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- Name: Ayame Rikimaru
- Rank: Venenum Officio: Ninth
- Hit Points: 60/60
- Karma: 100 (110 w/issues)
- Basic Attributes
- (Burst: 0 Str, 10 Spe, 10 Per, 10 Grit) (-30)
- (Exercise: 0 Str, 1 Spe, 0 Per, 0 Grit) (-2)
- Base / Transformed / Situational
- Strength: 10 20 10 (no MW)
- Speed: 11 36 31 (no MW)
- Perception: 10 30 20 (no MW)
- Grit: 10 30
- Dynamic Attributes
- Posture: 5 Initiative: +2 Movement Pool: 36
- Reactions: 1 Mental Strength: 1/10K
- Default Emotion: -2 Grief: 0/100 Corruption Soft/Hard: 0/1
- Assets/Issues
- ✰ Venenum Preparation
- ✰ Healer
- + Rank: Clerk
- + Patient (Officio)
- + Healthy Body (-5)
- + Jaded (0)
- - Cutthroat (Officio)
- - Samaritan (Venenum)
- - Addiction: Professional massage - once every week (+10)
- Magic
- All Basic (Costume, Weapon, Burst, Blast, Inventory, Ping)
- Magic Weapon: Senbon, +5Spe, Technical
- Miscellaneous Powers: Protection (0 Armor, 0 Res, 15 / 5 treshold);
- Disciplines (8 slots)
- Healing (1): Heal 1 (Venenum); Bodymapping (-5), Combat Healer (-10)
- Alchemy (1): Potent Liquid Base - Strength (Venenum); Extraction 1 (Venenum)
- Toolmaking (2): 1-use Scroll (-5); 10-use pills (-5)
- Binding (2): Seal 2 (-15)
- Conjuration (2): Mold Matter (-5), Terraform (-10) (weapon field, Spe poison pool) , Toss (-3), Lockdown (-10) [-28]
- (+1 Init per 40 in magic powers incl. Burst and misc.)
- Trainings
- (0 Physical, 0 Mental) (+1 Posture per 40 in phys. trainings, +1 Init per 20 in ment. trainings)
- Melee Weapon Training (same as MW): 0, Style: Technical (basic magic)
- Ranged Weapon Training (Throwing): 5; (-5)
- Education: state med school
- Language: Japanese 5 (Education, native)
- Language: English 5 (Education, universal)
- Competence: Sewing 5 (Education)
- Competence: Torture 5 (Officio)
- Competence: Nurse 5 (Venenum)
- Knowledge: Chemistry 5 (Education)
- Knowledge: Practical Psychology 5 (Education)
- Knowledge: Home Economics 5 (Officio)
- Maneuvers:
- Feint (Technical style)
- Called Shot: Head (0)
- Aim (0)
- Act
- Officio: Intimidate, Negotiate; Education: Acting Classes
- Base: +1 Negotiate: +3 Intimidate: +3 Taunt: +1
- Impersonate: +1 Charm: +1 Deception: +1 Inspire: +1
- Assessment: Grit 3, Posture 3
- Inventory (on person)
- - Wallet
- - Phone
- Inventory (magical)
- - Lunch
- - Change of clothes
- Fellowship
- (insert specific characters here)
- Notes
- MW deals 14+1d10 damage which probably could be better
- Toss/lockdown use flat Per at 30+1d10; needles don't actually come dipped until Hostile Terrain, deal 10+1d10; but Terraform only costs 3G
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