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  1.  
  2. INFO: this project relies on CocoaPods to install extra packages.
  3. The CocoaPods command about to be sent is "pod install"
  4. [A]ccept or [C]hange? Default is to [A]ccept if no answer in 5 seconds.
  5.  
  6. Delegating "pod install" job to CocoaPods daemon...
  7. Daemon startup: -------------------------------------------------- 0 %
  8. Daemon startup: |------------------------------------------------- 2 %
  9. Daemon startup: |------------------------------------------------- 2 %
  10. Daemon startup: |------------------------------------------------- 2 %
  11. Daemon startup: |||||||||----------------------------------------- 19 %
  12. Daemon startup: |||||||||----------------------------------------- 19 %
  13. Daemon startup: |||||||||||--------------------------------------- 22 %
  14. Daemon startup: |||||||||||||||||||||----------------------------- 42 %
  15. Daemon startup: ||||||||||||||||||||||---------------------------- 45 %
  16. Daemon startup: |||||||||||||||||||||||||||----------------------- 55 %
  17. Daemon startup: |||||||||||||||||||||||||||----------------------- 55 %
  18. Daemon startup: |||||||||||||||||||||||||||----------------------- 55 %
  19. Daemon startup: ||||||||||||||||||||||||||||---------------------- 57 %
  20. Daemon startup: |||||||||||||||||||||||||||||--------------------- 58 %
  21. Daemon startup: |||||||||||||||||||||||||||||||------------------- 63 %
  22. Daemon startup: ||||||||||||||||||||||||||||||||------------------ 65 %
  23. Daemon startup: |||||||||||||||||||||||||||||||||----------------- 66 %
  24. Daemon startup: |||||||||||||||||||||||||||||||||----------------- 66 %
  25. Daemon startup: ||||||||||||||||||||||||||||||||||---------------- 69 %
  26. Daemon startup: ||||||||||||||||||||||||||||||||||||||||---------- 80 %
  27. Daemon startup: |||||||||||||||||||||||||||||||||||||||||--------- 82 %
  28. Daemon startup: ||||||||||||||||||||||||||||||||||||||||||-------- 84 %
  29. Daemon startup: ||||||||||||||||||||||||||||||||||||||||||||------ 89 %
  30. Daemon started.
  31. Preparing staging directory...
  32. Sending command: "pod install"
  33. ========================== CocoaPods output BEGIN ===========================
  34. Analyzing dependencies
  35. Adding spec repo `trunk` with CDN `https://cdn.cocoapods.org/`
  36.  
  37. CocoaPods 1.14.3 is available.
  38. To update use: `sudo gem install cocoapods`
  39.  
  40. For more information, see https://blog.cocoapods.org and the CHANGELOG for this version at https://github.com/CocoaPods/CocoaPods/releases/tag/1.14.3
  41.  
  42. Downloading dependencies
  43. Installing IronSourceSDK (7.6.0.0)
  44. Installing IronSourceUnityAdsAdapter (4.3.34.1)
  45. Installing UnityAds (4.9.2)
  46. Generating Pods project
  47. Integrating client project
  48.  
  49. [!] Please close any current Xcode sessions and use `Unity-iPhone.xcworkspace` for this project from now on.
  50. Pod installation complete! There are 2 dependencies from the Podfile and 3 total pods installed.
  51. =========================== CocoaPods output END ============================
  52. Converting symlinks...
  53. Propagating filesystem changes (this can take some time, please wait)...
  54. Done.
  55. =============================================================================
  56. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  57. without being translated first.
  58. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  59. in their build phases, or translate them to batch scripts and call them in a
  60. pre-packaging script (or ignore this warning if the scripts are non-critical)
  61. In Xcode project: Unity-iPhone.xcodeproj
  62. -----------------------------------------------------------------------------
  63. shell script found:
  64. diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
  65. if [ $? != 0 ] ; then
  66. # print error to STDERR
  67. echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
  68. =============================================================================
  69. These scripts might be non critical - attempting to proceed anyway.
  70. Building the CocoaPods dependency project IronSourceSDK...
  71. =============================================================================
  72. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  73. without being translated first.
  74. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  75. in their build phases, or translate them to batch scripts and call them in a
  76. pre-packaging script (or ignore this warning if the scripts are non-critical)
  77. In Xcode project: Pods/Pods.xcodeproj
  78. -----------------------------------------------------------------------------
  79. shell script found:
  80. "${PODS_ROOT}/Target Support Files/IronSourceSDK/IronSourceSDK-xcframeworks.sh"
  81.  
  82. =============================================================================
  83. These scripts might be non critical - attempting to proceed anyway.
  84. Nothing to build here, skipping.
  85.  
  86. Building the CocoaPods dependency project Pods_Unity_iPhone...
  87. + Preparing output directory...
  88. + XCFrameworks: 3 supplied
  89. + Libraries: 16 supplied, 0 built
  90. + Frameworks: 0 supplied, 0 built
  91. + Pre-parsing project files...
  92. + Building Pods_Unity_iPhone for iphoneos (configuration: Debug)
  93. Nothing to link here, skipping.
  94.  
  95. Building the CocoaPods dependency project UnityAds...
  96. =============================================================================
  97. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  98. without being translated first.
  99. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  100. in their build phases, or translate them to batch scripts and call them in a
  101. pre-packaging script (or ignore this warning if the scripts are non-critical)
  102. In Xcode project: Pods/Pods.xcodeproj
  103. -----------------------------------------------------------------------------
  104. shell script found:
  105. "${PODS_ROOT}/Target Support Files/UnityAds/UnityAds-xcframeworks.sh"
  106.  
  107. =============================================================================
  108. These scripts might be non critical - attempting to proceed anyway.
  109. Nothing to build here, skipping.
  110.  
  111. Building the CocoaPods dependency project IronSourceUnityAdsAdapter...
  112. =============================================================================
  113. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  114. without being translated first.
  115. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  116. in their build phases, or translate them to batch scripts and call them in a
  117. pre-packaging script (or ignore this warning if the scripts are non-critical)
  118. In Xcode project: Pods/Pods.xcodeproj
  119. -----------------------------------------------------------------------------
  120. shell script found:
  121. "${PODS_ROOT}/Target Support Files/IronSourceUnityAdsAdapter/IronSourceUnityAdsAdapter-xcframeworks.sh"
  122.  
  123. =============================================================================
  124. These scripts might be non critical - attempting to proceed anyway.
  125. Nothing to build here, skipping.
  126.  
  127. Building the CocoaPods dependency project Pods_UnityFramework...
  128. + Preparing output directory...
  129. + XCFrameworks: 3 supplied
  130. + Libraries: 16 supplied, 0 built
  131. + Frameworks: 0 supplied, 0 built
  132. + Pre-parsing project files...
  133. + Building Pods_UnityFramework for iphoneos (configuration: Debug)
  134. Nothing to link here, skipping.
  135.  
  136. Building the dependency project GameAssembly...
  137. + Preparing output directory...
  138. + XCFrameworks: 3 supplied
  139. + Libraries: 16 supplied, 0 built
  140. + Frameworks: 0 supplied, 0 built
  141. + Pre-parsing project files...
  142. + Building libGameAssembly.a for iphoneos (configuration: Debug)
  143. + Located Unity il2cpp compiler: 2022.3.13f1
  144. + Calling the Unity il2cpp compiler to build the game assembly library...
  145. PLEASE NOTE: this step MAY take time, and Unity doesn't always display
  146. its progress. You can tell it's working by checking your CPU activity.
  147. It should display 24 instances of clang.exe associated with il2cpp.exe.
  148. ======================= il2cpp output BEGIN =======================
  149. Starting: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\il2cpp\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener --dagfile="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure FinalProgram
  150. WorkingDir: C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
  151. ExitCode: 4 Duration: 0s52ms
  152. ExitCode: 0 Duration: 0s0ms
  153. Starting: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\il2cpp\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --dagfilejson="C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag.json" FinalProgram
  154. WorkingDir: C:/iOS/ironsource76/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
  155. ExitCode: 0 Duration: 51s
  156. Build succeeded with 483 successful nodes and 0 failed ones
  157.  
  158. ======================== il2cpp output END ========================
  159. + Creating universal library (arm64)...
  160. + Done.
  161.  
  162. Build time: 54 seconds (0 h 0 min 54 s)
  163. Output directory: build\Debug-iphoneos\GameAssembly\GameAssembly.lib
  164.  
  165. Building the dependency project UnityFramework...
  166. =============================================================================
  167. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  168. without being translated first.
  169. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  170. in their build phases, or translate them to batch scripts and call them in a
  171. pre-packaging script (or ignore this warning if the scripts are non-critical)
  172. In Xcode project: Unity-iPhone.xcodeproj
  173. -----------------------------------------------------------------------------
  174. shell script found:
  175. diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
  176. if [ $? != 0 ] ; then
  177. # print error to STDERR
  178. echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
  179. =============================================================================
  180. These scripts might be non critical - attempting to proceed anyway.
  181. + Preparing output directory...
  182. + XCFrameworks: 3 supplied
  183. + Libraries: 16 supplied, 17 built
  184. + Frameworks: 0 supplied, 0 built
  185. + Pre-parsing project files...
  186. + Building UnityFramework for iphoneos (configuration: Debug)
  187. + [arm64] Compiling Dummy.swift...
  188. + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+visionos.mm...
  189. + [arm64] Compiling .\Classes\Unity\UnityWebRequest.mm...
  190. + [arm64] Compiling .\Libraries\Il2CppOptions.cpp...
  191. + [arm64] Compiling .\Classes\Unity\CMVideoSampling.mm...
  192. + [arm64] Compiling .\Classes\UI\UnityView+iOS.mm...
  193. + [arm64] Compiling .\Classes\PluginBase\AppDelegateListener.mm...
  194. + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+tvOS.mm...
  195. + [arm64] Compiling .\Classes\UI\UnityView+Keyboard.mm...
  196. + [arm64] Compiling .\Classes\Unity\UnityReplayKit.mm...
  197. + [arm64] Compiling .\Classes\UI\UnityView+tvOS.mm...
  198. + [arm64] Compiling .\Classes\UI\UnityViewControllerBase.mm...
  199. + [arm64] Compiling .\Classes\Unity\UnityReplayKit_Scripting.mm...
  200. + [arm64] Compiling .\Classes\UI\UnityAppController+ViewHandling.mm...
  201. + [arm64] Compiling .\Classes\Unity\CVTextureCache.mm...
  202. + [arm64] Compiling .\Classes\Unity\DisplayManager.mm...
  203. + [arm64] Compiling .\Classes\Unity\VideoPlayer.mm...
  204. + [arm64] Compiling .\Classes\Unity\DeviceSettings.mm...
  205. + [arm64] Compiling .\Classes\Unity\FullScreenVideoPlayer.mm...
  206. + [arm64] Compiling .\Classes\Unity\InternalProfiler.cpp...
  207. + [arm64] Compiling .\Classes\UI\StoreReview.m...
  208. + [arm64] Compiling .\Classes\UI\OrientationSupport.mm...
  209. + [arm64] Compiling .\Classes\PluginBase\RenderPluginDelegate.mm...
  210. + [arm64] Compiling .\Classes\UnityAppController.mm...
  211. + [arm64] Compiling .\Classes\Unity\AVCapture.mm...
  212. + [arm64] Compiling .\Classes\Unity\NoGraphicsHelper.mm...
  213. + [arm64] Compiling .\Classes\iPhone_Sensors.mm...
  214. + [arm64] Compiling .\Classes\Unity\Filesystem.mm...
  215. + [arm64] Compiling .\Classes\UI\UnityView.mm...
  216. + [arm64] Compiling Classes\main.mm...
  217. + [arm64] Compiling .\Classes\Unity\OnDemandResources.mm...
  218. + [arm64] Compiling .\Classes\UnityAppController+Rendering.mm...
  219. + [arm64] Compiling .\Classes\UI\Keyboard.mm...
  220. + [arm64] Compiling .\Classes\CrashReporter.mm...
  221. + [arm64] Compiling .\Libraries\RegisterFeatures.cpp...
  222. + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+iOS.mm...
  223. + [arm64] Compiling .\Classes\UnityAppController+UnityInterface.mm...
  224. + [arm64] Compiling .\Classes\Unity\CameraCapture.mm...
  225. + [arm64] Compiling .\Classes\PluginBase\UnityViewControllerListener.mm...
  226. + [arm64] Compiling .\Classes\PluginBase\LifeCycleListener.mm...
  227. + [arm64] Compiling .\Classes\UI\ActivityIndicator.mm...
  228. + [arm64] Compiling .\Classes\Unity\MetalHelper.mm...
  229. + [arm64] Compiling Libraries\IronSource\Plugins\iOS\BannerLevelPlayCallbacksWrapper.m...
  230. + [arm64] Compiling Libraries\com.unity.ads.ios-support\Runtime\Plugins\iOS\TrackingAuthorizationInterface.m...
  231. + [arm64] Compiling Libraries\com.unity.ads.ios-support\Runtime\Plugins\iOS\TrackingAuthorizationManager.m...
  232. + [arm64] Compiling Libraries\Balaso Software\Plugins\iOS\AppTrackingTransparency.mm...
  233. + [arm64] Compiling Libraries\com.unity.mobile.notifications\Runtime\iOS\Plugins\UnityAppController+Notifications.mm...
  234. + [arm64] Compiling Libraries\com.unity.purchasing\Plugins\UnityPurchasing\iOS\UnityPurchasing.m...
  235. + [arm64] Compiling Libraries\com.unity.ads.ios-support\Runtime\Plugins\iOS\SkAdNetworkManager.m...
  236. + [arm64] Compiling Libraries\Plugins\iOS\CloudOnceAchievements.mm...
  237. + [arm64] Compiling Libraries\IronSource\Plugins\iOS\iOSBridge.m...
  238. + [arm64] Compiling Libraries\IronSource\Plugins\iOS\IronSourceUnityConfig.m...
  239. + [arm64] Compiling Libraries\com.unity.ads.ios-support\Runtime\Plugins\iOS\SkAdNetworkInterface.m...
  240. + [arm64] Compiling Libraries\com.unity.purchasing\Plugins\UnityPurchasing\iOS\UnityEarlyTransactionObserver.mm...
  241. + [arm64] Compiling Libraries\com.unity.services.core\Runtime\Device\UserIdProviders\NSUserDefaults.mm...
  242. + [arm64] Compiling Libraries\com.unity.services.analytics\Runtime\Plugins\iOS\unity_services_locale.mm...
  243. + [arm64] Compiling Libraries\com.unity.mobile.notifications\Runtime\iOS\Plugins\UnityNotificationData.m...
  244. + [arm64] Compiling Libraries\com.unity.services.analytics\Runtime\Plugins\iOS\VolumeIOSPlugin.mm...
  245. + [arm64] Compiling Libraries\com.unity.mobile.notifications\Runtime\iOS\Plugins\UnityNotificationWrapper.m...
  246. + [arm64] Compiling Libraries\IronSource\Plugins\iOS\InterstitialLevelPlayCallbacksWrapper.m...
  247. + [arm64] Compiling Libraries\IronSource\Plugins\iOS\RewardedVideoLevelPlayCallbacksWrapper.m...
  248. + [arm64] Compiling Libraries\Plugins\iOS\CloudOnceCloudSave.mm...
  249. + [arm64] Compiling Libraries\com.unity.mobile.notifications\Runtime\iOS\Plugins\UnityNotificationManager.m...
  250. + [arm64] Including Libraries\libiPhone-lib.a...
  251. + [arm64] Including $(BUILT_PRODUCTS_DIR)\libGameAssembly.a...
  252. + [arm64] Including Libraries\libil2cpp.a...
  253. + [arm64] Including Libraries\baselib.a...
  254. + [arm64] Linking UnityFramework...
  255. ld64.lld: warning: directory not found for option -LC:/iOS/ironsource76/$(BUILT_PRODUCTS_DIR)
  256. ld64.lld: warning: directory not found for option -Fbuild/Debug-iphoneos/XCFrameworkIntermediates/IronSourceSDK
  257. ld64.lld: warning: directory not found for option -Fbuild/Debug-iphoneos/XCFrameworkIntermediates/IronSourceUnityAdsAdapter
  258. ld64.lld: error: framework not found for -framework UnitySwiftProtobuf
  259.  
  260. Press any key to continue . . .
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