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- Chapter 1
- You and Tal stumbled on an ancient magic academy.
- You discovered a book of vivomancy, and an inquisitor chased you.
- You found an ancient dueling ground.
- You turned the inquisitor into a tortoise.
- You explored the academy library.
- A divination revealed that the most valuable treasure in the academy was in a room with a dragon and a broken-down airship.
- You animated a serving tray to retrieve an alchemy set, but in the process, you released some dangerous chemicals.
- You came across a spider-infested ancient auditorium.
- You retrieved the rings of the lead actor.
- You obtained a clutch of dragon eggs from the crow's nest of an ancient airship.
- It became clear that the spilled chemicals were going to consume the whole academy.
- You escaped the magic academy and headed for your hometown of Akriton.
- Chapter 2
- You flew up the coast of the Negative Sea back to Akriton.
- You created two Bords and freed them in the woods.
- You told your parents that you now wield great power.
- You read in True Life of Abraxas that those who follow orders regularly are more likely to be glamored.
- Seer Marie told your fortune with kalot cards.
- You taught Seer Marie real magic.
- You met a hat seller but bought nothing from her.
- You stopped a thief who stole from Fruitseller Fran.
- You saved an old man who mistook you for an angel.
- You saved a little girl from the death cloud.
- You saved a swineherd from a death cloud—and made pigs fly.
- You kissed Tal.
- You slept with Tal.
- You and Tal beheaded the dodecapede.
- You turned Banker Sara, head of the antishapeshifter Twilight Band in Akriton, into a tortoise.
- Mayor Cos publicly declared you Wizard Kri.
- You heard a pair of inquisitors had come to town.
- Chapter 3
- Two inquisitors came to your door: the more aggressive Blessed Jacob, and the kinder Blessed Sam.
- An old man intervened, claiming you weren't home.
- You cast a divination and learned the old man was Mayor Cos, shapeshifted.
- You waited until the inquisitors left.
- You went to a House of Sun service, led by Blessed Sam.
- In the middle, your vivomancy disguise wore off, but Blessed Sam did not take any action to pursue you.
- Blessed Sam asked you to heal his pet dragon, Thomas.
- You agreed and healed Sam's dragon.
- Blessed Sam helped you hatch your own baby dragon, Scalie.
- You offered to teach Sam vivomancy, and he agreed.
- Chapter 4
- Tal came with you to go to Edra, capital of Eirinia.
- Tal told you that she's a shapeshifter.
- You learned the location of the Magisterian capital from True Life of Abraxas.
- You sneaked into the Cathedral basement.
- You found a university student held in the Cathedral dungeon—the last mage left there.
- You freed the student, whose name was Vera.
- You invited Vera to explore the Cathedral dungeon with you.
- You entered a room where mages are executed by a murderous golem.
- You defeated the executioner golem in combat.
- You found a room that looked similar to a vision of a pleasant afterlife.
- Noodles painted it.
- You found the Cathedral's library.
- You found an old statue of Abraxas that promised to answer questions about the Church.
- You learned that an item called the Great Oracle lies in the Magisterian palace, and that it could be used to join all minds into one.
- The hierophant came to make an offer of sainthood to you.
- Inquisitors and Church guards pursued you out of the capital.
- You escaped the Cathedral and headed home.
- Chapter 5
- You glamored the guards pursuing you and told them to report that you were dead.
- You headed back to Akriton.
- You visited an artifact seller in the market who sold a variety of rare items, including something called a fateshaper.
- You bought the fateshaper.
- You set the fateshaper to the Dragonrider Monkey setting.
- Seer Marie told a fortune in which time is running out, things would come back from the past to haunt you, and you needed to pick something to concentrate in.
- She said further you would have your choice between power and chaos, ingenuity and a desperate plan, a shattering crown, a monster with an all-seeing eye, and a tree hiding an enemy, and that you should embrace the magics of the sun when you walk in the shadow of death.
- You told Cos that Fruitseller Fran was a spy.
- You wrote a letter to the queen warning her of a potential invasion by the Neighbors.
- You taught Vera and Seer Marie side by side as apprentices.
- You decided to maintain your distance with Vera socially.
- In response to your letter, the queen offered you a position as an advisor, which you accepted.
- Chapter 6
- You returned to the capital, summoned by the queen for an interview.
- You became the official court wizard for the queen.
- You moved into the royal palace.
- Spymaster Dol reported that the Neighbors' airships were spotted near the Negative Sea, confirming your earlier fears.
- The queen asked you to determine in what ways the kingdom should adopt magic to stay competitive with the Magisterians.
- Blessed Sam became Blessed Advisor Sam when you arrived at court.
- You recommended using vivomancy-created beasts to supply the kingdom's labor and enhance its military.
- You suggested the queen use glamor magic when interacting with the people.
- Over dinner, the queen told a story of a glass princess, and you correctly guessed that the hero turned to glass as well and lived happily ever after with the princess.
- Over dinner with Tal and the queen, you learned of the queen's childhood stuffed animal, Bear Bearson.
- You animated Noodles and Bear Bearson to introduce them, but they fought, embarrassing Tal.
- Your plan to create beasts to perform the kingdom's labor and fighting appeared to be working.
- Cos revealed a penchant for piloting.
- You taught entertainers glamors to help keep the people happy.
- Tal proposed.
- You accepted.
- While you were visiting your mother, a Magisterian airship attacked.
- Your mother's house was destroyed by a Magisterian bombardment.
- You captured a Magisterian airship.
- You told the queen you would try to negotiate for peace.
- Chapter 7
- You were brought before the high magister, who interviewed you in front of the Magisterian Senate.
- You gave the high magister a fake location for the sunken academy where you learned magic.
- You caught a glimpse of a gigantic tortoise in the Mild Woods.
- You convinced the Magisterian Senate to opt for peace.
- You married Tal.
- You created a new kind of creature, a Sim Danish National Treasure named Chancellor Sim Danson.
- Odd vivomancy-related incidents were reported throughout the kingdom.
- In the Mild Woods, you encountered a giant tortoise demanding revenge.
- Chapter 8
- The tortoise was the inquisitor who encountered you in the sunken academy.
- Your adversary used vivomancy to cause the vines around you to ensnare you.
- You were saved by the horde of Bords that had been left to breed in the Mild Woods.
- You cast a spell to shrink the rebelling monsters, only it seems to have shrunk all your creations, everywhere.
- Chapter 9
- You and Tal had a baby girl.
- Cos and Thecla married.
- No longer mayor of Akriton, Cos tried to develop his own flying machines.
- Queen Thecla went mad from rot.
- Your dragon and Sam's dragon Thomas seem to have chosen each other as mates.
- Vera opened up a school for mages.
- You took pride in the now-tiny creatures filling the palace gardens.
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