Ratman

Ayame's Sheet

Dec 12th, 2021 (edited)
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  1. Name: Ayame Rikimaru
  2. Rank: Venenum Officio: Ninth
  3.  
  4.  
  5. Hit Points: 60/60
  6. Karma: 100 (110 w/issues)
  7.  
  8.  
  9. Basic Attributes
  10. (Burst: 0 Str, 10 Spe, 10 Per, 10 Grit) (-30)
  11. (Exercise: 0 Str, 1 Spe, 0 Per, 0 Grit) (-2)
  12. Base / Transformed / Situational
  13. Strength: 10 20 10 (no MW)
  14. Speed: 11 36 31 (no MW)
  15. Perception: 10 30 20 (no MW)
  16. Grit: 10 30
  17.  
  18.  
  19. Dynamic Attributes
  20. Posture: 5 Initiative: +2 Movement Pool: 36
  21. Reactions: 1 Mental Strength: 1/10K
  22. Default Emotion: -2 Grief: 0/100 Corruption Soft/Hard: 0/1
  23.  
  24.  
  25. Assets/Issues
  26. ✰ Venenum Preparation
  27. ✰ Healer
  28. + Rank: Clerk
  29. + Patient (Officio)
  30. + Healthy Body (-5)
  31. + Jaded (0)
  32. - Cutthroat (Officio)
  33. - Samaritan (Venenum)
  34. - Addiction: Professional massage - once every week (+10)
  35.  
  36. Magic
  37. All Basic (Costume, Weapon, Burst, Blast, Inventory, Ping)
  38. Magic Weapon: Senbon, +5Spe, Technical
  39. Miscellaneous Powers: Protection (0 Armor, 0 Res, 15 / 5 treshold);
  40.  
  41.  
  42. Disciplines (8 slots)
  43. Healing (1): Heal 1 (Venenum); Bodymapping (-5), Combat Healer (-10)
  44. Alchemy (1): Potent Liquid Base - Strength (Venenum); Extraction 1 (Venenum)
  45. Toolmaking (2): 1-use Scroll (-5); 10-use pills (-5)
  46. Binding (2): Seal 2 (-15)
  47. Conjuration (2): Mold Matter (-5), Terraform (-10) (weapon field, Spe poison pool) , Toss (-3), Lockdown (-10) [-28]
  48. (+1 Init per 40 in magic powers incl. Burst and misc.)
  49.  
  50.  
  51. Trainings
  52. (0 Physical, 0 Mental) (+1 Posture per 40 in phys. trainings, +1 Init per 20 in ment. trainings)
  53. Melee Weapon Training (same as MW): 0, Style: Technical (basic magic)
  54. Ranged Weapon Training (Throwing): 5; (-5)
  55. Education: state med school
  56. Language: Japanese 5 (Education, native)
  57. Language: English 5 (Education, universal)
  58. Competence: Sewing 5 (Education)
  59. Competence: Torture 5 (Officio)
  60. Competence: Nurse 5 (Venenum)
  61. Knowledge: Chemistry 5 (Education)
  62. Knowledge: Practical Psychology 5 (Education)
  63. Knowledge: Home Economics 5 (Officio)
  64.  
  65. Maneuvers:
  66. Feint (Technical style)
  67. Called Shot: Head (0)
  68. Aim (0)
  69.  
  70.  
  71. Act
  72. Officio: Intimidate, Negotiate; Education: Acting Classes
  73. Base: +1 Negotiate: +3 Intimidate: +3 Taunt: +1
  74. Impersonate: +1 Charm: +1 Deception: +1 Inspire: +1
  75. Assessment: Grit 3, Posture 3
  76.  
  77.  
  78. Inventory (on person)
  79. - Wallet
  80. - Phone
  81.  
  82. Inventory (magical)
  83. - Lunch
  84. - Change of clothes
  85.  
  86. Fellowship
  87. (insert specific characters here)
  88.  
  89.  
  90. Notes
  91. MW deals 14+1d10 damage which probably could be better
  92. Toss/lockdown use flat Per at 30+1d10; needles don't actually come dipped until Hostile Terrain, deal 10+1d10; but Terraform only costs 3G
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