\Runtime\Plugins\iOS\VolumeIOSPlugin.mm...
- + [arm64] Compiling Libraries\com.unity.mobile.notifications\Runtime\iOS\Plugins\UnityNotificationWrapper.m...
- + [arm64] Compiling Libraries\IronSource\Plugins\iOS\InterstitialLevelPlayCallbacksWrapper.m...
- + [arm64] Compiling Libraries\IronSource\Plugins\iOS\RewardedVideoLevelPlayCallbacksWrapper.m...
- + [arm64] Compiling Libraries\Plugins\iOS\CloudOnceCloudSave.mm...
- + [arm64] Compiling Libraries\com.unity.mobile.notifications\Runtime\iOS\Plugins\UnityNotificationManager.m...
- + [arm64] Including Libraries\libiPhone-lib.a...
- + [arm64] Including $(BUILT_PRODUCTS_DIR)\libGameAssembly.a...
- + [arm64] Including Libraries\libil2cpp.a...
- + [arm64] Including Libraries\baselib.a...
- + [arm64] Linking UnityFramework...
- ld64.lld: warning: directory not found for option -LC:/iOS/ironsource76/$(BUILT_PRODUCTS_DIR)
- ld64.lld: warning: directory not found for option -Fbuild/Debug-iphoneos/XCFrameworkIntermediates/IronSourceSDK
- ld64.lld: warning: directory not found for option -Fbuild/Debug-iphoneos/XCFrameworkIntermediates/IronSourceUnityAdsAdapter
- ld64.lld: error: framework not found for -framework UnitySwiftProtobuf
- Press any key to continue . . .
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